Synjor

Bug Tester
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Everything posted by Synjor

  1. Nope. Twitter feeds are dead for good afaik, they've implemented an alternative to be used through discord
  2. To change it is one thing, but to change it to directly conflict with an event that was scheduled before yours is shitty, it's not "complaining" to point that out.
  3. Personally, I would say Chaos should be kept around as a persistent PvP server for players to utilize their Freedom stats and gear on if they'd like. Further consolidation of the community to only one server would definitely be best, but it's safe to say a majority of the population would opt to portal over to pvp rather than sail to/stay on Chaos. There just isn't reason for both Defiance and Epic to exist, and we can clearly see both are failures at maintaining long term interest and any kind of healthy population. Chaos can be argued for as it offers other systems compared to Defiance and Epic (pmks, sorceries, freedom involvement, etc.) The goal of having players regrind each year is to offer a largely leveled playing field to start. I don't believe a skill bonus is necessary as the gear curve allows for decent enough sets to be made fairly quickly, especially with proper grinding methods being widespread now. Any skillgain bonus could muddy any potential skill transfer as a reward for players at the end of each year. I do feel raid windows are important to have, but if it's felt that they largely dissuade players from raiding due to time zone issues they can always be tuned during or after the year is up. A huge benefit of a wiping server for the devs is the ability to make minor changes throughout the year, and the opportunity for sweeping changes for the next server if they're needed, without disrupting current gameplay. It seems to me wurm pvp largely dies out when people/groups come under the illusion that they've "lost." That there's nothing left that they can do or accomplish on the server, so they simply quit playing. This leads to a steady drop in player count, which causes more players to eventually quit. Then the server gets to a point where any potential players who would join see that low player count and simply don't bother. There are plenty of other problems with pvp (and wurm as a whole lol) that could be looked into, but to identify said problems and test potential fixes, the game needs more active players and rapid response to player feedback. We've seen it time and time again, new servers are released and population swells, but in the case of Defiance it quickly dies off by the end of the year as things are left to stagnate. Providing players with a practically fresh server to play on each year would solve the population problem by bringing some players back and offering new players an avenue in, then focus can be put on retention for the rest of the year. See what works and what doesn't, change things as needed and potentially try drastically new things for each new server. Also, offering players rewards they can get for Freedom would go far in terms of making pvp rewarding enough for them to try participating. Obviously closing servers sucks, but Epic is just dead. It hardly offers anything unique anymore and what it does, clearly doesn't interest enough players to warrant it existing as an entire separate cluster. Joining it with Freedom introduces nothing but problems and does nothing to fix the population and various other issues it would face if some kind of reboot were to be attempted. Realistically, I believe for wurm PvP to have any chance at once again achieving and actually maintaining a "healthy population," the player base needs to be condensed to one active server and drastically different things need to be tried. Defiance seemed to be a step in the right direction, but has arguably failed once again in the long term. A wiping server offers new chances to try to create and maintain a healthy environment, without further fracturing the player base.
  4. This please. Just allow us to disable it again, at least until the team finds a solution that they're happy with and have the time to implement
  5. Controversial idea time Introduce a new PVP server to take the place of Defiance and Epic. The major difference with this new server is that it will reset yearly. This would open up pvp to new, evolving scenarios as well as new systems for rewards and incentives, while also providing a fresh battleground for players after some time. The Server 16kmx16km map featuring one starter island for each kingdom and a mainland approximately the size of an 8kmx8km map. Changes similar to what is seen on Defiance. Upon first crossing over, a players' starting skills and characteristics are set to x.33 of what they have on Freedom (characteristics having a minimum of 19.5 and a maximum of 25.) This is done to largely level the playing field to start, while still slightly rewarding players for their activity freedom side. After their first crossing, skills must be trained separately from freedom. Coin banks are shared between this server and Freedom. Fatigue and Sleep bonus pools will not be shared. Throughout the year, various metrics revolving around pvp participation will be tracked. These could be as simple as death tab participation, kd ratio, hota/depo captures, to tower creation/destruction, deed drains, kills on enemy deed, kills defending deed, etc. There are plenty more options, but the general goal would be to measure a players participation. Rules prohibiting illegitimate farming of these metrics would be needed. As the year goes on small adjustments could be made and events could be held to help drive pvp should things stagnate or population dwindle. For the last few weeks of the year, raid windows could be increased or completely removed allowing all out war among the kingdoms. At the end of the year, after the server has closed players could receive a slight skill transfer to reward grinding on pvp. They would also receive points based on their participation metrics similarly to Jackal, which could be spent on Freedom for a variety of prizes. Moonmetals, sleep powders, challenge masks and statues (specifying which year and their top metric,) unique skins, unique titles, and more. Get creative. Rewards could change on occasion. It would be best to condense the pvp community to one active server. Chaos could remain as a more hardcore pvp environment, as well as for the PMK system. This server would offer players a cyclical pvp system to partake in and have some incentive Freedom side for doing so (while not having to risk anything they’ve worked for on Freedom.) This would be a great chance for players to return to the game, as well as new players to hop in to try pvp and actually have a shot. Also, a good time to release this would be whenever NFI/SFI are linked. (why not soon) Now argue
  6. this is silly they should add bionicles instead
  7. .21kg Black Scale 2s per .01kg accepting powders at 1.1s per powder
  8. Yep, traited horses and hellies have been spawning from sites since the first testing period
  9. To prevent that crash at launch, pretty sure you just need to select "Custom" for your graphics profile, then turn off "Post-Process Ambient Occlusion" under the custom graphics tab. Best to drop all your other settings to low as well, but I've been able to launch the game and do simple grinds no problem.
  10. [22:11:43] Somehow, the experience leaves you with newfound wisdom in the art of digging! sucks when the game gives you stuff for a skill that can't benefit from it at all also, why can we gain affinities in skills we've already mastered
  11. Pretty sure there's a similar WU mod, it'd add a lot of options for deed decor if we had the ability to use wax on items (even if it was just foodstuffs) to preserve them, rendering them immune to decay provided they are kept on deed. Would be nice if it maintained rarity This would be irreversible, making the item useless for anything other than decoration. The only way to destroy it could be to leave it offdeed, a special discard action similar to logs/dirt/rock shards, or throwing it in a trash heap. REVIVE THE BEESWAX MARKET WITH ONE SIMPLE STEP