Kierkegaard

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Posts posted by Kierkegaard


  1. 46 minutes ago, jaytoo said:

    Lack of offline access is a very real downside in my mind. I would love to integrate this in some way, however that is a massive stretch goal. 

     

    Maybe it can be something simple.

     

    For example, if you are adding an auction button so users can access the auction house, you could have an overlay on the button that is a *star on the button to indicate that you have a notification or a mini 1 or something. It could even be a notification symbol at the top bar kinda like the affinity food symbols. [AH] indicating you have a 'change' in something within the auction house. This notification could clear if the user clicks on the auction. Something minimal and not annoying.

     

    I don't think it should be something like when you receive an in-game mail because if you are not paying attention to your event window or your screen, you could miss the message.

     

    I understand this is a QoL request.


  2. 2 minutes ago, jaytoo said:
    1 hour ago, Kierkegaard said:

    Also, will there be reserve option if the auction doesn't hit a certain amount? 

     

    I'm not particularly a fan of reserves. People always seem to complain on the normal forum auctions when they are there especially if they are hidden. If someone can make a compelling case to implement them I'm interested in hearing it. But it will be difficult to change my opinion because someone's coins will be tied up in a bid for the duration of the auction, it seems unfair to me to not promise them the item if they win. Additionally I don't currently intend to allow players to cancel auctions with bids for the same reason. Also canceling an auction because someone you don't like has the lead bid is a discrimination I don't intend to allow.

     

    Yeah, I agree to both points.


  3. 1 hour ago, jaytoo said:

    Here is a running plan for a better fitting fee structure.

     

    you will pay a 5 copper deposit for a listing. A listing will run for a maximum of 2 weeks.

    When a listing sells your deposit will be refunded and you will pay 5% of the sell value but with a maximum of 5 silver.

    If your item does not sell you do not get your deposit back.

     

    So some examples:

     

    You list a woodscrap, buyout only for 5 gold and pay the 5c upon creating the listing. after two weeks it does not sell and you are not returned the 5c.

    You list a buyout only hammer 50ql for 10c. you pay 5c deposit upon listing. It sells, you receive 14 copper and 50 irons. ( 9 copper and 50 irons after the 5% tax, and the 5c deposit is refunded which sums to 15.5 copper)

    You list a tome for 1s and pay the 5c deposit.  Bids bring it up to where it sells at 75s you receive 71 silver 30 copper from the sale. (71.25s is the total after the 5% tax. and the 5c deposit is refunded which sums up to 71.3 silver)

    You list a buyout only 500 gold all fantastic scale armor set, pay 5c deposit. It sells, you receive 499 gold 95 silver and 5 copper. paying 5s maximum tax and getting your 5c back.

     

    This is great. I like the idea of a maximum fee payment.

     

    Any thoughts about having different timeframes to select and having the 5 copper fee be proportional to those timeframes? For example:

    14 day auction = 5 copper fee

    7 auction = 2.5 copper fee

     

    Also, will there be reserve option if the auction doesn't hit a certain amount? 

     

    If you are outbid, do you receive an in-game mail or a text notification somewhere?


  4. One issue that I just realized would happen with an in-game auction is selling of unique "packages" like this auction, auctioning off a deed or fantastic cart/knarr


    Maybe the auction can allow you to bundle items inside a package or container. The container (like satchel) would allow the user to view the items. The auction would only allow for containers that are already mailable or wagoneer (eligible) so it doesn't add development time to the feature. However, would still not work for auctioning off something like a fantastic cart.

     

    Larger items could require sellers to transport them to towns and load them into an auction building. The building would take the item, load it into the auction system and allow for the auction to happen. Loading the item would start the auction. Once the auction completes, the winner goes to the town to pick up the items. It could be an auction house located by the water so boats and other large (non-mailable, non-wagoneer) items can be auctioned off. Although this presents an interesting issue, how do you prevent storage abuse on this?

     

    For the deed, maybe you can transfer settlement deed title into the auction system.

     

    It seems there are trade-offs to the in-game auction that may call for the forums to still be utilized.


  5. 29 minutes ago, Cista said:

     

    Seconded, worth considering.

     

    Indie games that I've played like Mortal, DarkFall or Gloria Victis never had auctions in their auction houses.

    EVE doesn't have auctions in the Market, they have(had) it in another interface that sucks.

     

    Even a major studio MMO like New World does not have auctions in their trading post.

     

     

    A simplified, in-game auction works because of the lack of price discovery in wurm and the uniqueness of some of the items. Eve with its billions of materials doesn't need price discovery because of all the mats and market efficiencies. There are plenty of games out there with functional auctions that do not force users to go outside the game to a website to setup an auction.

     

    Someone on NFI listing a supreme or fantastic carving knife needs the market, through bidding, to find the right price. This is PERFECT for an auction. It is terrible for WTS or PC.


  6. 29 minutes ago, Tor said:

    Can we have a functional tool that will just help players trade and not try to solve inflations, deflations, price issues etc which a byproduct by something else and such problems are going to exist with or without auction house

     

    I think that is the point of this game suggestion and the point of this post. A lot of comments are overthinking, overemphasizing, or catastrophizing the impact of the auction house. It doesn't invalidate their concerns because there are legitimate points and considerations but its not the end of the world. It is important to not turn a positive feature into a negative gaming experience which is why the devs are asking for feedback.

     

    I'm definitely looking forward to the auction feature.


  7. 39 minutes ago, jaytoo said:

    We do not want to limit auctions on a per player basis because it encourages alt abuse. We don't want to encourage players to cause work for our already limited moderation team.

    That said we can't create a system where items can sit in there forever and cause infinite bloat over time. As others have mentioned the server would eventually buckle under the load and become unusable.

     

    Yeah, this is why a listing fee makes sense with maybe an auction listing time frame so it cannot be abused as a storage system, e.g. people pay the fee and list an auction item at 5g with no intention of selling the item or as a way to avoid decay.

     

    I do think there should be a listing item limit because otherwise it could be abused as a form of advertising or some other abuse that I have not thought about. For example, I list 100 individual wood scrapes (renamed as "Buy your boats from me" sort of thing. The limit should not be low as to encourage alts. It being unlimited seems like it would be taxing on the servers to pull an item list from the server database every time a user pulls up the auction. Start at 25 or 50 max limit and see what feedback you get.


  8. 3 hours ago, topkos said:

    Whatever it is, physical location , mailbox, portal no portal, a daily flat fee + a 5% on selling, this project is DoA.

    not even EVE in the glory days had a daily fee , not even for those with 0 trade skills, and that with a concurrent , 1 server, +30k players.

    What were they thinking?

    3c a day for a newbie set of tools???

    5% for a scale set???

    why even use something like that?

     

     

    Players can always use trade chat, their merchants, and WTS in the forums. Zero fees for trade chat.

     

    Trading fees make sense especially as a way to differentiate your trading options. The added convenience comes with an added cost (fee plus tax). How much should the fees be is debatable.

     

    I'm a huge fan of adding a game silver sink. To much of it in the in games economy.


  9. 4 hours ago, Moteandbailey said:


    I've seen the confirmation from Melketh but the question was raised because of the comment "We will most likely extend this mechanic to work on all servers" which I and several others in my alliance read as changing the deed process !

     

    I was confused too until I reread the post about 10 times. It reads as if they will be adding this land protection feature for players to use AND keeping the current deed setup on the main maps. It says for "off-deed" option, meaning this linked fence protection. It appears they are considering having two land protection options, fencing and deeding.

     

    Which is basically just adding bash protection to fences? Maybe a completed fence section has reduced decay rate or something? Probably has limitations on how many fences can be setup.


  10. 30 minutes ago, Tukodama said:

    Could someone explain what the advantage is with using this version of the auction house over what we have now?  Forum auctions have no fees and trade channel is free except for mailing cost.  Why use the new system?   (Not trolling)

     

    They talked about it in several sections. A significant amount of players don't use the forums or even have accounts on the forums. You have a player base that doesn't know about the forums, doesn't want to use the forums or doesn't care for the forums that is not available for auction transactions. Why force players to go outside of the game to the forums so you can access player auctions? It makes complete sense to have an in-game auction function.

     

    If they can provide an in-game auction that maintains immersion, that's a significant benefit. Asking players to go outside of the game isn't immersive - it's a crutch for a missing game feature.

     

    The real challenge is providing a better trading experience while maintaining the game's important economy elements (merchants, mailbox, wagoneers, trade chat, people that run couriers businesses). I'm sure there will be lots of feedback and adjustment once it rolls out to the test server.


  11. Hopefully the AH can be an overlay to the mailbox and the wagoneer system. A way to automate using these transfer game systems and removing the need for using the forums.

     

    The AH would could prompt to send via your mailbox or nearest mailbox. It could also use the wagoneer system to load items into the wagoneer. Players could accept the wagoneer delivery by going to the server and accepting on a wagoneer container. 

     

    I don't think it should be a system that removes immersion like requiring to travel to drop off bulk items to another server or to a deed that doesn't have a wagoneer. Yes, it's a pain to travel but traveling creates an ecosystem like courier professionals or shipbuilders (like me!) for large haul boats for bulk items. It also create local markets for items and merchants.