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Everything posted by kordethbludscythe
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sounds bloody i am down for that
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roots and bulbs result in garlic pretty often
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Fir Retreat Trade House
kordethbludscythe replied to kordethbludscythe's topic in Merchant Ads (SFI)
i know i am a small place but my merchant is almost full -
i have seen them and looted them aplenty in cave canals around indy, release, and celebration recently just have to get lucky to be the first to pass through after they spawn
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bulk items Sand Witch Bootique, i-10 Indy
kordethbludscythe replied to Silvirwolfe's topic in Merchant Ads (SFI)
I would like to order 4k more dirt please when you have time and if you have it available, just wagoneer it to Traipse, please and thank you much- 121 replies
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neat what a treat
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Fir Retreat, Independence New seaward facing after Pylon finished
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Epic Pylon "Innocent Path" https://independence.yaga.host/#2373,2783
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bulk items Sand Witch Bootique, i-10 Indy
kordethbludscythe replied to Silvirwolfe's topic in Merchant Ads (SFI)
just wanted you to know that the unicorn Rockcamillia now resides at fir retreat as of last week so might want to check the pens again friend- 121 replies
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i have noticed that very recently (since the patch) that items that usually have a model for groups of the items say for example a pile of rocks now revert to a multi-item loot box if you go out of range and then return to it. i noticed this earlier but didnt think anything of it until i was working closely with a pair of my alts(i usually work my alts in seperate areas) and while the alt that was mining saw the rock shard loot pile my other toon saw an item loot box. i thought i should bring this to your attention because like many others, i use piles of loot sometimes as a decoration for instance i keep a pile of yellow potions because it is more convienient to store them in a pile than take up valueable inventory space
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yeah the one on my altar is not turning nor is the one on the ground after snuffing and relighting them the ground one spins but the altar one does not however it does not persist if you go out of range and return so there is still an issue with the ground based one, it resembles the issue with lighting right now
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Lamps not showing lit visual correctly
kordethbludscythe replied to Silvirwolfe's topic in Model and Sound Bugs
confirmed as well -
here is a picture for you
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awesome cant wait to check it out
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Fir Retreat Trade House
kordethbludscythe replied to kordethbludscythe's topic in Merchant Ads (SFI)
we are still here -
39.4
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6.44kg
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Animals drop off lead on buildings
kordethbludscythe replied to Dracaa's topic in Other Bugs and Issues
i think this is related to this -
4726 Led Animals Fall to Bottom Floor Exiting Bridge to House
kordethbludscythe replied to Xallo's topic in Server Bugs
truly inconvienient for playing right now, my celebration deed pasture is across a bridge over a canal so i lose the creatures into my main deed area from which they can walk away because i didnt feel like fencing the shoreline because it just looks tacky -
4726 Led Animals Fall to Bottom Floor Exiting Bridge to House
kordethbludscythe replied to Xallo's topic in Server Bugs
i was having this issue just yesterday on Celebration on multiple bridges in the northern area of the server while leading creatures. and i believe it has something to do with the water teleportation that certain animals do if you lead them through water specifically sheep and pigs in this instance. everytime i reached the water area of the bridge i lost lead on the animals and they disappeared. this was not a sometimes it happened it was an every time i tried to lead an animal like this across a bridge that went over a water source. please check this as a possibility for the issue (in addition i noticed that creatures {aggressive} that can use water seem to now more easily cross bridges when chasing you so that is no longer a good way to drop aggro from them i actually died for the first time in over a year from this ) -
this was a good idea(resource nodes) in my opinion and like any change there will always be difficulties that arise. I am glad that you are looking at the feedback and trying to smooth out those difficulties. Keep up the good work
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oh i dont know the largest desert on earth is actually antartica so i think snow is fine in a desert(btw deserts are defined by how much precipitation they get yearly not by how much sand they have)
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the only creature that i have actually found on one of my toons was a kyklops(melody server) so will certainly be showing up to track this mofo too
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Bring back the old Foraging system
kordethbludscythe replied to Simyaci's topic in Suggestions & Ideas
i disagree i find this new system easier to do and less of a time hassle when maintaining my properties. before this change i would spend around 14 hours doing a full groundskeeeping sweep on my main deed and now it only takes around 3-4 hours because i am not triple clicking every single tile to arch/forage/botonize them and if i want to forage and botonize it really isnt that hard too do but i do say if i am doing such i need to do it with a cart because of all the logs stones ore and effed up branches that we are now finding. I never liked finding so many branches before the update and now i have 5-8 times as many being found. reverting the change would not be welcome where i stand sorry