Pukaria

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Everything posted by Pukaria

  1. I see where you're coming from, but this doesn't feel right to me. Just offhand something I think could be interesting, would be to give listeners of a sermon a bit of the deity's "inspired characteristic" proportionate to the preacher's skill. It could be a small amount, akin to what you get praying. Nothing game breaking, but a little touch of something, to inspire people to skill Preaching, and give them a reason to sermon beyond 100 faith. Which also helps nudge global casts along to readiness. It would also incentivize people more to be listeners, and offset a bit of what is lost now that faith swapping for global casts has been stamped out.
  2. Another person who doesn't understand the basics of faith?? Sermon groups are 100% irrelevant to this. We're talking about follower faith, not priest faith. Who are you talking to?? You're quoting me, as "a select group...taking advantage" of rites?? You seem to have confused me with someone else. I'm not a faith swapper. I'm a 100 faith Fo priest, as my main character. Or are you saying that getting Preaching skill from conversions and confessions isn't intended?? Because no, 100% that is intended how it's supposed to work. No, I'm not going to "be happy" that the development of a game I pay to play is removing, rather than adding, depth. Wurm Online isn't a generous gift of the staff team. It's a product I pay for. I'm done responding to you here, as your stance is muddled and barely accurate in any regard. I put thought and effort into trying to explain my positions here, in the hopes of us all getting a better game. I'm done spending time with someone who won't do the same.
  3. Yes, thank you. And sort of as I said in the other thread also: I feel gating it behind Preaching would have actually enriched the game. Instead they've removed depth and reward, and it's really sad to see.
  4. Players are converted to 1/5 of the priest's Preaching skill. It is the most relevant mechanic in this discussion, yet apparently overlooked by all.
  5. I get that, but ultimately I feel like that is not in the spirit of Wurm. This is a sandbox game, and one of the things Wurm does best is reward players in small, interlocking ways for doing the slow, painful grinds. They could have took the mechanics here and made it more rewarding for players all around, but instead they slapped a bandaid on it that I can't see as anything but the staff trying to force players into a particular playstyle.
  6. I'm going to mostly copy-paste here what I said in this thread... I am one of the VERY few people that actually skill Preaching, playing with a main priest. People switching faiths for rites was the best thing for me to work on this skill. Conversion itself is absolutely hands down the most effective way of gaining Preaching skill. People converting gave opportunities to go to public slayings and get confessions from many followers at a time, when Holy Crop had been cast recently, on top of performing the conversions themselves. Now what am I left with?? Making a bunch of non-premium alts to convert back and forth every 7 days, and get (low difficulty, low tickrate, no CoC) confessions from. Most people are not going to follow Fo for any period of time after this change. Please consider reevaluating the change so it is not so extreme. I'd propose making the faith requirement 20 instead of 30. One of my favorite things in Wurm is the quality of life bonuses you get for skill, outside of the more obvious things like higher quality resources. Things like seeing farm tiles, grass length, or tree age from further away as you skill Farming, Gardening, and Forestry. Making the requirement 30 feels like a spit in the face by the dev team, because no matter how hard I work at Preaching, it's mechanically impossible to convert at this level. There has been plenty of discussion around this topic, and it seems like no one (players or staff) were considering the Preaching implications, even though it is the mechanic at the heart of the issue. Of course reevaluating the Preaching mechanic would be welcome as well.
  7. I'm pretty frustrated that you again demonstrate you don't understand the mechanics of the game, yet you are the one of the people commenting the most. I am one of the VERY few people that actually skill Preaching, playing with a main priest. People switching faiths for rites was the best thing for me to work on this skill. Conversion itself is absolutely hands down the most effective way of gaining Preaching skill. People converting gave opportunities to go to public slayings and get confessions from many followers at a time, when Holy Crop had been cast recently, on top of performing the conversions themselves. Now what am I left with?? Making a bunch of non-premium alts to convert back and forth every 7 days, and get (low difficulty, low tickrate, no CoC) confessions from. Most people are not going to follow Fo for any period of time after this change. 100 Preaching? Do you even know what you're saying? It's literally never been done, and it is by far the most timelocked skill in the game, far exceeding things like meditation, lockpicking, or faith. +1 This change should be reevaluated. I'd propose making it 20 faith, rather than 30. At least it would give an incentive to skill Preaching. And then also look at changes to Preaching while the team is at it...
  8. If a hitching post is lockpicked and therefore has no lock on it anymore, they are loadable into a wagon or large ship. At least this is the case on Defiance. If you can get the lock-free hitching post loaded, there is a tedious workaround to changing ownership: 1. Pick the hitching post. 2. Load the hitching post into a vehicle. 3. Drag the hitching post from one vehicle to another (and back again usually, in my case). 4. Voila! You now own the hitching post and can secure it, lock it, etc. It does however seem to remember which kingdom it came from, strangely enough. So my permission options are: Village, Alliance, Citizens of my deed, or Enemy Kingdom.
  9. Hopefully the picture says enough. I know "off" Category traits have the ability to get onto animals, but it is such a huge disappointment when this happens with a rare trait. I'm not sure if this is intended or fixable. I will say, however, that if this is the price we have to pay for 4 speed Hell Horses with the rare Combat trait, I suppose I'm willing to pay it.
  10. I've also had this happen to me on Defiance, and I'm in a different kingdom than SweetSerenade. I actually opened a ticket for it at the time, and was told by an enemy kingdom CM (Cowglue) that this was a known issue and... too bad. No resolution. Would be nice if we got a fix for it because it happens super consistently.
  11. Really glad to hear this. I came to the forums to report a different AH bug, but this caught my attention first. I'd wondered if this was reported already. This "feature" added in the May 2021 update has literally never worked. Until now, I've kinda felt like... why did they even bother adding it?? Seems like some eyes are on it and maybe it'll be functional soon though. Thanks!!
  12. hello, is this impable?
  13. Unfortunate there's no cast but I'll throw in 55s
  14. Actually, I absolutely agree and thank you for the perspective. I revise my request to deleting Chaos, Epic, and Defiance, and launching a new PvP server accessible via portal from both SFI and NFI that follows most/all of Defiance's ruleset.
  15. You're generalizing ("fun" mechanics?) and sensationalizing ("lesser" server?) instead of giving specific examples so I can only assume you don't have a firm grasp of what the Defiance mechanics are. This is now at least the second time Chaos rules have been changed to bring them closer to Defiance (the animal leading limit being the first), and you have the Chaos playerbase themselves wanting to change more in the same way (e.g. the acid imbue). It's not a situation of "play where you want," since NFI and SFI are separate. But you could allow SFI to portal to Defiance the way we can from Freedom NFI, with skills (except fighting and faith) but no items. The harm is that we have a tiny playerbase and that harm is furthered by the fact that what we do have is splintered. This is all aside from the small dev team also splitting time maintaining several different rulesets. Yes, please, this is what I'm asking for. I would love to do a deed defense. I think it would be fun for all!! Again, I suspect maybe you aren't familiar with how the Defiance mechanics work. Nothing would be lost since skills carry over. Deeds are meant to be built and destroyed in PvP so it sounds like a pretty PvE perspective if you're implying that losing Chaos deeds means "losing everything."
  16. That's actually quite funny, but probably too tough of a sell.
  17. Delete Chaos and Epic. We already don't have this on Defiance
  18. Just remove Chaos and Epic and let SFI PvPers portal to Defiance for PvP. Consolidate the player base and stop the dev team from being pulled in multiple directions trying to balance multiple different servers. Edit: Also please remove rare speed horses from PvP as well. Surprised they're still in over a year later. Oh yes and give us 25% skillgain on Defiance so I can grind there instead of Freedom too please, thank you.
  19. -1 This idea only makes sense if you're going to allow trading between enemy kingdoms. Why should merchants be an exception?