Yserin

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Everything posted by Yserin

  1. is Cipacadrinho Darnok? because I was quoting Cipacadrinho. because I got Darnok on ignore and have for a while. So not sure why you are bringing him up unless this is an alt forum account of his ( which I dont think it is). and if it is thanks for pointing it out so I can add it to my list if true. otherwise no I stopped arguing with Darnok a while ago. --- edit here checking the thread once a week hoping for news or this prob would have got a response sooner. I already said my piece otherwise earlier in the thread and other threads. but to be on topic- can we please get an outline on what is being addressed? a proper outline not just a its ( supposedly)getting a patch also heres a shiny announcement. Communicate ffs
  2. Trait Speed Tests

    thanks! was this test done with full or empty cart/wagons ( or both)? if you have time can you run this test with full or mostly full carts and wagons if you havent. thats where my real gripe has been with everything not involving the breeding portion of things.
  3. thats a much more positive spin then I would expect. from any reporting source. edit such as only waiting a few days for a response portion specificly.
  4. Trait Speed Tests

    yes this is accurate. if you have the water trait and 2 normal speed traits you have a 2 speed animal. Draft has a similar issue. 3 draft traits no easy on the gear is faster then 3 draft traits when one is easy on the gear. both the water trait and easy on the gear trait is super common to roll on the offspring. it would be different if shallow water roads were common inland. but if you are not on water often the trait is useless. I kinda hoped rain would effect it but it doesnt the few times I tried to clock it in rainy weather.
  5. sorry to break it to you but 90ql tools and weapons are not rare. if I have to keep this stupid casino ######. then your tools are no longer repairable. randomly break completely not related to damage. can randomly be weaker and you need to spend a lump to feed it to get its strength back to what it was. If it's flawed when you make it you should need a priest to uncurse it. ( remove negative traits) you no longer can improve any tool. the ql the tool you create is its permanent ql. you will be required 20 RL days to use that tool to only maybe , hopefully , make another tool of the same ql or better. But it has a very nigh chance to be a much worse tool. No matter what you cant use any newly made tool for 13 RL days while it cures ( bison are an exception so lets say wood tools are exempt from the foal stage of tools. so its going to be the 3-12 days of pregnancy wait) Tools decay in your inventory because decay is time based only. you can protect 1-9 ( depending on our skill) from decay but only if you care for them. enchants can stay thats no dif then horseshoes and their damage mechanic. your comparison is a joke. --- lets take talk AH vs 90 skilled crafter. crafters can imp breeders can not. crafted tools do not decay out of inventory or magic chest. this is a grey area you can make an alt armer to carefor horses. except thats bugged since the recent patch. crafters have no cooldown and are only limited by their supplies which are immediately renewable if they go get it themselves or buy it. soon as they have the materials they can make the 90ql things same day. or several of them from the same set of supplies until they run out. Horse breeders have a huge delay where the animals are not usable and getting a wild horse adds months or if you are unlucky nothing. you can buy a horse from another breeder but then you have inbreeding issues if they are all using the same stud. crafters dont have an inbreeding mechanic. if you have storage you can store it there is no penalty for having to many. breeders have animals die constantly from disease and miscarriage if they have to many on the deed. crafters can make their tools off deed without randomly have the tool and the tool used to make it break beyond repairing. pregnant female animals almost always miscarry off deed. going from scratch to consistent 5 speeds took months this is not inconsistent with crafters. This is a challenge and of you wanted a specific color its not about going and getting a specific log or lump. Crafters control what the wood or metal type is. AH the last thing you do, does not guarantee color or lately traits. Now with the new speed/draft type even if the whole thing is made with 1 type you have a small chance of it coming out a completely unrelated to what the parents were. This is not cosmetic this includes things like ebony as a color has a speed boost breeding 2 ebony does not always give ebony. 90 crafters get to get to choose what metal/wood type is consistently on demand if they have a shop in same day. Breeders have to already have them available and again deed size and space are a factor. Under the old AH system you needed to stop skilling AH at 50-60 for the equiv of 70 ql tools and weapons unless you really want to chase the best misc traits as well. ( this was working as intended honestly) if you wanted to sell just 5 speeds or 5 speed+ spark. you can make the effort to get to 50-60 and stop there if you that is all you wanted just like any other crafting skill if you are not interested in chasing 90 because you dont like [insert skill here]. Now however there are those that do get to 90+ AH and get 8 trait perfect horses if you chose but that was a hella grind and work. These are the 90+ skill people chasing perfection, Hats off to them its a lot of work for crafters and breeders alike! The average breeder tho is aiming for usable working speed/draft not perfection often because they dont want to buy the animals and are just getting to 5sp breeding to use. same as the average crafter trying to make their own stuff without having to resort to buying it with silver or for the satisfaction of having reach that level themselves. Crafters are rewarded with higher skill with the ability to make higher ql items consistently. Breeders now have the the exact opposite of that. Since the patch the higher your skill the worse the animals tend to come out. horses without traits are slow enough hitched you will die to a troll if you do not have the FS to kill it. you will not out run it on a vehicle. and well everyone's speed got nerfed with the vehicle speed nerf. -edit: ALSO if you loose everything you can go get the raw materials and MAKE a 90QL tool from scratch in 1 day if you are motivated. I breed 2 wild horses together I get maybe 1-2 completely random traits- a good chance of no traits completely and if I am no longer in a village I high chance of the mother dieing instead of giving me another horse. also as soon as you can make 90Ql tools you are always capable of making 90ql tool as long as you got at least 1-2 imping log/lump. You do not need a stable of like 10-20 pairs to start brute forcing numbers for higher ql horses. If you sold in trade then you compete with other sellers this is not unique to AH and the drastic price of 90ql reduction since NFI launched is proof of that. There were a lot of casual breeders in the game we just had a few commercial ones. My alliance alone has 4 diff breeders this includes those like me that went for black sheep and deer along with my horses. we had someone breeding speed bulls for carts and lore. We had a champion animal breeder there are many of us just enjoy the process and skill itself rather then aiming for a profit. You seem to hate the people who want to make a profit from their work. Some breeders wanted silver which is no different from the tool market . Even in the old AH system you got horses that occasionally did not have 5 speed traits or even rolled something silly onto the animal. I bred animals for me and the village and this was common. you want to wreck the skill for people that dont have the room to mass brute force numbers the way commercial breeders do. this is like the worst example you could have made lmao. 90ql tools are not hard you can make them in a single sitting in one RL day once you get the skill for it. . I was making 90ql carpentry items consistently Months before I could get a 5sp born consistently and that was after buying some 3-4 trait breeding stock to help the process along ( thanks Cista <3). since NFI went live I was only getting 5 speed consistently two months before the most recent AH patch I had like 10 pairs and only 3 were 5 speeds and only 1 of those pairs were the color I was breeding for because getting appaloosa's is apparently the equiv of finding seryl in a meteor. but I was making and imping carpentry tools to 90 and fine carpentry to 80 in one sitting in a couple months and even now I can log in and do that. my tools for making it and the trees are right there. even once you get 5sp consistently. its 20RL days to before they can be bred. 13 to be used ( young horse stage) we are limited by the number of animals we can breed by deed size. there is a 3 month shelf life that currently is bugged and you can randomly loose 90ql horses "tools" just poof no longer exists for no reason. a bug that is recognized but not yet fixed that was introduced with the AH patch. tools you can make as many as you want and horde them deed ratio kills animals with miscarrages and disease after a certain threshold. when your 90QL tools take 13 RL days to be usable and require a RL 1-3 days cooldown between making them ( breeding cooldown after foal is born) 3-12 Real LIfe days at random until the timer for creating the tool completes. why is my real life days worth less then yours? YOU CAN IMP YOUR TOOLS. YOUR TOOLS DONT DIE OF OLD AGE. I can not imp a horse. the ql it comes out at is the ql it stays. good breeding stock under this new system can die before giving you decent offspring. now wit this last AH patch you have system similar to enchanting. the result is random and often worse then you re enchant if you enchanted it first. but enchanters dont have to wait 7-13 or 20 days before they get another enchant cast off cooldown to try for a higher power cast. I have said this before. You do not need to breed your tools. if you make a tool and it is 90ql you do not need to wait 20 real life premium days to use it to make other high ql tools. you dont need to wait 5-12 days between selecting 2 tools to make another tool. thanks tho for wanting an entire subset of the game to get over it because you want to punish them for some reason. I imagine someone refused to sell you a horse for nothing because their real life time was involved. Or you tried and failed to sell horses in a saturated market. this is no less an issue for any other crafting class. So why for some reason you want them to be worse then what you are capable of being? were you a breeder? or are you just angry at us for no apparent reason? Keep in mind everyone got hit with this speed nerf on vehicles which means high demand for draft animals since the animals they have are now much worse. Yet breeding them is much harder. which seems to be what you want. but pretty much everyone uses carts and wagons. which means 2-4 or even 6 animals per player not counting any just to ride mounts. they need to be fairly common for decent dont die to trolls speed. There are always exceptions but everyone uses these animals. traited ones should be common enough that somenoe can get them or breed them on their own just like any tool in the game similar to a hammer or mallet because its used for too many things to just be so rare that people are paying 4-10 silver per animal that potentially will only live 3 months if they dont level AH high enough to get enough care for slots to protect their animals. --- I cant image how much the forums would explode if all 90ql metal tools got downgrades to 70ql even for the people that paid lots of silver for theirs and now are constantly asking the comercial metalworkers for 90ql tools that now are buggy as hell to make and no longer have any kind of consistancy. Then have dev's answer to this outrage was just make more you'll catch right back up pretty quick dont worry about it in the same post that introduced the changes. except now 90 skill crafters are struggling to make 70ql but carpenters skill/ql output didnt change stayed 90ql and dont have to worry about any of the new often buggy changes the metal crafters now face. but its ok right? there market was over saturated with metal weapons and tools they were too easy to make. ---- we need the AH fixed mentioned in the update. completely ignoring the new casino mechanics there are a lot of bugs that got introduced that end in animals dieing for no reason even when cared for. This can effect everyone. Never touched breeding? thats fine but they should have their animal that they didnt make just up and die thanks to bugs. I really hope they can fix that.
  6. I would agree with this kind of passive advertising by adding it to another category would be good if it was anything BUT VR.It's shooting the game in the foot by adding a lot of physical stress the players body that will cause a lot of negative reviews they would need to put optimization and consistent fps as #1 priority to even begin to think about VR. I desperately need you to understand VR is a regularly a HASSLE to use! Sometimes you get lucky and a development team with experience in VR makes it realitivly painless but these are rare. Every time you put the headset is a well hopefully an update didnt break it( updates not even related to wurm even) You often have to adjust it, reading in it for any smaller text is frustrating. The settings constantly need adjusted because if it works in one game it often argues because it needs dif settings in another game. If the game or vr software decides to argue for whatever reason you are adding a couple minutes to a couple hours to sorting it out often leaving you to just not bother because you want to play not work. you often have to figure out what the last software update potentially is causing it to fight with the game making it frustrating to use. You need a good to excellent computer to invest in it + the cost of the VR itself. Even if you get a small % to play it in wurm- VR is about Physical ACTIONS you take not sitting there trying to read menu's and sit with something on your head waiting on timers and a text based menu that will constantly cause physically stress your eyes or makes you sick. You will have to switch between VR and Non-VR more than once in a play session in a game like wurm and that's a lot of busy work that in a 2d game pretending to be a 3d environment its honestly not going to work. Imagine having to change your keyboard every time you want to use a dif menu or ui or are just tired and want an easier way to play- thats VR headsets and handhelds and switching back and forth between them and a keyboard. Given anyone can play until 20 for free you will have people getting the look at the pretty deeds novelty out of their system before they sub. You have to set up this nonsense every day you play that is not going to net you more players. ^ we can deal with all that or just load the game in the launcher without VR and avoid all the potential issues completely. Which is the route I imagine most will take. I need proof they can bug fix normal patches timely and consistently before we get into VR's convoluted, common and often hilariously bugs and its nope Sir not Recognizing your computer/internet/headset today nonsense. Whichmay I add often is left to the player to figure out since usually its just a setting being wierd not an actual bug. I currently do not have faith that they will handle the bugs any more gracefully as they do in the rest of the games patch development since the steam launch which again will add to the negative spiral of a frustrated player base. I have VR games that I play but I also dont spend more then a couple hours in them because the eye fatigue is real and absolutely avoid menu heavy games. If I am using VR its for the interaction and environment not menu's that take up large portions of the screen and is arguably 90% of this games content. Also if that advertising and getting the name out there is a thing actual advertising would be a good. If they keep trying to push features but not fix them or long standing bugs they are aiming to get new players at the expense of the ones they have. there are many MANY ways to freely advertise this game and as far as I have been aware they have used exactly 0 of them. several social media that it can be brought up regularly if nothing else. but we cant get a post half the time here once a month that doesnt come across like a bot ( skins ) or just a generic Soon. Getting players to try once is easy keeping them is the hard part. but if a company is chasing instant gratification as developers you are going to fail. retention is the long haul goal. this is all moot if the potential new players come to the forums and see how angry frustrated the players currently playing are with the current situation. or go to the steam forum portion of the game where very little if anything is posted are talked about. The forums are often the first thing I look at for a potential game I want to play since there is so many vaperware or abandoned projects on steam that are just chilling without any real development while being listed as a completed game. I feel this is a uniquely steam problem but that could just be me. Man do I immediately log out and refund when I run into games that claim they are co-op and multiplayer but make it next to impossible to use properly or give no help or documentation on how to set it up. This happens often because generally when I try a new game its to play with my husband more then to play the game itself ><. I love wurm I truly do want to play it I want it to do well but it also needs a lot of love from the code side of things. I am frustrated by how its currently managed and they already wrecked the part I play the game for I am really really hoping the upcoming AH adjustment patch works out of the box and doesnt break a whole slew of other things which is honestly just a side effect of patching in any game. anyway have my two lead pennies. Edit: I would like to remind everyone that to my knowledge this has yet to be resolved while new features are being announced. I am not sure there is even a we'll get to it mention recently. But they want to bring new players in to participate in the game and contests. ( this is not a dig at Demona. but at the we will ignore it until people give up on it mindset.)
  7. Wurm VR?

    I own them. also the fps and client lag would make me sick in minutes in VR and the combat animation where it behaves like you got knocked back but you dont move messes with me outside VR xD not sure I want to know what that is like wearing the headset. variable fps is a really good car sickness mini game. Both the game and client (s?)would need a lot of optimization along side a lot of opt in, opt out settings ( doable and at this point needed even without vr) before I would even touch a VR headset with this game. edit: also even if all they did was change the mouse look to where you are looking that is really going to mess with trying to manage any of the menu's would at least need a virtual keyboard to manage chat if nothing else unless we are expected to go completely voice with this system.
  8. this was honestly my first thought reading it. xD
  9. this edit I have the vr hardware ( freaking expensive considering how little I use it now.I ended up using it to play beatsaber thats about it most games give me migranes in vr from framerate and lightshaft flickering) and wont do vr in wurm. VR is NOT set up for hours of grinding without doing real world harm to your eyes. we have ui lag intermittent fps issues, hitching ( temp game freezing for a second or two not animals) all of this makes people sick when playing vr, causes migraines and can cause seizers if poorly implemented. I would love to see the weather and day/night cycle in wurm. but I worry that you already dont have a dev time for current issues with our current systems to add an entirely new ui, interface and movement system. the fact that vr is expensive ( for good quality equipment, and potentially necessary computer hardware updates) on top of people trying to get ps5 or literally any other budget based thing this is imo not a good thing to put development hours torwards. and if the parent company is simply hiring it out you still are going to loose time to it because you need to explain the code system known issues and bug testing. which will slow things down for the main wurm team as well. Along with making sure the two systems play nice in general. thats assuming real life doesnt get in the way again. ( really I hope it doesnt no one deserves dealing with pain this last year is causing) if you do intend to go forward with VR regardless I have a couple questions. how do you intend to smooth out fps to avoid motion sickness and migraines? there is texture flickering caused by forges and other flame based light sources. there are solutions to avoid this basically by burying your camera completely zoomed into a convenient object for those working by forges and ovens. this kinda negates the point of vr. will this be addressed? how will chat be implemented? a lot of people will have issues blindly typing. ( eyes are covered remember) is the code base and ui completely separate from what we already have given? If not in how much of the current ui will be touched to compensate. the old ui is being retired since keeping up on it and dealing with its limitations was taking to much resources. how will that be different with VR concerning the current ui? also the current ui takes up a hilarious amount of screen realistate the moment you need more then 2 containers open at a time. Will we have significant time between the AH changes to find and address bugs?( using major change language means they are not simple tweaks) in what way is this avoiding interfering with the main game development. Will the VR update have an integrated non-VR ui. Or is this going to be the new "only one code base to make it easier" thing that gets updated at this point? Making it the new standard. will there be a separate log in system for both client types( doubling down on extra development and potential bugs that could be resolved long term by merging the two client systems and getting things more standardized) or are you migrating all accounts to steam for the already integrated VR settings and access system? at what point if the system is to unwieldy, to costly or not working properly would you stop development on it ( WU)and would we be given significant warning? in what way will this be different then WU concerning investment/return. please keep in mind you are essentially asking people that dont have VR to buy into VR for this game ( the money of which does not go to you). That will potentially see few patches or bugfix improvements. Since after several months of silence that are only now being addressed over bugs and qol issues with the last update. You are asking all of us to take it in good faith that this update will be handled more gracefully and professionally. will there be a fee to help support the VR additions as a way to compensate for the cost of development time? ( if the VR codebase develpment is out sourced) as for example: extra 1$ 1silver a month to the sub to help offset the cost of development? Fee's paywalls like this or even onetime "expansion" sales as paywalls to help pay for new features is common. I really hope not but I dont know enough about the parent company to be confident about potentially not having a paywall to this feature. ----- thank you for taking the time to update us on whats going on, addressing what will be touched in AH and telling us and the heads up about the upcoming vr system. I appreciate the communication.
  10. I played for the animals, breeding system and the complicated and rewarding skill based crafting. and the community up at all hours from multiple countries in my alliance. but thats generally one of my reasons for playing any mmo. so its not uniquely a reason I played wurm.
  11. I tried 3 breeding cycles the answer is no. you general get vibrant, picks stuff up, friendly and stationary. you loose dom category down to 1 trait if you are lucky. none if you are not. -- my experience may not be everyones experience and this is from before I logged out and refused to log back in. others might have better stats to offer you.
  12. Frankly, this is all sounding like "yes we were abusive, but that's cos YOU made us" is downright maddening. ^ that statement right there is how enki's post came across to me only directed at the player base. Nothing about that post felt specific aside from I was gone but now I am here and its to punish you ( some rightfully justified) otherwise its def open to a lot of interpretation. One of those being that the first real post we get in months on the game is him threatening the player base and telling them you'll get updates when you get updates. which you know isnt an update in itself. I personally don't agree with the tone of the post acting sounding like a parent being condescending to a toddler. For me this is not an update or even communication. It doesn't count as such. also that still did not address any concerns of the user base. aside from we will get to it when we get to it which again is not professional and is not acceptable for a subscription service after several official representatives gave specific time (days often) when an update on the situation would be given. Then it did not happen. otherwise everything that can be said about the communication from this company and the lack there of. the lack of professionalism from a business and the amount of victim blaming and threats over all of this whole situations has been said multiple times by multiple people. it started out polite. not sure why anyone was surprised when it escalated after months of neglect.
  13. we repeatedly asked polity for literal months. funny how well peaceful protests of a situation never actually work. -- edit: that said the people actively threatening and attacking demona along with other people absolutely needed banned.
  14. delete

    nope I know what I did. As in I already did those steps. thanks
  15. there were a couple people saying mules have a higher base speed then horses when hitched when they messed around with it. not sure if there was any focused testing on it so the results would be interesting.
  16. thanks appreciate the we are not dead just busy update edit is it possible to get this as a statement posted in the the website news section since that is were most people are going to check first for potential updates on whats going on. rather than in one of these many forum discussions going on. edit edit. or even better in have it as part of the login text so people that dont come into the forums also get a hey we are still around there is just a delay. not sure if thats in your power. we see twitch events get announced in event regularly when they happen so I am hoping something can be added to ingame as a update for non forum goers. saves me some mental energy and time ingame. Also I get this part is a suggestion and probably not a realistic one but if there is a patch and it also be part of the login announcement for a couple days with a link to the patch thread? I know its redundant when its also in the launcher but that would provide an ingame reminder that something has been patched or changed.
  17. oh I def figured drafts was the goal regardless I just wanted to point out the bonus since a lot of people min/max hard and that wont apply if they dont have all the traits ( I dont know if the rare trait is needed for this bonus). I have had a lot people show up in local lately since we did a lot of horse sales before the patch asking if we were selling good 5 speed horses or good wagon/cart animals because the ones they have are to slow now. its not a fun conversation explaining its not just the animals but also the vehicles xD. I enjoy seeing what you post from your stock not many have been posting results from the non horse pairs so its been interesting to see how much progress you have made with the donkeys I wanted to try breeding them but I wanted the horses in a good place pair wise first.
  18. I have always payed attention to the lifespans even before this patch. I literally counted the days to breedable because I helped supply the rest of the alliance with breeding stock.I needed to keep track of the ones that went venerable so if I wanted the color to stick around I would switch my focus to them. I occasionally lost animals to old age before getting them to give me a horse in the color I wanted from them with the stats I wanted. For whatever reason my appaloosa's gave me skewbald regularly and my ebony gave me bloodbay and blacksilver usually 1/3 times the color didnt match which was more then workable and reasonable hard to get new colors if the pairs didnt occasionally give one that didnt match. The annoying bit was trying to get female horses. most of them came out male xD I usually passed those on or sold them also not all horses were clones it wasnt common. but it did happen that some of them would come out 4 traits instead of 5. but the traits were at least usable for breeding purposes. I rotated my care for on the animals I needed to keep around that hadnt yet given me enough females to be comfortable loosing one to old age. I cant realistically do that now. There are to many and they are dieing much faster and I am not the only one talking about it. hell there is a couple posts floating round Demona even stated that the animals were dieing before they should for no apparent reason and its one of the things they were "working on". I mean you have seen my spread sheet that I have linked a few times now I absolutely keep track of ages. I have horses born from after the patch that are already old or venerable. that is def shorter. this is one of those situations I think that its not a bug. they gave us the rare immortal trait for animals. I would be surprised if they didnt decide to "balance" that by making the venerable stage shorter. much like they added draft traits that give a bonus when all the animals on the wagon/cart have them means getting a bonus speed boost. But they nuked vehicle speed at the same time. so technically it would break even with the old speeds. but thats not how its working right now since that would require the traits to be working as intended. its stupid.
  19. my alliance chat went from normal everyday nonsense to pretty damn negative in game since the AH update came out. if its not the breeders angry and upset then its the non breeders who are upset and dont want to travel because even after I imped everyones carts to 80 as soon as you have any real load in it you are slow enough a troll is going to kill you. it wasnt just the breeders whos qol is lowered by the patch. and I am ingame more then I am in the forums. trade was scrolling damn fast for the first week of the patch. now its common for it to go an hour with the same 3 people plugging their forum shop. ingame is more effected then you seem to think it is. granted we have 3 breeders 2 that have shops in the alliance out of some 30 odd people. but no one is happy with the patch. and the breeders are tired. do you know how many times I have had to link the patch notes? had to explain no sorry I dont have good stock to sell even my breedable good stock is giving worse and worse animals. very few players read the patch notes when they hit the browser let alone come from the forums. I came back to the game for the AH update. I regret it. also I swear by god that the lifespans on animals have been shorted by a solid third for horses. I have venerables dieing of old age a week to 2 weeks after hitting that life stage. use to take a month to two months. I have breeding stock that is literally dieing before I can get a usable foal or bison from them. almost all of my bison at this point have died of old age. I gave up on them. I am glad you are not seeing the effects as much in game. but you also are not seeing the silent majority that once they hit this brick wall they leave without comment. most of us here are invested in wanting things to get better. I am honestly tired of the various attitudes of "it doesnt effect me so I dont care, get over it" that keeps popping up regularly from non breeders and people that managed to care for their animals so things didnt change as much for them. it IS a problem in game. I am glad you dont seem to care or see it as an issue grats on it not effecting you but at least respect the fact it is effecting others and not just here in the forums either. I am sick to death of apologizing to people in game that come to me because I use to sell them horses and bison and come to port crescendo in general asking ask if we are selling "good 5 speed horses!" and having to explain the absolute dumpster fire that has been this patch to them. Players shouldnt have to be the ones carrying on the CA's and dev's job of F-ing informing players ingame on wtf is suddenly wrong with their carts/wagons/animals. If I didnt give them an answer I feel guilty because they are getting screwed over and dont understand why bare minimum I can at least explain why I just shouldnt need to. A dev by now should have at least set up a known bugs list and and a list of things being tweeked. That at least i could link to someone without having to spend half an hour going over all the ways the patch notes are not accurate and which traits seem to not be working or working in all the worst possible ways. I cant just link the patch notes and call it a day. Almost none of it is working as stated and it feels like I am just lieing to them if I just link it and not explain. any way. this has been your neighborhood causal breeder rant. Enjoy the rest of the day. edit I have one 4 speed stud and 2 4 draft studs set up ( the only adult breedable 4 traits I have atm) for the entire alliance to use for almost 3 weeks now. this week is the first time in a month that any of them are seeing 3traits at all and they are heavily using those studs. and its been like 4 animals between them. between us we have close to 50 pregnant horses any given day and that doesnt include cows and bison. we are brute forcing the numbers enough that we can sell some of the 4speed stock. but none of us is selling the female draft horses and we are using the males as studs and for carts we literally cant shoot ourselves in the foot and potentially failing to get more by selling them.
  20. true but they also announced that the draft animals having all 4 traits when hitched gave a speed bonus. so its still something to work for when possible.
  21. I have been imping people's vehicles and mining 80+ lumps for the alliance since a friend keeps uping my premium xD. we went from seeing 10-20 people during peak hours for the alliance to 3-5. I culled most of my adult horses and i got the very few decent ones born cared for I still breed the lottery in an attempt to get a 4 draft female I can care for if they ever fix this mess. I gave up on the bison every bad result was making me really upset. Hell I log in upset with the expectation of everything being worse.. I log out resenting the development team. Its exhausting being in this holding pattern and its not healthy. This is hellishly similar to how I felt working retail. so I'll log in to help those still playing with supplies or imps but otherwise I am not playing I am basicly working. I am going to miss the people I play with but not enough to be regularly this upset. I play games to relax and have fun. and nothing about wurm since this patch fits either of those categories. Hell if you reread the patch threads they start out excited and curious everyone was. However the longer this goes the more negative the forums seem to be getting as a whole. its depressing. right now I am leveling all my crafting jobs in ff14 on my main. its a lot more rewarding and there is 50-100 people on in the free company at any given time. I am moving rares and what not off to the alts in wurm the deed has a year upkeep before I have to care about it. I worry that the parent company is going to right this off as a loss for taxes and call it a day and close out the servers. I couldn't even blame them as at this point even if they reverted the patch or fixed most of the problems they are going to get yelled at either way. and if they truly are volunteer ( I could have swore they mentioned actually hiring a paid dev when the steam launch happened) they have no reason to stick around with a player base angry enough at this point to get question everything that will be changed or not changed. and if they are not getting paid well they shouldn't have to deal with the yelling. o/ I'll still be around checking to see if we get news. Happy wurming to those of you who got through this patch mostly unscathed. I am jealous- but also glad that at least some people are still enjoying things. that said those of you who keep asking for updates like exploration or reworks of other systems. be careful what you ask for. Almost all of us asking for an AH update are dealing with " no not like this" over getting it. the monkey paw still has fingers. Take care when wishing. --- edit: I can not delete my posts so most got edited out. Consider this my open letter. I will no longer participate in or continue to provide, money, testing, any discussion inside or outside of the game or feedback, I will no longer further involve myself in this game full stop. Good hunting P.S. I reiterate: the monkey paw still has fingers. Take care when wishing.