Leora

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Everything posted by Leora

  1. Ok, so, I got a new computer. Somehow, the old bucket of wires was just unable to work with my router software. The new one was able to get all the ports open. Oddly, I still can't get the server to show on the Internet side of WU. It tells me the RMI is disabled? I am so lost. Can someone please help me figure this out?
  2. Yeah, I was afraid of that. I wasn't sure how to reach the tile under the bridge. I eventually figured out how to destroy one section of the bridge and rebuild it. But that was after I demolished the bride and rebuilt it. LOL There was one tile I had forgotten to pave under the end of the bridge. Once I paved all 4 tiles around the catseye it worked fine. Thanks for the Help!!
  3. That is good to know. I did try to locate it in the internet side but it wouldn't show. I have been doing additional troubleshooting and it turns out my router is not working correctly. I am going to be getting a new router and trying again. I will post again if I have issues after that.
  4. Ok so I was going along planting catseyes down my road. I crossed a bridge and the last catseye at the end of the bridge says simply, "Not a valid tile." The road is even with the bridge and paved in front of the bridge for several squares. I even restarted my server to be sure it wasn't a connection mystery. NOTE: After completing the bridge, I did accidentally do a "flatten" command with my wand. I fixed that tile by adjusting the surface data manually. That shouldn't be causing this, I don't think. Anyone know why this might happen and a way to fix this without rerouting my road? The road seems permanently broken. Thank you for any reply. ~Leora
  5. Hello all, I have been trying to move my WU server from a LAN server to the public Internet list so a few of my friend's around the world can play on my server with me. I have followed along with the internet server guides. I opened up my ports and I believe I forwarded them as well just to be sure, but the server is still landing on the LAN tab. Can someone please help me figure out what I am doing wrong? thank you in advance!!
  6. Hello. I have been trying to get my server to show in the internet list. I believe I have opened the appropriate ports. But still my server is not showing. What could be causing this and what troubleshooting steps should I try from here? Thank you for any help!
  7. I was looking at the latest post which explains an interested party could write up a new WA feature. i am assuming this would be as an add on. In the post, it says the information to do so can be found at GitHub. I went to GitHub and there it says the instructions for creating an add on can be found at the wiki. I think I have found myself in an infinite loop!! Help! LOL I can feel my brain starting to crash!🤪
  8. I hope you find this report helpful. When loading Modern UI with the GLSO/VBO/FBO VBL support settings to Extension into windowed mode, the game never loaded and instead I got this "You found a bug" popup message: Congratulations, you found a bug in the test client: <Unable to link program (program.white): class.s1esDJCY2t: <no message>> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [15:01:56] [15:01:56I] Preparing to enable console logging. [15:01:56] Now logging to C:\Users\USERNAME\wurm\console.Mesharette.log [15:01:56] Time is Thu Nov 04 15:01:56 PDT 2021 [15:01:56] Running client version 4.2.43 [15:01:56] client build# 8534b1d2d0938ab9b512d0937d681197f6e6840b [15:01:56] client build time 2021-10-28 14:04 [15:01:56] [15:01:56] === System information === [15:01:56] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [15:01:56] Operating system: Windows 10 (arch: amd64, version: 10.0) [15:01:56] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [15:01:56] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [15:01:56] Available CPUs: 4 [15:01:56] [15:01:56] [15:01:56] === Wurm options === [15:01:56] animation_playback_self = 0 [15:01:56] ao_level = 1 [15:01:56] auto_mipmaps_enabled = 1 [15:01:56] auto_run_source = 0 [15:01:56] cavedetail = 1 [15:01:56] censor_chat = true [15:01:56] collada_animations = 2 [15:01:56] colorItemsDamage = true [15:01:56] color_black = 0.0,0.0,0.0,1.0 [15:01:56] color_cyan = 0.14915174,0.6871993,0.6871993,1.0 [15:01:56] color_enchant_desc = 8.8557374E-4,0.71802926,0.6420964,1.0 [15:01:56] color_enchant_name = 0.0,0.5,0.5,1.0 [15:01:56] color_enchant_power = 0.0,1.0,1.0,1.0 [15:01:56] color_error = 1.0,0.3,0.3,1.0 [15:01:56] color_fuchsia = 1.0,0.0,1.0,1.0 [15:01:56] color_green = 0.0,1.0,0.34117648,1.0 [15:01:56] color_grey = 0.75194836,0.7542575,0.75656664,1.0 [15:01:56] color_lime = 0.5,1.0,0.5,1.0 [15:01:56] color_maroon = 0.5,0.0,0.0,1.0 [15:01:56] color_navy_blue = 0.09158126,0.15288538,0.38660735,1.0 [15:01:56] color_orange = 0.98779124,0.22214188,0.016445037,1.0 [15:01:56] color_outline_ally = 0.5,1.0,0.5,1.0 [15:01:56] color_outline_friend = 0.5,0.75,1.0,1.0 [15:01:56] color_outline_hostile = 1.0,0.0,0.0,1.0 [15:01:56] color_outline_neutral = 0.83945554,0.83945554,0.841349,1.0 [15:01:56] color_purple = 0.5,0.0,0.5,1.0 [15:01:56] color_red = 1.0,0.0,0.0,1.0 [15:01:56] color_royal_blue = 0.5,0.5,1.0,1.0 [15:01:56] color_salve_acid = 1.0,1.0,0.0,1.0 [15:01:56] color_salve_fire = 1.0,0.0,0.0,1.0 [15:01:56] color_salve_frost = 0.0,0.0,1.0,1.0 [15:01:56] color_silver = 0.46266925,0.58375704,0.61783195,1.0 [15:01:56] color_system = 0.5,1.0,0.5,1.0 [15:01:56] color_teal = 0.0,0.5,0.5,1.0 [15:01:56] color_white = 1.0,1.0,1.0,1.0 [15:01:56] color_yellow = 1.0,1.0,0.0,1.0 [15:01:56] combat_world_text = true [15:01:56] compressed_textures = false [15:01:56] compressed_textures_S3TC = true [15:01:56] contribution_culling = 200 [15:01:56] custim_timer_source = 1 [15:01:56] customTimer1 = -1|-1 [15:01:56] customTimer2 = -1|-1 [15:01:56] customTimer3 = -1|-1 [15:01:56] customTimer4 = -1|-1 [15:01:56] customTimer5 = -1|-1 [15:01:56] debug_mode = false [15:01:56] defaultActions_source = 0 [15:01:56] depth_clamp_enabled = 2 [15:01:56] disable_select_all_shortcut = false [15:01:56] display_settings = false:false:0:1024:768:32:-1:false:true [15:01:56] enable_contribution_culling = false [15:01:56] enable_debugs = false [15:01:56] enable_ingame_wurmpedia = true [15:01:56] enable_lod = true [15:01:56] enable_seasonal_mappings = false [15:01:56] enable_shift_drag = false [15:01:56] enable_volumetric_fog = true [15:01:56] enable_vsync = false [15:01:56] enable_world_drag = true [15:01:56] event_log_rotation = 2 [15:01:56] exec_source = 0 [15:01:56] fast_yield = false [15:01:56] fbo_enabled = 1 [15:01:56] flashAssist_climbing = true [15:01:56] flashAssist_inventory = true [15:01:56] flashAssist_stamina_low = true [15:01:56] flashAssist_stamina_water = true [15:01:56] fog_coord_src = 0 [15:01:56] font_antialias = 2 [15:01:56] font_bold = 11 [15:01:56] font_default = 11 [15:01:56] font_header = 24 [15:01:56] font_italian = 11 [15:01:56] font_monospaced = 11 [15:01:56] font_static = 11 [15:01:56] fov_horizontal = 80 [15:01:56] fps_limit = 60 [15:01:56] fps_limit_background = 30 [15:01:56] fps_limit_enabled = true [15:01:56] free_look_mode_disable_on_close_component = false [15:01:56] free_look_mode_disable_on_combat = false [15:01:56] free_look_mode_disable_on_open_component = false [15:01:56] free_look_mode_sensitivity = 10 [15:01:56] game_client_thread_priority = 2 [15:01:56] glsl_debug_loading = false [15:01:56] glsl_enabled = 1 [15:01:56] gpu_skinning = true [15:01:56] gui_opacity = 3 [15:01:56] gui_skin = 1 [15:01:56] hard_mode = false [15:01:56] has_read_eula = true [15:01:56] head_bob = false [15:01:56] hide_cursor_with_ui = true [15:01:56] hide_inactive_friends = true [15:01:56] hide_menu_examine = false [15:01:56] hide_menu_no_target = false [15:01:56] hide_menu_spam_mode = true [15:01:56] hide_menu_stop = true [15:01:56] hide_onscreen_fail_messages = false [15:01:56] hide_onscreen_hostile_messages = false [15:01:56] hide_onscreen_info_messages = false [15:01:56] hide_personal_goal = false [15:01:56] high_res_binoculars = true [15:01:56] hint_texture_scaling = 2 [15:01:56] impColumn = true [15:01:56] inverse_mouse = false [15:01:56] irc_log_rotation = 2 [15:01:56] irc_notif = 0 [15:01:56] item_creature_render_distance = 2 [15:01:56] key_bindings_source = 0 [15:01:56] keyboard_layout = 0 [15:01:56] limit_dynamic_lights = true [15:01:56] loadInventoryStartup = true [15:01:56] local_list_in_event = false [15:01:56] lod = 1 [15:01:56] log_extra_errors = false [15:01:56] log_gl_errors = false [15:01:56] mark_text_read = true [15:01:56] material_as_suffix = false [15:01:56] max_dynamic_lights = 8 [15:01:56] max_shader_lights = 8 [15:01:56] max_texture_size = 2 [15:01:56] mega_texture_size = 4 [15:01:56] model_loader_thread_priority = 2 [15:01:56] model_loading_threads = 3 [15:01:56] mount_control_mode = 2 [15:01:56] mount_rotation = false [15:01:56] mouse_camera_sensitivity = 12.358969 [15:01:56] mouse_smoothing = 0.0 [15:01:56] multicolor_usage = 1 [15:01:56] multidraw_enabled = 1 [15:01:56] no_brightness = false [15:01:56] no_terrain_render = false [15:01:56] no_world_render = false [15:01:56] non_power_of_two = 1 [15:01:56] normal_maps = true [15:01:56] occlusion_queries_enabled = 2 [15:01:56] offscreen_texture_size = 1 [15:01:56] other_log_rotation = 2 [15:01:56] outline_picking = true [15:01:56] player_texture_size = 2 [15:01:56] quick_keybinds = true [15:01:56] reflection_texture_size = 1 [15:01:56] reflections = 2 [15:01:56] remember_password = true [15:01:56] render_bloom = false [15:01:56] render_distant_terrain = true [15:01:56] render_fxaa = true [15:01:56] render_sun_glare = false [15:01:56] render_vignette = false [15:01:56] renderer_type = 1 [15:01:56] resident_models = false [15:01:56] save_skills_on_quit = true [15:01:56] screen_brightness = 0.50442475 [15:01:56] screen_shake = false [15:01:56] screenshot_file_format = 1 [15:01:56] season_override = 0 [15:01:56] send_extra_tile_data = false [15:01:56] setting_timestamps = true [15:01:56] settings_version = 14 [15:01:56] shadow_level = 0 [15:01:56] shadow_mapsize = 0 [15:01:56] shift_drag_default = 10 [15:01:56] showKChat = true [15:01:56] show_body_in_inventory = false [15:01:56] show_creature_overlay = true [15:01:56] show_detailed_hover = true [15:01:56] show_examine_world_text = true [15:01:56] show_hit_direction_indicator = true [15:01:56] show_local_world_text = true [15:01:56] show_old_menu = false [15:01:56] show_old_quickbar = false [15:01:56] show_tab_blinking = true [15:01:56] silent_friends_update = false [15:01:56] skillgain_minimum = 5 [15:01:56] skillgain_no_alignment = false [15:01:56] skillgain_no_favor = false [15:01:56] skydetail = 0 [15:01:56] sound_al_gain = 20 [15:01:56] sound_buzzlevel = 10 [15:01:56] sound_cache_enabled = true [15:01:56] sound_doppler_enabled = false [15:01:56] sound_engine = 2 [15:01:56] sound_footstepslevel = 15 [15:01:56] sound_music_level = 0 [15:01:56] sound_play_PMAlert = true [15:01:56] sound_play_UIsounds = true [15:01:56] sound_play_ambients = true [15:01:56] sound_play_buzz = true [15:01:56] sound_play_combat = true [15:01:56] sound_play_door = true [15:01:56] sound_play_emotes = true [15:01:56] sound_play_footsteps = true [15:01:56] sound_play_music = false [15:01:56] sound_play_weather = false [15:01:56] sound_play_work = true [15:01:56] structure_render_distance = 2 [15:01:56] submit_client_data = 2 [15:01:56] supersampling = 1 [15:01:56] swap_mouse_buttons = false [15:01:56] terrain_res = 1 [15:01:56] test_attach_equipment = false [15:01:56] test_mode = 0 [15:01:56] thirdPerson = false [15:01:56] tile_transitions = true [15:01:56] tiledecorations = 2 [15:01:56] togglePushToTalk = true [15:01:56] treelist_outline = true [15:01:56] trees = 2 [15:01:56] ui_font_scale = 100 [15:01:56] ui_scale = 90 [15:01:56] update_optional = true [15:01:56] use_alpha_particles = true [15:01:56] use_anisotropic_filtering = 4 [15:01:56] use_antialiasing = 1 [15:01:56] use_default_action = true [15:01:56] use_fast_clock_work_around = true [15:01:56] use_nano_timer = false [15:01:56] use_non_alpha_particles = true [15:01:56] use_phobia_models = false [15:01:56] use_tree_models = true [15:01:56] use_weather_particles = false [15:01:56] vbo_enabled = 0 [15:01:56] vg_ui_theme = 1 [15:01:56] viewport_bob = true [15:01:56] water_detail = 1 [15:01:56] water_transparency = false [15:01:56] [15:01:57] Setting up WurmModel Model Loader [15:01:58] Executing C:\Users\USERNAME\wurm\configs\Modern Medium\keybindings.txt [15:01:58] Translating legacy key NUMPAD9 to KP_9 [15:01:58] Translating legacy key EQUALS to EQUAL [15:01:58] Translating legacy key ADD to KP_ADD [15:01:58] Translating legacy key NUMPAD8 to KP_8 [15:01:58] Translating legacy key NUMPAD5 to KP_5 [15:01:58] Translating legacy key NUMPAD1 to KP_1 [15:01:58] Translating legacy key NUMPAD0 to KP_0 [15:01:58] Translating legacy key NUMPAD3 to KP_3 [15:01:58] Translating legacy key NUMPAD2 to KP_2 [15:01:58] Translating legacy key DECIMAL to KP_DECIMAL [15:01:58] Translating legacy key DIVIDE to KP_DIVIDE [15:01:58] Translating legacy key NUMPAD4 to KP_4 [15:01:58] Translating legacy key NUMPAD7 to KP_7 [15:01:58] Translating legacy key SUBTRACT to KP_SUBTRACT [15:01:58] Translating legacy key MULTIPLY to KP_MULTIPLY [15:01:58] Translating legacy key NUMPAD6 to KP_6 [15:02:01] Word filter loaded: 23 [15:02:02] Starting global frame job manager with 4 worker threads [15:02:02] Starting global lazy job manager with 2 worker threads [15:02:02] Setting up OpenAL Sound Engine [15:02:02] OpenAL version: 1.1 ALSOFT 1.19.1 [15:02:02] OpenAL renderer: OpenAL Soft [15:02:02] OpenAL vendor: OpenAL Community [15:02:02] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [15:02:02] Generating: 128 source channels. [15:02:02] [15:02:02] === OpenGL information === [15:02:02] LWJGL version: 3.2.3 1.2.0 [15:02:02] OpenGL vendor: Intel [15:02:02] OpenGL renderer: Intel(R) HD Graphics 4400 [15:02:02] OpenGL version: 4.3.0 - Build 10.18.15.4279 [15:02:02] OpenGL extensions: [15:02:02] GL_EXT_blend_minmax [15:02:02] GL_EXT_blend_subtract [15:02:02] GL_EXT_blend_color [15:02:02] GL_EXT_abgr [15:02:02] GL_EXT_texture3D [15:02:02] GL_EXT_clip_volume_hint [15:02:02] GL_EXT_compiled_vertex_array [15:02:02] GL_SGIS_texture_edge_clamp [15:02:02] GL_SGIS_generate_mipmap [15:02:02] GL_EXT_draw_range_elements [15:02:02] GL_SGIS_texture_lod [15:02:02] GL_EXT_rescale_normal [15:02:02] GL_EXT_packed_pixels [15:02:02] GL_EXT_texture_edge_clamp [15:02:02] GL_EXT_separate_specular_color [15:02:02] GL_ARB_multitexture [15:02:02] GL_ARB_map_buffer_alignment [15:02:02] GL_ARB_conservative_depth [15:02:02] GL_EXT_texture_env_combine [15:02:02] GL_EXT_bgra [15:02:02] GL_EXT_blend_func_separate [15:02:02] GL_EXT_secondary_color [15:02:02] GL_EXT_fog_coord [15:02:02] GL_EXT_texture_env_add [15:02:02] GL_ARB_texture_cube_map [15:02:02] GL_ARB_transpose_matrix [15:02:02] GL_ARB_internalformat_query [15:02:02] GL_ARB_internalformat_query2 [15:02:02] GL_ARB_texture_env_add [15:02:02] GL_IBM_texture_mirrored_repeat [15:02:02] GL_ARB_texture_mirrored_repeat [15:02:02] GL_EXT_multi_draw_arrays [15:02:02] GL_SUN_multi_draw_arrays [15:02:02] GL_NV_blend_square [15:02:02] GL_ARB_texture_compression [15:02:02] GL_3DFX_texture_compression_FXT1 [15:02:02] GL_EXT_texture_filter_anisotropic [15:02:02] GL_ARB_texture_border_clamp [15:02:02] GL_ARB_point_parameters [15:02:02] GL_ARB_texture_env_combine [15:02:02] GL_ARB_texture_env_dot3 [15:02:02] GL_ARB_texture_env_crossbar [15:02:02] GL_EXT_texture_compression_s3tc [15:02:02] GL_ARB_shadow [15:02:02] GL_ARB_window_pos [15:02:02] GL_EXT_shadow_funcs [15:02:02] GL_EXT_stencil_wrap [15:02:02] GL_ARB_vertex_program [15:02:02] GL_EXT_texture_rectangle [15:02:02] GL_ARB_fragment_program [15:02:02] GL_EXT_stencil_two_side [15:02:02] GL_ATI_separate_stencil [15:02:02] GL_ARB_vertex_buffer_object [15:02:02] GL_EXT_texture_lod_bias [15:02:02] GL_ARB_occlusion_query [15:02:02] GL_ARB_fragment_shader [15:02:02] GL_ARB_shader_objects [15:02:02] GL_ARB_shading_language_100 [15:02:02] GL_ARB_texture_non_power_of_two [15:02:02] GL_ARB_vertex_shader [15:02:02] GL_NV_texgen_reflection [15:02:02] GL_ARB_point_sprite [15:02:02] GL_ARB_fragment_program_shadow [15:02:02] GL_EXT_blend_equation_separate [15:02:02] GL_ARB_depth_texture [15:02:02] GL_ARB_texture_rectangle [15:02:02] GL_ARB_draw_buffers [15:02:02] GL_ARB_color_buffer_float [15:02:02] GL_ARB_half_float_pixel [15:02:02] GL_ARB_texture_float [15:02:02] GL_ARB_pixel_buffer_object [15:02:02] GL_EXT_framebuffer_object [15:02:02] GL_ARB_draw_instanced [15:02:02] GL_ARB_half_float_vertex [15:02:02] GL_ARB_occlusion_query2 [15:02:02] GL_EXT_draw_buffers2 [15:02:02] GL_WIN_swap_hint [15:02:02] GL_EXT_texture_sRGB [15:02:02] GL_ARB_multisample [15:02:02] GL_EXT_packed_float [15:02:02] GL_EXT_texture_shared_exponent [15:02:02] GL_ARB_texture_rg [15:02:02] GL_ARB_texture_compression_rgtc [15:02:02] GL_NV_conditional_render [15:02:02] GL_ARB_texture_swizzle [15:02:02] GL_EXT_texture_swizzle [15:02:02] GL_ARB_texture_gather [15:02:02] GL_ARB_sync [15:02:02] GL_ARB_cl_event [15:02:02] GL_ARB_framebuffer_sRGB [15:02:02] GL_EXT_packed_depth_stencil [15:02:02] GL_ARB_depth_buffer_float [15:02:02] GL_EXT_transform_feedback [15:02:02] GL_ARB_transform_feedback2 [15:02:02] GL_ARB_draw_indirect [15:02:02] GL_EXT_framebuffer_blit [15:02:02] GL_EXT_framebuffer_multisample [15:02:02] GL_ARB_framebuffer_object [15:02:02] GL_ARB_framebuffer_no_attachments [15:02:02] GL_EXT_texture_array [15:02:02] GL_EXT_texture_integer [15:02:02] GL_ARB_map_buffer_range [15:02:02] GL_ARB_texture_buffer_range [15:02:02] GL_EXT_texture_snorm [15:02:02] GL_ARB_blend_func_extended [15:02:02] GL_INTEL_performance_query [15:02:02] GL_ARB_copy_buffer [15:02:02] GL_ARB_sampler_objects [15:02:02] GL_NV_primitive_restart [15:02:02] GL_ARB_seamless_cube_map [15:02:02] GL_ARB_seamless_cubemap_per_texture [15:02:02] GL_ARB_uniform_buffer_object [15:02:02] GL_ARB_depth_clamp [15:02:02] GL_ARB_vertex_array_bgra [15:02:02] GL_ARB_shader_bit_encoding [15:02:02] GL_ARB_draw_buffers_blend [15:02:02] GL_ARB_geometry_shader4 [15:02:02] GL_EXT_geometry_shader4 [15:02:02] GL_ARB_texture_query_lod [15:02:02] GL_ARB_explicit_attrib_location [15:02:02] GL_ARB_draw_elements_base_vertex [15:02:02] GL_EXT_shader_integer_mix [15:02:02] GL_ARB_instanced_arrays [15:02:02] GL_ARB_base_instance [15:02:02] GL_ARB_fragment_coord_conventions [15:02:02] GL_EXT_gpu_program_parameters [15:02:02] GL_ARB_texture_buffer_object_rgb32 [15:02:02] GL_ARB_compatibility [15:02:02] GL_ARB_texture_rgb10_a2ui [15:02:02] GL_ARB_texture_multisample [15:02:02] GL_ARB_vertex_type_2_10_10_10_rev [15:02:02] GL_ARB_vertex_type_10f_11f_11f_rev [15:02:02] GL_ARB_timer_query [15:02:02] GL_ARB_tessellation_shader [15:02:02] GL_ARB_vertex_array_object [15:02:02] GL_ARB_provoking_vertex [15:02:02] GL_ARB_sample_shading [15:02:02] GL_ARB_texture_cube_map_array [15:02:02] GL_EXT_gpu_shader4 [15:02:02] GL_ARB_gpu_shader5 [15:02:02] GL_ARB_gpu_shader_fp64 [15:02:02] GL_INTEL_fragment_shader_ordering [15:02:02] GL_ARB_fragment_shader_interlock [15:02:02] GL_EXT_clip_control [15:02:02] GL_ARB_shader_subroutine [15:02:02] GL_ARB_transform_feedback3 [15:02:02] GL_ARB_get_program_binary [15:02:02] GL_ARB_separate_shader_objects [15:02:02] GL_ARB_shader_precision [15:02:02] GL_ARB_vertex_attrib_64bit [15:02:02] GL_ARB_viewport_array [15:02:02] GL_ARB_transform_feedback_instanced [15:02:02] GL_ARB_compressed_texture_pixel_storage [15:02:02] GL_ARB_shader_atomic_counters [15:02:02] GL_ARB_shading_language_packing [15:02:02] GL_ARB_shader_image_load_store [15:02:02] GL_ARB_shading_language_420pack [15:02:02] GL_ARB_texture_storage [15:02:02] GL_EXT_texture_storage [15:02:02] GL_ARB_compute_shader [15:02:02] GL_ARB_vertex_attrib_binding [15:02:02] GL_ARB_texture_view [15:02:02] GL_ARB_fragment_layer_viewport [15:02:02] GL_ARB_multi_draw_indirect [15:02:02] GL_ARB_program_interface_query [15:02:02] GL_ARB_shader_image_size [15:02:02] GL_ARB_shader_storage_buffer_object [15:02:02] GL_ARB_texture_storage_multisample [15:02:02] GL_ARB_buffer_storage [15:02:02] GL_AMD_vertex_shader_layer [15:02:02] GL_AMD_vertex_shader_viewport_index [15:02:02] GL_ARB_query_buffer_object [15:02:02] GL_EXT_polygon_offset_clamp [15:02:02] GL_ARB_clear_texture [15:02:02] GL_ARB_texture_mirror_clamp_to_edge [15:02:02] GL_ARB_debug_output [15:02:02] GL_ARB_enhanced_layouts [15:02:02] GL_KHR_debug [15:02:02] GL_ARB_arrays_of_arrays [15:02:02] GL_ARB_texture_query_levels [15:02:02] GL_ARB_invalidate_subdata [15:02:02] GL_ARB_clear_buffer_object [15:02:02] GL_INTEL_map_texture [15:02:02] GL_ARB_texture_compression_bptc [15:02:02] GL_ARB_ES2_compatibility [15:02:02] GL_ARB_ES3_compatibility [15:02:02] GL_ARB_robustness [15:02:02] GL_ARB_robust_buffer_access_behavior [15:02:02] GL_EXT_texture_sRGB_decode [15:02:02] GL_ARB_copy_image [15:02:02] GL_KHR_blend_equation_advanced [15:02:02] GL_EXT_direct_state_access [15:02:02] GL_ARB_stencil_texturing [15:02:02] GL_ARB_texture_stencil8 [15:02:02] GL_ARB_explicit_uniform_location [15:02:02] GL_ARB_multi_bind [15:02:02] GL_ARB_indirect_parameters [15:02:02] OpenGL pixel format: 8:8:8:8 [15:02:02] OpenGL depth format: 24:8 [15:02:02] [15:02:02] GLSL version: 4.30 - Build 10.18.15.4279 [15:02:02] GLSL max vertex uniforms: 4096 (4096) [15:02:02] GLSL max fragment uniforms: 4096 (4096) [15:02:02] GLSL max varyings: 64 (64) [15:02:02] GLSL max lights: 8 (8) [15:02:02] GLSL defines (4.3): #define USE_CLIP_VERTEX 1 [15:02:02] [15:02:02] Vertex/index buffer memory limit: 0MiB [15:02:02] Starting workaround for fast running clocks [15:02:02] Using LWJGL timer. [15:02:04] Startup Phase - Initializing.. [15:02:04] Preloading builtin materials [15:02:04] Failed linking program: program.white [15:02:04] Execution aborted at connection 0, iteration 0 [15:02:04] Run time 0s, local time Thu Nov 04 15:02:04 PDT 2021 [15:02:04] Destroying game window [15:02:04] ====== FAILED ASSERT ====== [15:02:04] com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.white): class.s1esDJCY2t: <no message> [15:02:04] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) [15:02:04] at class.zSMU8ovFy.FZOk5L6Gfy(SourceFile:241) [15:02:04] at class.zSMU8ovFy.FZOk5L6Gfy(SourceFile:159) [15:02:04] at class.ubKZK5P5lw.iHOS3zg1KL(SourceFile:158) [15:02:04] at class.ubKZK5P5lw.FZOk5L6Gfy(SourceFile:86) [15:02:04] at class.ubKZK5P5lw.XwhlvVTrl(SourceFile:1068) [15:02:04] at com.wurmonline.client.WurmClientBase.run(SourceFile:36290) [15:02:04] at java.lang.Thread.run(Unknown Source)
  9. Hello! And thanks for reading this! I am writing because there is an event message missing from an event which creates a confusing situation. I was trying to rename the door on the house I had just created. I had finished the house and had put a lock on the door. I right clicked the door and selected "Manage Door". So far so good. Then I unchecked the "controlled by building" box and typed a new name in the name field. The Permissions window closed then reopened afresh and no event message was created. The name of the door also was not changed. There was no way of telling what the problem was. After brainstorming with the CA Help channel, we discovered that I had a special character in the door name I was trying to apply, "Storage: L1 NW Tower." ( the ':' of course. I should have known.) What should have happened was, when I attempted to use that name, the event log should have posted a message similar to what it does on items which are not named correctly, "Illegal new object name 'Storage: L1 NW Tower". Unfortunately, since this was missing, we all spent about 10 minutes trying to find out why it wasn't working for me. So! I thought I should let you know about this so the next person(s) can resolve this issue on their own without troubling our charming CA Help chat. Thanks for reading, Mesha
  10. I don't know if this is the right place to make a suggestion, but I was wondering if it was possible to add an option to only play a sound if the duration of the action is less than 5 seconds. It is programmed in Wurm for sounds native to Wurm not to play if your action does not last more than 5 seconds. I personally dislike this and would like to have my sounds play only if an action is less than 5 seconds. If this is already possible, could someone please reply and describe how to do it?
  11. Hello! I don't know if someone else didn't already report this: What happened: My Spirit Templars spawned wearing a ghoul skin while my special event visuals were disabled. What you expected to happen: The Spirit Templar should have not applied the Halloween special event skin. I have my holiday graphics turned off in my settings. Now, when I log on, my spiders are still spiders, my pet dog is still a dog, my horses are still NOT undead, but, my spirit Templar still looks like a ghoul. As all other holiday graphics were showing turned off, I assumed I wouldn't see any ghoulish Spirits. To reproduce: I Loaded the Legacy UI in Live client after turning off my profile setting "Enable special event visuals".
  12. Wurm Name: Mesharette Year Started: 2020 What Wurm Means to me: I finally found my favorite game. I'm always recommending Wurm to everyone I know! Fav Wurm Memory: People of Wurm always want to help each other out. Everyone is so friendly here! Image for Portrait of Character: https://imgur.com/a/whqnwEm NOTE: I play in the PvE Xanadu area. Thanks for this project, I am really looking forward to seeing what you come up with!
  13. hello there Alder,

     

    I am writing to let you know that the crafting assistant doesn't update for sewing needles. It just continues showing the last Imping tool. The tool in question is called "needle, iron" I don't know if all needle types are affected, but the iron one I have does not update the display. I am using windows 10 in the Live Wurm client. If you need any more info feel free to message me of course. Thanks for such an awesome program. :D

     

    (Please note: I am not computer technically savvy. I wasn't sure all the info you needed about my computer etc. If you need more info about my computer, please let me know where to find it for you and I will be happy to give you extra info. :) )

    1. Leora

      Leora

      I just had it do it to me with a pelt while trying to imp a steel knife. The behavior is consistent with the steel knife. But I haven't had trouble with the pelt not being recognized with any other object yet. It makes me want to note that the needle is never recognized no matter what item I am improving.

       

      I hope this info is helpful.

    2. Leora

      Leora

      I also observed that the text does not always fit in the text window on the widget. I can usually figure out what improving tool it is referring to, but it is yet cut off on the end. This happens with titles like a whetstone or a leather knife, etc.

  14. Hi there: I would like to purchase a good quality dioptra and range pole set. I prefer at least rare objects but it's not required. I also would like them to be enchanted. Please name your price but make it fair trade. Thank you!
  15. Good ideas Drayka! I see your point about the necklaces Finn. I agree they should have some more functionality. hm. I will think about that, maybe I can think of useful things for jewelry that makes Wurmy sense too. I would have to familiarize myself with what they are already capable of though. I haven't much experience with them in game. The first thing that comes to mind is charms. I would think if you made a beaded necklace, perhaps it could improve your prayer efficiency? Such a necklace could be made to match your deity. So that when you pray and wear the right necklace at the same time it improves your prayers in some way. Another necklace idea would be a friendship chain. When inspected it would show others who your best friend is. But that wouldn't have any in game value except as a novelty. Another possibility is that the necklaces act as a small container to hold things like sleeping powder or poison with a decay rate comparable to a backpack. hm... nothing else comes to mind. Should I post any of those in a new thread.
  16. Hi there! My suggestion today is to create a method for assigning each skill tracker to a set of tools so that skill tracker will automatically load when you use that tool. The rules would be you can only assign each tool to 1 tracker. When a tool that has an assignment is used, it checks for the associated skill tracker is currently active. If not, it replaces the current skill tracker with the assigned one. The reason the using of the tool should be the trigger is so the player don't force a trigger every time they activate a tool not assigned to a skill tracker. Each Skill Tracker should be allowed to have multiple tools assigned to it. That way when you use a shovel, rake, or scythe, for example, your skill tracker you have named "farming" will start displaying. Or, your hammer, saw, and carving knife could activate your Carpentry Skill tracker, etc. This feature would be optional. To assign a tool, the player would simply activate the tool and right click on the title of the skill tracker in the skill tracker window, then click a button that says something like, "assign tool" Or "assign [tool] to the [skill tracker]" Where [tool] displays as the currently activated tool and [skill tracker] displays the currently activated skill tracker. The second option would be to remove the tool from the skill tracker. Anyone else think this would be useful?
  17. I suggest the ability to create a lucky Horse shoe. All that is required is to tie a string to it. Then it can be worn in the hip slot to increase the chance of a successful tick. The advantage of the boost can be determined by quality of the horse shoe. You can even require that lucky horse shoes be made of only certain types of metal. Of course the horse shoe won't be lucky any more if tampered with so it can not be improved once you have created it. Only the horse shoe without the string can be improved. Eventually normal decay will destroy your lucky horse shoe. I think it should also be able to be used as a decoration. Even mountable on a wall. But I'm not even sure wall decorations are even possible in Wurm right now... I haven't seen any yet in my game play anyhow. If they are possible let me in on that!
  18. Hello fellow wurmpedia editors! You may already have an option for this, but I hadn't seen anything posted directly so here it is. These are a few links to pages that can help you create Colorblind friendly images! See below for a link to a tool to check your images for colorblindness verification. Below is a helpful image that basically shows you how each color compares depending on what colorblind version a person has. The RBG numbers are provided below for each normal color number. This diagram does not show all possible color blindness afflictions. Now that you have a good understanding of how colors change with blindness, here is a tool that will help you verify that your images are able to be seen with EACH variation of color blindness: https://www.color-blindness.com/coblis-color-blindness-simulator/ Simply browse for your image with the browse button and then click each blindness variant to see if your image is clear in each. If you have any questions or need someone to help you alter your image please send me a message.
  19. Let me first start by saying, "I LOVE Wurm Assistant!" I am always using it. Thank you for this add-on and keep it going. Ok, that said, I think I might have found a little bug. I wasn't sure if here was a good place to post for it, let me know if you want me to move this post elsewhere. The bug is simple. When I am IMPing, I use the crafting assistant. But, when the next IMP tool is a needle, the Crafting assistant does not change to "needle". I am sure there are plenty of others that may not be programmed in yet, but this is the one I notice a lot so figured I would give you a heads up on it. Love your work! Thanks for all you do!
  20. OS X El Capitan V: 10.11.6 Early 2008 Processor 2.8 Ghz Intel Core 2 Duo Mem: 2 GB 800 Mhz DDR2 SDRAM Graphics ATI Radeon HD 2600 Pro 256 MB greetings! I am writing this post after acquiring a used iMac. Firstly, I know this thing needs a Memory upgrade. I will be upgrading to it's max of 4 Gigs. I am hoping that will help, though it isn't much of an improvement. When I downloaded WO onto it I quickly discovered issues with the graphics as follows: The compass wouldn't stop spinning even when I waited for several minutes. Upon moving any great distance, the ground level would raise by about 10 dirt burying half of my fences and the base of all building walls and anything else at ground level. This fixes upon a restart and seems to only manifest again if I move around too much, but always comes back eventually, forcing me to restart. I setup a Graphics test profile dropping all settings to minimum levels, but every time I try to load the new profile, I still end up wearing the regular default Legacy profile. I try to load the new profile from inside the game but I don't believe it is working. And even after I save it, the default legacy profile still persists upon restarting. (I am closing the game through Quit, so it should be saving the profile settings from what I understand.) Perhaps if I could figure out how to make my test profile stick, this could at least make the game playable even with my measly 2Gs? The colors in game all look unnaturally vivid. Bright kelly green grass, burnt orange for wood floor texture, and my backpack looks like it is glowing hot. (my apologies, I couldn't figure out how to post an image example.) Of course, the last manifestation is that game play is choppy, making it difficult to navigate my avatar. The frame rate is distractedly slow. I will be getting that extra 2 gigs of Ram very soon. Hopefully that will be enough, but if anyone can help me figure out other issues I may be having? Do I need a new graphics card? Or is this used computer just a waste of my time? how might I fix this unnatural coloring in game. Colors on my iMac look perfect when not in game. Thanks for any assistance you can provide me. Hope to hear back soon.
  21. Here is an updated campfire photo. I can take another on grass when the winter is over. Just makes sense that a campfire is in nature. For some reason the wiki doesn't let me add images to my posts so here is a link. Winter Campfire
  22. Hay Bale

    I love the idea of having hey bales also, not only for feeding purposes, but as a sit-able item as well as decorative. this could also bleed into a type of land cover that gains animal husbandry instead of paving skill if you have a straw action: "drop on ground" when standing over dirt only that makes the dirt covered with a light smattering of straw. The animals could then use the straw for 'droppings' which could be harvested for fertilizer, which in turn could be used on crops to have slightly larger yields.
  23. I definitely agree this thatching thing needs to be higher on the priority list: As an artist, medieval reenactment actress, and avid role-player, I was very much looking forward to the experience of discovering what thatched roofing was available. In medieval times, thatching was considered an honored art form. Each thatcher would top their buildings with a stylized finish that served as that thatcher's trade mark. Obviously we can't do that in game. But, when I first saw the thatched roof texture I tried to overcome my deep disappointment by maxing out my graphics options and reload the game to figure out at what level the texture actually took on it's true form. The texture didn't change much, leaving me heartbroken that the roof was so amateurish. What was worse, it was the ONLY texture available for thatching. It's flat nature makes it look more like rock however, which is why it looks so nice for Ekcin's hut. My guess is, this texture has been around a while. But I agree, we need more thatch options,. That there is a thatch 'skill' leads me to believe that the Wurm developers are interested as well in creating more thatching options. Perhaps it was put on a back burner? But I encourage it to be brought to the forefront if this is the case because thatched roofing is an essential part of the medieval experience. I would add these features specifically: THREE different levels of thatch roof styles for building: The original thatch: skill 20+ An extruded version of the original (making it more shapely and three dimensional other than just a flat 1 polygon roof) skill 30+https://imgur.com/3qks 3. A stylized Expert thatch roof 50+ This last option could be accomplished simply by adding nice edging that extrudes out slightly: (I would like to add images to this post but each time I try it doesn't work: i.e. the link turns red and nothing happens. If anyone can help me fix this please feel free to message me in Wurm: Mesharette on Xan - Freedom Isles)