Zerceo

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About Zerceo

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  1. Its good now it may have been unrelated to the keybind
  2. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [01:06:22] [01:06:22] Preparing to enable console logging. [01:06:22] Now logging to C:\Users\USERNAME\wurm\console.Zerceo.log [01:06:22] Time is Sat Jul 25 01:06:22 EDT 2020 [01:06:22] Running client version 4.2.11 [01:06:22] client build# ae49557278384758ad49e21c4134c34827342663 [01:06:22] client build time 2020-07-25 04:56 [01:06:22] [01:06:22] === System information === [01:06:22] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [01:06:22] Operating system: Windows 10 (arch: amd64, version: 10.0) [01:06:22] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [01:06:22] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [01:06:22] Available CPUs: 8 [01:06:22] [01:06:22] [01:06:22] === Wurm options === [01:06:22] animation_playback_self = 0 [01:06:22] ao_level = 1 [01:06:22] auto_mipmaps_enabled = 1 [01:06:22] auto_run_source = 0 [01:06:22] cavedetail = 2 [01:06:22] censor_chat = true [01:06:22] collada_animations = 3 [01:06:22] colorItemsDamage = true [01:06:22] color_black = 0.0,0.0,0.0,1.0 [01:06:22] color_cyan = 0.0,1.0,1.0,1.0 [01:06:22] color_enchant_desc = 0.5,0.5,1.0,1.0 [01:06:22] color_enchant_name = 0.0,0.5,0.5,1.0 [01:06:22] color_enchant_power = 0.0,1.0,1.0,1.0 [01:06:22] color_error = 1.0,0.3,0.3,1.0 [01:06:22] color_fuchsia = 1.0,0.0,1.0,1.0 [01:06:22] color_green = 0.4,0.72,0.47,1.0 [01:06:22] color_grey = 0.5,0.75,1.0,1.0 [01:06:22] color_lime = 0.5,1.0,0.5,1.0 [01:06:22] color_maroon = 0.5,0.0,0.0,1.0 [01:06:22] color_navy_blue = 0.23,0.39,1.0,1.0 [01:06:22] color_orange = 1.0,0.58,0.04,1.0 [01:06:22] color_outline_ally = 0.5,1.0,0.5,1.0 [01:06:22] color_outline_friend = 0.5,0.75,1.0,1.0 [01:06:22] color_outline_hostile = 1.0,0.0,0.0,1.0 [01:06:22] color_outline_neutral = 0.5,0.5,1.0,1.0 [01:06:22] color_purple = 0.5,0.0,0.5,1.0 [01:06:22] color_red = 1.0,0.0,0.0,1.0 [01:06:22] color_royal_blue = 0.5,0.5,1.0,1.0 [01:06:22] color_salve_acid = 1.0,1.0,0.0,1.0 [01:06:22] color_salve_fire = 1.0,0.0,0.0,1.0 [01:06:22] color_salve_frost = 0.0,0.0,1.0,1.0 [01:06:22] color_silver = 0.75,0.75,0.75,1.0 [01:06:22] color_system = 0.5,1.0,0.5,1.0 [01:06:22] color_teal = 0.0,0.5,0.5,1.0 [01:06:22] color_white = 1.0,1.0,1.0,1.0 [01:06:22] color_yellow = 1.0,1.0,0.0,1.0 [01:06:22] compressed_textures = false [01:06:22] compressed_textures_S3TC = true [01:06:22] contribution_culling = 200 [01:06:22] custim_timer_source = 1 [01:06:22] customTimer1 = -1|-1 [01:06:22] customTimer2 = -1|-1 [01:06:22] customTimer3 = -1|-1 [01:06:22] customTimer4 = -1|-1 [01:06:22] customTimer5 = -1|-1 [01:06:22] debug_mode = false [01:06:22] defaultActions_source = 0 [01:06:22] depth_clamp_enabled = 2 [01:06:22] disable_select_all_shortcut = false [01:06:22] display_settings = false:true:0:1920:1080:32:-1:false:false [01:06:22] enable_contribution_culling = false [01:06:22] enable_debugs = false [01:06:22] enable_lod = true [01:06:22] enable_shift_drag = false [01:06:22] enable_volumetric_fog = true [01:06:22] enable_vsync = true [01:06:22] enable_world_drag = true [01:06:22] event_log_rotation = 2 [01:06:22] exec_source = 0 [01:06:22] fast_yield = false [01:06:22] fbo_enabled = 2 [01:06:22] fog_coord_src = 0 [01:06:22] font_antialias = 2 [01:06:22] font_bold = 11 [01:06:22] font_default = 11 [01:06:22] font_header = 24 [01:06:22] font_italian = 11 [01:06:22] font_monospaced = 11 [01:06:22] font_static = 11 [01:06:22] fov_horizontal = 80 [01:06:22] fps_limit = 120 [01:06:22] fps_limit_background = 30 [01:06:22] fps_limit_enabled = true [01:06:22] free_look_mode_disable_on_close_component = false [01:06:22] free_look_mode_disable_on_combat = false [01:06:22] free_look_mode_disable_on_open_component = false [01:06:22] free_look_mode_sensitivity = 10 [01:06:22] game_client_thread_priority = 2 [01:06:22] glsl_debug_loading = false [01:06:22] glsl_enabled = 2 [01:06:22] gpu_skinning = true [01:06:22] gui_opacity = 2 [01:06:22] gui_skin = 1 [01:06:22] has_read_eula = true [01:06:22] head_bob = false [01:06:22] hide_cursor_with_ui = false [01:06:22] hide_inactive_friends = false [01:06:22] hide_menu_examine = false [01:06:22] hide_menu_no_target = false [01:06:22] hide_menu_spam_mode = true [01:06:22] hide_menu_stop = false [01:06:22] hide_onscreen_fail_messages = false [01:06:22] hide_onscreen_hostile_messages = false [01:06:22] hide_onscreen_info_messages = false [01:06:22] hide_personal_goal = false [01:06:22] high_res_binoculars = true [01:06:22] hint_texture_scaling = 2 [01:06:22] impColumn = true [01:06:22] inverse_mouse = false [01:06:22] irc_log_rotation = 2 [01:06:22] irc_notif = 0 [01:06:22] item_creature_render_distance = 3 [01:06:22] key_bindings_source = 0 [01:06:22] keyboard_layout = 0 [01:06:22] limit_dynamic_lights = true [01:06:22] loadInventoryStartup = true [01:06:22] local_list_in_event = false [01:06:22] lod = 1 [01:06:22] log_extra_errors = false [01:06:22] log_gl_errors = false [01:06:22] mark_text_read = true [01:06:22] material_as_suffix = true [01:06:22] max_dynamic_lights = 8 [01:06:22] max_shader_lights = 8 [01:06:22] max_texture_size = 3 [01:06:22] mega_texture_size = 6 [01:06:22] model_loader_thread_priority = 2 [01:06:22] model_loading_threads = 3 [01:06:22] mount_control_mode = 0 [01:06:22] mount_rotation = false [01:06:22] mouse_camera_sensitivity = 3.5898864 [01:06:22] mouse_smoothing = 0.023499083 [01:06:22] multicolor_usage = 1 [01:06:22] multidraw_enabled = 1 [01:06:22] no_brightness = false [01:06:22] no_terrain_render = false [01:06:22] no_world_render = false [01:06:22] non_power_of_two = 1 [01:06:22] normal_maps = true [01:06:22] occlusion_queries_enabled = 2 [01:06:22] offscreen_texture_size = 2 [01:06:22] other_log_rotation = 2 [01:06:22] outline_picking = true [01:06:22] player_texture_size = 2 [01:06:22] quick_keybinds = true [01:06:22] reflection_texture_size = 2 [01:06:22] reflections = 2 [01:06:22] remember_password = true [01:06:22] render_bloom = false [01:06:22] render_distant_terrain = true [01:06:22] render_fxaa = true [01:06:22] render_sun_glare = false [01:06:22] render_vignette = false [01:06:22] renderer_type = 1 [01:06:22] resident_models = false [01:06:22] save_skills_on_quit = false [01:06:22] screen_brightness = 0.0 [01:06:22] screenshot_file_format = 1 [01:06:22] season_override = 0 [01:06:22] send_extra_tile_data = false [01:06:22] setting_timestamps = true [01:06:22] settings_version = 14 [01:06:22] shadow_level = 0 [01:06:22] shadow_mapsize = 1 [01:06:22] shift_drag_default = 10 [01:06:22] showKChat = true [01:06:22] show_body_in_inventory = false [01:06:22] show_creature_overlay = true [01:06:22] show_examine_world_text = true [01:06:22] show_local_world_text = true [01:06:22] show_old_menu = false [01:06:22] show_old_quickbar = false [01:06:22] silent_friends_update = false [01:06:22] skillgain_minimum = 2 [01:06:22] skillgain_no_alignment = true [01:06:22] skillgain_no_favor = true [01:06:22] skydetail = 1 [01:06:22] sound_al_gain = 5 [01:06:22] sound_buzzlevel = 2 [01:06:22] sound_cache_enabled = true [01:06:22] sound_doppler_enabled = false [01:06:22] sound_engine = 2 [01:06:22] sound_footstepslevel = 10 [01:06:22] sound_music_level = 4 [01:06:22] sound_play_PMAlert = false [01:06:22] sound_play_UIsounds = true [01:06:22] sound_play_ambients = true [01:06:22] sound_play_buzz = true [01:06:22] sound_play_combat = true [01:06:22] sound_play_door = true [01:06:22] sound_play_emotes = true [01:06:22] sound_play_footsteps = true [01:06:22] sound_play_music = true [01:06:22] sound_play_weather = true [01:06:22] sound_play_work = true [01:06:22] structure_render_distance = 3 [01:06:22] submit_client_data = 1 [01:06:22] supersampling = 0 [01:06:22] swap_mouse_buttons = false [01:06:22] terrain_res = 2 [01:06:22] test_attach_equipment = false [01:06:22] test_mode = 0 [01:06:22] thirdPerson = false [01:06:22] tile_transitions = true [01:06:22] tiledecorations = 2 [01:06:22] togglePushToTalk = true [01:06:22] treelist_outline = true [01:06:22] trees = 3 [01:06:22] ui_scale = 90 [01:06:22] update_optional = true [01:06:22] use_alpha_particles = true [01:06:22] use_anisotropic_filtering = 4 [01:06:22] use_antialiasing = 1 [01:06:22] use_default_action = true [01:06:22] use_fast_clock_work_around = true [01:06:22] use_nano_timer = false [01:06:22] use_non_alpha_particles = true [01:06:22] use_phobia_models = false [01:06:22] use_tree_models = true [01:06:22] use_weather_particles = true [01:06:22] vbo_enabled = 1 [01:06:22] vg_ui_theme = 1 [01:06:22] viewport_bob = true [01:06:22] water_detail = 2 [01:06:22] [01:06:23] Setting up WurmModel Model Loader [01:06:23] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [01:06:23] Translating legacy key NUMPAD7 to KP_7 [01:06:23] Translating legacy key NUMPAD9 to KP_9 [01:06:23] Translating legacy key RBRACKET to RIGHT_BRACKET [01:06:23] Translating legacy key SUBTRACT to KP_SUBTRACT [01:06:23] Translating legacy key EQUALS to EQUAL [01:06:23] Translating legacy key ADD to KP_ADD [01:06:23] Translating legacy key NUMPAD8 to KP_8 [01:06:23] Translating legacy key NUMPAD5 to KP_5 [01:06:23] Translating legacy key MULTIPLY to KP_MULTIPLY [01:06:23] Translating legacy key NUMPAD1 to KP_1 [01:06:23] Translating legacy key NUMPAD0 to KP_0 [01:06:23] Translating legacy key NUMPAD3 to KP_3 [01:06:23] Translating legacy key NUMPAD2 to KP_2 [01:06:23] Translating legacy key DECIMAL to KP_DECIMAL [01:06:23] Translating legacy key DIVIDE to KP_DIVIDE [01:06:23] Translating legacy key NUMPAD6 to KP_6 [01:06:23] Translating legacy key NUMPAD4 to KP_4 [01:06:24] Word filter loaded: 23 [01:06:24] Starting global frame job manager with 8 worker threads [01:06:24] Starting global lazy job manager with 4 worker threads [01:06:24] Setting up OpenAL Sound Engine [01:06:24] OpenAL version: 1.1 ALSOFT 1.19.1 [01:06:24] OpenAL renderer: OpenAL Soft [01:06:24] OpenAL vendor: OpenAL Community [01:06:24] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [01:06:24] Generating: 128 source channels. [01:06:24] [01:06:24] === OpenGL information === [01:06:24] LWJGL version: 3.2.3 1.2.0 [01:06:24] OpenGL vendor: NVIDIA Corporation [01:06:24] OpenGL renderer: GeForce GTX 1660 Ti/PCIe/SSE2 [01:06:24] OpenGL version: 4.6.0 NVIDIA 445.87 [01:06:24] OpenGL extensions: [01:06:24] GL_AMD_multi_draw_indirect [01:06:24] GL_AMD_seamless_cubemap_per_texture [01:06:24] GL_AMD_vertex_shader_viewport_index [01:06:24] GL_AMD_vertex_shader_layer [01:06:24] GL_ARB_arrays_of_arrays [01:06:24] GL_ARB_base_instance [01:06:24] GL_ARB_bindless_texture [01:06:24] GL_ARB_blend_func_extended [01:06:24] GL_ARB_buffer_storage [01:06:24] GL_ARB_clear_buffer_object [01:06:24] GL_ARB_clear_texture [01:06:24] GL_ARB_clip_control [01:06:24] GL_ARB_color_buffer_float [01:06:24] GL_ARB_compatibility [01:06:24] GL_ARB_compressed_texture_pixel_storage [01:06:24] GL_ARB_conservative_depth [01:06:24] GL_ARB_compute_shader [01:06:24] GL_ARB_compute_variable_group_size [01:06:24] GL_ARB_conditional_render_inverted [01:06:24] GL_ARB_copy_buffer [01:06:24] GL_ARB_copy_image [01:06:24] GL_ARB_cull_distance [01:06:24] GL_ARB_debug_output [01:06:24] GL_ARB_depth_buffer_float [01:06:24] GL_ARB_depth_clamp [01:06:24] GL_ARB_depth_texture [01:06:24] GL_ARB_derivative_control [01:06:24] GL_ARB_direct_state_access [01:06:24] GL_ARB_draw_buffers [01:06:24] GL_ARB_draw_buffers_blend [01:06:24] GL_ARB_draw_indirect [01:06:24] GL_ARB_draw_elements_base_vertex [01:06:24] GL_ARB_draw_instanced [01:06:24] GL_ARB_enhanced_layouts [01:06:24] GL_ARB_ES2_compatibility [01:06:24] GL_ARB_ES3_compatibility [01:06:24] GL_ARB_ES3_1_compatibility [01:06:24] GL_ARB_ES3_2_compatibility [01:06:24] GL_ARB_explicit_attrib_location [01:06:24] GL_ARB_explicit_uniform_location [01:06:24] GL_ARB_fragment_coord_conventions [01:06:24] GL_ARB_fragment_layer_viewport [01:06:24] GL_ARB_fragment_program [01:06:24] GL_ARB_fragment_program_shadow [01:06:24] GL_ARB_fragment_shader [01:06:24] GL_ARB_fragment_shader_interlock [01:06:24] GL_ARB_framebuffer_no_attachments [01:06:24] GL_ARB_framebuffer_object [01:06:24] GL_ARB_framebuffer_sRGB [01:06:24] GL_ARB_geometry_shader4 [01:06:24] GL_ARB_get_program_binary [01:06:24] GL_ARB_get_texture_sub_image [01:06:24] GL_ARB_gl_spirv [01:06:24] GL_ARB_gpu_shader5 [01:06:24] GL_ARB_gpu_shader_fp64 [01:06:24] GL_ARB_gpu_shader_int64 [01:06:24] GL_ARB_half_float_pixel [01:06:24] GL_ARB_half_float_vertex [01:06:24] GL_ARB_imaging [01:06:24] GL_ARB_indirect_parameters [01:06:24] GL_ARB_instanced_arrays [01:06:24] GL_ARB_internalformat_query [01:06:24] GL_ARB_internalformat_query2 [01:06:24] GL_ARB_invalidate_subdata [01:06:24] GL_ARB_map_buffer_alignment [01:06:24] GL_ARB_map_buffer_range [01:06:24] GL_ARB_multi_bind [01:06:24] GL_ARB_multi_draw_indirect [01:06:24] GL_ARB_multisample [01:06:24] GL_ARB_multitexture [01:06:24] GL_ARB_occlusion_query [01:06:24] GL_ARB_occlusion_query2 [01:06:24] GL_ARB_parallel_shader_compile [01:06:24] GL_ARB_pipeline_statistics_query [01:06:24] GL_ARB_pixel_buffer_object [01:06:24] GL_ARB_point_parameters [01:06:24] GL_ARB_point_sprite [01:06:24] GL_ARB_polygon_offset_clamp [01:06:24] GL_ARB_post_depth_coverage [01:06:24] GL_ARB_program_interface_query [01:06:24] GL_ARB_provoking_vertex [01:06:24] GL_ARB_query_buffer_object [01:06:24] GL_ARB_robust_buffer_access_behavior [01:06:24] GL_ARB_robustness [01:06:24] GL_ARB_sample_locations [01:06:24] GL_ARB_sample_shading [01:06:24] GL_ARB_sampler_objects [01:06:24] GL_ARB_seamless_cube_map [01:06:24] GL_ARB_seamless_cubemap_per_texture [01:06:24] GL_ARB_separate_shader_objects [01:06:24] GL_ARB_shader_atomic_counter_ops [01:06:24] GL_ARB_shader_atomic_counters [01:06:24] GL_ARB_shader_ballot [01:06:24] GL_ARB_shader_bit_encoding [01:06:24] GL_ARB_shader_clock [01:06:24] GL_ARB_shader_draw_parameters [01:06:24] GL_ARB_shader_group_vote [01:06:24] GL_ARB_shader_image_load_store [01:06:24] GL_ARB_shader_image_size [01:06:24] GL_ARB_shader_objects [01:06:24] GL_ARB_shader_precision [01:06:24] GL_ARB_shader_storage_buffer_object [01:06:24] GL_ARB_shader_subroutine [01:06:24] GL_ARB_shader_texture_image_samples [01:06:24] GL_ARB_shader_texture_lod [01:06:24] GL_ARB_shading_language_100 [01:06:24] GL_ARB_shader_viewport_layer_array [01:06:24] GL_ARB_shading_language_420pack [01:06:24] GL_ARB_shading_language_include [01:06:24] GL_ARB_shading_language_packing [01:06:24] GL_ARB_shadow [01:06:24] GL_ARB_sparse_buffer [01:06:24] GL_ARB_sparse_texture [01:06:24] GL_ARB_sparse_texture2 [01:06:24] GL_ARB_sparse_texture_clamp [01:06:24] GL_ARB_spirv_extensions [01:06:24] GL_ARB_stencil_texturing [01:06:24] GL_ARB_sync [01:06:24] GL_ARB_tessellation_shader [01:06:24] GL_ARB_texture_barrier [01:06:24] GL_ARB_texture_border_clamp [01:06:24] GL_ARB_texture_buffer_object [01:06:24] GL_ARB_texture_buffer_object_rgb32 [01:06:24] GL_ARB_texture_buffer_range [01:06:24] GL_ARB_texture_compression [01:06:24] GL_ARB_texture_compression_bptc [01:06:24] GL_ARB_texture_compression_rgtc [01:06:24] GL_ARB_texture_cube_map [01:06:24] GL_ARB_texture_cube_map_array [01:06:24] GL_ARB_texture_env_add [01:06:24] GL_ARB_texture_env_combine [01:06:24] GL_ARB_texture_env_crossbar [01:06:24] GL_ARB_texture_env_dot3 [01:06:24] GL_ARB_texture_filter_anisotropic [01:06:24] GL_ARB_texture_filter_minmax [01:06:24] GL_ARB_texture_float [01:06:24] GL_ARB_texture_gather [01:06:24] GL_ARB_texture_mirror_clamp_to_edge [01:06:24] GL_ARB_texture_mirrored_repeat [01:06:24] GL_ARB_texture_multisample [01:06:24] GL_ARB_texture_non_power_of_two [01:06:24] GL_ARB_texture_query_levels [01:06:24] GL_ARB_texture_query_lod [01:06:24] GL_ARB_texture_rectangle [01:06:24] GL_ARB_texture_rg [01:06:24] GL_ARB_texture_rgb10_a2ui [01:06:24] GL_ARB_texture_stencil8 [01:06:24] GL_ARB_texture_storage [01:06:24] GL_ARB_texture_storage_multisample [01:06:24] GL_ARB_texture_swizzle [01:06:24] GL_ARB_texture_view [01:06:24] GL_ARB_timer_query [01:06:24] GL_ARB_transform_feedback2 [01:06:24] GL_ARB_transform_feedback3 [01:06:24] GL_ARB_transform_feedback_instanced [01:06:24] GL_ARB_transform_feedback_overflow_query [01:06:24] GL_ARB_transpose_matrix [01:06:24] GL_ARB_uniform_buffer_object [01:06:24] GL_ARB_vertex_array_bgra [01:06:24] GL_ARB_vertex_array_object [01:06:24] GL_ARB_vertex_attrib_64bit [01:06:24] GL_ARB_vertex_attrib_binding [01:06:24] GL_ARB_vertex_buffer_object [01:06:24] GL_ARB_vertex_program [01:06:24] GL_ARB_vertex_shader [01:06:24] GL_ARB_vertex_type_10f_11f_11f_rev [01:06:24] GL_ARB_vertex_type_2_10_10_10_rev [01:06:24] GL_ARB_viewport_array [01:06:24] GL_ARB_window_pos [01:06:24] GL_ATI_draw_buffers [01:06:24] GL_ATI_texture_float [01:06:24] GL_ATI_texture_mirror_once [01:06:24] GL_S3_s3tc [01:06:24] GL_EXT_texture_env_add [01:06:24] GL_EXT_abgr [01:06:24] GL_EXT_bgra [01:06:24] GL_EXT_bindable_uniform [01:06:24] GL_EXT_blend_color [01:06:24] GL_EXT_blend_equation_separate [01:06:24] GL_EXT_blend_func_separate [01:06:24] GL_EXT_blend_minmax [01:06:24] GL_EXT_blend_subtract [01:06:24] GL_EXT_compiled_vertex_array [01:06:24] GL_EXT_Cg_shader [01:06:24] GL_EXT_depth_bounds_test [01:06:24] GL_EXT_direct_state_access [01:06:24] GL_EXT_draw_buffers2 [01:06:24] GL_EXT_draw_instanced [01:06:24] GL_EXT_draw_range_elements [01:06:24] GL_EXT_fog_coord [01:06:24] GL_EXT_framebuffer_blit [01:06:24] GL_EXT_framebuffer_multisample [01:06:24] GL_EXTX_framebuffer_mixed_formats [01:06:24] GL_EXT_framebuffer_multisample_blit_scaled [01:06:24] GL_EXT_framebuffer_object [01:06:24] GL_EXT_framebuffer_sRGB [01:06:24] GL_EXT_geometry_shader4 [01:06:24] GL_EXT_gpu_program_parameters [01:06:24] GL_EXT_gpu_shader4 [01:06:24] GL_EXT_multi_draw_arrays [01:06:24] GL_EXT_multiview_texture_multisample [01:06:24] GL_EXT_multiview_timer_query [01:06:24] GL_EXT_packed_depth_stencil [01:06:24] GL_EXT_packed_float [01:06:24] GL_EXT_packed_pixels [01:06:24] GL_EXT_pixel_buffer_object [01:06:24] GL_EXT_point_parameters [01:06:24] GL_EXT_polygon_offset_clamp [01:06:24] GL_EXT_post_depth_coverage [01:06:24] GL_EXT_provoking_vertex [01:06:24] GL_EXT_raster_multisample [01:06:24] GL_EXT_rescale_normal [01:06:24] GL_EXT_secondary_color [01:06:24] GL_EXT_separate_shader_objects [01:06:24] GL_EXT_separate_specular_color [01:06:24] GL_EXT_shader_image_load_formatted [01:06:24] GL_EXT_shader_image_load_store [01:06:24] GL_EXT_shader_integer_mix [01:06:24] GL_EXT_shadow_funcs [01:06:24] GL_EXT_sparse_texture2 [01:06:24] GL_EXT_stencil_two_side [01:06:24] GL_EXT_stencil_wrap [01:06:24] GL_EXT_texture3D [01:06:24] GL_EXT_texture_array [01:06:24] GL_EXT_texture_buffer_object [01:06:24] GL_EXT_texture_compression_dxt1 [01:06:24] GL_EXT_texture_compression_latc [01:06:24] GL_EXT_texture_compression_rgtc [01:06:24] GL_EXT_texture_compression_s3tc [01:06:24] GL_EXT_texture_cube_map [01:06:24] GL_EXT_texture_edge_clamp [01:06:24] GL_EXT_texture_env_combine [01:06:24] GL_EXT_texture_env_dot3 [01:06:24] GL_EXT_texture_filter_anisotropic [01:06:24] GL_EXT_texture_filter_minmax [01:06:24] GL_EXT_texture_integer [01:06:24] GL_EXT_texture_lod [01:06:24] GL_EXT_texture_lod_bias [01:06:24] GL_EXT_texture_mirror_clamp [01:06:24] GL_EXT_texture_object [01:06:24] GL_EXT_texture_shadow_lod [01:06:24] GL_EXT_texture_shared_exponent [01:06:24] GL_EXT_texture_sRGB [01:06:24] GL_EXT_texture_sRGB_R8 [01:06:24] GL_EXT_texture_sRGB_decode [01:06:24] GL_EXT_texture_storage [01:06:24] GL_EXT_texture_swizzle [01:06:24] GL_EXT_timer_query [01:06:24] GL_EXT_transform_feedback2 [01:06:24] GL_EXT_vertex_array [01:06:24] GL_EXT_vertex_array_bgra [01:06:24] GL_EXT_vertex_attrib_64bit [01:06:24] GL_EXT_window_rectangles [01:06:24] GL_EXT_import_sync_object [01:06:24] GL_IBM_rasterpos_clip [01:06:24] GL_IBM_texture_mirrored_repeat [01:06:24] GL_KHR_context_flush_control [01:06:24] GL_KHR_debug [01:06:24] GL_EXT_memory_object [01:06:24] GL_EXT_memory_object_win32 [01:06:24] GL_EXT_win32_keyed_mutex [01:06:24] GL_KHR_parallel_shader_compile [01:06:24] GL_KHR_no_error [01:06:24] GL_KHR_robust_buffer_access_behavior [01:06:24] GL_KHR_robustness [01:06:24] GL_EXT_semaphore [01:06:24] GL_EXT_semaphore_win32 [01:06:24] GL_KHR_shader_subgroup [01:06:24] GL_KTX_buffer_region [01:06:24] GL_NV_alpha_to_coverage_dither_control [01:06:24] GL_NV_bindless_multi_draw_indirect [01:06:24] GL_NV_bindless_multi_draw_indirect_count [01:06:24] GL_NV_bindless_texture [01:06:24] GL_NV_blend_equation_advanced [01:06:24] GL_NV_blend_equation_advanced_coherent [01:06:24] GL_NVX_blend_equation_advanced_multi_draw_buffers [01:06:24] GL_NV_blend_minmax_factor [01:06:24] GL_NV_blend_square [01:06:24] GL_NV_clip_space_w_scaling [01:06:24] GL_NV_command_list [01:06:24] GL_NV_compute_program5 [01:06:24] GL_NV_compute_shader_derivatives [01:06:24] GL_NV_conditional_render [01:06:24] GL_NV_conservative_raster [01:06:24] GL_NV_conservative_raster_dilate [01:06:24] GL_NV_conservative_raster_pre_snap [01:06:24] GL_NV_conservative_raster_pre_snap_triangles [01:06:24] GL_NV_conservative_raster_underestimation [01:06:24] GL_NV_copy_depth_to_color [01:06:24] GL_NV_copy_image [01:06:24] GL_NV_depth_buffer_float [01:06:24] GL_NV_depth_clamp [01:06:24] GL_NV_draw_texture [01:06:24] GL_NV_draw_vulkan_image [01:06:24] GL_NV_ES1_1_compatibility [01:06:24] GL_NV_ES3_1_compatibility [01:06:24] GL_NV_explicit_multisample [01:06:24] GL_NV_feature_query [01:06:24] GL_NV_fence [01:06:24] GL_NV_fill_rectangle [01:06:24] GL_NV_float_buffer [01:06:24] GL_NV_fog_distance [01:06:24] GL_NV_fragment_coverage_to_color [01:06:24] GL_NV_fragment_program [01:06:24] GL_NV_fragment_program_option [01:06:24] GL_NV_fragment_program2 [01:06:24] GL_NV_fragment_shader_barycentric [01:06:24] GL_NV_fragment_shader_interlock [01:06:24] GL_NV_framebuffer_mixed_samples [01:06:24] GL_NV_framebuffer_multisample_coverage [01:06:24] GL_NV_geometry_shader4 [01:06:24] GL_NV_geometry_shader_passthrough [01:06:24] GL_NV_gpu_program4 [01:06:24] GL_NV_internalformat_sample_query [01:06:24] GL_NV_gpu_program4_1 [01:06:24] GL_NV_gpu_program5 [01:06:24] GL_NV_gpu_program5_mem_extended [01:06:24] GL_NV_gpu_program_fp64 [01:06:24] GL_NV_gpu_shader5 [01:06:24] GL_NV_half_float [01:06:24] GL_NV_light_max_exponent [01:06:24] GL_NV_memory_attachment [01:06:24] GL_NV_mesh_shader [01:06:24] GL_NV_multisample_coverage [01:06:24] GL_NV_multisample_filter_hint [01:06:24] GL_NV_occlusion_query [01:06:24] GL_NV_packed_depth_stencil [01:06:24] GL_NV_parameter_buffer_object [01:06:24] GL_NV_parameter_buffer_object2 [01:06:24] GL_NV_path_rendering [01:06:24] GL_NV_path_rendering_shared_edge [01:06:24] GL_NV_pixel_data_range [01:06:24] GL_NV_point_sprite [01:06:24] GL_NV_primitive_restart [01:06:24] GL_NV_query_resource [01:06:24] GL_NV_query_resource_tag [01:06:24] GL_NV_register_combiners [01:06:24] GL_NV_register_combiners2 [01:06:24] GL_NV_representative_fragment_test [01:06:24] GL_NV_sample_locations [01:06:24] GL_NV_sample_mask_override_coverage [01:06:24] GL_NV_scissor_exclusive [01:06:24] GL_NV_shader_atomic_counters [01:06:24] GL_NV_shader_atomic_float [01:06:24] GL_NV_shader_atomic_float64 [01:06:24] GL_NV_shader_atomic_fp16_vector [01:06:24] GL_NV_shader_atomic_int64 [01:06:24] GL_NV_shader_buffer_load [01:06:24] GL_NV_shader_storage_buffer_object [01:06:24] GL_NV_shader_subgroup_partitioned [01:06:24] GL_NV_shader_texture_footprint [01:06:24] GL_NV_shading_rate_image [01:06:24] GL_NV_stereo_view_rendering [01:06:24] GL_NV_texgen_reflection [01:06:24] GL_NV_texture_barrier [01:06:24] GL_NV_texture_compression_vtc [01:06:24] GL_NV_texture_env_combine4 [01:06:24] GL_NV_texture_multisample [01:06:24] GL_NV_texture_rectangle [01:06:24] GL_NV_texture_rectangle_compressed [01:06:24] GL_NV_texture_shader [01:06:24] GL_NV_texture_shader2 [01:06:24] GL_NV_texture_shader3 [01:06:24] GL_NV_transform_feedback [01:06:24] GL_NV_transform_feedback2 [01:06:24] GL_NV_uniform_buffer_unified_memory [01:06:24] GL_NV_vertex_array_range [01:06:24] GL_NV_vertex_array_range2 [01:06:24] GL_NV_vertex_attrib_integer_64bit [01:06:24] GL_NV_vertex_buffer_unified_memory [01:06:24] GL_NV_vertex_program [01:06:24] GL_NV_vertex_program1_1 [01:06:24] GL_NV_vertex_program2 [01:06:24] GL_NV_vertex_program2_option [01:06:24] GL_NV_vertex_program3 [01:06:24] GL_NV_viewport_array2 [01:06:24] GL_NV_viewport_swizzle [01:06:24] GL_NVX_conditional_render [01:06:24] GL_NVX_linked_gpu_multicast [01:06:24] GL_NV_gpu_multicast [01:06:24] GL_NVX_gpu_multicast2 [01:06:24] GL_NVX_progress_fence [01:06:24] GL_NVX_gpu_memory_info [01:06:24] GL_NVX_multigpu_info [01:06:24] GL_NVX_nvenc_interop [01:06:24] GL_NV_shader_thread_group [01:06:24] GL_NV_shader_thread_shuffle [01:06:24] GL_KHR_blend_equation_advanced [01:06:24] GL_KHR_blend_equation_advanced_coherent [01:06:24] GL_OVR_multiview [01:06:24] GL_OVR_multiview2 [01:06:24] GL_SGIS_generate_mipmap [01:06:24] GL_SGIS_texture_lod [01:06:24] GL_SGIX_depth_texture [01:06:24] GL_SGIX_shadow [01:06:24] GL_SUN_slice_accum [01:06:24] GL_WIN_swap_hint [01:06:24] WGL_EXT_swap_control [01:06:24] OpenGL pixel format: 8:8:8:8 [01:06:24] OpenGL depth format: 24:8 [01:06:24] [01:06:24] GLSL version: 4.60 NVIDIA [01:06:24] GLSL max vertex uniforms: 4096 (4096) [01:06:24] GLSL max fragment uniforms: 4096 (4096) [01:06:24] GLSL max varyings: 124 (124) [01:06:24] GLSL max lights: 8 (8) [01:06:24] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [01:06:24] [01:06:24] Vertex/index buffer memory limit: 3072MiB [01:06:24] Starting workaround for fast running clocks [01:06:24] Using LWJGL timer. [01:06:25] Startup Phase - Initializing.. [01:06:25] Preloading builtin materials [01:06:25] Preloading builtin materials done [01:06:25] Setting up Collada Model Loader [01:06:25] Launching Collada Model Loader threads [01:06:25] Launching WOM Loader threads [01:06:25] Startup Phase - Setting up.. [01:06:25] Loading window positions from C:\Users\USERNAME\wurm\players\Zerceo\windows_1920x1080.txt [01:06:25] Loading props file C:\Users\USERNAME\wurm\players\Zerceo\windows_1920x1080.txt [01:06:26] Gui initialized [01:06:26] Startup Phase - Preparing terrain... [01:06:26] Startup Phase - Connecting .. [01:06:26] Disabling Nagles [01:06:33] java.io.IOException: An existing connection was forcibly closed by the remote host [01:06:33] at sun.nio.ch.SocketDispatcher.read0(Native Method) [01:06:33] at sun.nio.ch.SocketDispatcher.read(Unknown Source) [01:06:33] at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) [01:06:33] at sun.nio.ch.IOUtil.read(Unknown Source) [01:06:33] at sun.nio.ch.SocketChannelImpl.read(Unknown Source) [01:06:33] at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564) [01:06:33] at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262) [01:06:33] at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526) [01:06:33] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894) [01:06:33] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [01:06:33] at java.lang.Thread.run(Unknown Source) [01:06:35] Disabling Nagles [01:06:46] Writing to C:\Users\USERNAME\wurm\players\Zerceo\logs\_Event.2020-07.txt [01:06:47] Login successful [01:06:47] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt [01:06:47] Starting update of login splash image... [01:06:47] Execution aborted at connection 1, iteration 0 [01:06:47] Run time 0s, local time Sat Jul 25 01:06:47 EDT 2020 [01:06:47] Destroying game window [01:06:47] ====== CLIENT CRASH ====== [01:06:47] Unexpected crash while playing [01:06:47] java.lang.NullPointerException [01:06:47] at class.r0noDXaeyh.wl8dyvdgaq(SourceFile:1232) [01:06:47] at class.m6yehLgk.mMV5oPkCW(SourceFile:558) [01:06:47] at class.kPjXgDiGsS.mMV5oPkCW(SourceFile:768) [01:06:47] at class.r0noDXaeyh.FZOk5L6Gfy(SourceFile:245) [01:06:47] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11430) [01:06:47] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [01:06:47] at java.lang.Thread.run(Unknown Source) Sorry for the dump but i may aswell for anyone to see. I just got in game and first thing i did was look at key binds, i changed one to ' and it crashed and still crashes after attepting to fix (changing to blank again)
  3. Thank you, New world beta was supposed to be the 23rd so i decided to take work off the 24 and 25th bc i knew it would be rocky.
  4. not sure how to reply to someones post but anyways. Ive been waiting and i dont mind i know most games have a rocky launch and i just keep trying until it works like the release of classic wow.
  5. I am still try to get in but im also not even a secured player i just wanna see what its like and i have time to kill.
  6. the mass amount of players trying to get in overloaded them and there just isnt room
  7. Crash on load

    Probably not because no one was expecting this amount of people, and its greedy to want Compensation for this, give it some time and it will be fixed. Most launches get rocky on the first day.