Drogos

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Drogos last won the day on August 28 2023

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About Drogos

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  • Deliverance
    Drogos
  • Acc1
    Prigos
  • Acc2
    Magios

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  1. WurmNode

    Yeah, there is always the patreon option to completely remove all the ads (I still loose money every month on having the site running, and I am not playing). But I totally get it! Thank you for the nice words All characters and account completely deleted now
  2. WurmNode

    Heya! The edit feature of the character is bogus and has never been finished, that is why you get internal server error. Just send me a pm here on the forum with the email you use for your account, and I will permanently delete all your characters and account!
  3. WurmNode

    That might seem like a simple question, but it is too complex to answer straight out. Looking at hosting options here in Norway, I can find options for as cheap as $100 / month, but that would probably affect the performance a lot on the site. Starting mayjor move, and working out things also takes a lot of time. Norway is pretty expensive there too, and atm I have to focus my energy on what pays the bills, things are not getting any cheaper these days. The ads does not cover near the costs, but it is something, and I still like the project, so I will still keep it going. I would love to see more development of it, but that that does require a big investment that I do not see likely to happen anytime soon. Will this start a debate about hosting on an amazon cloud server for cheaper? Maybe … I will not go there tho, please do not open a can of wurms …
  4. WurmNode

    To try and help with the running cost, I have enabled ads on wn. I no longer play the game, and paying all the running costs out of my own pocket is less appealing now. There is also a patreon option for people who prefer an ad free experience, or want to help out some extra.
  5. WurmNode

    Verification on the site, is unavailable for the time being, so yeah, you ask me, just like you did (tho discord gives you faster answer) sorry for the delay. You should now be boosted as a map editor, and can edit all the maps Any questions? Again, dm on dicord, or talk in the wn server is faster, but I also check forums now and then as well
  6. WurmNode

    The biggest problem I see, is "will people bother". It depends on many people activly using, checking and maintaining it. I have some doubts that there is enough users that will bother to contribute. It would be a lot of work to make, so not easy to test my hypothesis.
  7. WurmNode

    Interesting, I guess technically, it could be done. It would require quite a bit of work to get functional, but also, could be very neat if it was! I totally like the idea, and keep that in mind for when I develop next version. I do have the old data, but it is not organized well. Will be some work to go thru it, but definitely something that would be very nice to have in place as well. Some messages are lost for various reasons, so, a few deeds have fallen (but was never created), and a few deeds was created (but has never fallen). This is making it quite a bit harder, so there would need to be done some manual work as well.
  8. WurmNode

    Alltho I can not speak for them, I do not think you will see any of them pitching in here (would be awesome if they did tho!) So, hope you will not get disappointed if there is no responce from them here. It is just not the "common" place to ask questions to the devs. Also, the xml dumps are pretty much providing the same information as an API would, so my guess is that they would not think it is more worth spending time on, than fixing other game related issues.
  9. WurmNode

    I am currently using the xml dumps from the servers, and the discord WWR webhooks. So no API integration. Depending on what you are looking for there might be different options. WN also has a API that starts to be more and more useful if you would like to pull from there. If you want to talk about solutions, feel free to specify here, or pm me on discord. Anything I can do to help more tinkerers around Wurm tools!
  10. WurmNode

    Oh, yeah, that would be cool! Could almost be nice to have it sort of like a wiki page for each holy site? Getting way too many ideas here now! hehe. But it is good, maybe simple implementation for now, and then keep this in mind for the next iteration of the website! If I gain some info to any "inside information", I would still want that info to be shared via public channels, like Army's newsletter instead of fractioned up into different subforums like this one. Hope that is reasonable
  11. WurmNode

    hmm, that is an interesting idea! My current plan is when marking in map, then also tag the "sub-type" of the event. But if they add this info in the messages, I can for sure grab it from there instead. I do not have any inside information about why this info is not in the messages, but I can think of a few possible reasons. Not going into my personal thoughts on possible reasons here tho, since I believe that would be too OT and maybe belong in a different subforum instead
  12. WurmNode

    One more vote for this, thank you! Helps with motivation if people seem to care! It is started on, but was never finished. I will take a new look at this and see if I can remember what the showstopper was last time, and hopefully manage to complete it There is nothing more to it than what Army already wrote in the post. The "deal" is nothing more than a joint understanding and open communication channel. Like, if I get really frustrated with some code or problem I have, I can voice my furstration and bounce ideas with someone. There is nothing established beyond this. WN is still a standalone project, I still pay all the bills from my own pocket, I currently work on further development, but I can not make promises that I am always 100% on top of everything. We have not landed on any ideas for the dkp problems (yes, if someone want to dedicate a lot of time on that part, it would be cool to make it better, but I can not alone (requires much time + in depth game knowledge + coding expertise)). What you mean with "targets, expectations or currently there's a flat fee to just keep things AT LEAST RUNNING" I am not sure? The plan is to keep it running, and continue to develop it, yes. I hope I managed to answer? There is no secrets here, so just ask if there is anything unclear Wurm is still the best mmo out there imo, and even if I do not play much anymore, ehm, at this time, coming back is always a "risk" haha! I get more time to work on the site even, so all good! ps: I am currently working on rewriting the site from scratch to solve architectual problems. The fruits of this rewrite will take a very long time before it can even start to be alpha tested.
  13. WurmNode

    The character page needed some attention. New Slayings were not added to the list. This is now fixed. The page still suffers from it's data structure, and character pages is still slow to load. Working on a solution, but it will still take some time. Happy Wurming!