"Vicious monsters native to Jackal, these things are bad for your health!"
These are explosive hell hounds. Can be bred, cannot be tamed, can be dominated and then led. Butchering products are cooked meat and "black powder". If it gets to 30% hp or below, it starts a 7 second timer after which it explodes, killing itself and dealing damage to anyone in combat with it within 5 tiles on PVE servers, and any players, any animals, and any structures on PVP servers. If the coyote is killed within the 7 second timer it will not explode and will give fighting skill. If it explodes, it should not give fighting skill or leave a corpse behind. When it starts the timer it should freeze in place until it dies. Damage should be 2x as much as a troll's mauling attack to non-structures and 50% of a catapult attack to structures. Explosions stun.
1 unit weighs 0.025kg. Can be burned. One powder is equivalent to 1kg of other fuel.
"A dangerous trap that lights everything in the area on fire."
10x black powder, 5x kindling, 10x branch, 1x string of cloth. Uses fire making skill, can be improved with carpentry tools. Damage increases with QL. Effect is similar to Fire Pillar. Requires 30 fire making to create. Moderately difficult to set.
"A deadly and very damaging trap."
20x black powder, 1x cauldron, 1x steel and flint, 1x string of cloth. Uses blacksmithing skill, can be improved with iron and blacksmithing tools. Damage increases with QL. Effect is similar to Boom Coyote explosion, with damage based on QL. 1QL trap should do as much damage as a bite from a wolf. 100QL trap should do 3x as much damage as a mauling attack from a troll. Radius of effect should be 5 tiles. Difficult to set.