ZealotSE

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Posts posted by ZealotSE


  1. Make it depending on number of rift participants and % wave completion. For example for 5 participants and less you can burn hearts at 0% of wave completion and you cannot burn them when there are 30 or more participants, between the curve can be linear or not...(for example you can burn them hearts at 80% wave completion with 25 participants or what ever).


  2. I mean current wind mechanics are kinda realistic and fit well to this hardcore game but slow down a lot already very slow gameplay..

     

    Ps. Is 7,5% + 5% rune better than 10% Wind Speed (are ships considered as vehicles)?