KaynsAble

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Everything posted by KaynsAble

  1. bump for awareness. few more items to sell.
  2. Hi can i get a 70 QL butcher & carving knife? CoD to kaynsable. ty
  3. Items requested have been delivered/sent.
  4. bloods 4s ea kyklops black dragon sold forest giant x3 sold goblin leader sold black dragon scale .01 2.5s sleep powder x3 1.5s ea sold rift material rift stone shard 25c rift crystal x2 40c rare seryll lump 0.25 83QL 2.5s Sold supreme iron lump 24 QL 50c sold 48 QL 60c sold assorted rare ingredients 10c ea camellia, chopped pea pods, ground fennel seeds, ground ginger assorted supreme ingredients 15c ea chopped garlic, sage, wheat flour rare stone bricks x3 20c ea sold lingonberrywood peg x1 75c sold
  5. I think it's a great idea for PVE servers but probably not a good idea for PVP servers.
  6. On my main (steam client) I crafted a white cloth hood cotton. I then gave it to my alt (steam) client. I put it on, didn't like the look and took it off. On the character that took the hat off, everything looks fine. But the main and a 2nd alt (regular client) they see the character now has no hair.
  7. Hello, I'd like 3 stonestrike 50 pickaxes. QL doesn't matter. Plz cod KaynsAble
  8. I'll take 81Ql iron plate set. Please CoD KaynsAble
  9. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/sprite/leaf.png> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [08:24:16] [08:24:16] Preparing to enable console logging. [08:24:16] Now logging to E:\games\wurm\console.AblesCain.log [08:24:16] Time is Fri Oct 23 08:24:16 HST 2020 [08:24:16] Running client version 4.2.24 [08:24:16] client build# acf109aec192adaefe1c4aea38aa6126e9f9e70d [08:24:16] client build time 2020-10-23 15:29 [08:24:16] [08:24:16] === System information === [08:24:16] Executing from E:\games\wurm\Wurm Online\ [08:24:16] Operating system: Windows 10 (arch: amd64, version: 10.0) [08:24:16] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [08:24:16] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [08:24:16] Available CPUs: 4 [08:24:16] [08:24:16] [08:24:16] === Wurm options === [08:24:16] animation_playback_self = 0 [08:24:16] ao_level = 1 [08:24:16] auto_mipmaps_enabled = 1 [08:24:16] auto_run_source = 0 [08:24:16] cavedetail = 0 [08:24:16] censor_chat = false [08:24:16] collada_animations = 2 [08:24:16] colorItemsDamage = true [08:24:16] color_black = 0.0,0.0,0.0,1.0 [08:24:16] color_cyan = 0.0,1.0,1.0,1.0 [08:24:16] color_enchant_desc = 0.5,0.5,1.0,1.0 [08:24:16] color_enchant_name = 0.0,0.5,0.5,1.0 [08:24:16] color_enchant_power = 0.0,1.0,1.0,1.0 [08:24:16] color_error = 1.0,0.3,0.3,1.0 [08:24:16] color_fuchsia = 1.0,0.0,1.0,1.0 [08:24:16] color_green = 0.4,0.72,0.47,1.0 [08:24:16] color_grey = 0.5,0.75,1.0,1.0 [08:24:16] color_lime = 0.5,1.0,0.5,1.0 [08:24:16] color_maroon = 0.5,0.0,0.0,1.0 [08:24:16] color_navy_blue = 0.23,0.39,1.0,1.0 [08:24:16] color_orange = 1.0,0.58,0.04,1.0 [08:24:16] color_outline_ally = 0.5,1.0,0.5,1.0 [08:24:16] color_outline_friend = 0.5,0.75,1.0,1.0 [08:24:16] color_outline_hostile = 1.0,0.0,0.0,1.0 [08:24:16] color_outline_neutral = 0.5,0.5,1.0,1.0 [08:24:16] color_purple = 0.5,0.0,0.5,1.0 [08:24:16] color_red = 1.0,0.0,0.0,1.0 [08:24:16] color_royal_blue = 0.5,0.5,1.0,1.0 [08:24:16] color_salve_acid = 1.0,1.0,0.0,1.0 [08:24:16] color_salve_fire = 1.0,0.0,0.0,1.0 [08:24:16] color_salve_frost = 0.0,0.0,1.0,1.0 [08:24:16] color_silver = 0.75,0.75,0.75,1.0 [08:24:16] color_system = 0.5,1.0,0.5,1.0 [08:24:16] color_teal = 0.0,0.5,0.5,1.0 [08:24:16] color_white = 1.0,1.0,1.0,1.0 [08:24:16] color_yellow = 1.0,1.0,0.0,1.0 [08:24:16] compressed_textures = false [08:24:16] compressed_textures_S3TC = true [08:24:16] contribution_culling = 200 [08:24:16] custim_timer_source = 1 [08:24:16] customTimer1 = -1|-1 [08:24:16] customTimer2 = -1|-1 [08:24:16] customTimer3 = -1|-1 [08:24:16] customTimer4 = -1|-1 [08:24:16] customTimer5 = -1|-1 [08:24:16] debug_mode = false [08:24:16] defaultActions_source = 0 [08:24:16] depth_clamp_enabled = 2 [08:24:16] disable_select_all_shortcut = false [08:24:16] display_settings = false:false:0:1024:768:32:-1:false:true [08:24:16] enable_contribution_culling = false [08:24:16] enable_debugs = false [08:24:16] enable_lod = true [08:24:16] enable_shift_drag = false [08:24:16] enable_volumetric_fog = true [08:24:16] enable_vsync = false [08:24:16] enable_world_drag = true [08:24:16] event_log_rotation = 2 [08:24:16] exec_source = 0 [08:24:16] fast_yield = false [08:24:16] fbo_enabled = 2 [08:24:16] fog_coord_src = 0 [08:24:16] font_antialias = 2 [08:24:16] font_bold = 11 [08:24:16] font_default = 11 [08:24:16] font_header = 24 [08:24:16] font_italian = 11 [08:24:16] font_monospaced = 11 [08:24:16] font_static = 11 [08:24:16] fov_horizontal = 80 [08:24:16] fps_limit = 60 [08:24:16] fps_limit_background = 30 [08:24:16] fps_limit_enabled = true [08:24:16] free_look_mode_disable_on_close_component = false [08:24:16] free_look_mode_disable_on_combat = false [08:24:16] free_look_mode_disable_on_open_component = false [08:24:16] free_look_mode_sensitivity = 10 [08:24:16] game_client_thread_priority = 2 [08:24:16] glsl_debug_loading = false [08:24:16] glsl_enabled = 2 [08:24:16] gpu_skinning = true [08:24:16] gui_opacity = 3 [08:24:16] gui_skin = 1 [08:24:16] has_read_eula = true [08:24:16] head_bob = false [08:24:16] hide_cursor_with_ui = false [08:24:16] hide_inactive_friends = false [08:24:16] hide_menu_examine = false [08:24:16] hide_menu_no_target = false [08:24:16] hide_menu_spam_mode = true [08:24:16] hide_menu_stop = false [08:24:16] hide_onscreen_fail_messages = false [08:24:16] hide_onscreen_hostile_messages = false [08:24:16] hide_onscreen_info_messages = false [08:24:16] hide_personal_goal = false [08:24:16] high_res_binoculars = true [08:24:16] hint_texture_scaling = 2 [08:24:16] impColumn = true [08:24:16] inverse_mouse = false [08:24:16] irc_log_rotation = 2 [08:24:16] irc_notif = 0 [08:24:16] item_creature_render_distance = 0 [08:24:16] key_bindings_source = 0 [08:24:16] keyboard_layout = 0 [08:24:16] limit_dynamic_lights = true [08:24:16] loadInventoryStartup = true [08:24:16] local_list_in_event = false [08:24:16] lod = 1 [08:24:16] log_extra_errors = false [08:24:16] log_gl_errors = false [08:24:16] mark_text_read = true [08:24:16] material_as_suffix = true [08:24:16] max_dynamic_lights = 8 [08:24:16] max_shader_lights = 8 [08:24:16] max_texture_size = 0 [08:24:16] mega_texture_size = 6 [08:24:16] model_loader_thread_priority = 2 [08:24:16] model_loading_threads = 3 [08:24:16] mount_control_mode = 0 [08:24:16] mount_rotation = false [08:24:16] mouse_camera_sensitivity = 10.0 [08:24:16] mouse_smoothing = 0.0 [08:24:16] multicolor_usage = 1 [08:24:16] multidraw_enabled = 1 [08:24:16] no_brightness = false [08:24:16] no_terrain_render = false [08:24:16] no_world_render = false [08:24:16] non_power_of_two = 1 [08:24:16] normal_maps = true [08:24:16] occlusion_queries_enabled = 2 [08:24:16] offscreen_texture_size = 0 [08:24:16] other_log_rotation = 2 [08:24:16] outline_picking = true [08:24:16] player_texture_size = 2 [08:24:16] quick_keybinds = true [08:24:16] reflection_texture_size = 0 [08:24:16] reflections = 0 [08:24:16] remember_password = true [08:24:16] render_bloom = false [08:24:16] render_distant_terrain = false [08:24:16] render_fxaa = true [08:24:16] render_sun_glare = false [08:24:16] render_vignette = false [08:24:16] renderer_type = 1 [08:24:16] resident_models = false [08:24:16] save_skills_on_quit = false [08:24:16] screen_brightness = 0.0 [08:24:16] screenshot_file_format = 1 [08:24:16] season_override = 0 [08:24:16] send_extra_tile_data = false [08:24:16] setting_timestamps = true [08:24:16] settings_version = 14 [08:24:16] shadow_level = 0 [08:24:16] shadow_mapsize = 0 [08:24:16] shift_drag_default = 10 [08:24:16] showKChat = true [08:24:16] show_body_in_inventory = false [08:24:16] show_creature_overlay = true [08:24:16] show_examine_world_text = true [08:24:16] show_local_world_text = true [08:24:16] show_old_menu = false [08:24:16] show_old_quickbar = false [08:24:16] silent_friends_update = false [08:24:16] skillgain_minimum = 4 [08:24:16] skillgain_no_alignment = true [08:24:16] skillgain_no_favor = true [08:24:16] skydetail = 0 [08:24:16] sound_al_gain = 5 [08:24:16] sound_buzzlevel = 2 [08:24:16] sound_cache_enabled = true [08:24:16] sound_doppler_enabled = false [08:24:16] sound_engine = 2 [08:24:16] sound_footstepslevel = 10 [08:24:16] sound_music_level = 4 [08:24:16] sound_play_PMAlert = false [08:24:16] sound_play_UIsounds = true [08:24:16] sound_play_ambients = true [08:24:16] sound_play_buzz = true [08:24:16] sound_play_combat = true [08:24:16] sound_play_door = true [08:24:16] sound_play_emotes = true [08:24:16] sound_play_footsteps = true [08:24:16] sound_play_music = true [08:24:16] sound_play_weather = true [08:24:16] sound_play_work = true [08:24:16] structure_render_distance = 0 [08:24:16] submit_client_data = 2 [08:24:16] supersampling = 0 [08:24:16] swap_mouse_buttons = false [08:24:16] terrain_res = 0 [08:24:16] test_attach_equipment = false [08:24:16] test_mode = 0 [08:24:16] thirdPerson = false [08:24:16] tile_transitions = true [08:24:16] tiledecorations = 0 [08:24:16] togglePushToTalk = true [08:24:16] treelist_outline = true [08:24:16] trees = 0 [08:24:16] ui_scale = 110 [08:24:16] update_optional = true [08:24:16] use_alpha_particles = false [08:24:16] use_anisotropic_filtering = 4 [08:24:16] use_antialiasing = 1 [08:24:16] use_default_action = true [08:24:16] use_fast_clock_work_around = true [08:24:16] use_nano_timer = false [08:24:16] use_non_alpha_particles = false [08:24:16] use_phobia_models = false [08:24:16] use_tree_models = false [08:24:16] use_weather_particles = false [08:24:16] vbo_enabled = 1 [08:24:16] vg_ui_theme = 1 [08:24:16] viewport_bob = true [08:24:16] water_detail = 0 [08:24:16] [08:24:17] Setting up WurmModel Model Loader [08:24:17] Executing E:\games\wurm\configs\Alt\keybindings.txt [08:24:17] Translating legacy key NUMPAD7 to KP_7 [08:24:17] Translating legacy key NUMPAD9 to KP_9 [08:24:17] Translating legacy key SUBTRACT to KP_SUBTRACT [08:24:17] Translating legacy key EQUALS to EQUAL [08:24:17] Translating legacy key ADD to KP_ADD [08:24:17] Translating legacy key NUMPAD8 to KP_8 [08:24:17] Translating legacy key NUMPAD5 to KP_5 [08:24:17] Translating legacy key MULTIPLY to KP_MULTIPLY [08:24:17] Translating legacy key NUMPAD1 to KP_1 [08:24:17] Translating legacy key NUMPAD0 to KP_0 [08:24:17] Translating legacy key NUMPAD3 to KP_3 [08:24:17] Translating legacy key NUMPAD2 to KP_2 [08:24:17] Translating legacy key DECIMAL to KP_DECIMAL [08:24:17] Translating legacy key DIVIDE to KP_DIVIDE [08:24:17] Translating legacy key NUMPAD6 to KP_6 [08:24:17] Translating legacy key NUMPAD4 to KP_4 [08:24:18] Word filter loaded: 23 [08:24:19] Starting global frame job manager with 4 worker threads [08:24:19] Starting global lazy job manager with 2 worker threads [08:24:19] Setting up OpenAL Sound Engine [08:24:19] OpenAL version: 1.1 ALSOFT 1.19.1 [08:24:19] OpenAL renderer: OpenAL Soft [08:24:19] OpenAL vendor: OpenAL Community [08:24:19] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [08:24:19] Generating: 128 source channels. [08:24:19] [08:24:19] === OpenGL information === [08:24:19] LWJGL version: 3.2.3 1.2.0 [08:24:19] OpenGL vendor: NVIDIA Corporation [08:24:19] OpenGL renderer: GeForce GTX 1650 SUPER/PCIe/SSE2 [08:24:19] OpenGL version: 4.6.0 NVIDIA 451.67 [08:24:19] OpenGL extensions: [08:24:19] GL_AMD_multi_draw_indirect [08:24:19] GL_AMD_seamless_cubemap_per_texture [08:24:19] GL_AMD_vertex_shader_viewport_index [08:24:19] GL_AMD_vertex_shader_layer [08:24:19] GL_ARB_arrays_of_arrays [08:24:19] GL_ARB_base_instance [08:24:19] GL_ARB_bindless_texture [08:24:19] GL_ARB_blend_func_extended [08:24:19] GL_ARB_buffer_storage [08:24:19] GL_ARB_clear_buffer_object [08:24:19] GL_ARB_clear_texture [08:24:19] GL_ARB_clip_control [08:24:19] GL_ARB_color_buffer_float [08:24:19] GL_ARB_compatibility [08:24:19] GL_ARB_compressed_texture_pixel_storage [08:24:19] GL_ARB_conservative_depth [08:24:19] GL_ARB_compute_shader [08:24:19] GL_ARB_compute_variable_group_size [08:24:19] GL_ARB_conditional_render_inverted [08:24:19] GL_ARB_copy_buffer [08:24:19] GL_ARB_copy_image [08:24:19] GL_ARB_cull_distance [08:24:19] GL_ARB_debug_output [08:24:19] GL_ARB_depth_buffer_float [08:24:19] GL_ARB_depth_clamp [08:24:19] GL_ARB_depth_texture [08:24:19] GL_ARB_derivative_control [08:24:19] GL_ARB_direct_state_access [08:24:19] GL_ARB_draw_buffers [08:24:19] GL_ARB_draw_buffers_blend [08:24:19] GL_ARB_draw_indirect [08:24:19] GL_ARB_draw_elements_base_vertex [08:24:19] GL_ARB_draw_instanced [08:24:19] GL_ARB_enhanced_layouts [08:24:19] GL_ARB_ES2_compatibility [08:24:19] GL_ARB_ES3_compatibility [08:24:19] GL_ARB_ES3_1_compatibility [08:24:19] GL_ARB_ES3_2_compatibility [08:24:19] GL_ARB_explicit_attrib_location [08:24:19] GL_ARB_explicit_uniform_location [08:24:19] GL_ARB_fragment_coord_conventions [08:24:19] GL_ARB_fragment_layer_viewport [08:24:19] GL_ARB_fragment_program [08:24:19] GL_ARB_fragment_program_shadow [08:24:19] GL_ARB_fragment_shader [08:24:19] GL_ARB_fragment_shader_interlock [08:24:19] GL_ARB_framebuffer_no_attachments [08:24:19] GL_ARB_framebuffer_object [08:24:19] GL_ARB_framebuffer_sRGB [08:24:19] GL_ARB_geometry_shader4 [08:24:19] GL_ARB_get_program_binary [08:24:19] GL_ARB_get_texture_sub_image [08:24:19] GL_ARB_gl_spirv [08:24:19] GL_ARB_gpu_shader5 [08:24:19] GL_ARB_gpu_shader_fp64 [08:24:19] GL_ARB_gpu_shader_int64 [08:24:19] GL_ARB_half_float_pixel [08:24:19] GL_ARB_half_float_vertex [08:24:19] GL_ARB_imaging [08:24:19] GL_ARB_indirect_parameters [08:24:19] GL_ARB_instanced_arrays [08:24:19] GL_ARB_internalformat_query [08:24:19] GL_ARB_internalformat_query2 [08:24:19] GL_ARB_invalidate_subdata [08:24:19] GL_ARB_map_buffer_alignment [08:24:19] GL_ARB_map_buffer_range [08:24:19] GL_ARB_multi_bind [08:24:19] GL_ARB_multi_draw_indirect [08:24:19] GL_ARB_multisample [08:24:19] GL_ARB_multitexture [08:24:19] GL_ARB_occlusion_query [08:24:19] GL_ARB_occlusion_query2 [08:24:19] GL_ARB_parallel_shader_compile [08:24:19] GL_ARB_pipeline_statistics_query [08:24:19] GL_ARB_pixel_buffer_object [08:24:19] GL_ARB_point_parameters [08:24:19] GL_ARB_point_sprite [08:24:19] GL_ARB_polygon_offset_clamp [08:24:19] GL_ARB_post_depth_coverage [08:24:19] GL_ARB_program_interface_query [08:24:19] GL_ARB_provoking_vertex [08:24:19] GL_ARB_query_buffer_object [08:24:19] GL_ARB_robust_buffer_access_behavior [08:24:19] GL_ARB_robustness [08:24:19] GL_ARB_sample_locations [08:24:19] GL_ARB_sample_shading [08:24:19] GL_ARB_sampler_objects [08:24:19] GL_ARB_seamless_cube_map [08:24:19] GL_ARB_seamless_cubemap_per_texture [08:24:19] GL_ARB_separate_shader_objects [08:24:19] GL_ARB_shader_atomic_counter_ops [08:24:19] GL_ARB_shader_atomic_counters [08:24:19] GL_ARB_shader_ballot [08:24:19] GL_ARB_shader_bit_encoding [08:24:19] GL_ARB_shader_clock [08:24:19] GL_ARB_shader_draw_parameters [08:24:19] GL_ARB_shader_group_vote [08:24:19] GL_ARB_shader_image_load_store [08:24:19] GL_ARB_shader_image_size [08:24:19] GL_ARB_shader_objects [08:24:19] GL_ARB_shader_precision [08:24:19] GL_ARB_shader_storage_buffer_object [08:24:19] GL_ARB_shader_subroutine [08:24:19] GL_ARB_shader_texture_image_samples [08:24:19] GL_ARB_shader_texture_lod [08:24:19] GL_ARB_shading_language_100 [08:24:19] GL_ARB_shader_viewport_layer_array [08:24:19] GL_ARB_shading_language_420pack [08:24:19] GL_ARB_shading_language_include [08:24:19] GL_ARB_shading_language_packing [08:24:19] GL_ARB_shadow [08:24:19] GL_ARB_sparse_buffer [08:24:19] GL_ARB_sparse_texture [08:24:19] GL_ARB_sparse_texture2 [08:24:19] GL_ARB_sparse_texture_clamp [08:24:19] GL_ARB_spirv_extensions [08:24:19] GL_ARB_stencil_texturing [08:24:19] GL_ARB_sync [08:24:19] GL_ARB_tessellation_shader [08:24:19] GL_ARB_texture_barrier [08:24:19] GL_ARB_texture_border_clamp [08:24:19] GL_ARB_texture_buffer_object [08:24:19] GL_ARB_texture_buffer_object_rgb32 [08:24:19] GL_ARB_texture_buffer_range [08:24:19] GL_ARB_texture_compression [08:24:19] GL_ARB_texture_compression_bptc [08:24:19] GL_ARB_texture_compression_rgtc [08:24:19] GL_ARB_texture_cube_map [08:24:19] GL_ARB_texture_cube_map_array [08:24:19] GL_ARB_texture_env_add [08:24:19] GL_ARB_texture_env_combine [08:24:19] GL_ARB_texture_env_crossbar [08:24:19] GL_ARB_texture_env_dot3 [08:24:19] GL_ARB_texture_filter_anisotropic [08:24:19] GL_ARB_texture_filter_minmax [08:24:19] GL_ARB_texture_float [08:24:19] GL_ARB_texture_gather [08:24:19] GL_ARB_texture_mirror_clamp_to_edge [08:24:19] GL_ARB_texture_mirrored_repeat [08:24:19] GL_ARB_texture_multisample [08:24:19] GL_ARB_texture_non_power_of_two [08:24:19] GL_ARB_texture_query_levels [08:24:19] GL_ARB_texture_query_lod [08:24:19] GL_ARB_texture_rectangle [08:24:19] GL_ARB_texture_rg [08:24:19] GL_ARB_texture_rgb10_a2ui [08:24:19] GL_ARB_texture_stencil8 [08:24:19] GL_ARB_texture_storage [08:24:19] GL_ARB_texture_storage_multisample [08:24:19] GL_ARB_texture_swizzle [08:24:19] GL_ARB_texture_view [08:24:19] GL_ARB_timer_query [08:24:19] GL_ARB_transform_feedback2 [08:24:19] GL_ARB_transform_feedback3 [08:24:19] GL_ARB_transform_feedback_instanced [08:24:19] GL_ARB_transform_feedback_overflow_query [08:24:19] GL_ARB_transpose_matrix [08:24:19] GL_ARB_uniform_buffer_object [08:24:19] GL_ARB_vertex_array_bgra [08:24:19] GL_ARB_vertex_array_object [08:24:19] GL_ARB_vertex_attrib_64bit [08:24:19] GL_ARB_vertex_attrib_binding [08:24:19] GL_ARB_vertex_buffer_object [08:24:19] GL_ARB_vertex_program [08:24:19] GL_ARB_vertex_shader [08:24:19] GL_ARB_vertex_type_10f_11f_11f_rev [08:24:19] GL_ARB_vertex_type_2_10_10_10_rev [08:24:19] GL_ARB_viewport_array [08:24:19] GL_ARB_window_pos [08:24:19] GL_ATI_draw_buffers [08:24:19] GL_ATI_texture_float [08:24:19] GL_ATI_texture_mirror_once [08:24:19] GL_S3_s3tc [08:24:19] GL_EXT_texture_env_add [08:24:19] GL_EXT_abgr [08:24:19] GL_EXT_bgra [08:24:19] GL_EXT_bindable_uniform [08:24:19] GL_EXT_blend_color [08:24:19] GL_EXT_blend_equation_separate [08:24:19] GL_EXT_blend_func_separate [08:24:19] GL_EXT_blend_minmax [08:24:19] GL_EXT_blend_subtract [08:24:19] GL_EXT_compiled_vertex_array [08:24:19] GL_EXT_Cg_shader [08:24:19] GL_EXT_depth_bounds_test [08:24:19] GL_EXT_direct_state_access [08:24:19] GL_EXT_draw_buffers2 [08:24:19] GL_EXT_draw_instanced [08:24:19] GL_EXT_draw_range_elements [08:24:19] GL_EXT_fog_coord [08:24:19] GL_EXT_framebuffer_blit [08:24:19] GL_EXT_framebuffer_multisample [08:24:19] GL_EXTX_framebuffer_mixed_formats [08:24:19] GL_EXT_framebuffer_multisample_blit_scaled [08:24:19] GL_EXT_framebuffer_object [08:24:19] GL_EXT_framebuffer_sRGB [08:24:19] GL_EXT_geometry_shader4 [08:24:19] GL_EXT_gpu_program_parameters [08:24:19] GL_EXT_gpu_shader4 [08:24:19] GL_EXT_multi_draw_arrays [08:24:19] GL_EXT_multiview_texture_multisample [08:24:19] GL_EXT_multiview_timer_query [08:24:19] GL_EXT_packed_depth_stencil [08:24:19] GL_EXT_packed_float [08:24:19] GL_EXT_packed_pixels [08:24:19] GL_EXT_pixel_buffer_object [08:24:19] GL_EXT_point_parameters [08:24:19] GL_EXT_polygon_offset_clamp [08:24:19] GL_EXT_post_depth_coverage [08:24:19] GL_EXT_provoking_vertex [08:24:19] GL_EXT_raster_multisample [08:24:19] GL_EXT_rescale_normal [08:24:19] GL_EXT_secondary_color [08:24:19] GL_EXT_separate_shader_objects [08:24:19] GL_EXT_separate_specular_color [08:24:19] GL_EXT_shader_image_load_formatted [08:24:19] GL_EXT_shader_image_load_store [08:24:19] GL_EXT_shader_integer_mix [08:24:19] GL_EXT_shadow_funcs [08:24:19] GL_EXT_sparse_texture2 [08:24:19] GL_EXT_stencil_two_side [08:24:19] GL_EXT_stencil_wrap [08:24:19] GL_EXT_texture3D [08:24:19] GL_EXT_texture_array [08:24:19] GL_EXT_texture_buffer_object [08:24:19] GL_EXT_texture_compression_dxt1 [08:24:19] GL_EXT_texture_compression_latc [08:24:19] GL_EXT_texture_compression_rgtc [08:24:19] GL_EXT_texture_compression_s3tc [08:24:19] GL_EXT_texture_cube_map [08:24:19] GL_EXT_texture_edge_clamp [08:24:19] GL_EXT_texture_env_combine [08:24:19] GL_EXT_texture_env_dot3 [08:24:19] GL_EXT_texture_filter_anisotropic [08:24:19] GL_EXT_texture_filter_minmax [08:24:19] GL_EXT_texture_integer [08:24:19] GL_EXT_texture_lod [08:24:19] GL_EXT_texture_lod_bias [08:24:19] GL_EXT_texture_mirror_clamp [08:24:19] GL_EXT_texture_object [08:24:19] GL_EXT_texture_shadow_lod [08:24:19] GL_EXT_texture_shared_exponent [08:24:19] GL_EXT_texture_sRGB [08:24:19] GL_EXT_texture_sRGB_R8 [08:24:19] GL_EXT_texture_sRGB_decode [08:24:19] GL_EXT_texture_storage [08:24:19] GL_EXT_texture_swizzle [08:24:19] GL_EXT_timer_query [08:24:19] GL_EXT_transform_feedback2 [08:24:19] GL_EXT_vertex_array [08:24:19] GL_EXT_vertex_array_bgra [08:24:19] GL_EXT_vertex_attrib_64bit [08:24:19] GL_EXT_window_rectangles [08:24:19] GL_EXT_import_sync_object [08:24:19] GL_IBM_rasterpos_clip [08:24:19] GL_IBM_texture_mirrored_repeat [08:24:19] GL_KHR_context_flush_control [08:24:19] GL_KHR_debug [08:24:19] GL_EXT_memory_object [08:24:19] GL_EXT_memory_object_win32 [08:24:19] GL_EXT_win32_keyed_mutex [08:24:19] GL_KHR_parallel_shader_compile [08:24:19] GL_KHR_no_error [08:24:19] GL_KHR_robust_buffer_access_behavior [08:24:19] GL_KHR_robustness [08:24:19] GL_EXT_semaphore [08:24:19] GL_EXT_semaphore_win32 [08:24:19] GL_KHR_shader_subgroup [08:24:19] GL_KTX_buffer_region [08:24:19] GL_NV_alpha_to_coverage_dither_control [08:24:19] GL_NV_bindless_multi_draw_indirect [08:24:19] GL_NV_bindless_multi_draw_indirect_count [08:24:19] GL_NV_bindless_texture [08:24:19] GL_NV_blend_equation_advanced [08:24:19] GL_NV_blend_equation_advanced_coherent [08:24:19] GL_NVX_blend_equation_advanced_multi_draw_buffers [08:24:19] GL_NV_blend_minmax_factor [08:24:19] GL_NV_blend_square [08:24:19] GL_NV_clip_space_w_scaling [08:24:19] GL_NV_command_list [08:24:19] GL_NV_compute_program5 [08:24:19] GL_NV_compute_shader_derivatives [08:24:19] GL_NV_conditional_render [08:24:19] GL_NV_conservative_raster [08:24:19] GL_NV_conservative_raster_dilate [08:24:19] GL_NV_conservative_raster_pre_snap [08:24:19] GL_NV_conservative_raster_pre_snap_triangles [08:24:19] GL_NV_conservative_raster_underestimation [08:24:19] GL_NV_copy_depth_to_color [08:24:19] GL_NV_copy_image [08:24:19] GL_NV_depth_buffer_float [08:24:19] GL_NV_depth_clamp [08:24:19] GL_NV_draw_texture [08:24:19] GL_NV_draw_vulkan_image [08:24:19] GL_NV_ES1_1_compatibility [08:24:19] GL_NV_ES3_1_compatibility [08:24:19] GL_NV_explicit_multisample [08:24:19] GL_NV_feature_query [08:24:19] GL_NV_fence [08:24:19] GL_NV_fill_rectangle [08:24:19] GL_NV_float_buffer [08:24:19] GL_NV_fog_distance [08:24:19] GL_NV_fragment_coverage_to_color [08:24:19] GL_NV_fragment_program [08:24:19] GL_NV_fragment_program_option [08:24:19] GL_NV_fragment_program2 [08:24:19] GL_NV_fragment_shader_barycentric [08:24:19] GL_NV_fragment_shader_interlock [08:24:19] GL_NV_framebuffer_mixed_samples [08:24:19] GL_NV_framebuffer_multisample_coverage [08:24:19] GL_NV_geometry_shader4 [08:24:19] GL_NV_geometry_shader_passthrough [08:24:19] GL_NV_gpu_program4 [08:24:19] GL_NV_internalformat_sample_query [08:24:19] GL_NV_gpu_program4_1 [08:24:19] GL_NV_gpu_program5 [08:24:19] GL_NV_gpu_program5_mem_extended [08:24:19] GL_NV_gpu_program_fp64 [08:24:19] GL_NV_gpu_shader5 [08:24:19] GL_NV_half_float [08:24:19] GL_NV_light_max_exponent [08:24:19] GL_NV_memory_attachment [08:24:19] GL_NV_mesh_shader [08:24:19] GL_NV_multisample_coverage [08:24:19] GL_NV_multisample_filter_hint [08:24:19] GL_NV_occlusion_query [08:24:19] GL_NV_packed_depth_stencil [08:24:19] GL_NV_parameter_buffer_object [08:24:19] GL_NV_parameter_buffer_object2 [08:24:19] GL_NV_path_rendering [08:24:19] GL_NV_path_rendering_shared_edge [08:24:19] GL_NV_pixel_data_range [08:24:19] GL_NV_point_sprite [08:24:19] GL_NV_primitive_restart [08:24:19] GL_NV_query_resource [08:24:19] GL_NV_query_resource_tag [08:24:19] GL_NV_register_combiners [08:24:19] GL_NV_register_combiners2 [08:24:19] GL_NV_representative_fragment_test [08:24:19] GL_NV_sample_locations [08:24:19] GL_NV_sample_mask_override_coverage [08:24:19] GL_NV_scissor_exclusive [08:24:19] GL_NV_shader_atomic_counters [08:24:19] GL_NV_shader_atomic_float [08:24:19] GL_NV_shader_atomic_float64 [08:24:19] GL_NV_shader_atomic_fp16_vector [08:24:19] GL_NV_shader_atomic_int64 [08:24:19] GL_NV_shader_buffer_load [08:24:19] GL_NV_shader_storage_buffer_object [08:24:19] GL_NV_shader_subgroup_partitioned [08:24:19] GL_NV_shader_texture_footprint [08:24:19] GL_NV_shading_rate_image [08:24:19] GL_NV_stereo_view_rendering [08:24:19] GL_NV_texgen_reflection [08:24:19] GL_NV_texture_barrier [08:24:19] GL_NV_texture_compression_vtc [08:24:19] GL_NV_texture_env_combine4 [08:24:19] GL_NV_texture_multisample [08:24:19] GL_NV_texture_rectangle [08:24:19] GL_NV_texture_rectangle_compressed [08:24:19] GL_NV_texture_shader [08:24:19] GL_NV_texture_shader2 [08:24:19] GL_NV_texture_shader3 [08:24:19] GL_NV_transform_feedback [08:24:19] GL_NV_transform_feedback2 [08:24:19] GL_NV_uniform_buffer_unified_memory [08:24:19] GL_NV_vertex_array_range [08:24:19] GL_NV_vertex_array_range2 [08:24:19] GL_NV_vertex_attrib_integer_64bit [08:24:19] GL_NV_vertex_buffer_unified_memory [08:24:19] GL_NV_vertex_program [08:24:19] GL_NV_vertex_program1_1 [08:24:19] GL_NV_vertex_program2 [08:24:19] GL_NV_vertex_program2_option [08:24:19] GL_NV_vertex_program3 [08:24:19] GL_NV_viewport_array2 [08:24:19] GL_NV_viewport_swizzle [08:24:19] GL_NVX_conditional_render [08:24:19] GL_NVX_linked_gpu_multicast [08:24:19] GL_NV_gpu_multicast [08:24:19] GL_NVX_gpu_multicast2 [08:24:19] GL_NVX_progress_fence [08:24:19] GL_NVX_gpu_memory_info [08:24:19] GL_NVX_multigpu_info [08:24:19] GL_NVX_nvenc_interop [08:24:19] GL_NV_shader_thread_group [08:24:19] GL_NV_shader_thread_shuffle [08:24:19] GL_KHR_blend_equation_advanced [08:24:19] GL_KHR_blend_equation_advanced_coherent [08:24:19] GL_OVR_multiview [08:24:19] GL_OVR_multiview2 [08:24:19] GL_SGIS_generate_mipmap [08:24:19] GL_SGIS_texture_lod [08:24:19] GL_SGIX_depth_texture [08:24:19] GL_SGIX_shadow [08:24:19] GL_SUN_slice_accum [08:24:19] GL_WIN_swap_hint [08:24:19] WGL_EXT_swap_control [08:24:19] OpenGL pixel format: 8:8:8:8 [08:24:19] OpenGL depth format: 24:8 [08:24:19] [08:24:19] GLSL version: 4.60 NVIDIA [08:24:19] GLSL max vertex uniforms: 4096 (4096) [08:24:19] GLSL max fragment uniforms: 4096 (4096) [08:24:19] GLSL max varyings: 124 (124) [08:24:19] GLSL max lights: 8 (8) [08:24:19] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [08:24:19] [08:24:19] Vertex/index buffer memory limit: 2048MiB [08:24:19] Starting workaround for fast running clocks [08:24:19] Using LWJGL timer. [08:24:20] Startup Phase - Initializing.. [08:24:20] Preloading builtin materials [08:24:20] Preloading builtin materials done [08:24:20] Setting up Collada Model Loader [08:24:20] Launching Collada Model Loader threads [08:24:20] Launching WOM Loader threads [08:24:20] Startup Phase - Setting up.. [08:24:21] Loading window positions from E:\games\wurm\players\AblesCain\windows_1024x768.txt [08:24:21] Loading props file E:\games\wurm\players\AblesCain\windows_1024x768.txt [08:24:21] Gui initialized [08:24:21] Startup Phase - Preparing terrain... [08:24:24] Startup Phase - Connecting .. [08:24:25] Disabling Nagles [08:24:27] Writing to E:\games\wurm\players\AblesCain\logs\_Event.2020-10.txt [08:24:27] Disabling Nagles [08:24:28] Writing to E:\games\wurm\players\AblesCain\logs\Alliance.2020-10.txt [08:24:28] Writing to E:\games\wurm\players\AblesCain\logs\Village.2020-10.txt [08:24:30] Writing to E:\games\wurm\players\AblesCain\logs\Trade.2020-10.txt [08:24:30] Writing to E:\games\wurm\players\AblesCain\logs\PvP_CA_Help.2020-10.txt [08:24:30] Login successful [08:24:30] Executing E:\games\wurm\configs\Alt\autorun.txt [08:24:30] Starting update of login splash image... [08:24:31] Finished loading new login splash image! [08:24:32] Initializing font texture for Cry Uncial (16). Texture Size: 256 [08:24:34] Water reflection offscreen size 512x384 [08:26:50] Writing to E:\games\wurm\players\AblesCain\logs\_Skills.2020-10.txt [09:54:55] No mapping found for hair0 [10:13:07] No mapping found for hair0 [10:14:01] Writing to E:\games\wurm\players\AblesCain\logs\_Local.2020-10.txt [10:17:52] No mapping found for hair0 [10:18:11] No mapping found for hair0 [10:19:41] No mapping found for hair0 [10:24:52] No mapping found for hair0 [10:46:33] No mapping found for hair0 [10:48:13] No mapping found for hair0 [11:59:45] No mapping found for hair0 [12:03:36] No mapping found for hair0 [12:48:49] No mapping found for hair0 [14:51:29] No mapping found for hair0 [14:55:56] No mapping found for hair0 [15:11:28] No mapping found for hair7 [16:21:09] No mapping found for hair0 [16:35:59] No mapping found for hair0 [16:38:44] Execution aborted at connection 1, iteration 972967 [16:38:44] Run time 8h 14m, local time Fri Oct 23 16:38:44 HST 2020 [16:38:44] Destroying game window [16:38:44] ====== FAILED ASSERT ====== [16:38:44] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/sprite/leaf.png [16:38:44] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71) [16:38:44] at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:554) [16:38:44] at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:1205) [16:38:44] at class.isTfARQuiX.XwhlvVTrl(SourceFile:139) [16:38:44] at class.QdRQl5KPlV.<init>(SourceFile:74) [16:38:44] at class.QdRQl5KPlV.<init>(SourceFile:66) [16:38:44] at class.oa5e8varWZ.FZOk5L6Gfy(SourceFile:174) [16:38:44] at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:552) [16:38:44] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434) [16:38:44] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [16:38:44] at java.lang.Thread.run(Unknown Source) [16:38:44] Caused by: javax.imageio.IIOException: Error skipping PNG metadata [16:38:44] at com.sun.imageio.plugins.png.PNGImageReader.readMetadata(Unknown Source) [16:38:44] at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) [16:38:44] at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) [16:38:44] at javax.imageio.ImageIO.read(Unknown Source) [16:38:44] at javax.imageio.ImageIO.read(Unknown Source) [16:38:44] at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:548) [16:38:44] ... 9 more [16:38:44] Caused by: java.io.IOException: Insufficient quota to complete the requested service [16:38:44] at java.io.RandomAccessFile.writeBytes(Native Method) [16:38:44] at java.io.RandomAccessFile.write(Unknown Source) [16:38:44] at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source) [16:38:44] at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source) [16:38:44] at javax.imageio.stream.ImageInputStreamImpl.readInt(Unknown Source) [16:38:44] ... 15 more
  10. Thanks to all who bid. Grats to the winner.
  11. Starting 20s Minimum 1s increment snipe protection: 1 hour No reserve [14:10:55] This looks like the collar bone from some animal. These are said to provide luck. This is a very rare and interesting version of the item. snipe protection has added 1 hour (no additional time will be added) current bid: 28s snipe prot ends in
  12. please CoD to KaynsAble chisel blade 5QL - 38CoC - 0.40S hatchet head 4QL - 47CoC - 0.60S pickaxe head 4QL - 54CoC - 1.00S