Leora

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About Leora

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  1. Ok, so, I got a new computer. Somehow, the old bucket of wires was just unable to work with my router software. The new one was able to get all the ports open. Oddly, I still can't get the server to show on the Internet side of WU. It tells me the RMI is disabled? I am so lost. Can someone please help me figure this out?
  2. Yeah, I was afraid of that. I wasn't sure how to reach the tile under the bridge. I eventually figured out how to destroy one section of the bridge and rebuild it. But that was after I demolished the bride and rebuilt it. LOL There was one tile I had forgotten to pave under the end of the bridge. Once I paved all 4 tiles around the catseye it worked fine. Thanks for the Help!!
  3. That is good to know. I did try to locate it in the internet side but it wouldn't show. I have been doing additional troubleshooting and it turns out my router is not working correctly. I am going to be getting a new router and trying again. I will post again if I have issues after that.
  4. Ok so I was going along planting catseyes down my road. I crossed a bridge and the last catseye at the end of the bridge says simply, "Not a valid tile." The road is even with the bridge and paved in front of the bridge for several squares. I even restarted my server to be sure it wasn't a connection mystery. NOTE: After completing the bridge, I did accidentally do a "flatten" command with my wand. I fixed that tile by adjusting the surface data manually. That shouldn't be causing this, I don't think. Anyone know why this might happen and a way to fix this without rerouting my road? The road seems permanently broken. Thank you for any reply. ~Leora
  5. Hello all, I have been trying to move my WU server from a LAN server to the public Internet list so a few of my friend's around the world can play on my server with me. I have followed along with the internet server guides. I opened up my ports and I believe I forwarded them as well just to be sure, but the server is still landing on the LAN tab. Can someone please help me figure out what I am doing wrong? thank you in advance!!
  6. Hello. I have been trying to get my server to show in the internet list. I believe I have opened the appropriate ports. But still my server is not showing. What could be causing this and what troubleshooting steps should I try from here? Thank you for any help!
  7. I was looking at the latest post which explains an interested party could write up a new WA feature. i am assuming this would be as an add on. In the post, it says the information to do so can be found at GitHub. I went to GitHub and there it says the instructions for creating an add on can be found at the wiki. I think I have found myself in an infinite loop!! Help! LOL I can feel my brain starting to crash!🤪
  8. I hope you find this report helpful. When loading Modern UI with the GLSO/VBO/FBO VBL support settings to Extension into windowed mode, the game never loaded and instead I got this "You found a bug" popup message: Congratulations, you found a bug in the test client: <Unable to link program (program.white): class.s1esDJCY2t: <no message>> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [15:01:56] [15:01:56I] Preparing to enable console logging. [15:01:56] Now logging to C:\Users\USERNAME\wurm\console.Mesharette.log [15:01:56] Time is Thu Nov 04 15:01:56 PDT 2021 [15:01:56] Running client version 4.2.43 [15:01:56] client build# 8534b1d2d0938ab9b512d0937d681197f6e6840b [15:01:56] client build time 2021-10-28 14:04 [15:01:56] [15:01:56] === System information === [15:01:56] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [15:01:56] Operating system: Windows 10 (arch: amd64, version: 10.0) [15:01:56] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [15:01:56] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [15:01:56] Available CPUs: 4 [15:01:56] [15:01:56] [15:01:56] === Wurm options === [15:01:56] animation_playback_self = 0 [15:01:56] ao_level = 1 [15:01:56] auto_mipmaps_enabled = 1 [15:01:56] auto_run_source = 0 [15:01:56] cavedetail = 1 [15:01:56] censor_chat = true [15:01:56] collada_animations = 2 [15:01:56] colorItemsDamage = true [15:01:56] color_black = 0.0,0.0,0.0,1.0 [15:01:56] color_cyan = 0.14915174,0.6871993,0.6871993,1.0 [15:01:56] color_enchant_desc = 8.8557374E-4,0.71802926,0.6420964,1.0 [15:01:56] color_enchant_name = 0.0,0.5,0.5,1.0 [15:01:56] color_enchant_power = 0.0,1.0,1.0,1.0 [15:01:56] color_error = 1.0,0.3,0.3,1.0 [15:01:56] color_fuchsia = 1.0,0.0,1.0,1.0 [15:01:56] color_green = 0.0,1.0,0.34117648,1.0 [15:01:56] color_grey = 0.75194836,0.7542575,0.75656664,1.0 [15:01:56] color_lime = 0.5,1.0,0.5,1.0 [15:01:56] color_maroon = 0.5,0.0,0.0,1.0 [15:01:56] color_navy_blue = 0.09158126,0.15288538,0.38660735,1.0 [15:01:56] color_orange = 0.98779124,0.22214188,0.016445037,1.0 [15:01:56] color_outline_ally = 0.5,1.0,0.5,1.0 [15:01:56] color_outline_friend = 0.5,0.75,1.0,1.0 [15:01:56] color_outline_hostile = 1.0,0.0,0.0,1.0 [15:01:56] color_outline_neutral = 0.83945554,0.83945554,0.841349,1.0 [15:01:56] color_purple = 0.5,0.0,0.5,1.0 [15:01:56] color_red = 1.0,0.0,0.0,1.0 [15:01:56] color_royal_blue = 0.5,0.5,1.0,1.0 [15:01:56] color_salve_acid = 1.0,1.0,0.0,1.0 [15:01:56] color_salve_fire = 1.0,0.0,0.0,1.0 [15:01:56] color_salve_frost = 0.0,0.0,1.0,1.0 [15:01:56] color_silver = 0.46266925,0.58375704,0.61783195,1.0 [15:01:56] color_system = 0.5,1.0,0.5,1.0 [15:01:56] color_teal = 0.0,0.5,0.5,1.0 [15:01:56] color_white = 1.0,1.0,1.0,1.0 [15:01:56] color_yellow = 1.0,1.0,0.0,1.0 [15:01:56] combat_world_text = true [15:01:56] compressed_textures = false [15:01:56] compressed_textures_S3TC = true [15:01:56] contribution_culling = 200 [15:01:56] custim_timer_source = 1 [15:01:56] customTimer1 = -1|-1 [15:01:56] customTimer2 = -1|-1 [15:01:56] customTimer3 = -1|-1 [15:01:56] customTimer4 = -1|-1 [15:01:56] customTimer5 = -1|-1 [15:01:56] debug_mode = false [15:01:56] defaultActions_source = 0 [15:01:56] depth_clamp_enabled = 2 [15:01:56] disable_select_all_shortcut = false [15:01:56] display_settings = false:false:0:1024:768:32:-1:false:true [15:01:56] enable_contribution_culling = false [15:01:56] enable_debugs = false [15:01:56] enable_ingame_wurmpedia = true [15:01:56] enable_lod = true [15:01:56] enable_seasonal_mappings = false [15:01:56] enable_shift_drag = false [15:01:56] enable_volumetric_fog = true [15:01:56] enable_vsync = false [15:01:56] enable_world_drag = true [15:01:56] event_log_rotation = 2 [15:01:56] exec_source = 0 [15:01:56] fast_yield = false [15:01:56] fbo_enabled = 1 [15:01:56] flashAssist_climbing = true [15:01:56] flashAssist_inventory = true [15:01:56] flashAssist_stamina_low = true [15:01:56] flashAssist_stamina_water = true [15:01:56] fog_coord_src = 0 [15:01:56] font_antialias = 2 [15:01:56] font_bold = 11 [15:01:56] font_default = 11 [15:01:56] font_header = 24 [15:01:56] font_italian = 11 [15:01:56] font_monospaced = 11 [15:01:56] font_static = 11 [15:01:56] fov_horizontal = 80 [15:01:56] fps_limit = 60 [15:01:56] fps_limit_background = 30 [15:01:56] fps_limit_enabled = true [15:01:56] free_look_mode_disable_on_close_component = false [15:01:56] free_look_mode_disable_on_combat = false [15:01:56] free_look_mode_disable_on_open_component = false [15:01:56] free_look_mode_sensitivity = 10 [15:01:56] game_client_thread_priority = 2 [15:01:56] glsl_debug_loading = false [15:01:56] glsl_enabled = 1 [15:01:56] gpu_skinning = true [15:01:56] gui_opacity = 3 [15:01:56] gui_skin = 1 [15:01:56] hard_mode = false [15:01:56] has_read_eula = true [15:01:56] head_bob = false [15:01:56] hide_cursor_with_ui = true [15:01:56] hide_inactive_friends = true [15:01:56] hide_menu_examine = false [15:01:56] hide_menu_no_target = false [15:01:56] hide_menu_spam_mode = true [15:01:56] hide_menu_stop = true [15:01:56] hide_onscreen_fail_messages = false [15:01:56] hide_onscreen_hostile_messages = false [15:01:56] hide_onscreen_info_messages = false [15:01:56] hide_personal_goal = false [15:01:56] high_res_binoculars = true [15:01:56] hint_texture_scaling = 2 [15:01:56] impColumn = true [15:01:56] inverse_mouse = false [15:01:56] irc_log_rotation = 2 [15:01:56] irc_notif = 0 [15:01:56] item_creature_render_distance = 2 [15:01:56] key_bindings_source = 0 [15:01:56] keyboard_layout = 0 [15:01:56] limit_dynamic_lights = true [15:01:56] loadInventoryStartup = true [15:01:56] local_list_in_event = false [15:01:56] lod = 1 [15:01:56] log_extra_errors = false [15:01:56] log_gl_errors = false [15:01:56] mark_text_read = true [15:01:56] material_as_suffix = false [15:01:56] max_dynamic_lights = 8 [15:01:56] max_shader_lights = 8 [15:01:56] max_texture_size = 2 [15:01:56] mega_texture_size = 4 [15:01:56] model_loader_thread_priority = 2 [15:01:56] model_loading_threads = 3 [15:01:56] mount_control_mode = 2 [15:01:56] mount_rotation = false [15:01:56] mouse_camera_sensitivity = 12.358969 [15:01:56] mouse_smoothing = 0.0 [15:01:56] multicolor_usage = 1 [15:01:56] multidraw_enabled = 1 [15:01:56] no_brightness = false [15:01:56] no_terrain_render = false [15:01:56] no_world_render = false [15:01:56] non_power_of_two = 1 [15:01:56] normal_maps = true [15:01:56] occlusion_queries_enabled = 2 [15:01:56] offscreen_texture_size = 1 [15:01:56] other_log_rotation = 2 [15:01:56] outline_picking = true [15:01:56] player_texture_size = 2 [15:01:56] quick_keybinds = true [15:01:56] reflection_texture_size = 1 [15:01:56] reflections = 2 [15:01:56] remember_password = true [15:01:56] render_bloom = false [15:01:56] render_distant_terrain = true [15:01:56] render_fxaa = true [15:01:56] render_sun_glare = false [15:01:56] render_vignette = false [15:01:56] renderer_type = 1 [15:01:56] resident_models = false [15:01:56] save_skills_on_quit = true [15:01:56] screen_brightness = 0.50442475 [15:01:56] screen_shake = false [15:01:56] screenshot_file_format = 1 [15:01:56] season_override = 0 [15:01:56] send_extra_tile_data = false [15:01:56] setting_timestamps = true [15:01:56] settings_version = 14 [15:01:56] shadow_level = 0 [15:01:56] shadow_mapsize = 0 [15:01:56] shift_drag_default = 10 [15:01:56] showKChat = true [15:01:56] show_body_in_inventory = false [15:01:56] show_creature_overlay = true [15:01:56] show_detailed_hover = true [15:01:56] show_examine_world_text = true [15:01:56] show_hit_direction_indicator = true [15:01:56] show_local_world_text = true [15:01:56] show_old_menu = false [15:01:56] show_old_quickbar = false [15:01:56] show_tab_blinking = true [15:01:56] silent_friends_update = false [15:01:56] skillgain_minimum = 5 [15:01:56] skillgain_no_alignment = false [15:01:56] skillgain_no_favor = false [15:01:56] skydetail = 0 [15:01:56] sound_al_gain = 20 [15:01:56] sound_buzzlevel = 10 [15:01:56] sound_cache_enabled = true [15:01:56] sound_doppler_enabled = false [15:01:56] sound_engine = 2 [15:01:56] sound_footstepslevel = 15 [15:01:56] sound_music_level = 0 [15:01:56] sound_play_PMAlert = true [15:01:56] sound_play_UIsounds = true [15:01:56] sound_play_ambients = true [15:01:56] sound_play_buzz = true [15:01:56] sound_play_combat = true [15:01:56] sound_play_door = true [15:01:56] sound_play_emotes = true [15:01:56] sound_play_footsteps = true [15:01:56] sound_play_music = false [15:01:56] sound_play_weather = false [15:01:56] sound_play_work = true [15:01:56] structure_render_distance = 2 [15:01:56] submit_client_data = 2 [15:01:56] supersampling = 1 [15:01:56] swap_mouse_buttons = false [15:01:56] terrain_res = 1 [15:01:56] test_attach_equipment = false [15:01:56] test_mode = 0 [15:01:56] thirdPerson = false [15:01:56] tile_transitions = true [15:01:56] tiledecorations = 2 [15:01:56] togglePushToTalk = true [15:01:56] treelist_outline = true [15:01:56] trees = 2 [15:01:56] ui_font_scale = 100 [15:01:56] ui_scale = 90 [15:01:56] update_optional = true [15:01:56] use_alpha_particles = true [15:01:56] use_anisotropic_filtering = 4 [15:01:56] use_antialiasing = 1 [15:01:56] use_default_action = true [15:01:56] use_fast_clock_work_around = true [15:01:56] use_nano_timer = false [15:01:56] use_non_alpha_particles = true [15:01:56] use_phobia_models = false [15:01:56] use_tree_models = true [15:01:56] use_weather_particles = false [15:01:56] vbo_enabled = 0 [15:01:56] vg_ui_theme = 1 [15:01:56] viewport_bob = true [15:01:56] water_detail = 1 [15:01:56] water_transparency = false [15:01:56] [15:01:57] Setting up WurmModel Model Loader [15:01:58] Executing C:\Users\USERNAME\wurm\configs\Modern Medium\keybindings.txt [15:01:58] Translating legacy key NUMPAD9 to KP_9 [15:01:58] Translating legacy key EQUALS to EQUAL [15:01:58] Translating legacy key ADD to KP_ADD [15:01:58] Translating legacy key NUMPAD8 to KP_8 [15:01:58] Translating legacy key NUMPAD5 to KP_5 [15:01:58] Translating legacy key NUMPAD1 to KP_1 [15:01:58] Translating legacy key NUMPAD0 to KP_0 [15:01:58] Translating legacy key NUMPAD3 to KP_3 [15:01:58] Translating legacy key NUMPAD2 to KP_2 [15:01:58] Translating legacy key DECIMAL to KP_DECIMAL [15:01:58] Translating legacy key DIVIDE to KP_DIVIDE [15:01:58] Translating legacy key NUMPAD4 to KP_4 [15:01:58] Translating legacy key NUMPAD7 to KP_7 [15:01:58] Translating legacy key SUBTRACT to KP_SUBTRACT [15:01:58] Translating legacy key MULTIPLY to KP_MULTIPLY [15:01:58] Translating legacy key NUMPAD6 to KP_6 [15:02:01] Word filter loaded: 23 [15:02:02] Starting global frame job manager with 4 worker threads [15:02:02] Starting global lazy job manager with 2 worker threads [15:02:02] Setting up OpenAL Sound Engine [15:02:02] OpenAL version: 1.1 ALSOFT 1.19.1 [15:02:02] OpenAL renderer: OpenAL Soft [15:02:02] OpenAL vendor: OpenAL Community [15:02:02] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [15:02:02] Generating: 128 source channels. [15:02:02] [15:02:02] === OpenGL information === [15:02:02] LWJGL version: 3.2.3 1.2.0 [15:02:02] OpenGL vendor: Intel [15:02:02] OpenGL renderer: Intel(R) HD Graphics 4400 [15:02:02] OpenGL version: 4.3.0 - Build 10.18.15.4279 [15:02:02] OpenGL extensions: [15:02:02] GL_EXT_blend_minmax [15:02:02] GL_EXT_blend_subtract [15:02:02] GL_EXT_blend_color [15:02:02] GL_EXT_abgr [15:02:02] GL_EXT_texture3D [15:02:02] GL_EXT_clip_volume_hint [15:02:02] GL_EXT_compiled_vertex_array [15:02:02] GL_SGIS_texture_edge_clamp [15:02:02] GL_SGIS_generate_mipmap [15:02:02] GL_EXT_draw_range_elements [15:02:02] GL_SGIS_texture_lod [15:02:02] GL_EXT_rescale_normal [15:02:02] GL_EXT_packed_pixels [15:02:02] GL_EXT_texture_edge_clamp [15:02:02] GL_EXT_separate_specular_color [15:02:02] GL_ARB_multitexture [15:02:02] GL_ARB_map_buffer_alignment [15:02:02] GL_ARB_conservative_depth [15:02:02] GL_EXT_texture_env_combine [15:02:02] GL_EXT_bgra [15:02:02] GL_EXT_blend_func_separate [15:02:02] GL_EXT_secondary_color [15:02:02] GL_EXT_fog_coord [15:02:02] GL_EXT_texture_env_add [15:02:02] GL_ARB_texture_cube_map [15:02:02] GL_ARB_transpose_matrix [15:02:02] GL_ARB_internalformat_query [15:02:02] GL_ARB_internalformat_query2 [15:02:02] GL_ARB_texture_env_add [15:02:02] GL_IBM_texture_mirrored_repeat [15:02:02] GL_ARB_texture_mirrored_repeat [15:02:02] GL_EXT_multi_draw_arrays [15:02:02] GL_SUN_multi_draw_arrays [15:02:02] GL_NV_blend_square [15:02:02] GL_ARB_texture_compression [15:02:02] GL_3DFX_texture_compression_FXT1 [15:02:02] GL_EXT_texture_filter_anisotropic [15:02:02] GL_ARB_texture_border_clamp [15:02:02] GL_ARB_point_parameters [15:02:02] GL_ARB_texture_env_combine [15:02:02] GL_ARB_texture_env_dot3 [15:02:02] GL_ARB_texture_env_crossbar [15:02:02] GL_EXT_texture_compression_s3tc [15:02:02] GL_ARB_shadow [15:02:02] GL_ARB_window_pos [15:02:02] GL_EXT_shadow_funcs [15:02:02] GL_EXT_stencil_wrap [15:02:02] GL_ARB_vertex_program [15:02:02] GL_EXT_texture_rectangle [15:02:02] GL_ARB_fragment_program [15:02:02] GL_EXT_stencil_two_side [15:02:02] GL_ATI_separate_stencil [15:02:02] GL_ARB_vertex_buffer_object [15:02:02] GL_EXT_texture_lod_bias [15:02:02] GL_ARB_occlusion_query [15:02:02] GL_ARB_fragment_shader [15:02:02] GL_ARB_shader_objects [15:02:02] GL_ARB_shading_language_100 [15:02:02] GL_ARB_texture_non_power_of_two [15:02:02] GL_ARB_vertex_shader [15:02:02] GL_NV_texgen_reflection [15:02:02] GL_ARB_point_sprite [15:02:02] GL_ARB_fragment_program_shadow [15:02:02] GL_EXT_blend_equation_separate [15:02:02] GL_ARB_depth_texture [15:02:02] GL_ARB_texture_rectangle [15:02:02] GL_ARB_draw_buffers [15:02:02] GL_ARB_color_buffer_float [15:02:02] GL_ARB_half_float_pixel [15:02:02] GL_ARB_texture_float [15:02:02] GL_ARB_pixel_buffer_object [15:02:02] GL_EXT_framebuffer_object [15:02:02] GL_ARB_draw_instanced [15:02:02] GL_ARB_half_float_vertex [15:02:02] GL_ARB_occlusion_query2 [15:02:02] GL_EXT_draw_buffers2 [15:02:02] GL_WIN_swap_hint [15:02:02] GL_EXT_texture_sRGB [15:02:02] GL_ARB_multisample [15:02:02] GL_EXT_packed_float [15:02:02] GL_EXT_texture_shared_exponent [15:02:02] GL_ARB_texture_rg [15:02:02] GL_ARB_texture_compression_rgtc [15:02:02] GL_NV_conditional_render [15:02:02] GL_ARB_texture_swizzle [15:02:02] GL_EXT_texture_swizzle [15:02:02] GL_ARB_texture_gather [15:02:02] GL_ARB_sync [15:02:02] GL_ARB_cl_event [15:02:02] GL_ARB_framebuffer_sRGB [15:02:02] GL_EXT_packed_depth_stencil [15:02:02] GL_ARB_depth_buffer_float [15:02:02] GL_EXT_transform_feedback [15:02:02] GL_ARB_transform_feedback2 [15:02:02] GL_ARB_draw_indirect [15:02:02] GL_EXT_framebuffer_blit [15:02:02] GL_EXT_framebuffer_multisample [15:02:02] GL_ARB_framebuffer_object [15:02:02] GL_ARB_framebuffer_no_attachments [15:02:02] GL_EXT_texture_array [15:02:02] GL_EXT_texture_integer [15:02:02] GL_ARB_map_buffer_range [15:02:02] GL_ARB_texture_buffer_range [15:02:02] GL_EXT_texture_snorm [15:02:02] GL_ARB_blend_func_extended [15:02:02] GL_INTEL_performance_query [15:02:02] GL_ARB_copy_buffer [15:02:02] GL_ARB_sampler_objects [15:02:02] GL_NV_primitive_restart [15:02:02] GL_ARB_seamless_cube_map [15:02:02] GL_ARB_seamless_cubemap_per_texture [15:02:02] GL_ARB_uniform_buffer_object [15:02:02] GL_ARB_depth_clamp [15:02:02] GL_ARB_vertex_array_bgra [15:02:02] GL_ARB_shader_bit_encoding [15:02:02] GL_ARB_draw_buffers_blend [15:02:02] GL_ARB_geometry_shader4 [15:02:02] GL_EXT_geometry_shader4 [15:02:02] GL_ARB_texture_query_lod [15:02:02] GL_ARB_explicit_attrib_location [15:02:02] GL_ARB_draw_elements_base_vertex [15:02:02] GL_EXT_shader_integer_mix [15:02:02] GL_ARB_instanced_arrays [15:02:02] GL_ARB_base_instance [15:02:02] GL_ARB_fragment_coord_conventions [15:02:02] GL_EXT_gpu_program_parameters [15:02:02] GL_ARB_texture_buffer_object_rgb32 [15:02:02] GL_ARB_compatibility [15:02:02] GL_ARB_texture_rgb10_a2ui [15:02:02] GL_ARB_texture_multisample [15:02:02] GL_ARB_vertex_type_2_10_10_10_rev [15:02:02] GL_ARB_vertex_type_10f_11f_11f_rev [15:02:02] GL_ARB_timer_query [15:02:02] GL_ARB_tessellation_shader [15:02:02] GL_ARB_vertex_array_object [15:02:02] GL_ARB_provoking_vertex [15:02:02] GL_ARB_sample_shading [15:02:02] GL_ARB_texture_cube_map_array [15:02:02] GL_EXT_gpu_shader4 [15:02:02] GL_ARB_gpu_shader5 [15:02:02] GL_ARB_gpu_shader_fp64 [15:02:02] GL_INTEL_fragment_shader_ordering [15:02:02] GL_ARB_fragment_shader_interlock [15:02:02] GL_EXT_clip_control [15:02:02] GL_ARB_shader_subroutine [15:02:02] GL_ARB_transform_feedback3 [15:02:02] GL_ARB_get_program_binary [15:02:02] GL_ARB_separate_shader_objects [15:02:02] GL_ARB_shader_precision [15:02:02] GL_ARB_vertex_attrib_64bit [15:02:02] GL_ARB_viewport_array [15:02:02] GL_ARB_transform_feedback_instanced [15:02:02] GL_ARB_compressed_texture_pixel_storage [15:02:02] GL_ARB_shader_atomic_counters [15:02:02] GL_ARB_shading_language_packing [15:02:02] GL_ARB_shader_image_load_store [15:02:02] GL_ARB_shading_language_420pack [15:02:02] GL_ARB_texture_storage [15:02:02] GL_EXT_texture_storage [15:02:02] GL_ARB_compute_shader [15:02:02] GL_ARB_vertex_attrib_binding [15:02:02] GL_ARB_texture_view [15:02:02] GL_ARB_fragment_layer_viewport [15:02:02] GL_ARB_multi_draw_indirect [15:02:02] GL_ARB_program_interface_query [15:02:02] GL_ARB_shader_image_size [15:02:02] GL_ARB_shader_storage_buffer_object [15:02:02] GL_ARB_texture_storage_multisample [15:02:02] GL_ARB_buffer_storage [15:02:02] GL_AMD_vertex_shader_layer [15:02:02] GL_AMD_vertex_shader_viewport_index [15:02:02] GL_ARB_query_buffer_object [15:02:02] GL_EXT_polygon_offset_clamp [15:02:02] GL_ARB_clear_texture [15:02:02] GL_ARB_texture_mirror_clamp_to_edge [15:02:02] GL_ARB_debug_output [15:02:02] GL_ARB_enhanced_layouts [15:02:02] GL_KHR_debug [15:02:02] GL_ARB_arrays_of_arrays [15:02:02] GL_ARB_texture_query_levels [15:02:02] GL_ARB_invalidate_subdata [15:02:02] GL_ARB_clear_buffer_object [15:02:02] GL_INTEL_map_texture [15:02:02] GL_ARB_texture_compression_bptc [15:02:02] GL_ARB_ES2_compatibility [15:02:02] GL_ARB_ES3_compatibility [15:02:02] GL_ARB_robustness [15:02:02] GL_ARB_robust_buffer_access_behavior [15:02:02] GL_EXT_texture_sRGB_decode [15:02:02] GL_ARB_copy_image [15:02:02] GL_KHR_blend_equation_advanced [15:02:02] GL_EXT_direct_state_access [15:02:02] GL_ARB_stencil_texturing [15:02:02] GL_ARB_texture_stencil8 [15:02:02] GL_ARB_explicit_uniform_location [15:02:02] GL_ARB_multi_bind [15:02:02] GL_ARB_indirect_parameters [15:02:02] OpenGL pixel format: 8:8:8:8 [15:02:02] OpenGL depth format: 24:8 [15:02:02] [15:02:02] GLSL version: 4.30 - Build 10.18.15.4279 [15:02:02] GLSL max vertex uniforms: 4096 (4096) [15:02:02] GLSL max fragment uniforms: 4096 (4096) [15:02:02] GLSL max varyings: 64 (64) [15:02:02] GLSL max lights: 8 (8) [15:02:02] GLSL defines (4.3): #define USE_CLIP_VERTEX 1 [15:02:02] [15:02:02] Vertex/index buffer memory limit: 0MiB [15:02:02] Starting workaround for fast running clocks [15:02:02] Using LWJGL timer. [15:02:04] Startup Phase - Initializing.. [15:02:04] Preloading builtin materials [15:02:04] Failed linking program: program.white [15:02:04] Execution aborted at connection 0, iteration 0 [15:02:04] Run time 0s, local time Thu Nov 04 15:02:04 PDT 2021 [15:02:04] Destroying game window [15:02:04] ====== FAILED ASSERT ====== [15:02:04] com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.white): class.s1esDJCY2t: <no message> [15:02:04] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) [15:02:04] at class.zSMU8ovFy.FZOk5L6Gfy(SourceFile:241) [15:02:04] at class.zSMU8ovFy.FZOk5L6Gfy(SourceFile:159) [15:02:04] at class.ubKZK5P5lw.iHOS3zg1KL(SourceFile:158) [15:02:04] at class.ubKZK5P5lw.FZOk5L6Gfy(SourceFile:86) [15:02:04] at class.ubKZK5P5lw.XwhlvVTrl(SourceFile:1068) [15:02:04] at com.wurmonline.client.WurmClientBase.run(SourceFile:36290) [15:02:04] at java.lang.Thread.run(Unknown Source)
  9. Hello! And thanks for reading this! I am writing because there is an event message missing from an event which creates a confusing situation. I was trying to rename the door on the house I had just created. I had finished the house and had put a lock on the door. I right clicked the door and selected "Manage Door". So far so good. Then I unchecked the "controlled by building" box and typed a new name in the name field. The Permissions window closed then reopened afresh and no event message was created. The name of the door also was not changed. There was no way of telling what the problem was. After brainstorming with the CA Help channel, we discovered that I had a special character in the door name I was trying to apply, "Storage: L1 NW Tower." ( the ':' of course. I should have known.) What should have happened was, when I attempted to use that name, the event log should have posted a message similar to what it does on items which are not named correctly, "Illegal new object name 'Storage: L1 NW Tower". Unfortunately, since this was missing, we all spent about 10 minutes trying to find out why it wasn't working for me. So! I thought I should let you know about this so the next person(s) can resolve this issue on their own without troubling our charming CA Help chat. Thanks for reading, Mesha
  10. I don't know if this is the right place to make a suggestion, but I was wondering if it was possible to add an option to only play a sound if the duration of the action is less than 5 seconds. It is programmed in Wurm for sounds native to Wurm not to play if your action does not last more than 5 seconds. I personally dislike this and would like to have my sounds play only if an action is less than 5 seconds. If this is already possible, could someone please reply and describe how to do it?
  11. Hello! I don't know if someone else didn't already report this: What happened: My Spirit Templars spawned wearing a ghoul skin while my special event visuals were disabled. What you expected to happen: The Spirit Templar should have not applied the Halloween special event skin. I have my holiday graphics turned off in my settings. Now, when I log on, my spiders are still spiders, my pet dog is still a dog, my horses are still NOT undead, but, my spirit Templar still looks like a ghoul. As all other holiday graphics were showing turned off, I assumed I wouldn't see any ghoulish Spirits. To reproduce: I Loaded the Legacy UI in Live client after turning off my profile setting "Enable special event visuals".
  12. Wurm Name: Mesharette Year Started: 2020 What Wurm Means to me: I finally found my favorite game. I'm always recommending Wurm to everyone I know! Fav Wurm Memory: People of Wurm always want to help each other out. Everyone is so friendly here! Image for Portrait of Character: https://imgur.com/a/whqnwEm NOTE: I play in the PvE Xanadu area. Thanks for this project, I am really looking forward to seeing what you come up with!
  13. hello there Alder,

     

    I am writing to let you know that the crafting assistant doesn't update for sewing needles. It just continues showing the last Imping tool. The tool in question is called "needle, iron" I don't know if all needle types are affected, but the iron one I have does not update the display. I am using windows 10 in the Live Wurm client. If you need any more info feel free to message me of course. Thanks for such an awesome program. :D

     

    (Please note: I am not computer technically savvy. I wasn't sure all the info you needed about my computer etc. If you need more info about my computer, please let me know where to find it for you and I will be happy to give you extra info. :) )

    1. Leora

      Leora

      I just had it do it to me with a pelt while trying to imp a steel knife. The behavior is consistent with the steel knife. But I haven't had trouble with the pelt not being recognized with any other object yet. It makes me want to note that the needle is never recognized no matter what item I am improving.

       

      I hope this info is helpful.

    2. Leora

      Leora

      I also observed that the text does not always fit in the text window on the widget. I can usually figure out what improving tool it is referring to, but it is yet cut off on the end. This happens with titles like a whetstone or a leather knife, etc.