Hots

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About Hots

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  1. The goal I think would be to ensure funds for development can be acquired and we can enjoy more quality updates for years. Obviously the ideal scenario is something drastic changes that improves player retention but that's been the same issue since it all began. Who is to say how many people quit because of NFI issues, you had to wait several seconds before completing any action. Wurm vets were cheering because sleep bonus lasted so much longer, I don't think the new players thought much of it though. As for 'where are they now?' I'm one of those who returned to Wurm due to NFI. Sunk loads of money and time into it and I'm still here. I'm curious how many people that are against the idea wouldn't still prem up and have fun all over again on another cluster.
  2. Consider the fact that many many players during NFIs release were returning players that wished they could've 'been there from the start' and how many people were introduced to wurm through steam who struggled to grasp the game and by the time they did felt it was too late or they just gave up altogether due to the lag and other issues going on. If Wurm ran a similar strong advertising campaign for new servers and anticipated the huge surge better who knows how many more might stick around. In the end Wurm is still a better place to be now than before NFI and no one can deny what a cash grab 'WFI' would be. Everyone might say they hate the idea but these same people will no doubt jump on and dump years of premium on in an instant. I would much rather WFI to satiate the investors behind wurm than other potential schemes, pay2win or flat out cost increases.
  3. Without a doubt the biggest peaks of Wurms existence occured during the NFI+Steam release, hundreds and hundreds of deeds were created, silvers purchased and premium for many new accounts. With quite a bit of talk about how Wurm profits/pays for its continued development I'm surprised this hasn't been brought up too much. When NFI hit many old wurm players returned and many discovered wurm for the first time through steam who likely quit not too long after due to the numerous problems that plagued the server launch+high populations, I dare say another fresh cluster would peak the interests of as many, if not more than last time. With some lessons having been learned it would go smoother as well. This would no doubt create a huge cash flow for Wurm again because few can resist new lands to explore. This plus more effort with store bought skins for items, might generate the profits the investors need to see to continue interest in Wurm. The negatives obviously being the current situation with SFI+NFI and seperate clusters, ghost town servers, splitting the player base up even further, etc. which I'm curious to know how people would try to fix if there is a fix at all.
  4. Very fast service and cheapest prices! thanks again!
  5. can't help on the first point, but you have the 'highly transparent water' box ticked Below the FoV slider
  6. Not to mention they're the only source of fight skill for new accounts