irobotnik8

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Everything posted by irobotnik8

  1. Sold, please close.
  2. Yes! It's a peer-to-peer online currency. You can read more about it here: https://bitcoin.org/en/ https://en.wikipedia.org/wiki/Bitcoin
  3. As the title states. Character info is here: Mikesandy I will only sell for bitcoin. Current exchange rate per bitcoin (at time of this post) is ~$754.52 in USD.
  4. and if the only ones worth eating are the ones that require seryll lumps or keel sections to cook? Since we don't know what the recipes are, I'm not ruling that out.
  5. This kind of cooking system seems like a step towards minecraft. A whole lot of useless recipes and no real alternatives.
  6. Right, but one of those two things has been needlessly nerfed into uselessness. That's the problem.
  7. Nutrition bonus does more than give a marginal increase in skillgain %. It affects how frequently you have to fill your food bar as well, which in turn affects stamina regeneration, (supposedly) combat rating, how often you need to interrupt whatever you're doing to find something to eat, and other things. Regardless, my dissatisfaction with the upcoming cooking system has to do with the fact that idiot devs could have done something more productive with their time, and that this new system brings more interruptions and possibly more disappointment to my already busy wurm daily schedule.
  8. Hey, if you don't mind saccing a rare mat every few minutes or if you have the time to cook a new meal 10 times a day simply because you don't do anything, that's your problem. While I have 99 HFC, I pity the poor souls who don't simply because they will be forced to grind it now. For those of us who want to continue to have high nutrition pretty much all the time, it's an insane amount of work that disrupts day-to-day activities.
  9. I have a problem with making options inviable in a sandbox style game. I have problems with making cookie cutter play styles that people have to conform to. I have a problem with turning a sandbox building/crafting/pvp/adventure game into a numbers simulator.
  10. Which means they're not alternatives to grinding up your cooking skill. They're poor substitutes at best.
  11. Flawed analogy unless your next argument is that guard towers and deed guards are overpowered and need to be removed so everyone is forced to fight. With this update there will be pretty much no alternative to cooking.
  12. To be honest, I'm expecting something like a 10% bonus for 10 seconds tops at 99ql with a 1% chance to make anything above 50ql. It seems about on-par with the level of bad ideas the dev team has on a regular basis.
  13. having to cook twice a day is not a good thing
  14. You try keeping a group of 6-10 players fed on just rares
  15. It is also not its primary use. It would be kind of silly for it to not burn.
  16. Boom Coyotes: "Vicious monsters native to Jackal, these things are bad for your health!" These are explosive hell hounds. Can be bred, cannot be tamed, can be dominated and then led. Butchering products are cooked meat and "black powder". If it gets to 30% hp or below, it starts a 7 second timer after which it explodes, killing itself and dealing damage to anyone in combat with it within 5 tiles on PVE servers, and any players, any animals, and any structures on PVP servers. If the coyote is killed within the 7 second timer it will not explode and will give fighting skill. If it explodes, it should not give fighting skill or leave a corpse behind. When it starts the timer it should freeze in place until it dies. Damage should be 2x as much as a troll's mauling attack to non-structures and 50% of a catapult attack to structures. Explosions stun. Black Powder: "It burns!" 1 unit weighs 0.025kg. Can be burned. One powder is equivalent to 1kg of other fuel. Fire Trap: "A dangerous trap that lights everything in the area on fire." 10x black powder, 5x kindling, 10x branch, 1x string of cloth. Uses fire making skill, can be improved with carpentry tools. Damage increases with QL. Effect is similar to Fire Pillar. Requires 30 fire making to create. Moderately difficult to set. Explosive Trap: "A deadly and very damaging trap." 20x black powder, 1x cauldron, 1x steel and flint, 1x string of cloth. Uses blacksmithing skill, can be improved with iron and blacksmithing tools. Damage increases with QL. Effect is similar to Boom Coyote explosion, with damage based on QL. 1QL trap should do as much damage as a bite from a wolf. 100QL trap should do 3x as much damage as a mauling attack from a troll. Radius of effect should be 5 tiles. Difficult to set.
  17. Fixed. Changes are in bold. In all honesty though, I would like to see more skills added, even skills like "leather knife" and "whetstone" for those tools and others.
  18. I'm looking to buy Wurm Unlimited keys for in-game cash. I am paying well. Please PM me either here or in-game @ mikesandy.
  19. Pls cod Axe, Iron 90.00ql Circle of Cunning - 90 Life Transfer - 94 Mind Stealer - 92 6.80s 12/3/2015 and Huge Axe, Iron 85.08ql Life Transfer - 84 Mind Stealer - 73 3.13s 12/26/2015 to Mikesandy