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Everything posted by Amata
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I am Amata - the bleedin' heart, tree-hugging, flower-crown-wearing, hand holding, bonfire dancing, let's-all-sing-together, socially progressive, shoulda-been-Canadian instead-of-American, Fo worshipping, hippie earth mama of Independence.
✌🏼️🌱💜
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Regarding "Stealing" on PVE islands....
subtitled: Amata's Obvious Thoughts are ObviousTheft - the conscious taking of another's property, or public property, for personal use with no intention of remuneration or return - is entirely possible on PVE islands. Furthermore, there is currently NO RULE that adequately prohibits these actions.
If you look in the actual game rule set, you will not find any sentence saying, "stealing is not allowed on PVE servers." In the Wurm Online Rules, there are only 2 places where some sort of thievery is addressed. They are -
Lockpicking
A ) Lockpicking anything that does not belong to you is not permitted.
Punishment: You may be warned, or banned based on the situation.And
Play Nice Or We Will Rip Your Heart Out (griefing)
Definition: Activities that are not constructive or with deliberate intent to do harm to others.
C ) You may not steal deeds from the original mayor or residing citizens.
- resident citizens on democratic deeds may vote a new mayor for any reason.That, and only that, is it.
When you hear the sentence "stealing is not allowed on PVE servers" said by devs, GMs, mods, CA workers, and any other players .... what you need to hear is the following: "The Steal Action is disabled on PVE servers"
Chapter Two: The "Steal" Action is disabled on PVE servers
So here is my obvious thought - and I have to acknowledge Platyna for this since she has been calling this out & fighting for this cause since well before I got on board -
It is entirely possible to act as a thief on PVE servers regardless of whether or not you use a "steal" action to do it. There are any number of ways that all of us already know to knowingly take an item, animal, or object, etc. that IS NOT YOURS, with no intention of remuneration or return, and completely get away with it.
On deed, off deed, out in the wild - there are a variety of contexts wherein a player can come across some other player's stuff sitting loose, and just pick it up and walk away.
A new player hasn't gotten their perms set correctly (yet). Someone is doing a day's worth of logging, harvesting, foraging, whatever - and there are piles and stacks kinda everywhere; they're on the other side of the field focused on working.... you can help yourself to the fruits of their labor. All the bins I see here are locked - except one! A player secured all of these things to the ground, except this one! As long as the owner is offline, I can just stand here bashing on this until it falls apart, or becomes unsecured, etc.
The creativity of thieves has no bounds - and when you've shut down one approach, they'll think up three more.
I know this. You know this. They know it, too.
Just because an action is possible as a matter of game mechanics does NOT inherently make it a permissible thing to do. Using "there's no stealing on PvE servers" as a shield against complaint or redress is disingenuous at best. And when moderators fall back on that line in order to fast-track the resolution of a support ticket, they are selling out the "fair and just" members of the community to the "take advantage anyway possible" toxic elements - and for what? - convenience? The ability to discharge their responsibilities and get back to playing their own games? Because they are only volunteers and are literally not getting paid enough for this?
That's no fair to us - and it's not fair to the moderators either.
Chapter Three: What about Ruin Hunters and Legit Scavenging?
Yeah, what about it?
Here's the thing, players with reasonable concerns - your concerns are reasonable and I'm talking about activities that are known to be unreasonable by the entire community. So I'm not really talking about you, now am I?
To be blunt for clarity's sake... Ruin Hunting and/or Scavenging are legitimate, time-honored activities in Wurm. Everyone I know, including myself, has done some scavenging or ruin hunting in their gameplay, at least once. This is TOTALLY DISTINCT from stealing from other players in a number of ways. Off the top of my head, here are some notable differences:
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Ruin Hunters, and to a lesser degree Scavengers, are specifically looking for ruins.
They are looking for those deeds they see announced server-wide as disbanded. They are checking the ground tiles to see if a thing is on-deed, or if the land is actually un-deeded wilds. They're checking walls and fences for unrepaired decay - not 10, 20, or 30 damage - but significant decay. The kind of decay that is a sign of an abandoned deed. A homestead nobody is calling 'home' anymore. Signs that a player has quit, or has been on an extended leave of absence. They are looking for planted signs saying, "I'm away this month due to surgery. Be back soon!" or such.
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Thieves are looking for opportunity.
Unlike Ruin Hunters and Scavengers.... a thief doesn't care, and probably is not checking to see, if a deed is abandoned. If a homestead has become a ruin. If this collection of random items, objects, or bins were all clearly made by the same player, or planted by the same player. They're not going to try and contact that player to see if it's okay to "liberate" items, or move objects, or to make off with whatever resources are available. The point IS the taking.
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If "caught," confronted, or contacted - any Ruin Hunter or Scavenger with any self-respect will say, "oh, sorry! my mistake" and return or repay any things taken, within reason. A thief will resist, or ignore, or deny.
- If the response is "deed it or lose it," that person knew that it was somebody else's stuff and decided to take it anyway because it was possible, not because it was an okay thing to do. As you read through this thread, there is a very noticeable theme. There are people who say, "deed it or lose it" and then follow up with an acknowledgement that, naturally, being a nice neighbor and a well-intentioned player should be the higher priority. And there are also people who say, "deed it or lose it" and then mic drop and walk away from the discussion like they've just totally owned what is honestly a complex and nuanced discussion. Guess which players are Ruin Hunters and which players are Thieves. Go ahead, I'll wait.
If you are a THIEF - you are either a total newbie and unintentional thief.... or you are actually a thief and even when playing dumb, you know it.
If you are a RUIN HUNTER, or another player, who knows they are not a thief and are interjecting defensively.... I see you, we all know you, and we know you're legit, so this isn't about you. I love you, but your additional comments are muddying the waters and unintentionally aligning yourself - our legit neighbors - on the same side as thieves. I don't want that. You don't want that. So please, with all due respect, this isn't about you.
Chapter Four: Permission Systems and that Purse Analogy
Is it possible for all of us to agree that a person can simultaneously acknowledge preventative steps while also suggesting that the goal is to make such steps unnecessary?
That's about where I am on the subject of stealing on PVE islands.
The "steal" action, as a game mechanic, is unavailable. It is disallowed. So people argue that any undesired "taking" activities cannot possibly be "stealing" since the "steal" action literally cannot be used. While at the same time, there are systems of property protection, and so any discourse on theft or ownership in Wurm inevitably boils down to whether or not the owner sufficiently made use of the available protections. And that, whether you want to hear this or not, is the textbook definition of victim blaming.
Yes, by all means, players should do what they can to prioritize certain items or objects or resources - and put those things specifically under lock and key, and then another lock and key, and then another one inside that. Put what you love inside a locked box, inside a locked chest, inside a locked vehicle, parked inside a locked building, situated on a deed with every possible permission turned off and 31+ days of upkeep in the coffer.
But if you drop your purse in your perimeter - for any reason at all - that STILL does not give anyone the RIGHT to take your purse.
Here's how it works... humans don't refrain from taking what belongs to others because there are TEH RULEZ telling us not to. We do not take what belongs to others because THAT IS NOT THE CORRECT WAY TO BEHAVE. PERIOD. Even if there is a Rule saying that it's not against the rules to do so, and that you'll get away totally free with no consequences - guess what? - it's STILL NOT RIGHT. Inherently.
I honestly do not know why many (most?) humans intuitively grasp this concept, while others need to be taught to understand social ethics, while still others can have any amount of guidance and teaching and philosophy and arguments and yet they just absolutely do not get it. Worse is when you encounter a person who does get it, but just does not care. But this is a situation that exists, IRL and in Wurm; that's just how humans are, and the question becomes "what do we do about it? What next?"
And, for those who have been taking stabs at this back and forth, here is the Purse analogy you were looking for:
Given that a perimeter is a "public space" ANDGiven that individual / player rights in public spaces are changed from their rights in private spaces (e.g. on deed) AND
Given that technical stealing is disallowed as a game mechanic, but theft is possible, especially in public spaces ANDGiven that we are not talking about the perimeter of an abandoned deed or other Ruin Hunter / Scavenger situation....
QuoteIt is like I went to a public park and I set out a nice little picnic area, right out there on the grass. There's a blanket and my shoes and maybe a basket with foods, and also some toys or a coloring book, or a Nintendo Switch. And there's my purse, laying with all that stuff, on my picnic blanket, on the grass, unlocked, in public space.
And I stood up in the grassy space adjacent to that and started playing Frisbee with my friends. I'm not on the picnic blanket. I'm not physically there, keeping proximity ownership over those things. I'm just nearby, having fun. I might even get a little distracted by our game of Frisbee, and I'm not exactly keeping watch over my stuff. This is a big public space; the park is pretty huge. There's a fairly decent gap between where I am playing Frisbee near my picnic spot and any other people with their own spots. Even if I'm not exactly next to my stuff, it is obvious to any reasonable adult that I am the most likely owner of that stuff.
There are no locks. There is no sign posted not to take stuff that is on the ground in the park. My purse is available, especially since I'm not physically next to it at this exact moment, and I am distracted while doing a different activity in some other direction. This is public space.
Do I still have any say-so over the purse? The Nintendo Switch? The food and blanket? Are they mine? Or could they be anybody's?
Should someone feel free to walk up, sit down, and eat the food? Play a bit on the Switch?
Should a stranger help themselves to the contents of the purse since it isn't locked? Should that person feel free to simply take the entire purse home with them?
It was out in public, after all.
Does it matter that I am obviously adjacent to that picnic setup?
Does anyone owe it to ask me first if I've got an interest in the spot, and maybe some of that stuff is "mine" in some way?If there is no Rule forcing us - do we actually owe anything to ourselves and to others?
Chapter Five: What is my Point?
No seriously, I'm asking, what the heck is my friggin point?There is a "social contract" meme that goes around American social media every so often. Reading through this topic has brought it to my mind, and I hear it in my head any time I start reading a reply on this thread. I dunno if other countries have their own versions of this meme that pop up any time there's a big social scandal, or an unpopular local policy in effect, or a major political event like an election. In the meme, the details or specifics highlighted can vary depending on what's current... But, the bottom line is generally the same: I don't know how to explain that you should care about others. If this is not self-evident to you, perhaps you can kindly get lost so that the rest of us can have a productive society here without you.
I really don't want to get in trouble or anything, so I'm putting the current American version of the meme under a spoiler. Also, take the specifics with a grain of salt - they are relevant specifically to an ongoing modern American discussion about government stuff, and this meme can easily be found with other bullet points or other examples more relevant to different countries and different discussions. Is that okay with everyone?
SpoilerIn short: Platyna is correct.
Either "stealing" is not allowed on PVE as a Rule - and therefore should actually be in the Rules, and should encompass all thievery no matter how a player 'gets away with it' .....OR - stealing IS allowed on PVE and we should stop using vague sentences like "stealing isn't allowed on PVE" when we are only talking about one very specific game mechanic that has been literally turned off ... otherwise, we are giving players an incorrect picture of the game play environment, and leaving them open to misunderstandings at best. (Plus, it is completely disingenuous and in poor faith for building a nontoxic community.)
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Ruin Hunters, and to a lesser degree Scavengers, are specifically looking for ruins.