ian_

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About ian_

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  1. Are characteristics timer-based as well? Or are they just action based. E.g. would there be any benefit to using, say, WoA-only 1ql tools and doing weaponsmithing, for example? Or would that just limit your skillgain by raising the ql of the items too quickly?
  2. There should be more incentives to play on pvp servers, not less. It's not possible to get a kingdom wagon on pve at all. As it should be. Where do you get your info regarding pvp servers? If you don't go wandering into enemy territory, you are extremely unlikely to die to other players. Just be smart about it. The entire purpose of the Hota is to encourage pvp. It makes zero sense for them to be on pve, craftable or otherwise.
  3. In order to spend less time sacrificing, we need the favor to be delivered in less time than it would take to sacrifice a 2nd time after doing the first high-favor cast. Why not make it immediate? I.e. upon sacrificing 200 favor worth of items, fill your favor bar completely and immediately, and retain the excess in a background pool, which would also completely and immediately refill your favor bar, allowing back-to-back casting. For balance reasons in PvP, this favor pool would need to be tied to a specific location (the altar which was used to sacrifice) or be completely unavailable with enemies in local (can still have favor in your background pool, but can't recharge favor bar). With enemies in local, you should still be able to sacrifice up to your favor bar limit.
  4. +1 Keep faith separate and allow people more flexibility to play as they wish.