Rihanna

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Posts posted by Rihanna


  1. 1 minute ago, MrJonnyboy said:

    Cool in theory, but only a small percentage of the wurm population would even be possible of achieving this. Why make an update that benefits a select few hardcore grinders when dev hours can be put into something that benefits the community as a whole.

     

    Now if it was anywhere from 70 to 90, it would be a little more understandable

    Thanks for the feedback. As an answer to your question: to make it worthwhile to achieve something great and that requires cooperation. 

    I agree that having more items at 70 (like the royal throne for fine carpentry) and at 90 would be good too.


  2. Hi all,

    I would like to know your thought about a change to the game for high skilled players.

    What would you think of items that need cooperation and need high skills before they can be created and continued?

     

    For example: a lighthouse (an item like the guardtower) that needs 99 masonry skill to start and continue, that needs a 99ql lighthouse lantern that can also only be started at 99ql blacksmithing skill and that needs someone with 95 firemaking skill to light. It can then be set with a selectable pattern to emit light (long, short, short, pause, long, short emissions of a rotating light beam or so -> high firemaking skill needed to configure).

     

    Would something like this be an addition to the game? Of course there should then also be items for other skills that need 99 or 95 to be created and that would require a combination of different skills. The lighthouse is just an example to illustrate the idea.

     

    Looking forward to your thoughts.

     

     


  3. 8 hours ago, Cista said:

    My condolences to NFI crafters. SFI is going to wreck you.

     

    Also, huge fenced off areas are back on the menu!

     

    Lot of exciting but also wild changs to contemplate here. It saddens me a bit that the devs are taking more of the granular sandbox out of the game, with teleport instead of traveling, more questing treadmills, global auction house and so on. These changes will move Wurm away from being unique and more like being a cross between Second Life and a themepark. But it's not unexpected after so many years.

     

    Why do you think this is wrecking crafting on NFI? Only characters can transfer, no materials as far as I have understood.


  4. 12 hours ago, MarquisDeCarabas said:

    When will the game be finally relieved from Oracle's stranglehold and horribly oudated Java 8 engine and moved to OpenJDK 17 (or 21) which runs fine and is less troublesome?

     

    You could have started with making a positive comment on the hard work that is being done.


  5. Shares of Game Chest Group were yesterday COB at 0.36 SEK per share (that is about 3.5 USD cents or 3.2 euro cents).

    With 33.69 million shares outstanding, the market cap is a bit over 1.1 million USD / a bit below 1.1 million euro.

    A little less than a year ago, it was around 3 million.


  6. On 12/7/2023 at 11:57 AM, Carmichael said:

    These are the most common answers I've always seen throughout in regards to PvP.

     

    The PvE community has been historically far more toxic than pvp has ever been. Like actually, vs the passionate side of the PvPers. The most basic and simple example I'll give is that your kingdom on PvP will 9/10 times help you without charge with gear on the PvE side. Nobody charges each other for gear on the PvP side because you all work together for your goals/gear. Also the extent of how far people go over their deeds and even undeeded land on PvE servers is beyond dumb would be the absolutely biggest example. 

     

    The loss of skills only really sucks if you're a higher end account. Or if you're higher fightskill (90+). But people "think" it's far worse than it actually is. In regards to the items, it literally takes me less than 5 minutes to create a full set of armor at around 75ql and maybe another 5 minutes to create weapons and a shield 75-80ql. Which is a bare minimum. Unsure of where you are getting Clunky mechanics from? The PvP side of the house is FAR more experienced and like 20,000x more knowledgeable than any PvE'r when it comes to the game itself as well.

     

    Defiance was actually created to help the "casuals" so to speak. I myself am now a casual because I don't have the time like I used to to dedicate 12+ hours a day to the game anymore. I play about 25% of that (if that) and still hold up/do more than a lot of people with 12+ hours of game play a day. If we're getting raided I'll definitely dedicate a bit more. Are there still hardcore turbonerds that will try and do anything and everything to try and win? Of course, every game has them, even Wurm has those types of players. But if your towers get destroyed, does it suck? Yes of course it does, but with a solid group you can either let the enemy destroy it or go and take a fight to stop it. Or use it to fix the placement of all your towers if they go hard on destroying towers. Everything in the game is replaceable, even something like a tower is. Also how you see it as well. A lot of people, myself included, see it as more free skill. Also this type of stuff gives you more of a sense of purpose when you do things. Also you can never forget about caffeine, and being on a pvp server as well and the advantages you get of being a part of 2 servers. Fatigue and restlessness are separated on PvE and PvP. 12 hours of fatigue and 5 hours on the PvE side and another set of the same thing on the PvP side. 

     

    The reward part is definitely what you make of it. The most rewarding part of it all comes down to the community you're with and what you do. Personally, I've left the dominant winning kingdom and went to MR when it was completely dead and had internal issues within it self. I helped turn that kingdom around completely into a kingdom that is actually able to hold its own and holding JK to only getting past our first dirt wall. I see that as a massive accomplishment. And for me, to see someone develope the knowledge and fortitude is what's rewarding. For some people it's getting a kill simply, getting their gear. It really depends on what YOU see as rewarding. This is a sandbox MMO and at the end of the day the content is what the player makes of it. 

     

    A lot of these answers are me actually being genuine. A 100% of the PvE community makes these assumptions without actually giving PvP ever a try. Then it kind of spreads like a wildfire, how every PvE'r hates PvP without actually giving it a good try.

    Zundy was asking a question, Valentyan was so kind to answer. Why are you trying to tell Valentyan that his comments are incorrect?


  7. On 9/26/2023 at 2:02 PM, olafhairybreeks said:

    That's effectively what we had under the old ah system. With 50ish ah you could breed 5 speeds the majority of the time. I'm saying the fact that now with 92 ah I get about half my babies being effectively worthless is something that needs to change.

     

    If I compare that to top breeders in real life, they would love a 50% success rate. I do not see the issue with around 50% being good.


  8. On 9/23/2023 at 8:58 PM, Muse said:

     

     

    The wastage in terms of unwanted horses particularly is soul destroying, I have a dedicated deed to house unwanted foals, because I personally feel that it is damaging both physically and psychologically to most human beings to go through the process of culling these small ones (others may feel differently)

     

    Why not release them into the wild? So new players can actually get a horse?


  9. On 8/7/2023 at 3:51 AM, TheTrickster said:

    Further to that.  If this was to be a simple business decision about profitability - GCG should ditch all of the other business that are running at a massive loss and then Wurm can stand (or fall) on its own.  I would question why a savvy CEO or board had not already done this.

     

     

    I think they do not have any other business, but having a stock listing comes with a lot of overhead


  10. 48 minutes ago, TheTrickster said:

    There is something compellingly odd about about a loss ratio of less than 1% for a company divsion that sells subscription and in-game currency.  It is unlikely to the point of practical impossibility unless money is being speciically moved for accounting reasons. 

     

    GCG's ex-CC loss ratio is also bizarre, at almost 770%. And yes, that is 3 orders of magnitude difference.

     

    At 766.67% versus 0.75% the other GCG divisions together are losing money proportionaly 1027 times as fast as Code Club, but for some reason Wurm is the product that so urgently needs fixing.  It seems like everything else is losing money so fast that Wurm has to pay for it all.  GCG seem to have mistaken the goose that lays their golden eggs for a sturgeon and they think squeezing will get more eggs.

     

    The more I look, the less this seems to be about Wurm other than as a cash grab to prop up everything else.

     

    CGC is stock listed. A stock listing comes with a lot of costs. CGC does not have anything else really beyond Wurm, so the costs of the stock listing, accountants fees etc are all born by CGC itself.


  11. 33 minutes ago, Thorinoakshield said:

    What I would like to know is how it's possible that Codeclub went from a profit of 1.374M SeK in 2018 to 391M SeK in 2019 to 1.180M SeK in 2020 (which all seem reasonable to me) to  -993M SeK in 2021.

    That basically means that within a timeframe of 12 months, the game lost 2,000M SeK all the sudden.

    Where has that money gone to?

    That's what I would like to know.

     

    Because eventhough I'm not an economical wizzard, I've got enough experience with economic simulations to know that it's impossible to turn such a negative overnight. Not even the large inflation that hits many countries all over the world can cause this.

     

    Thorin :) 

    Revenue down, costs the same


  12. 1 hour ago, Finnn said:

    but why.. do you want to invest into stocks

     

    I am more interested when and what content could be expected, and sort of such things.. rather than company financials, you already can snipe on such information as the company is required by law to put such publicly.

     

    Being players of the game in no way requires us or gives us any right to "calm any nerves" or whatever to look into such data, just like we don't have any need to check your streaming profits and costs each month/quarter reports/etc to consume generated content.

     

    At this point I just care only about piles of reports in "client bugs" and people being unable to play the game at all... lacking fixes to everyday issues which are new, old or just implemented from recent patches, and eventual future new content.

     

    biased... I want a gawd damn new cart recipe, not a skin... if possible;

    as you see, we all want something, I'll likely never get a new cart model sadly.. lets pray for fixes and enjoyable new content for now..

    I have paid upkeep for 3+ years on a large deed. So I am financially invested. Good to know if the company is going to be there for a while, so the financial status will impact my decision to pay in more upkeep.


  13. 6 minutes ago, Chakron said:

     

    He won't sell Wurm, it's the only profitable business they have. But writing quarterly reports and using business speak regarding Wurm is kind of like proclaiming yourself the king of an elementary school playground.

    That is on doability. But do you disagree with the statement itself?