Faerian

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Everything posted by Faerian

  1. I love your suggestions. That would work quite the same way and fit more into the "produce something to achieve something" way of wurm.
  2. Addendum: what it boils down to is subjective opinion, in part about what the game should be about, in part about how money is allowed to affect in-game activities. So please take that suggestion simply as something I would like to have, would be willing to pay for and don't see any harm done to the economy or other players (it's basically cosmetic).
  3. Well, that's certainly a valid point and comes down to a different opinion on what the game is about. My point, basically, is the following: 1) my playtime is limited 2) I want my deed to look nice and trees planting themselves are in the way of that. 3) Taking care of that takes time I would be willing to spend if I had nothing else to do. I prefer to spend my limited time on other things though, not what my subjective opinion marks as "chores". There's enough of that in real life, don't need that in a game. 4) So, while I understand the point that everything that can be done should be done by players, it is not something i agree with. I of course accept the point of view that with limited resources you cannot have everything (in this case, it means i will have the sprouts there because I don't care enough) but frankly, I see no harm done in making tedious chores easier for players willing to support the game with silver. There is ample examples of much more impactful benefits money gives you in game, like sleep bonus for money, levelling love to 11 then switching to knowledge, magical chests, etc..
  4. what seems to work is do any action that gives body str. So mine one time and you should get an increase in body str. of cast power / 10
  5. Honestly, this has been said before, but denying hunting to an entire server (one of the new ones even, where a good impression is even more important for player retention) is kind of in a different league than a pile where shift dragging leaves an item on the ground. It would be nice if these important issues at least receive a nod like "oh, that's important, we are looking into it". This issue is four days old now and visible in the logs for 6 or 7.
  6. I propose a forester as a buyable npc (like merchants, traders, wagoners) that does a very simple thing. Allow you to toggle sprouts planting themselves on your deed. Of course, one could elaborate that further, but for me at least that very simple functionality would be worth a few silver (could also cost upkeep like spirit templars, maybe based on deed size).
  7. A further observation, on patchday last week, there was a slight increase in aggressives, and since then it has only been going down. It seems as if there are no new creatures spawning at all?
  8. During the last month, the number of aggressive creatures actually halved, from 12k max to 6k. That cant be intentional
  9. Bump, please fix! A quick look at the server graphs shows that this is absolutely true. https://harmony.game.wurmonline.com/mrtg/creatures.html
  10. No, I tried relogging, that brought back the settlement deed, but not the sleep powder. Might have to do with the fact that the powder is not supposed to drop on death, but was in an equipped backpack that did drop on death?
  11. Hi, I just got killed by a troll on my deed. I was carrying around a few sleep powders in my backpack. The backpack dropped on death. When I picked it up again, the sleep powder was gone from it, but it also didn't appear in my inventory. My settlement deed also vanished, but that returned once I relogged. The sleep powder remained gone however. Obviously, fixing this would be great. Getting the sleep powder back would also be great ;) Deed: Vanguard Northern Freedom Isles Harmony Char: Faerian