irobotnik8

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Posts posted by irobotnik8


  1. 1 minute ago, Ostentatio said:

     

    Well, if that recipe gives you a bonus to warhammer skill... use a different recipe instead that gives you a bonus to something you actually use?

     

     

    People have repeatedly stated that Rolf, once upon a time, said that fountain pans would never be removed. Staff have looked through forum backups and IRC logs and haven't found anything supporting things, and nobody has ever been able to provide a direct quote or otherwise substantiate the claim.

    and if the only ones worth eating are the ones that require seryll lumps or keel sections to cook? Since we don't know what the recipes are, I'm not ruling that out.


  2. Just now, Ostentatio said:

     

     

    You're right, it's not the definition of a sandbox, but Wurm Online was never a pure sandbox to begin with. Otherwise, we wouldn't have skills, and everyone would just be able to do everything. Essentially, it would be Minecraft.

     

    This kind of cooking system seems like a step towards minecraft. A whole lot of useless recipes and no real alternatives. 


  3. 1 minute ago, NeeNee said:

    No one is required to do anything, You can still refresh. You can still eat a potato off the ground. 

    Right, but one of those two things has been needlessly nerfed into uselessness. That's the problem.


  4. 5 minutes ago, Worksock said:

     

     

    Again m8 we know nothing about these meals, for all we know casual cooking every few days might be plenty enough

    If you want the extra bonus % for skilling, then invest some more time into cooking

     

    And as Retro already explained in the news post, high nutrition does barely anything for your bonus % now, it's mostly based on what type of food you make

    Nutrition bonus does more than give a marginal increase in skillgain %. It affects how frequently you have to fill your food bar as well, which in turn affects stamina regeneration, (supposedly) combat rating, how often you need to interrupt whatever you're doing to find something to eat, and other things. 

    Regardless, my dissatisfaction with the upcoming cooking system has to do with the fact that idiot devs could have done something more productive with their time, and that this new system brings more interruptions and possibly more disappointment to my already busy wurm daily schedule.


  5. 1 minute ago, MaurizioAM said:

    Well your wrong because you still have the option to fill your bar and get at the very least 50% nutrition with a rare. I dont give a rats arse if you guys want to sit and cry about not having 99% so it lasts longer. 

     

    If you want to argue something dont argue with lies. You can still fill your food and water with sacing and with refresh, and you have the option to buy meals from others to get higher ql IF you want to.

     

     

    Hey, if you don't mind saccing a rare mat every few minutes or if you have the time to cook a new meal 10 times a day simply because you don't do anything, that's your problem. While I have 99 HFC, I pity the poor souls who don't simply because they will be forced to grind it now. For those of us who want to continue to have high nutrition pretty much all the time, it's an insane amount of work that disrupts day-to-day activities.


  6. 1 minute ago, Ostentatio said:

     

    Then it sounds like you have a problem with the existence of food/nutrition in the first place, if you feel it should only exist if you can completely circumvent it. If so, at least be honest and say that.

    I have a problem with making options inviable in a sandbox style game. I have problems with making cookie cutter play styles that people have to conform to. I have a problem with turning a sandbox building/crafting/pvp/adventure game into a numbers simulator.


  7. Just now, Ostentatio said:

     

    The same alternatives will exist that exist now: Refreshing and sacrificing rares. The only difference is you won't get super high nutrition from it anymore.

    Which means they're not alternatives to grinding up your cooking skill. They're poor substitutes at best. 


  8. 1 minute ago, Ostentatio said:

     

    To use your own analogy: Weaponsmithing is already mandatory if you want to fight anything or protect yourself, since you need a weapon for that. If you don't want to do it yourself, you buy a weapon from somebody else instead. Same deal.

     

    Cooking will still be optional in the sense that refresh will still be available, and making lower quality food will still presumably be possible at lower skill. You just wouldn't get the full benefits of the system, because you're refusing to deal with it or live/trade with people who do. This seems fair to me.

    Flawed analogy unless your next argument is that guard towers and deed guards are overpowered and need to be removed so everyone is forced to fight. With this update there will be pretty much no alternative to cooking.


  9. Just now, Ostentatio said:

    It's also pretty likely that we'll have access to recipes for food that is preserved in some manner and lasts longer, since that's one of the top concerns players have had with food for a long time. It would be a bit silly for the devs not to address that in some way.

    To be honest, I'm expecting something like a 10% bonus for 10 seconds tops at 99ql with a 1% chance to make anything above 50ql. It seems about on-par with the level of bad ideas the dev team has on a regular basis.


  10. 1 minute ago, Elktazahjr said:

    whats your point? I wasn't talking specifically about a group of people. And in that case this nerf should be even less of a problem.

    having to cook twice a day is not a good thing


  11. Just now, Elktazahjr said:

    because there's literally no reason to cook unless those are nerfed

     

    I like these sort of updates. We need more of these. Too many things are simply pointless to do with saccing rares instead of actually cooking for nutrition being a perfect exam[lple.

    You try keeping a group of 6-10 players fed on just rares


  12. Boom Coyotes:

     

    "Vicious monsters native to Jackal, these things are bad for your health!"

     

    These are explosive hell hounds. Can be bred, cannot be tamed, can be dominated and then led. Butchering products are cooked meat and "black powder". If it gets to 30% hp or below, it starts a 7 second timer after which it explodes, killing itself and dealing damage to anyone in combat with it within 5 tiles on PVE servers, and any players, any animals, and any structures on PVP servers. If the coyote is killed within the 7 second timer it will not explode and will give fighting skill. If it explodes, it should not give fighting skill or leave a corpse behind. When it starts the timer it should freeze in place until it dies. Damage should be 2x as much as a troll's mauling attack to non-structures and 50% of a catapult attack to structures. Explosions stun.

     

    Black Powder:

     

    "It burns!"

     

    1 unit weighs 0.025kg. Can be burned. One powder is equivalent to 1kg of other fuel. 

     

    Fire Trap:

     

    "A dangerous trap that lights everything in the area on fire."

     

    10x black powder, 5x kindling, 10x branch, 1x string of cloth. Uses fire making skill, can be improved with carpentry tools. Damage increases with QL. Effect is similar to Fire Pillar. Requires 30 fire making to create. Moderately difficult to set.

     

    Explosive Trap:

     

    "A deadly and very damaging trap."

     

    20x black powder, 1x cauldron, 1x steel and flint, 1x string of cloth. Uses blacksmithing skill, can be improved with iron and blacksmithing tools. Damage increases with QL. Effect is similar to Boom Coyote explosion, with damage based on QL. 1QL trap should do as much damage as a bite from a wolf. 100QL trap should do 3x as much damage as a mauling attack from a troll. Radius of effect should be 5 tiles. Difficult to set.


  13. On 6/24/2016 at 3:45 AM, enoofu said:

    Always wonder what other people's opinions on the wurm skill system

     

    My personal opinion is that Wurm Bling is mostly centered into 3 skills which are Fine carpentry ,Blacksmithing and Masonry just about every physical object in game comes from them outside of literally everything else.

     

    Pretty much the rest of the skills ingame either are for production of the above skills, cooking,or fighting, or anything else.

     

    Cooking related Skills are in a bonked (They Work but Food in general isn't doing well) State largely do to the vast amounts of food ingredients that is created by butchering, farming,  botanizing  and forage plus other ways to gain food/nutrition without eating that I don't like so I'll call them "exploits."

     

    Then their is meditation which is the most horribly thought out skill for skilling since I am impatient.

     

    Added to the fact that no new skills have been added lately other than the war machines that I don't use so I'll just not mention them and quite a few skills lack decent item progression such as thatch, and/or a new player can access the entire line with very little leveling 

     

    This especially hurts the fighting related skills since someone can buy the best weapons and armor ingame as a newbie and only see a major difference in DPS with the only barriers being related to mounts and ships never mind that they get killed easily because they can't run away on a horse and don't have a high enough combat rating to kill monsters -- this system is broken because I say so.

     

    Which is counter to most games which usually give out weapons and armor usage rights as they progress though their fighting skills to award them, for example as a player levels Longbow this could lead to a Heavy warbow they could now use. I'm just going to ignore the fact that special moves unlock at higher weapon skills and you can target specific areas with a bow at higher bow skills. I'm also going to ignore the fact that having higher crafting skills allows you to improve items to higher levels that will make them last longer or be more useful.

     

    Wonder what everyone else thoughts on the current game skilling system

     

    Fixed. Changes are in bold. 

    In all honesty though, I would like to see more skills added, even skills like "leather knife" and "whetstone" for those tools and others.