Lifewarden

Members
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Lifewarden

  • Rank
    Villager

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Right after today's path, I engaged a unicorn in the long undermountain tunnel that was nearby to test the fightijng UI changes, and it crashed after the first hit: Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [17:24:45] [17:24:45] Preparing to enable console logging. [17:24:45] Now logging to D:\games\WurmOnline\console.Lifewarden.log [17:24:45] Time is Fri Sep 11 17:24:45 MSK 2020 [17:24:45] Running client version 4.2.21 [17:24:45] client build# 7c30ab5cb1d24e319276e87a93dce12982f7e317 [17:24:45] client build time 2020-09-11 16:17 [17:24:45] [17:24:45] === System information === [17:24:45] Executing from D:\games\Wurm Online\ [17:24:45] Operating system: Windows 7 (arch: amd64, version: 6.1) [17:24:45] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [17:24:45] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [17:24:45] Available CPUs: 8 [17:24:45] [17:24:45] [17:24:45] === Wurm options === [17:24:45] animation_playback_self = 0 [17:24:45] ao_level = 0 [17:24:45] auto_mipmaps_enabled = 1 [17:24:45] auto_run_source = 0 [17:24:45] cavedetail = 2 [17:24:45] censor_chat = false [17:24:45] collada_animations = 3 [17:24:45] colorItemsDamage = true [17:24:45] color_black = 0.0,0.0,0.0,1.0 [17:24:45] color_cyan = 0.0,1.0,1.0,1.0 [17:24:45] color_enchant_desc = 0.5,0.5,1.0,1.0 [17:24:45] color_enchant_name = 0.0,0.5,0.5,1.0 [17:24:45] color_enchant_power = 0.0,1.0,1.0,1.0 [17:24:45] color_error = 1.0,0.3,0.3,1.0 [17:24:45] color_fuchsia = 1.0,0.0,1.0,1.0 [17:24:45] color_green = 0.4,0.72,0.47,1.0 [17:24:45] color_grey = 0.5,0.75,1.0,1.0 [17:24:45] color_lime = 0.5,1.0,0.5,1.0 [17:24:45] color_maroon = 0.5,0.0,0.0,1.0 [17:24:45] color_navy_blue = 0.23,0.39,1.0,1.0 [17:24:45] color_orange = 1.0,0.58,0.04,1.0 [17:24:45] color_outline_ally = 0.5,1.0,0.5,1.0 [17:24:45] color_outline_friend = 0.5,0.75,1.0,1.0 [17:24:45] color_outline_hostile = 1.0,0.0,0.0,1.0 [17:24:45] color_outline_neutral = 0.5,0.5,1.0,1.0 [17:24:45] color_purple = 0.5,0.0,0.5,1.0 [17:24:45] color_red = 1.0,0.0,0.0,1.0 [17:24:45] color_royal_blue = 0.5,0.5,1.0,1.0 [17:24:45] color_salve_acid = 1.0,1.0,0.0,1.0 [17:24:45] color_salve_fire = 1.0,0.0,0.0,1.0 [17:24:45] color_salve_frost = 0.0,0.0,1.0,1.0 [17:24:45] color_silver = 0.75,0.75,0.75,1.0 [17:24:45] color_system = 0.5,1.0,0.5,1.0 [17:24:45] color_teal = 0.0,0.5,0.5,1.0 [17:24:45] color_white = 1.0,1.0,1.0,1.0 [17:24:45] color_yellow = 1.0,1.0,0.0,1.0 [17:24:45] compressed_textures = false [17:24:45] compressed_textures_S3TC = true [17:24:45] contribution_culling = 200 [17:24:45] custim_timer_source = 1 [17:24:45] customTimer1 = -1|-1 [17:24:45] customTimer2 = -1|-1 [17:24:45] customTimer3 = -1|-1 [17:24:45] customTimer4 = -1|-1 [17:24:45] customTimer5 = -1|-1 [17:24:45] debug_mode = false [17:24:45] defaultActions_source = 0 [17:24:45] depth_clamp_enabled = 2 [17:24:45] disable_select_all_shortcut = false [17:24:45] display_settings = false:true:0:2560:1440:32:-1:false:false [17:24:45] enable_contribution_culling = false [17:24:45] enable_debugs = false [17:24:45] enable_lod = true [17:24:45] enable_shift_drag = true [17:24:45] enable_volumetric_fog = false [17:24:45] enable_vsync = true [17:24:45] enable_world_drag = true [17:24:45] event_log_rotation = 2 [17:24:45] exec_source = 0 [17:24:45] fast_yield = false [17:24:45] fbo_enabled = 2 [17:24:45] fog_coord_src = 0 [17:24:45] font_antialias = 2 [17:24:45] font_bold = 11 [17:24:45] font_default = 11 [17:24:45] font_header = 24 [17:24:45] font_italian = 11 [17:24:45] font_monospaced = 11 [17:24:45] font_static = 11 [17:24:45] fov_horizontal = 80 [17:24:45] fps_limit = 50 [17:24:45] fps_limit_background = 5 [17:24:45] fps_limit_enabled = true [17:24:45] free_look_mode_disable_on_close_component = false [17:24:45] free_look_mode_disable_on_combat = false [17:24:45] free_look_mode_disable_on_open_component = false [17:24:45] free_look_mode_sensitivity = 10 [17:24:45] game_client_thread_priority = 2 [17:24:45] glsl_debug_loading = false [17:24:45] glsl_enabled = 2 [17:24:45] gpu_skinning = true [17:24:45] gui_opacity = 3 [17:24:45] gui_skin = 1 [17:24:45] has_read_eula = true [17:24:45] head_bob = false [17:24:45] hide_cursor_with_ui = false [17:24:45] hide_inactive_friends = false [17:24:45] hide_menu_examine = false [17:24:45] hide_menu_no_target = false [17:24:45] hide_menu_spam_mode = true [17:24:45] hide_menu_stop = false [17:24:45] hide_onscreen_fail_messages = false [17:24:45] hide_onscreen_hostile_messages = false [17:24:45] hide_onscreen_info_messages = false [17:24:45] hide_personal_goal = false [17:24:45] high_res_binoculars = true [17:24:45] hint_texture_scaling = 2 [17:24:45] impColumn = true [17:24:45] inverse_mouse = false [17:24:45] irc_log_rotation = 2 [17:24:45] irc_notif = 0 [17:24:45] item_creature_render_distance = 4 [17:24:45] key_bindings_source = 0 [17:24:45] keyboard_layout = 0 [17:24:45] limit_dynamic_lights = true [17:24:45] loadInventoryStartup = true [17:24:45] local_list_in_event = false [17:24:45] lod = 1 [17:24:45] log_extra_errors = false [17:24:45] log_gl_errors = false [17:24:45] mark_text_read = true [17:24:45] material_as_suffix = true [17:24:45] max_dynamic_lights = 8 [17:24:45] max_shader_lights = 8 [17:24:45] max_texture_size = 2 [17:24:45] mega_texture_size = 5 [17:24:45] model_loader_thread_priority = 2 [17:24:45] model_loading_threads = 3 [17:24:45] mount_control_mode = 0 [17:24:45] mount_rotation = false [17:24:45] mouse_camera_sensitivity = 8.003493 [17:24:45] mouse_smoothing = 0.29662126 [17:24:45] multicolor_usage = 1 [17:24:45] multidraw_enabled = 1 [17:24:45] no_brightness = false [17:24:45] no_terrain_render = false [17:24:45] no_world_render = false [17:24:45] non_power_of_two = 1 [17:24:45] normal_maps = true [17:24:45] occlusion_queries_enabled = 2 [17:24:45] offscreen_texture_size = 2 [17:24:45] other_log_rotation = 2 [17:24:45] outline_picking = true [17:24:45] player_texture_size = 2 [17:24:45] quick_keybinds = true [17:24:45] reflection_texture_size = 2 [17:24:45] reflections = 3 [17:24:45] remember_password = true [17:24:45] render_bloom = false [17:24:45] render_distant_terrain = true [17:24:45] render_fxaa = true [17:24:45] render_sun_glare = false [17:24:45] render_vignette = false [17:24:45] renderer_type = 1 [17:24:45] resident_models = false [17:24:45] save_skills_on_quit = false [17:24:45] screen_brightness = 0.0 [17:24:45] screenshot_file_format = 1 [17:24:45] season_override = 0 [17:24:45] send_extra_tile_data = false [17:24:45] setting_timestamps = true [17:24:45] settings_version = 14 [17:24:45] shadow_level = 2 [17:24:45] shadow_mapsize = 1 [17:24:45] shift_drag_default = 50 [17:24:45] showKChat = true [17:24:45] show_body_in_inventory = true [17:24:45] show_creature_overlay = true [17:24:45] show_examine_world_text = true [17:24:45] show_local_world_text = true [17:24:45] show_old_menu = false [17:24:45] show_old_quickbar = false [17:24:45] silent_friends_update = false [17:24:45] skillgain_minimum = 5 [17:24:45] skillgain_no_alignment = false [17:24:45] skillgain_no_favor = true [17:24:45] skydetail = 2 [17:24:45] sound_al_gain = 1 [17:24:45] sound_buzzlevel = 0 [17:24:45] sound_cache_enabled = false [17:24:45] sound_doppler_enabled = false [17:24:45] sound_engine = 1 [17:24:45] sound_footstepslevel = 5 [17:24:45] sound_music_level = 0 [17:24:45] sound_play_PMAlert = true [17:24:45] sound_play_UIsounds = true [17:24:45] sound_play_ambients = false [17:24:45] sound_play_buzz = true [17:24:45] sound_play_combat = true [17:24:45] sound_play_door = true [17:24:45] sound_play_emotes = true [17:24:45] sound_play_footsteps = true [17:24:45] sound_play_music = false [17:24:45] sound_play_weather = true [17:24:45] sound_play_work = false [17:24:45] structure_render_distance = 4 [17:24:45] submit_client_data = 1 [17:24:45] supersampling = 0 [17:24:45] swap_mouse_buttons = false [17:24:45] terrain_res = 2 [17:24:45] test_attach_equipment = false [17:24:45] test_mode = 0 [17:24:45] thirdPerson = false [17:24:45] tile_transitions = true [17:24:45] tiledecorations = 3 [17:24:45] togglePushToTalk = true [17:24:45] treelist_outline = true [17:24:45] trees = 3 [17:24:45] ui_scale = 90 [17:24:45] update_optional = true [17:24:45] use_alpha_particles = true [17:24:45] use_anisotropic_filtering = 1 [17:24:45] use_antialiasing = 0 [17:24:45] use_default_action = true [17:24:45] use_fast_clock_work_around = true [17:24:45] use_nano_timer = false [17:24:45] use_non_alpha_particles = true [17:24:45] use_phobia_models = false [17:24:45] use_tree_models = true [17:24:45] use_weather_particles = true [17:24:45] vbo_enabled = 1 [17:24:45] vg_ui_theme = 1 [17:24:45] viewport_bob = true [17:24:45] water_detail = 2 [17:24:45] [17:24:46] Setting up WurmModel Model Loader [17:24:46] Executing D:\games\WurmOnline\configs\default\keybindings.txt [17:24:46] Translating legacy key NUMPAD7 to KP_7 [17:24:46] Translating legacy key NUMPAD9 to KP_9 [17:24:46] Translating legacy key SUBTRACT to KP_SUBTRACT [17:24:46] Translating legacy key ADD to KP_ADD [17:24:46] Translating legacy key NUMPAD8 to KP_8 [17:24:46] Translating legacy key NUMPAD5 to KP_5 [17:24:46] Translating legacy key MULTIPLY to KP_MULTIPLY [17:24:46] Translating legacy key NUMPAD1 to KP_1 [17:24:46] Translating legacy key NUMPAD3 to KP_3 [17:24:46] Translating legacy key NUMPAD2 to KP_2 [17:24:46] Translating legacy key DECIMAL to KP_DECIMAL [17:24:46] Translating legacy key DIVIDE to KP_DIVIDE [17:24:46] Translating legacy key NUMPAD6 to KP_6 [17:24:46] Translating legacy key NUMPAD4 to KP_4 [17:24:47] Word filter loaded: 23 [17:24:47] Starting global frame job manager with 8 worker threads [17:24:47] Starting global lazy job manager with 4 worker threads [17:24:48] Setting up Sonar Sound Engine [17:24:48] [17:24:48] === OpenGL information === [17:24:48] LWJGL version: 3.2.3 1.2.0 [17:24:48] OpenGL vendor: NVIDIA Corporation [17:24:48] OpenGL renderer: GeForce GTX 970/PCIe/SSE2 [17:24:48] OpenGL version: 4.6.0 NVIDIA 441.41 [17:24:48] OpenGL extensions: [17:24:48] GL_AMD_multi_draw_indirect [17:24:48] GL_AMD_seamless_cubemap_per_texture [17:24:48] GL_AMD_vertex_shader_viewport_index [17:24:48] GL_AMD_vertex_shader_layer [17:24:48] GL_ARB_arrays_of_arrays [17:24:48] GL_ARB_base_instance [17:24:48] GL_ARB_bindless_texture [17:24:48] GL_ARB_blend_func_extended [17:24:48] GL_ARB_buffer_storage [17:24:48] GL_ARB_clear_buffer_object [17:24:48] GL_ARB_clear_texture [17:24:48] GL_ARB_clip_control [17:24:48] GL_ARB_color_buffer_float [17:24:48] GL_ARB_compatibility [17:24:48] GL_ARB_compressed_texture_pixel_storage [17:24:48] GL_ARB_conservative_depth [17:24:48] GL_ARB_compute_shader [17:24:48] GL_ARB_compute_variable_group_size [17:24:48] GL_ARB_conditional_render_inverted [17:24:48] GL_ARB_copy_buffer [17:24:48] GL_ARB_copy_image [17:24:48] GL_ARB_cull_distance [17:24:48] GL_ARB_debug_output [17:24:48] GL_ARB_depth_buffer_float [17:24:48] GL_ARB_depth_clamp [17:24:48] GL_ARB_depth_texture [17:24:48] GL_ARB_derivative_control [17:24:48] GL_ARB_direct_state_access [17:24:48] GL_ARB_draw_buffers [17:24:48] GL_ARB_draw_buffers_blend [17:24:48] GL_ARB_draw_indirect [17:24:48] GL_ARB_draw_elements_base_vertex [17:24:48] GL_ARB_draw_instanced [17:24:48] GL_ARB_enhanced_layouts [17:24:48] GL_ARB_ES2_compatibility [17:24:48] GL_ARB_ES3_compatibility [17:24:48] GL_ARB_ES3_1_compatibility [17:24:48] GL_ARB_ES3_2_compatibility [17:24:48] GL_ARB_explicit_attrib_location [17:24:48] GL_ARB_explicit_uniform_location [17:24:48] GL_ARB_fragment_coord_conventions [17:24:48] GL_ARB_fragment_layer_viewport [17:24:48] GL_ARB_fragment_program [17:24:48] GL_ARB_fragment_program_shadow [17:24:48] GL_ARB_fragment_shader [17:24:48] GL_ARB_fragment_shader_interlock [17:24:48] GL_ARB_framebuffer_no_attachments [17:24:48] GL_ARB_framebuffer_object [17:24:48] GL_ARB_framebuffer_sRGB [17:24:48] GL_ARB_geometry_shader4 [17:24:48] GL_ARB_get_program_binary [17:24:48] GL_ARB_get_texture_sub_image [17:24:48] GL_ARB_gl_spirv [17:24:48] GL_ARB_gpu_shader5 [17:24:48] GL_ARB_gpu_shader_fp64 [17:24:48] GL_ARB_gpu_shader_int64 [17:24:48] GL_ARB_half_float_pixel [17:24:48] GL_ARB_half_float_vertex [17:24:48] GL_ARB_imaging [17:24:48] GL_ARB_indirect_parameters [17:24:48] GL_ARB_instanced_arrays [17:24:48] GL_ARB_internalformat_query [17:24:48] GL_ARB_internalformat_query2 [17:24:48] GL_ARB_invalidate_subdata [17:24:48] GL_ARB_map_buffer_alignment [17:24:48] GL_ARB_map_buffer_range [17:24:48] GL_ARB_multi_bind [17:24:48] GL_ARB_multi_draw_indirect [17:24:48] GL_ARB_multisample [17:24:48] GL_ARB_multitexture [17:24:48] GL_ARB_occlusion_query [17:24:48] GL_ARB_occlusion_query2 [17:24:48] GL_ARB_parallel_shader_compile [17:24:48] GL_ARB_pipeline_statistics_query [17:24:48] GL_ARB_pixel_buffer_object [17:24:48] GL_ARB_point_parameters [17:24:48] GL_ARB_point_sprite [17:24:48] GL_ARB_polygon_offset_clamp [17:24:48] GL_ARB_post_depth_coverage [17:24:48] GL_ARB_program_interface_query [17:24:48] GL_ARB_provoking_vertex [17:24:48] GL_ARB_query_buffer_object [17:24:48] GL_ARB_robust_buffer_access_behavior [17:24:48] GL_ARB_robustness [17:24:48] GL_ARB_sample_locations [17:24:48] GL_ARB_sample_shading [17:24:48] GL_ARB_sampler_objects [17:24:48] GL_ARB_seamless_cube_map [17:24:48] GL_ARB_seamless_cubemap_per_texture [17:24:48] GL_ARB_separate_shader_objects [17:24:48] GL_ARB_shader_atomic_counter_ops [17:24:48] GL_ARB_shader_atomic_counters [17:24:48] GL_ARB_shader_ballot [17:24:48] GL_ARB_shader_bit_encoding [17:24:48] GL_ARB_shader_clock [17:24:48] GL_ARB_shader_draw_parameters [17:24:48] GL_ARB_shader_group_vote [17:24:48] GL_ARB_shader_image_load_store [17:24:48] GL_ARB_shader_image_size [17:24:48] GL_ARB_shader_objects [17:24:48] GL_ARB_shader_precision [17:24:48] GL_ARB_shader_storage_buffer_object [17:24:48] GL_ARB_shader_subroutine [17:24:48] GL_ARB_shader_texture_image_samples [17:24:48] GL_ARB_shader_texture_lod [17:24:48] GL_ARB_shading_language_100 [17:24:48] GL_ARB_shader_viewport_layer_array [17:24:48] GL_ARB_shading_language_420pack [17:24:48] GL_ARB_shading_language_include [17:24:48] GL_ARB_shading_language_packing [17:24:48] GL_ARB_shadow [17:24:48] GL_ARB_sparse_buffer [17:24:48] GL_ARB_sparse_texture [17:24:48] GL_ARB_sparse_texture2 [17:24:48] GL_ARB_sparse_texture_clamp [17:24:48] GL_ARB_spirv_extensions [17:24:48] GL_ARB_stencil_texturing [17:24:48] GL_ARB_sync [17:24:48] GL_ARB_tessellation_shader [17:24:48] GL_ARB_texture_barrier [17:24:48] GL_ARB_texture_border_clamp [17:24:48] GL_ARB_texture_buffer_object [17:24:48] GL_ARB_texture_buffer_object_rgb32 [17:24:48] GL_ARB_texture_buffer_range [17:24:48] GL_ARB_texture_compression [17:24:48] GL_ARB_texture_compression_bptc [17:24:48] GL_ARB_texture_compression_rgtc [17:24:48] GL_ARB_texture_cube_map [17:24:48] GL_ARB_texture_cube_map_array [17:24:48] GL_ARB_texture_env_add [17:24:48] GL_ARB_texture_env_combine [17:24:48] GL_ARB_texture_env_crossbar [17:24:48] GL_ARB_texture_env_dot3 [17:24:48] GL_ARB_texture_filter_anisotropic [17:24:48] GL_ARB_texture_filter_minmax [17:24:48] GL_ARB_texture_float [17:24:48] GL_ARB_texture_gather [17:24:48] GL_ARB_texture_mirror_clamp_to_edge [17:24:48] GL_ARB_texture_mirrored_repeat [17:24:48] GL_ARB_texture_multisample [17:24:48] GL_ARB_texture_non_power_of_two [17:24:48] GL_ARB_texture_query_levels [17:24:48] GL_ARB_texture_query_lod [17:24:48] GL_ARB_texture_rectangle [17:24:48] GL_ARB_texture_rg [17:24:48] GL_ARB_texture_rgb10_a2ui [17:24:48] GL_ARB_texture_stencil8 [17:24:48] GL_ARB_texture_storage [17:24:48] GL_ARB_texture_storage_multisample [17:24:48] GL_ARB_texture_swizzle [17:24:48] GL_ARB_texture_view [17:24:48] GL_ARB_timer_query [17:24:48] GL_ARB_transform_feedback2 [17:24:48] GL_ARB_transform_feedback3 [17:24:48] GL_ARB_transform_feedback_instanced [17:24:48] GL_ARB_transform_feedback_overflow_query [17:24:48] GL_ARB_transpose_matrix [17:24:48] GL_ARB_uniform_buffer_object [17:24:48] GL_ARB_vertex_array_bgra [17:24:48] GL_ARB_vertex_array_object [17:24:48] GL_ARB_vertex_attrib_64bit [17:24:48] GL_ARB_vertex_attrib_binding [17:24:48] GL_ARB_vertex_buffer_object [17:24:48] GL_ARB_vertex_program [17:24:48] GL_ARB_vertex_shader [17:24:48] GL_ARB_vertex_type_10f_11f_11f_rev [17:24:48] GL_ARB_vertex_type_2_10_10_10_rev [17:24:48] GL_ARB_viewport_array [17:24:48] GL_ARB_window_pos [17:24:48] GL_ATI_draw_buffers [17:24:48] GL_ATI_texture_float [17:24:48] GL_ATI_texture_mirror_once [17:24:48] GL_S3_s3tc [17:24:48] GL_EXT_texture_env_add [17:24:48] GL_EXT_abgr [17:24:48] GL_EXT_bgra [17:24:48] GL_EXT_bindable_uniform [17:24:48] GL_EXT_blend_color [17:24:48] GL_EXT_blend_equation_separate [17:24:48] GL_EXT_blend_func_separate [17:24:48] GL_EXT_blend_minmax [17:24:48] GL_EXT_blend_subtract [17:24:48] GL_EXT_compiled_vertex_array [17:24:48] GL_EXT_Cg_shader [17:24:48] GL_EXT_depth_bounds_test [17:24:48] GL_EXT_direct_state_access [17:24:48] GL_EXT_draw_buffers2 [17:24:48] GL_EXT_draw_instanced [17:24:48] GL_EXT_draw_range_elements [17:24:48] GL_EXT_fog_coord [17:24:48] GL_EXT_framebuffer_blit [17:24:48] GL_EXT_framebuffer_multisample [17:24:48] GL_EXTX_framebuffer_mixed_formats [17:24:48] GL_EXT_framebuffer_multisample_blit_scaled [17:24:48] GL_EXT_framebuffer_object [17:24:48] GL_EXT_framebuffer_sRGB [17:24:48] GL_EXT_geometry_shader4 [17:24:48] GL_EXT_gpu_program_parameters [17:24:48] GL_EXT_gpu_shader4 [17:24:48] GL_EXT_multi_draw_arrays [17:24:48] GL_EXT_multiview_texture_multisample [17:24:48] GL_EXT_multiview_timer_query [17:24:48] GL_EXT_packed_depth_stencil [17:24:48] GL_EXT_packed_float [17:24:48] GL_EXT_packed_pixels [17:24:48] GL_EXT_pixel_buffer_object [17:24:48] GL_EXT_point_parameters [17:24:48] GL_EXT_polygon_offset_clamp [17:24:48] GL_EXT_post_depth_coverage [17:24:48] GL_EXT_provoking_vertex [17:24:48] GL_EXT_raster_multisample [17:24:48] GL_EXT_rescale_normal [17:24:48] GL_EXT_secondary_color [17:24:48] GL_EXT_separate_shader_objects [17:24:48] GL_EXT_separate_specular_color [17:24:48] GL_EXT_shader_image_load_formatted [17:24:48] GL_EXT_shader_image_load_store [17:24:48] GL_EXT_shader_integer_mix [17:24:48] GL_EXT_shadow_funcs [17:24:48] GL_EXT_sparse_texture2 [17:24:48] GL_EXT_stencil_two_side [17:24:48] GL_EXT_stencil_wrap [17:24:48] GL_EXT_texture3D [17:24:48] GL_EXT_texture_array [17:24:48] GL_EXT_texture_buffer_object [17:24:48] GL_EXT_texture_compression_dxt1 [17:24:48] GL_EXT_texture_compression_latc [17:24:48] GL_EXT_texture_compression_rgtc [17:24:48] GL_EXT_texture_compression_s3tc [17:24:48] GL_EXT_texture_cube_map [17:24:48] GL_EXT_texture_edge_clamp [17:24:48] GL_EXT_texture_env_combine [17:24:48] GL_EXT_texture_env_dot3 [17:24:48] GL_EXT_texture_filter_anisotropic [17:24:48] GL_EXT_texture_filter_minmax [17:24:48] GL_EXT_texture_integer [17:24:48] GL_EXT_texture_lod [17:24:48] GL_EXT_texture_lod_bias [17:24:48] GL_EXT_texture_mirror_clamp [17:24:48] GL_EXT_texture_object [17:24:48] GL_EXT_texture_shadow_lod [17:24:48] GL_EXT_texture_shared_exponent [17:24:48] GL_EXT_texture_sRGB [17:24:48] GL_EXT_texture_sRGB_R8 [17:24:48] GL_EXT_texture_sRGB_decode [17:24:48] GL_EXT_texture_storage [17:24:48] GL_EXT_texture_swizzle [17:24:48] GL_EXT_timer_query [17:24:48] GL_EXT_transform_feedback2 [17:24:48] GL_EXT_vertex_array [17:24:48] GL_EXT_vertex_array_bgra [17:24:48] GL_EXT_vertex_attrib_64bit [17:24:48] GL_EXT_window_rectangles [17:24:48] GL_EXT_import_sync_object [17:24:48] GL_IBM_rasterpos_clip [17:24:48] GL_IBM_texture_mirrored_repeat [17:24:48] GL_KHR_context_flush_control [17:24:48] GL_KHR_debug [17:24:48] GL_EXT_memory_object [17:24:48] GL_EXT_memory_object_win32 [17:24:48] GL_EXT_win32_keyed_mutex [17:24:48] GL_KHR_parallel_shader_compile [17:24:48] GL_KHR_no_error [17:24:48] GL_KHR_robust_buffer_access_behavior [17:24:48] GL_KHR_robustness [17:24:48] GL_EXT_semaphore [17:24:48] GL_EXT_semaphore_win32 [17:24:48] GL_KHR_shader_subgroup [17:24:48] GL_KTX_buffer_region [17:24:48] GL_NV_alpha_to_coverage_dither_control [17:24:48] GL_NV_bindless_multi_draw_indirect [17:24:48] GL_NV_bindless_multi_draw_indirect_count [17:24:48] GL_NV_bindless_texture [17:24:48] GL_NV_blend_equation_advanced [17:24:48] GL_NV_blend_equation_advanced_coherent [17:24:48] GL_NV_blend_minmax_factor [17:24:48] GL_NV_blend_square [17:24:48] GL_NV_command_list [17:24:48] GL_NV_compute_program5 [17:24:48] GL_NV_conditional_render [17:24:48] GL_NV_conservative_raster [17:24:48] GL_NV_conservative_raster_dilate [17:24:48] GL_NV_copy_depth_to_color [17:24:48] GL_NV_copy_image [17:24:48] GL_NV_depth_buffer_float [17:24:48] GL_NV_depth_clamp [17:24:48] GL_NV_draw_texture [17:24:48] GL_NV_draw_vulkan_image [17:24:48] GL_NV_ES1_1_compatibility [17:24:48] GL_NV_ES3_1_compatibility [17:24:48] GL_NV_explicit_multisample [17:24:48] GL_NV_feature_query [17:24:48] GL_NV_fence [17:24:48] GL_NV_fill_rectangle [17:24:48] GL_NV_float_buffer [17:24:48] GL_NV_fog_distance [17:24:48] GL_NV_fragment_coverage_to_color [17:24:48] GL_NV_fragment_program [17:24:48] GL_NV_fragment_program_option [17:24:48] GL_NV_fragment_program2 [17:24:48] GL_NV_fragment_shader_interlock [17:24:48] GL_NV_framebuffer_mixed_samples [17:24:48] GL_NV_framebuffer_multisample_coverage [17:24:48] GL_NV_geometry_shader4 [17:24:48] GL_NV_geometry_shader_passthrough [17:24:48] GL_NV_gpu_program4 [17:24:48] GL_NV_internalformat_sample_query [17:24:48] GL_NV_gpu_program4_1 [17:24:48] GL_NV_gpu_program5 [17:24:48] GL_NV_gpu_program5_mem_extended [17:24:48] GL_NV_gpu_program_fp64 [17:24:48] GL_NV_gpu_shader5 [17:24:48] GL_NV_half_float [17:24:48] GL_NV_light_max_exponent [17:24:48] GL_NV_memory_attachment [17:24:48] GL_NV_multisample_coverage [17:24:48] GL_NV_multisample_filter_hint [17:24:48] GL_NV_occlusion_query [17:24:48] GL_NV_packed_depth_stencil [17:24:48] GL_NV_parameter_buffer_object [17:24:48] GL_NV_parameter_buffer_object2 [17:24:48] GL_NV_path_rendering [17:24:48] GL_NV_path_rendering_shared_edge [17:24:48] GL_NV_pixel_data_range [17:24:48] GL_NV_point_sprite [17:24:48] GL_NV_primitive_restart [17:24:48] GL_NV_query_resource [17:24:48] GL_NV_query_resource_tag [17:24:48] GL_NV_register_combiners [17:24:48] GL_NV_register_combiners2 [17:24:48] GL_NV_sample_locations [17:24:48] GL_NV_sample_mask_override_coverage [17:24:48] GL_NV_shader_atomic_counters [17:24:48] GL_NV_shader_atomic_float [17:24:48] GL_NV_shader_atomic_fp16_vector [17:24:48] GL_NV_shader_atomic_int64 [17:24:48] GL_NV_shader_buffer_load [17:24:48] GL_NV_shader_storage_buffer_object [17:24:48] GL_NV_shader_subgroup_partitioned [17:24:48] GL_NV_texgen_reflection [17:24:48] GL_NV_texture_barrier [17:24:48] GL_NV_texture_compression_vtc [17:24:48] GL_NV_texture_env_combine4 [17:24:48] GL_NV_texture_multisample [17:24:48] GL_NV_texture_rectangle [17:24:48] GL_NV_texture_rectangle_compressed [17:24:48] GL_NV_texture_shader [17:24:48] GL_NV_texture_shader2 [17:24:48] GL_NV_texture_shader3 [17:24:48] GL_NV_transform_feedback [17:24:48] GL_NV_transform_feedback2 [17:24:48] GL_NV_uniform_buffer_unified_memory [17:24:48] GL_NV_vertex_array_range [17:24:48] GL_NV_vertex_array_range2 [17:24:48] GL_NV_vertex_attrib_integer_64bit [17:24:48] GL_NV_vertex_buffer_unified_memory [17:24:48] GL_NV_vertex_program [17:24:48] GL_NV_vertex_program1_1 [17:24:48] GL_NV_vertex_program2 [17:24:48] GL_NV_vertex_program2_option [17:24:48] GL_NV_vertex_program3 [17:24:48] GL_NV_viewport_array2 [17:24:48] GL_NV_viewport_swizzle [17:24:48] GL_NVX_conditional_render [17:24:48] GL_NVX_linked_gpu_multicast [17:24:48] GL_NV_gpu_multicast [17:24:48] GL_NVX_gpu_multicast2 [17:24:48] GL_NVX_progress_fence [17:24:48] GL_NVX_gpu_memory_info [17:24:48] GL_NVX_multigpu_info [17:24:48] GL_NVX_nvenc_interop [17:24:48] GL_NV_shader_thread_group [17:24:48] GL_NV_shader_thread_shuffle [17:24:48] GL_KHR_blend_equation_advanced [17:24:48] GL_KHR_blend_equation_advanced_coherent [17:24:48] GL_OVR_multiview [17:24:48] GL_OVR_multiview2 [17:24:48] GL_SGIS_generate_mipmap [17:24:48] GL_SGIS_texture_lod [17:24:48] GL_SGIX_depth_texture [17:24:48] GL_SGIX_shadow [17:24:48] GL_SUN_slice_accum [17:24:48] GL_WIN_swap_hint [17:24:48] WGL_EXT_swap_control [17:24:48] OpenGL pixel format: 8:8:8:8 [17:24:48] OpenGL depth format: 24:8 [17:24:48] [17:24:48] GLSL version: 4.60 NVIDIA [17:24:48] GLSL max vertex uniforms: 4096 (4096) [17:24:48] GLSL max fragment uniforms: 4096 (4096) [17:24:48] GLSL max varyings: 124 (124) [17:24:48] GLSL max lights: 8 (8) [17:24:48] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [17:24:48] [17:24:48] Vertex/index buffer memory limit: 2048MiB [17:24:48] Starting workaround for fast running clocks [17:24:48] Using LWJGL timer. [17:24:49] Startup Phase - Initializing.. [17:24:49] Preloading builtin materials [17:24:49] Preloading builtin materials done [17:24:49] Setting up Collada Model Loader [17:24:49] Launching Collada Model Loader threads [17:24:49] Launching WOM Loader threads [17:24:49] Startup Phase - Setting up.. [17:24:49] Loading window positions from D:\games\WurmOnline\players\Lifewarden\windows_1600x900.txt [17:24:49] Loading props file D:\games\WurmOnline\players\Lifewarden\windows_1600x900.txt [17:24:50] Gui initialized [17:24:50] Startup Phase - Preparing terrain... [17:24:50] Startup Phase - Connecting .. [17:24:50] Disabling Nagles [17:24:51] Writing to D:\games\WurmOnline\players\Lifewarden\logs\_Event.2020-09.txt [17:24:51] Disabling Nagles [17:24:52] Writing to D:\games\WurmOnline\players\Lifewarden\logs\Alliance.2020-09.txt [17:24:52] Writing to D:\games\WurmOnline\players\Lifewarden\logs\CA_HELP.2020-09.txt [17:24:52] Writing to D:\games\WurmOnline\players\Lifewarden\logs\Freedom.2020-09.txt [17:24:52] Writing to D:\games\WurmOnline\players\Lifewarden\logs\Trade.2020-09.txt [17:24:52] Login successful [17:24:52] Executing D:\games\WurmOnline\configs\default\autorun.txt [17:24:52] Starting update of login splash image... [17:24:53] Finished loading new login splash image! [17:24:53] Water reflection offscreen size 800x450 [17:24:54] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [17:25:01] Writing to D:\games\WurmOnline\players\Lifewarden\logs\Russian_Help.2020-09.txt [17:25:33] сен 11, 2020 5:25:33 PM class.WWnAYPrKOQ mMV5oPkCW [17:25:33] SEVERE: Input does not appear to be an Ogg bitstream. [17:25:33] сен 11, 2020 5:25:33 PM class.WWnAYPrKOQ mMV5oPkCW [17:25:33] SEVERE: res/missingsound.ogg [17:25:37] сен 11, 2020 5:25:37 PM class.WWnAYPrKOQ mMV5oPkCW [17:25:37] SEVERE: Input does not appear to be an Ogg bitstream. [17:25:37] сен 11, 2020 5:25:37 PM class.WWnAYPrKOQ mMV5oPkCW [17:25:37] SEVERE: res/missingsound.ogg [17:25:42] сен 11, 2020 5:25:42 PM class.WWnAYPrKOQ mMV5oPkCW [17:25:42] SEVERE: Input does not appear to be an Ogg bitstream. [17:25:42] сен 11, 2020 5:25:42 PM class.WWnAYPrKOQ mMV5oPkCW [17:25:42] SEVERE: res/missingsound.ogg [17:25:49] Writing to D:\games\WurmOnline\players\Lifewarden\logs\_Friends.2020-09.txt [17:26:16] Writing to D:\games\WurmOnline\players\Lifewarden\logs\GL-Freedom.2020-09.txt [17:27:00] Execution aborted at connection 1, iteration 5948 [17:27:00] Run time 2m, local time Fri Sep 11 17:27:00 MSK 2020 [17:27:00] Destroying game window [17:27:00] ====== CLIENT CRASH ====== [17:27:00] Unexpected crash while playing [17:27:00] java.lang.NullPointerException [17:27:00] at class.aSASrIdzln.FZOk5L6Gfy(SourceFile:192) [17:27:00] at class.gHSg5fhSRn.PwVYtAMpOX(SourceFile:952) [17:27:00] at class.gHSg5fhSRn.FZOk5L6Gfy(SourceFile:900) [17:27:00] at class.GikvqEWYD.FZOk5L6Gfy(SourceFile:2998) [17:27:00] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:8482) [17:27:00] at class.V9lItOAYY.XwhlvVTrl(SourceFile:622) [17:27:00] at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262) [17:27:00] at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526) [17:27:00] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:8370) [17:27:00] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [17:27:00] at java.lang.Thread.run(Unknown Source)
  2. Heya! I'm interested in that Rare grindstone - can you COD pls? (Lifewarden)
  3. WTB iron staff with LT95+ pls (the silver one you made is amazing but rather expensive to maintain >.< I'll be using it on tougher opponents)
  4. edit: sold
  5. bought a set of Q91 leather - now I feel invincible! Cudos to Timoka *_*
  6. WTB silver staff 95+ LT COD Lifewarden pls
  7. it's just I had planned to purchase that sweet Q93 AoSP armor set >.> which should be around 55% dam reduction(?) and with some massive retaliation on top. And I'll have all the favor in the world to spam morning fog whenever <.< But yah, if I can reliably get the same level of protection I'd later switch to Oakshell only for sure (just for RP reasons)
  8. oh, yes! Oakshell looks fantastic but that would require a couple'o'years of skilling channeling and faith gains to really be viable probably? I just started the path of the priest a day ago >.< I'm all over the weaponless/armorless combat style but I read that even with bearpaws and a very decent strength unarmed combat is less than viable (prob mainly due to lack of enchants?) I plan to use a silver staff
  9. thanks for the answers, I got the picture
  10. Good day to you! I'm trying to weight the pros and cons of both variants but just can't decide what would work best for general exploration. Cloth looks cool, definitely doesn't hinder spellcasting and favor regen and is light, while leather protects better and seemingly doesn't hinder spells and favor regen(?) (not sure about that but wiki says it's the same +30% bonus as cloth). There is probably lots of factors that I do not know about so if you have some suggestions I'd love to see your opinion on the matter