Pukaria

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Everything posted by Pukaria

  1. It's not that I disagree with anything else you say, cause it doesn't really matter. It's just that they are not capable of delivering a solution. Better hope for bankruptcy and a competent business taking over.
  2. Wurm Online is owned by a publicly traded company on a Swedish exchange. Wurm Online is a product, and if Game Chest Group wants shareholders and players to have confidence and keep giving them money, they need to act professionally. The professional response at this point is at least making an official statement and determining if they will provide any remedy. @Krister When individuals were destaffed due to abuse of power, Product Manager Keenan publicly addressed why staff members lost their positions. Product Manager@Samoolhas made no such statement about Capi, of the Capybara Kingdom here. The fact that Capi was destaffed and then the art was removed is all very suspect. Wurm Online has a clear history of inappropriate staff behavior, and everything here points to persisting corruption within Wurm's staff ranks. @StargraceI think you're doing the whole community a service by compiling information, and if you do not receive a satisfactory response you may want to keep going up the chain: https://gamechestgroup.com/ Edit: @EmiI'm sorry for all your trouble. But I wouldn't waste time trying to argue with the players. It needs to all be taken up with staff.
  3. Artwork was removed from the game. Obviously it was not done by players. The Wurm team could explain why they made the change.
  4. Yes, they do have difficulties as you say. I'm not sure what they are actually, as I don't believe it's been documented anywhere. Someone could look at WU code and most of the data will be there (excluding the new caffeine items added a few years ago). You can go by feel, also as you say. Either watch your skill tickrate on each type of herb, or you can also look at resulting ql from the harvest. Lower average ql will be more difficult, higher average ql will be easier. Improving trellises is faster to get gardening skill since you get the benefits of CoC on your tools, but for those of us priests or otherwise people who just don't want to improve, picking planters is actually fine skill gain if you're not in a rush.
  5. I think it probably is (Wurm could confirm for us) and we're just being given excuses because people in Capybara are upset Capi got removed, so they asked their friends on the dev team to remove the artwork. If this isn't the case, Wurm Online team could give us some more insight, instead of just locking threads.
  6. It's odd that players in Capybara Sultanate are explaining why the code in the game was changed though. This should be, for example, put in the patch notes and explained by the Wurm team.
  7. I submitted this as a "sensitive bug" via ticket a few months back and Vayu told me it would be looked into. It's never been addressed so imagine it's not actually very sensitive, but it is definitely a bug. A frustrating bug in PvP.
  8. This will be the first sale since I started playing Wurm that I won't be buying anything, since Krister et al don't include PvP players in the players they care about retaining. Maybe by the time my main's premium runs out next year (since I usually buy multiple years on multiple characters) they'll have something sorted. But I doubt it, and am expecting the "general" "solution" to be paid transfers between clusters. The fact that a transfer for both PvE and PvP is proposed as the "solution," while the suggestion addressing specific PvP considerations and mechanics is called the "bandaid" is a bit bonkers. I have no hopes left for this game.
  9. We are on Cadence ready to cast but not able to get ahold of you.
  10. @GreenmilamberPlease PM Pukaria ingame at your earliest convenience and we can cast. We have a few hours left today. If that doesnt work, we could try again late US morning - about 20 hours from now. I'm not sure what timezone you are, but we can work around most.
  11. The "time until being able to breed" timer gets longer as an animal ages. It's kind of a pain to be honest, with the addition of immortal animals. It would be nice if they'd cap it or something. Some of my cared for animals are several hours long
  12. I am very opposed to item transfer both between NFI and SFI, and especially between Defiance and Freedom. Excuse me while I sail my 8,000 5 speed horses bred in the last 2 days from Defiance to Freedom and all my rare bones, etc. This would be a nightmare. Please just do portals either for PvP only or including PvE I don't care. But trying to loop Defiance into the economy is almost guaranteed to make those of us living on Defiance lose out because the mechanics we like would have to change.
  13. There needs to be an option to set your pet to defensive vs. offensive. The reason things attack tamed mounts is because the mounts are actually attacking first. Even with the combat trait that the pet should be attacked less ("it looks more friendly than normal"), it's irrelevant because they are initiating combat. This is even more annoying on PvP and there isn't any reason it shouldn't be fixed on PvP as well.
  14. The "care for" designation is the only important piece of information missing from the inspect window, and it can take a lot of scrolling through event now to find it. This would be a great QoL change.
  15. There are 3 problems with animal husbandry right now: 1. Traits are random, not inherited 2. Negative traits may as well not even exist. Genesis is pretty much obsolete 3. Some of the traits are nonfunctional or bugged (ie. easy on its gear, stationary animals don't move to eat like saddled animals do, etc.) As someone with 99.9 AH on my main, I think it's reasonable for some number of offspring to go for slaughter since meat and animal parts have value for both white light and black light priests. But the frequency of duds is too high right now, although they are a symptom of 1. and 2. above, not actually the problem. "Failures" of breeding need to be rebalanced to include both missing positive traits and including negative traits again. It's fine to have few negatives with high AH, but currently the negative traits never show up on offspring, starting at 50 AH or even lower. Overall, I'm still happy with the AH rework and the addition of rare animals but I hope in the next year or 2 they can revisit the breeding system again. The lack of inheritance really detracts from AH being the fun and creative project I fell in love with when I first started playing Wurm.
  16. No thank you. Chaos is near pay to win with tomes. Defiance has a far superior ruleset.
  17. Yes please! The more people that can play together, the more people that will play.
  18. [2023-09-17] [13:08:40] A ring engraved with various artisan symbols. It will increase skill gain in a chosen skill when worn. It will improve skillgain for Body stamina. It still has quite a bit of rift energy remaining. It could be improved with a lump. I was wearing it for a few days so I surely did a variety of stamina activities, but especially woodcutting.
  19. Selected a skill, equipped the ring, did an activity that gives skill for the chosen skill and nothing happens. The ring doesn't change and I don't get extra skill.
  20. It should use Jewelrysmithing, not Platesmithing.
  21. Improving the ring should use Jewelrysmithing, not Platesmithing.
  22. +1 Especially since the last time a skill was changed they added Cartography, which is the biggest flop I've ever seen in a game.
  23. No please. I have had permanent fences in multiple deed perimeters the entire time I've played Wurm, as areas to keep spare animals. Having Magranon's global spell repair these fences is a huge benefit.