Altagar

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About Altagar

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  1. The bridge and tunnel projects enabled far easier travel between Tirv and Cel. I'm not surprised that it resulted in, to use your term, an "economy war". I do not know what others before me were selling, but I do know that some Cel markets were being drained within hours of reset. Thank you for explaining how we got there, because I didn't know how we got to such a level of anger/frustration over one trip very late in the wurm year.
  2. Jpaq (Godfrey) and Aqeela, This is the type of CM conversation it would have made sense to have in game. Instead we are here. I’m responding to you to as you were both involved in the vendor abuse incident previously mentioned. Godfrey, you started the vendor issue when I went to sell in Tirvalon with 3 days remaining in the last wurm year (approximately 7/4) when you indicated that discussions were underway to not allow cross kingdom vendor sales because you had many people with full forges that had not yet sold and I sold first. I then talked to two CMs in Cellimdar and neither of them had a clue there was an issue under discussion. Yes, I sold in Tirvalon. I was upfront about it and offered to improve towers along the route. Aqeela, when the year changed things were still not resolved, so I sold in Cellimdar and sold some excess inventory in Tirvalon again. When there finally was a discussion, I provided suggestions and considered the final result acceptable (20% foreign tax, no trades until Autumn). I did not sell again as Autumn occurred after my decision to depart. I also made no complaints about the decision once it was announced. Perhaps no one considered the possibility of a player like me. I prioritized skills that would generate revenue. While I can’t log in, my vendor revenue this wurm year was substantial. I think I earned 20-30 silver in Cellimdar and maybe 5-10 more in Tirvalon. I was almost ready to buy a magic chest for 50 silver. In retrospect, my view is the issue was not over population as new players don’t have the skill to create QL 30 items for sale, the issue was my skills had turned the corner and my playing time allowed me to create significant quantities of items for sale. Kenabil evidently considered this vendor abuse, but how is it an invalid play style? Altagar
  3. My name on the Awakening server is Altagar. I say that upfront to show my commitment to this review and that I played actively on the server for 5 months. I wish I could write a glowing review for this server but I can’t. Don’t get me wrong, there is a lot that held my interest, but recurring issues with “Staff” and “Community Issues” overcame the positives. First the good: 1) Awakening has 10 different interesting gods with a backstory detailed on their website. While becoming a priest is harder, there are more mixes of spells to choose from. 2) Awakening is 1x development, but provides NPC markets that encourage skill development 3) The RPvPvE structure is interesting in that it is largely PvE, but there are 4 kingdoms so many players will be hostile. However, open warfare is not allowed. 4) Active efforts have been made to catch “cheaters” despite the lack of game developer support 5) A discord server captures all world and kingdom chats in their specific channels and allows discord input for those not online to be seen in game. This is great for catching up on what you missed. I love these concepts and greatly appreciate the work it must have taken to implement. Now for the bad: 1) The server admin rightfully should take pride in what he has built and wants to enjoy. However, he takes almost any feedback as an attack and generally responds with an aggressive attitude. 2) While CMs (Community Managers) exist, when issues do arise the server admin fields most simply because he is on more than anyone else and it is a small server. As a result, he probably feels he gets the same questions and feedback repeatedly. 3) When issues are decided base on “Community” interests, this means server admin consulting the CMs, regardless of whether they actually consult with members of the kingdom they represent. 4) Server admin efforts to solve economic issues run contrary to role playing aspects and acquiring moon metals. Server admin has run automatic messages encouraging players to change kingdoms to address balance issues, even though infestations are banished very rarely. Cooperative groups sometimes form including hostile players banishing infestations makes no sense. Economic issues remain unbalanced as some kingdoms traders are accessible to foreigners seasonally, while other kingdoms have locked gates. 5) Finally, while the website indicates they follow Wurm Online rules including chat rules, when multiple members of the community indicated they took offense to certain language by a CM, the response was to implement an age restriction and declare the issue solved. Multiple players left accounts they had played for an extended time because the CM and server admin never acknowledged adult players might find the language (that generated the complaint) offensive. In summary, the server has a lot of potential. And if you are willing to live with changing rules, and can keep your head down and mouth shut, it just might be a good fit.