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Zarwaddim last won the day on December 15 2020

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  1. Steam n00b here. I like this sentiment. It involves everything being talked about (ease, depth, RNG) and adds rewards and "tiers" (as I took it to mean) for leveling up your skills. While there is a difference between, say, archeology and fishing from the player's screen in terms of what they are doing, they can each maintain the same sentiment of ease > depth > RNG > reward and then "threshold" tiers for putting in the work that @Muse mentioned. Totally off-topic, but something that is a reverse ease/depth system (assuming you take ease to mean entry and depth to mean end-game): How about rewarding players for putting in the work in a skill with the ability to mass-produce items? Say at 70, 80 or even 90 skill, can I please make more than one [insert simple material used to make something] at a time! While I may be able to make 3 ribbons at level 20-29 mind logic, and 4 at 30-39, or 5 at 40-49, I just can't understand why at 80 Blacksmithing skill I can't make more than one for each action. This to me just makes life easier, particularly after I've done the "work". I imagine at level 100 Blacksmithing, and even 50 mind logic, it's gotta be infuriating to create just 5 ribbons, particularly if ribbons are useless by themselves and are required for something else.
  2. Well, I guess I'll be getting VR now. *Throws money at the screen*
  3. Just wanted to post a "Big Up" to @Borstaskorand the best pizza around. Quick delivery. Responsive (even after all this time). And very helpful with tips. For example, I lost a slice I bought about 2 months or more ago due to stupidity. Well, here is what I learned: Leave it in your magic chest (heating only affects nutrition filling, and won't matter much unless you are a "l33t uber grinder" (not his words, mine)), and take a quick bite from there to get that nice long affinity timer. I then use stock breakfasts I make to fill up the rest of my bar by eating it heated from my oven. Awesome service!
  4. Just a couple of questions (genuinely curious - Steam N00b): I assume that an animal can eat from that field even though it looks blocked? Otherwise, why have the field in the pen (other than it's your only space to have a farm tile)? Also, and this is counterintuitive with your idea (blocking the animal from packing the tile), isn't the field enough to field the animal - so why have a hitching post? Thanks.
  5. I'm a Steam n00b, and am trying to get a handle on the rarity system. I saw this. Then I saw this: Rolf explicitly states messing with inventory or materials can make you lose the window (second paragraph of his response).
  6. Wanted a 70QL Whetstone with 70-ish CoC and Woa. Got one really fast. Great service.
  7. I noticed yesterday that your deed shows up proper now on the list. So all good!
  8. @chyshanthyJust an FYI. I came to check out your setup for the Wagoner. The waystone at the junction further up the road (the one that also points to Shiloh) says "Unknown", and not the name of your deed, which threw me off a bit. In fact, your deed is not listed in the network. I think there is a way to link it properly at the waystone (meaning, to make it point where you want it). This seems to be because of the Wangoner container waystone, which is the culprit for listing your deed as "Unknown". I hope this is something easy to fix, because I want my deed showing up when I place a Wagoner and the container.
  9. Holy moly, that's great. Thanks for your efforts!
  10. I followed this flat raising guide - Flatraising - Digging Guide - Game Guides - Wurm Online Forum. Rather than necro and old post that may or may not get responses, I wanted to ask some advice from the expert engineers I've seen of late. My situation: I am shifting over a highway so that it links up with the corner of my deed. The old highway is all dirt, and it took a lot of effort, but it's hideous because when I join it up with a perpendicular road it becomes wonky as joining two perpendicular 20 slope highways is bad. The "corner" on my deed that I want to make the new highway on is on a plateau and the highway (obviously) will be two-wide flat on that, eventually joining up with that other road which at that point is also flat. The slopes going down to where I want to build, however, are 180/170/170, respectively. I plan to make 3 sections of bridges, two 14x2 and one 11x2 in order to link up with the land portion of the highway further on down. In order to make this work, I snagged the idea to make "pillars". I plan these to be 2x2, which I can then use to join sections of the bridge. My problem: Because the land itself after the 180/170/170 slopes are also sloped, I'll have to make a pretty tall pillar to start the first section. Taking the middle starting slope of 170, and adding the next 13 slopes down, the total slope going down is 451. I've already started the 2x2 pillar, but I have two questions. Question 1: Would the following calculation of the pillar height be correct (again, using the middle 170 starting slope and continuing down). A 14 tile long bridge at max 20 slope = 280 total slope. 451-280=171. At the bottom portion of the first section, I calculate that my pillar has to be 171 slope high. Is this right? Question 2: A 171 slope tile is, well, high. I am concerned about getting up or down. Any thoughts on how I might do that? My first thought is to just put some BSB's with the amount of dirt I think I need (171 x 9 = 1,539; 9 being the amount of dirt necessary to flat raise a 2x2 area by 1 dirt; basically 2 BSB's full of dirt) and then just stay there until complete; then try to "climb" down. I'm just concerned I would die (not sure if at ~30 body I would have enough stamina). Another thought, and one which I think would defeat the purpose, is to just make a ramp up one side to traverse up as it goes higher. First, that's a lot of extra work. Second, it would almost bring the slope up to base of the 180/170/170 plateau I have (albeit in the opposite direction); the whole purpose of the project was me wanting eliminate this huge dirt road going up at 20 slope - plus I'd have to dig it out after I am done (more work). Hopefully I've made some sense of what I am after. I appreciate any help. Thanks for reading.
  11. Awesome. Read my comment on your other post re: Almus, et al.
  12. I'm going to bump this topic and hope we can all work together to get the highways around P16/P17 and surrounding map tiles linked toward HB. I am the deed owner of Spirit's Rest and Spirit's Haven (which is south of Spirit's Rest). I had some unsolicited help (forgot the player's name, began with an "R", Rahn or some such?) linking Spirit's Haven to Spirit's Rest. Caduryn helped to build the road Spirit's Haven and the road and links to Spirit's Rest from Templerhof Canal (which leads north to Templerhof proper); Taraniss owns Caledonia, which is between Spirit's Rest and Spirit's Haven, and he helped with some road work as well. Some notes: The road by Sprit's Haven leads all the way south to places like Shiloh (S17). Currently, at the foot of the hill leading up to Spirit's Rest from Spirit's Haven there is a road heading East to Ballarat (not currently a highway). I spoke with Krucia last night who is building that road. He is linking up to another road that leads toward another deed which heads toward Moenia (P19) - although the road to Moenia is not built. Closer up the hill to Spirit's Rest is a junction that leads to Templerhof Canal. The road that goes into Spirit's Rest is a highway that then turns east. My plan is to wrap this around my main area in the deed to keep going north. At this point I will be on the NE side of that mountain (Almus is roughly NW). Essentially, the plan is to wrap the mountain in highways for access from all around without the need of literally circumventing the mountain if you don't want to (the road from Templerhof Canal, near Balarat and coming from Spirit's Haven would eventually allow you to basically go through my deed to get to the other side). This NE road heading toward Almus and the former Yeet Station (now a new deed owned by Toxa; sorry, Toxa, I forgot the name) is not yet complete, and is something I'd like to get done in the coming weeks to help link up all around. Currently, I am planning to shift the road from Templerhof Canal to Spirit's Rest a few tiles over with planned bridges. This is what I am currently working on. So, if you are building around this are and want help, or need something else, please don't hesitate to ask. Same name in-game. My alt Sinoc is the mayor of Spirit's Haven. Balthazor is just a bum, and also my other alt. I'll update this later with some pictures, because I butchered my explanations with edits.
  13. Curios as to why you don't make mention of server events? On Harmony, for example, someone has hosted three boat races and one horse race (same person, just about once a week or so for the last month plus). Also on Harmony, there were two Rifts in the past few weeks and another one that already took place today, or is currently happening. I mention these types of things because sometimes you have to seek out socializing. The alternative, and something you didn't mention as well, was creating your own event and having people come to you for some socializing.