azuleslight

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Everything posted by azuleslight

  1. Hint: In the north we use 80ql tools and love the adventures we go on UP FAR NORTH! right around the Cornner one could say.
  2. This one is the last one for me! https://prnt.sc/mhXIvi4OdvxD https://prnt.sc/6Meo_chCX6kp Hint: Winter is coming! the king of the North!
  3. is this why my cartography post went missing? lol
  4. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [17:41:03] [17:41:03] Preparing to enable console logging. [17:41:03] Now logging to D:\Wurm Online\console.theminion.log [17:41:03] Time is Sat Sep 03 17:41:03 CDT 2022 [17:41:03] Running client version 4.2.59 [17:41:03] client build# d5d505c956b72c71c9617eea51f3ac6482fc1fab [17:41:03] client build time 2022-08-16 12:49 [17:41:03] [17:41:03] === System information === [17:41:03] Executing from D:\Wurm Online\ [17:41:03] Operating system: Windows 10 (arch: amd64, version: 10.0) [17:41:03] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [17:41:03] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [17:41:03] Available CPUs: 16 [17:41:03] [17:41:03] [17:41:03] === Wurm options === [17:41:03] animation_playback_self = 0 [17:41:03] ao_level = 1 [17:41:03] auto_mipmaps_enabled = 1 [17:41:03] auto_run_source = 0 [17:41:03] cavedetail = 2 [17:41:03] censor_chat = false [17:41:03] collada_animations = 3 [17:41:03] colorItemsDamage = true [17:41:03] color_black = 0.0,0.0,0.0,1.0 [17:41:03] color_cyan = 0.0,1.0,1.0,1.0 [17:41:03] color_enchant_desc = 0.5,0.5,1.0,1.0 [17:41:03] color_enchant_name = 0.0,0.5,0.5,1.0 [17:41:03] color_enchant_power = 0.0,1.0,1.0,1.0 [17:41:03] color_error = 1.0,0.3,0.3,1.0 [17:41:03] color_fuchsia = 1.0,0.0,1.0,1.0 [17:41:03] color_green = 0.4,0.72,0.47,1.0 [17:41:03] color_grey = 0.5,0.75,1.0,1.0 [17:41:03] color_lime = 0.5,1.0,0.5,1.0 [17:41:03] color_maroon = 0.5,0.0,0.0,1.0 [17:41:03] color_navy_blue = 0.23,0.39,1.0,1.0 [17:41:03] color_orange = 1.0,0.58,0.04,1.0 [17:41:03] color_outline_ally = 0.5,1.0,0.5,1.0 [17:41:03] color_outline_friend = 0.5,0.75,1.0,1.0 [17:41:03] color_outline_hostile = 1.0,0.0,0.0,1.0 [17:41:03] color_outline_neutral = 0.5,0.5,1.0,1.0 [17:41:03] color_purple = 0.5,0.0,0.5,1.0 [17:41:03] color_red = 1.0,0.0,0.0,1.0 [17:41:03] color_royal_blue = 0.5,0.5,1.0,1.0 [17:41:03] color_salve_acid = 1.0,1.0,0.0,1.0 [17:41:03] color_salve_fire = 1.0,0.0,0.0,1.0 [17:41:03] color_salve_frost = 0.0,0.0,1.0,1.0 [17:41:03] color_silver = 0.75,0.75,0.75,1.0 [17:41:03] color_system = 0.5,1.0,0.5,1.0 [17:41:03] color_teal = 0.0,0.5,0.5,1.0 [17:41:03] color_white = 1.0,1.0,1.0,1.0 [17:41:03] color_yellow = 1.0,1.0,0.0,1.0 [17:41:03] combat_world_text = true [17:41:03] compressed_textures = false [17:41:03] compressed_textures_S3TC = true [17:41:03] contribution_culling = 200 [17:41:03] custim_timer_source = 1 [17:41:03] customTimer1 = -1|-1 [17:41:03] customTimer2 = -1|-1 [17:41:03] customTimer3 = -1|-1 [17:41:03] customTimer4 = -1|-1 [17:41:03] customTimer5 = -1|-1 [17:41:03] debug_mode = false [17:41:03] defaultActions_source = 0 [17:41:03] depth_clamp_enabled = 2 [17:41:03] disable_select_all_shortcut = false [17:41:03] display_settings = false:false:0:1024:768:32:-1:false:true [17:41:03] enable_contribution_culling = false [17:41:03] enable_debugs = false [17:41:03] enable_ingame_wurmpedia = true [17:41:03] enable_lod = true [17:41:03] enable_seasonal_mappings = true [17:41:03] enable_shift_drag = false [17:41:03] enable_volumetric_fog = true [17:41:03] enable_vsync = false [17:41:03] enable_world_drag = true [17:41:03] event_log_rotation = 2 [17:41:03] exec_source = 0 [17:41:03] fast_yield = false [17:41:03] fbo_enabled = 2 [17:41:03] flashAssist_climbing = true [17:41:03] flashAssist_inventory = true [17:41:03] flashAssist_stamina_low = true [17:41:03] flashAssist_stamina_water = true [17:41:03] fog_coord_src = 0 [17:41:03] font_antialias = 2 [17:41:03] font_bold = 11 [17:41:03] font_default = 11 [17:41:03] font_header = 24 [17:41:03] font_italian = 11 [17:41:03] font_monospaced = 11 [17:41:03] font_static = 11 [17:41:03] fov_horizontal = 80 [17:41:03] fps_limit = 60 [17:41:03] fps_limit_background = 30 [17:41:03] fps_limit_enabled = true [17:41:03] fps_ui_buffer = 30 [17:41:03] fps_uilimit_enabled = false [17:41:03] free_look_mode_disable_on_close_component = false [17:41:03] free_look_mode_disable_on_combat = false [17:41:03] free_look_mode_disable_on_open_component = false [17:41:03] free_look_mode_sensitivity = 10 [17:41:03] game_client_thread_priority = 2 [17:41:03] glsl_debug_loading = false [17:41:03] glsl_enabled = 2 [17:41:03] gpu_skinning = true [17:41:03] graphics_profile = 5 [17:41:03] gui_opacity = 3 [17:41:03] gui_skin = 1 [17:41:03] hard_mode = false [17:41:03] has_read_eula = true [17:41:03] head_bob = false [17:41:03] hide_cursor_with_ui = false [17:41:03] hide_inactive_friends = false [17:41:03] hide_menu_examine = false [17:41:03] hide_menu_no_target = false [17:41:03] hide_menu_spam_mode = true [17:41:03] hide_menu_stop = false [17:41:03] hide_onscreen_fail_messages = false [17:41:03] hide_onscreen_hostile_messages = false [17:41:03] hide_onscreen_info_messages = false [17:41:03] hide_personal_goal = false [17:41:03] high_res_binoculars = true [17:41:03] hint_texture_scaling = 2 [17:41:03] impColumn = true [17:41:03] inverse_mouse = false [17:41:03] irc_log_rotation = 2 [17:41:03] irc_notif = 0 [17:41:03] item_creature_render_distance = 3 [17:41:03] keep_fightwindow_hidden = false [17:41:03] key_bindings_source = 0 [17:41:03] keyboard_layout = 0 [17:41:03] limit_dynamic_lights = true [17:41:03] loadInventoryStartup = true [17:41:03] local_list_in_event = false [17:41:03] lod = 1 [17:41:03] log_extra_errors = false [17:41:03] log_gl_errors = false [17:41:03] mark_text_read = true [17:41:03] material_as_suffix = true [17:41:03] max_dynamic_lights = 8 [17:41:03] max_shader_lights = 8 [17:41:03] max_texture_size = 2 [17:41:03] mega_texture_size = 5 [17:41:03] model_loader_thread_priority = 2 [17:41:03] model_loading_threads = 3 [17:41:03] mount_control_mode = 0 [17:41:03] mount_rotation = false [17:41:03] mouse_camera_sensitivity = 13.03751 [17:41:03] mouse_smoothing = 0.0 [17:41:03] multicolor_usage = 1 [17:41:03] multidraw_enabled = 1 [17:41:03] no_brightness = false [17:41:03] no_terrain_render = false [17:41:03] no_world_render = false [17:41:03] non_power_of_two = 1 [17:41:03] normal_maps = true [17:41:03] occlusion_queries_enabled = 2 [17:41:03] offscreen_texture_size = 2 [17:41:03] other_log_rotation = 2 [17:41:03] outline_picking = true [17:41:03] player_texture_size = 2 [17:41:03] quick_keybinds = true [17:41:03] reflection_texture_size = 2 [17:41:03] reflections = 2 [17:41:03] remember_password = true [17:41:03] render_bloom = false [17:41:03] render_distant_terrain = true [17:41:03] render_fxaa = false [17:41:03] render_sun_glare = false [17:41:03] render_vignette = false [17:41:03] renderer_type = 1 [17:41:03] resident_models = false [17:41:03] save_skills_on_quit = false [17:41:03] screen_brightness = 0.0 [17:41:03] screen_shake = true [17:41:03] screenshot_file_format = 1 [17:41:03] season_override = 0 [17:41:03] send_extra_tile_data = false [17:41:03] setting_timestamps = true [17:41:03] settings_version = 15 [17:41:03] shadow_level = 1 [17:41:03] shadow_mapsize = 1 [17:41:03] shift_drag_default = 10 [17:41:03] showKChat = true [17:41:03] show_body_in_inventory = false [17:41:03] show_creature_overlay = true [17:41:03] show_detailed_hover = true [17:41:03] show_examine_world_text = true [17:41:03] show_hit_direction_indicator = true [17:41:03] show_inventory_filters = true [17:41:03] show_local_world_text = true [17:41:03] show_old_menu = false [17:41:03] show_old_quickbar = false [17:41:03] show_tab_blinking = true [17:41:03] silent_friends_update = false [17:41:03] skillgain_minimum = 2 [17:41:03] skillgain_no_alignment = true [17:41:03] skillgain_no_favor = true [17:41:03] skydetail = 1 [17:41:03] sound_al_gain = 8 [17:41:03] sound_buzzlevel = 5 [17:41:03] sound_cache_enabled = true [17:41:03] sound_doppler_enabled = false [17:41:03] sound_engine = 2 [17:41:03] sound_footstepslevel = 10 [17:41:03] sound_music_level = 3 [17:41:03] sound_play_PMAlert = true [17:41:03] sound_play_UIsounds = true [17:41:03] sound_play_ambients = true [17:41:03] sound_play_buzz = true [17:41:03] sound_play_combat = true [17:41:03] sound_play_door = true [17:41:03] sound_play_emotes = true [17:41:03] sound_play_footsteps = true [17:41:03] sound_play_music = true [17:41:03] sound_play_weather = true [17:41:03] sound_play_work = true [17:41:03] structure_render_distance = 3 [17:41:03] submit_client_data = 1 [17:41:03] supersampling = 0 [17:41:03] swap_mouse_buttons = false [17:41:03] terrain_res = 2 [17:41:03] test_attach_equipment = false [17:41:03] test_mode = 0 [17:41:03] thirdPerson = false [17:41:03] tile_transitions = true [17:41:03] tiledecorations = 2 [17:41:03] togglePushToTalk = true [17:41:03] treelist_outline = true [17:41:03] trees = 3 [17:41:03] ui_font_scale = 100 [17:41:03] ui_scale = 110 [17:41:03] update_optional = true [17:41:03] use_alpha_particles = true [17:41:03] use_anisotropic_filtering = 4 [17:41:03] use_antialiasing = 1 [17:41:03] use_default_action = true [17:41:03] use_fast_clock_work_around = true [17:41:03] use_nano_timer = false [17:41:03] use_non_alpha_particles = true [17:41:03] use_phobia_models = false [17:41:03] use_tree_models = true [17:41:03] use_weather_particles = true [17:41:03] vbo_enabled = 1 [17:41:03] vg_ui_theme = 1 [17:41:03] viewport_bob = true [17:41:03] water_detail = 2 [17:41:03] water_transparency = false [17:41:03] [17:41:03] Setting up WurmModel Model Loader [17:41:03] Executing D:\Wurm Online\configs\default\keybindings.txt [17:41:03] Translating legacy key NUMPAD7 to KP_7 [17:41:03] Translating legacy key NUMPAD9 to KP_9 [17:41:03] Translating legacy key NUMPAD8 to KP_8 [17:41:03] Translating legacy key NUMPAD5 to KP_5 [17:41:03] Translating legacy key MULTIPLY to KP_MULTIPLY [17:41:03] Translating legacy key NUMPAD1 to KP_1 [17:41:03] Translating legacy key NUMPAD0 to KP_0 [17:41:03] Translating legacy key NUMPAD3 to KP_3 [17:41:03] Translating legacy key NUMPAD2 to KP_2 [17:41:03] Translating legacy key DECIMAL to KP_DECIMAL [17:41:03] Translating legacy key DIVIDE to KP_DIVIDE [17:41:03] Translating legacy key NUMPAD6 to KP_6 [17:41:03] Translating legacy key NUMPAD4 to KP_4 [17:41:03] Setting up OpenAL Sound Engine [17:41:04] OpenAL version: 1.1 ALSOFT 1.19.1 [17:41:04] OpenAL renderer: OpenAL Soft [17:41:04] OpenAL vendor: OpenAL Community [17:41:04] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [17:41:04] Generating: 128 source channels. [17:41:04] [17:41:04] === OpenGL information === [17:41:04] LWJGL version: 3.2.3 1.2.0 [17:41:04] OpenGL vendor: ATI Technologies Inc. [17:41:04] OpenGL renderer: AMD Radeon RX 5700 XT [17:41:04] OpenGL version: 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000 [17:41:04] OpenGL extensions: [17:41:04] GL_AMDX_debug_output [17:41:04] GL_AMD_blend_minmax_factor [17:41:04] GL_AMD_conservative_depth [17:41:04] GL_AMD_debug_output [17:41:04] GL_AMD_depth_clamp_separate [17:41:04] GL_AMD_draw_buffers_blend [17:41:04] GL_AMD_framebuffer_sample_positions [17:41:04] GL_AMD_gcn_shader [17:41:04] GL_AMD_gpu_shader_half_float [17:41:04] GL_AMD_gpu_shader_half_float_fetch [17:41:04] GL_AMD_gpu_shader_int16 [17:41:04] GL_AMD_gpu_shader_int64 [17:41:04] GL_AMD_interleaved_elements [17:41:04] GL_AMD_multi_draw_indirect [17:41:04] GL_AMD_name_gen_delete [17:41:04] GL_AMD_occlusion_query_event [17:41:04] GL_AMD_performance_monitor [17:41:04] GL_AMD_pinned_memory [17:41:04] GL_AMD_query_buffer_object [17:41:04] GL_AMD_sample_positions [17:41:04] GL_AMD_seamless_cubemap_per_texture [17:41:04] GL_AMD_shader_atomic_counter_ops [17:41:04] GL_AMD_shader_stencil_export [17:41:04] GL_AMD_shader_stencil_value_export [17:41:04] GL_AMD_shader_trace [17:41:04] GL_AMD_shader_trinary_minmax [17:41:04] GL_AMD_sparse_texture [17:41:04] GL_AMD_sparse_texture_pool [17:41:04] GL_AMD_stencil_operation_extended [17:41:04] GL_AMD_texture_cube_map_array [17:41:04] GL_AMD_texture_texture4 [17:41:04] GL_AMD_transform_feedback3_lines_triangles [17:41:04] GL_AMD_transform_feedback4 [17:41:04] GL_AMD_vertex_shader_layer [17:41:04] GL_AMD_vertex_shader_viewport_index [17:41:04] GL_ARB_ES2_compatibility [17:41:04] GL_ARB_ES3_1_compatibility [17:41:04] GL_ARB_ES3_compatibility [17:41:04] GL_ARB_arrays_of_arrays [17:41:04] GL_ARB_base_instance [17:41:04] GL_ARB_bindless_texture [17:41:04] GL_ARB_blend_func_extended [17:41:04] GL_ARB_buffer_storage [17:41:04] GL_ARB_clear_buffer_object [17:41:04] GL_ARB_clear_texture [17:41:04] GL_ARB_clip_control [17:41:04] GL_ARB_color_buffer_float [17:41:04] GL_ARB_compatibility [17:41:04] GL_ARB_compressed_texture_pixel_storage [17:41:04] GL_ARB_compute_shader [17:41:04] GL_ARB_conditional_render_inverted [17:41:04] GL_ARB_conservative_depth [17:41:04] GL_ARB_copy_buffer [17:41:04] GL_ARB_copy_image [17:41:04] GL_ARB_cull_distance [17:41:04] GL_ARB_debug_output [17:41:04] GL_ARB_depth_buffer_float [17:41:04] GL_ARB_depth_clamp [17:41:04] GL_ARB_depth_texture [17:41:04] GL_ARB_derivative_control [17:41:04] GL_ARB_direct_state_access [17:41:04] GL_ARB_draw_buffers [17:41:04] GL_ARB_draw_buffers_blend [17:41:04] GL_ARB_draw_elements_base_vertex [17:41:04] GL_ARB_draw_indirect [17:41:04] GL_ARB_draw_instanced [17:41:04] GL_ARB_enhanced_layouts [17:41:04] GL_ARB_explicit_attrib_location [17:41:04] GL_ARB_explicit_uniform_location [17:41:04] GL_ARB_fragment_coord_conventions [17:41:04] GL_ARB_fragment_layer_viewport [17:41:04] GL_ARB_fragment_program [17:41:04] GL_ARB_fragment_program_shadow [17:41:04] GL_ARB_fragment_shader [17:41:04] GL_ARB_framebuffer_no_attachments [17:41:04] GL_ARB_framebuffer_object [17:41:04] GL_ARB_framebuffer_sRGB [17:41:04] GL_ARB_geometry_shader4 [17:41:04] GL_ARB_get_program_binary [17:41:04] GL_ARB_get_texture_sub_image [17:41:04] GL_ARB_gl_spirv [17:41:04] GL_ARB_gpu_shader5 [17:41:04] GL_ARB_gpu_shader_fp64 [17:41:04] GL_ARB_half_float_pixel [17:41:04] GL_ARB_half_float_vertex [17:41:04] GL_ARB_imaging [17:41:04] GL_ARB_indirect_parameters [17:41:04] GL_ARB_instanced_arrays [17:41:04] GL_ARB_internalformat_query [17:41:04] GL_ARB_internalformat_query2 [17:41:04] GL_ARB_invalidate_subdata [17:41:04] GL_ARB_map_buffer_alignment [17:41:04] GL_ARB_map_buffer_range [17:41:04] GL_ARB_multi_bind [17:41:04] GL_ARB_multi_draw_indirect [17:41:04] GL_ARB_multisample [17:41:04] GL_ARB_multitexture [17:41:04] GL_ARB_occlusion_query [17:41:04] GL_ARB_occlusion_query2 [17:41:04] GL_ARB_parallel_shader_compile [17:41:04] GL_ARB_pipeline_statistics_query [17:41:04] GL_ARB_pixel_buffer_object [17:41:04] GL_ARB_point_parameters [17:41:04] GL_ARB_point_sprite [17:41:04] GL_ARB_polygon_offset_clamp [17:41:04] GL_ARB_program_interface_query [17:41:04] GL_ARB_provoking_vertex [17:41:04] GL_ARB_query_buffer_object [17:41:04] GL_ARB_robust_buffer_access_behavior [17:41:04] GL_ARB_sample_shading [17:41:04] GL_ARB_sampler_objects [17:41:04] GL_ARB_seamless_cube_map [17:41:04] GL_ARB_seamless_cubemap_per_texture [17:41:04] GL_ARB_separate_shader_objects [17:41:04] GL_ARB_shader_atomic_counter_ops [17:41:04] GL_ARB_shader_atomic_counters [17:41:04] GL_ARB_shader_ballot [17:41:04] GL_ARB_shader_bit_encoding [17:41:04] GL_ARB_shader_draw_parameters [17:41:04] GL_ARB_shader_group_vote [17:41:04] GL_ARB_shader_image_load_store [17:41:04] GL_ARB_shader_image_size [17:41:04] GL_ARB_shader_objects [17:41:04] GL_ARB_shader_precision [17:41:04] GL_ARB_shader_stencil_export [17:41:04] GL_ARB_shader_storage_buffer_object [17:41:04] GL_ARB_shader_subroutine [17:41:04] GL_ARB_shader_texture_image_samples [17:41:04] GL_ARB_shader_texture_lod [17:41:04] GL_ARB_shader_viewport_layer_array [17:41:04] GL_ARB_shading_language_100 [17:41:04] GL_ARB_shading_language_420pack [17:41:04] GL_ARB_shading_language_include [17:41:04] GL_ARB_shading_language_packing [17:41:04] GL_ARB_shadow [17:41:04] GL_ARB_shadow_ambient [17:41:04] GL_ARB_sparse_buffer [17:41:04] GL_ARB_sparse_texture [17:41:04] GL_ARB_spirv_extensions [17:41:04] GL_ARB_stencil_texturing [17:41:04] GL_ARB_sync [17:41:04] GL_ARB_tessellation_shader [17:41:04] GL_ARB_texture_barrier [17:41:04] GL_ARB_texture_border_clamp [17:41:04] GL_ARB_texture_buffer_object [17:41:04] GL_ARB_texture_buffer_object_rgb32 [17:41:04] GL_ARB_texture_buffer_range [17:41:04] GL_ARB_texture_compression [17:41:04] GL_ARB_texture_compression_bptc [17:41:04] GL_ARB_texture_compression_rgtc [17:41:04] GL_ARB_texture_cube_map [17:41:04] GL_ARB_texture_cube_map_array [17:41:04] GL_ARB_texture_env_add [17:41:04] GL_ARB_texture_env_combine [17:41:04] GL_ARB_texture_env_crossbar [17:41:04] GL_ARB_texture_env_dot3 [17:41:04] GL_ARB_texture_float [17:41:04] GL_ARB_texture_gather [17:41:04] GL_ARB_texture_mirror_clamp_to_edge [17:41:04] GL_ARB_texture_mirrored_repeat [17:41:04] GL_ARB_texture_multisample [17:41:04] GL_ARB_texture_non_power_of_two [17:41:04] GL_ARB_texture_query_levels [17:41:04] GL_ARB_texture_query_lod [17:41:04] GL_ARB_texture_rectangle [17:41:04] GL_ARB_texture_rg [17:41:04] GL_ARB_texture_rgb10_a2ui [17:41:04] GL_ARB_texture_snorm [17:41:04] GL_ARB_texture_stencil8 [17:41:04] GL_ARB_texture_storage [17:41:04] GL_ARB_texture_storage_multisample [17:41:04] GL_ARB_texture_swizzle [17:41:04] GL_ARB_texture_view [17:41:04] GL_ARB_timer_query [17:41:04] GL_ARB_transform_feedback2 [17:41:04] GL_ARB_transform_feedback3 [17:41:04] GL_ARB_transform_feedback_instanced [17:41:04] GL_ARB_transform_feedback_overflow_query [17:41:04] GL_ARB_transpose_matrix [17:41:04] GL_ARB_uniform_buffer_object [17:41:04] GL_ARB_vertex_array_bgra [17:41:04] GL_ARB_vertex_array_object [17:41:04] GL_ARB_vertex_attrib_64bit [17:41:04] GL_ARB_vertex_attrib_binding [17:41:04] GL_ARB_vertex_buffer_object [17:41:04] GL_ARB_vertex_program [17:41:04] GL_ARB_vertex_shader [17:41:04] GL_ARB_vertex_type_10f_11f_11f_rev [17:41:04] GL_ARB_vertex_type_2_10_10_10_rev [17:41:04] GL_ARB_viewport_array [17:41:04] GL_ARB_window_pos [17:41:04] GL_ATI_draw_buffers [17:41:04] GL_ATI_envmap_bumpmap [17:41:04] GL_ATI_fragment_shader [17:41:04] GL_ATI_separate_stencil [17:41:04] GL_ATI_texture_compression_3dc [17:41:04] GL_ATI_texture_env_combine3 [17:41:04] GL_ATI_texture_float [17:41:04] GL_ATI_texture_mirror_once [17:41:04] GL_EXT_abgr [17:41:04] GL_EXT_bgra [17:41:04] GL_EXT_bindable_uniform [17:41:04] GL_EXT_blend_color [17:41:04] GL_EXT_blend_equation_separate [17:41:04] GL_EXT_blend_func_separate [17:41:04] GL_EXT_blend_minmax [17:41:04] GL_EXT_blend_subtract [17:41:04] GL_EXT_compiled_vertex_array [17:41:04] GL_EXT_copy_buffer [17:41:04] GL_EXT_copy_texture [17:41:04] GL_EXT_depth_bounds_test [17:41:04] GL_EXT_direct_state_access [17:41:04] GL_EXT_draw_buffers2 [17:41:04] GL_EXT_draw_instanced [17:41:04] GL_EXT_draw_range_elements [17:41:04] GL_EXT_fog_coord [17:41:04] GL_EXT_framebuffer_blit [17:41:04] GL_EXT_framebuffer_multisample [17:41:04] GL_EXT_framebuffer_object [17:41:04] GL_EXT_framebuffer_sRGB [17:41:04] GL_EXT_geometry_shader4 [17:41:04] GL_EXT_gpu_program_parameters [17:41:04] GL_EXT_gpu_shader4 [17:41:04] GL_EXT_histogram [17:41:04] GL_EXT_memory_object [17:41:04] GL_EXT_memory_object_win32 [17:41:04] GL_EXT_multi_draw_arrays [17:41:04] GL_EXT_packed_depth_stencil [17:41:04] GL_EXT_packed_float [17:41:04] GL_EXT_packed_pixels [17:41:04] GL_EXT_pixel_buffer_object [17:41:04] GL_EXT_point_parameters [17:41:04] GL_EXT_polygon_offset_clamp [17:41:04] GL_EXT_provoking_vertex [17:41:04] GL_EXT_rescale_normal [17:41:04] GL_EXT_secondary_color [17:41:04] GL_EXT_semaphore [17:41:04] GL_EXT_semaphore_win32 [17:41:04] GL_EXT_separate_specular_color [17:41:04] GL_EXT_shader_image_load_store [17:41:04] GL_EXT_shader_integer_mix [17:41:04] GL_EXT_shadow_funcs [17:41:04] GL_EXT_stencil_wrap [17:41:04] GL_EXT_subtexture [17:41:04] GL_EXT_texgen_reflection [17:41:04] GL_EXT_texture3D [17:41:04] GL_EXT_texture_array [17:41:04] GL_EXT_texture_buffer_object [17:41:04] GL_EXT_texture_compression_bptc [17:41:04] GL_EXT_texture_compression_latc [17:41:04] GL_EXT_texture_compression_rgtc [17:41:04] GL_EXT_texture_compression_s3tc [17:41:04] GL_EXT_texture_cube_map [17:41:04] GL_EXT_texture_edge_clamp [17:41:04] GL_EXT_texture_env_add [17:41:04] GL_EXT_texture_env_combine [17:41:04] GL_EXT_texture_env_dot3 [17:41:04] GL_EXT_texture_filter_anisotropic [17:41:04] GL_EXT_texture_integer [17:41:04] GL_EXT_texture_lod [17:41:04] GL_EXT_texture_lod_bias [17:41:04] GL_EXT_texture_mirror_clamp [17:41:04] GL_EXT_texture_object [17:41:04] GL_EXT_texture_rectangle [17:41:04] GL_EXT_texture_sRGB [17:41:04] GL_EXT_texture_sRGB_R8 [17:41:04] GL_EXT_texture_sRGB_RG8 [17:41:04] GL_EXT_texture_sRGB_decode [17:41:04] GL_EXT_texture_shared_exponent [17:41:04] GL_EXT_texture_snorm [17:41:04] GL_EXT_texture_storage [17:41:04] GL_EXT_texture_swizzle [17:41:04] GL_EXT_timer_query [17:41:04] GL_EXT_transform_feedback [17:41:04] GL_EXT_vertex_array [17:41:04] GL_EXT_vertex_array_bgra [17:41:04] GL_EXT_vertex_attrib_64bit [17:41:04] GL_IBM_texture_mirrored_repeat [17:41:04] GL_INTEL_fragment_shader_ordering [17:41:04] GL_KHR_context_flush_control [17:41:04] GL_KHR_debug [17:41:04] GL_KHR_no_error [17:41:04] GL_KHR_parallel_shader_compile [17:41:04] GL_KHR_robust_buffer_access_behavior [17:41:04] GL_KHR_robustness [17:41:04] GL_KTX_buffer_region [17:41:04] GL_NV_alpha_to_coverage_dither_control [17:41:04] GL_NV_blend_square [17:41:04] GL_NV_conditional_render [17:41:04] GL_NV_copy_depth_to_color [17:41:04] GL_NV_copy_image [17:41:04] GL_NV_depth_buffer_float [17:41:04] GL_NV_explicit_multisample [17:41:04] GL_NV_float_buffer [17:41:04] GL_NV_half_float [17:41:04] GL_NV_primitive_restart [17:41:04] GL_NV_shader_atomic_int64 [17:41:04] GL_NV_texgen_reflection [17:41:04] GL_NV_texture_barrier [17:41:04] GL_OES_EGL_image [17:41:04] GL_SGIS_generate_mipmap [17:41:04] GL_SGIS_texture_edge_clamp [17:41:04] GL_SGIS_texture_lod [17:41:04] GL_SUN_multi_draw_arrays [17:41:04] GL_WIN_swap_hint [17:41:04] WGL_EXT_swap_control [17:41:04] OpenGL pixel format: 8:8:8:8 [17:41:04] OpenGL depth format: 24:8 [17:41:04] [17:41:04] GLSL version: 4.60 [17:41:04] GLSL max vertex uniforms: 4096 (16384) [17:41:04] GLSL max fragment uniforms: 4096 (16384) [17:41:04] GLSL max varyings: 128 (128) [17:41:04] GLSL max lights: 8 (8) [17:41:04] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [17:41:04] [17:41:04] Vertex/index buffer memory limit: 0MiB [17:41:05] Word filter loaded: 23 [17:41:05] Starting global frame job manager with 16 worker threads [17:41:05] Starting global lazy job manager with 8 worker threads [17:41:05] Starting workaround for fast running clocks [17:41:05] Using LWJGL timer. [17:41:06] Startup Phase - Initializing.. [17:41:06] Preloading builtin materials [17:41:06] Preloading builtin materials done [17:41:06] Setting up Collada Model Loader [17:41:06] Launching Collada Model Loader threads [17:41:06] Launching WOM Loader threads [17:41:06] Startup Phase - Setting up.. [17:41:07] Loading window positions from D:\Wurm Online\players\theminion\windows_1024x768.txt [17:41:07] Loading props file D:\Wurm Online\players\theminion\windows_1024x768.txt [17:41:07] Gui initialized [17:41:07] Startup Phase - Preparing terrain... [17:41:08] Startup Phase - Connecting .. [17:41:08] Disabling Nagles [17:41:09] Writing to D:\Wurm Online\players\theminion\logs\_Event.2022-09.txt [17:41:09] Disabling Nagles [17:41:10] Writing to D:\Wurm Online\players\theminion\logs\_Friends.2022-09.txt [17:41:10] Writing to D:\Wurm Online\players\theminion\logs\Alliance.2022-09.txt [17:41:10] Login successful [17:41:10] Executing D:\Wurm Online\configs\default\autorun.txt [17:41:10] Starting update of login splash image... [17:41:11] Water reflection offscreen size 512x384 [17:41:11] Finished loading new login splash image! [17:41:12] While cleaning error state: GL ERROR: (1282) [17:41:12] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [17:41:14] While cleaning error state: GL ERROR: (1282) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] Exception in thread "Sound Loader 0" java.lang.OutOfMemoryError [17:41:14] at org.lwjgl.system.MemoryUtil.nmemCallocChecked(MemoryUtil.java:385) [17:41:14] at org.lwjgl.system.MemoryUtil.memCalloc(MemoryUtil.java:416) [17:41:14] at class.LbUB3yKtiR.FZOk5L6Gfy(SourceFile:42) [17:41:14] at class.qC877Gk1MG.FZOk5L6Gfy(SourceFile:1077) [17:41:14] at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:104) [17:41:14] at class.SZZ0Aj8J2.<init>(SourceFile:40) [17:41:14] at class.d4beS23A40.FZOk5L6Gfy(SourceFile:261) [17:41:14] at class.d4beS23A40.FZOk5L6Gfy(SourceFile:42) [17:41:14] at class.U7eM4stZIQ.run(SourceFile:1130) [17:41:14] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [17:41:14] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [17:41:14] at java.lang.Thread.run(Unknown Source) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285) [17:41:14] Execution aborted at connection 1, iteration 2 [17:41:14] Run time 2s, local time Sat Sep 03 17:41:14 CDT 2022 [17:41:14] Destroying game window [17:41:14] ====== CLIENT CRASH ====== [17:41:14] Unexpected crash while playing [17:41:14] java.lang.OutOfMemoryError [17:41:14] at org.lwjgl.system.MemoryUtil.nmemCallocChecked(MemoryUtil.java:385) [17:41:14] at org.lwjgl.system.MemoryUtil.memCallocFloat(MemoryUtil.java:443) [17:41:14] at class.LbUB3yKtiR.FZOk5L6Gfy(SourceFile:61) [17:41:14] at class.sRoAUbbA.fgtPPuD8uC(SourceFile:262) [17:41:14] at class.sRoAUbbA.FZOk5L6Gfy(SourceFile:615) [17:41:14] at class.UDGIOVUWWJ.FZOk5L6Gfy(SourceFile:1259) [17:41:14] at class.uekQPbxcbR.mMV5oPkCW(SourceFile:436) [17:41:14] at class.UDGIOVUWWJ.mMV5oPkCW(SourceFile:720) [17:41:14] at class.lOv27hch1D.iHOS3zg1KL(SourceFile:879) [17:41:14] at class.Ohl6HKt83.FZOk5L6Gfy(SourceFile:256) [17:41:14] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:11507) [17:41:14] at com.wurmonline.client.WurmClientBase.run(SourceFile:37398) [17:41:14] at java.lang.Thread.run(Unknown Source)
  5. 1 hr 7 mins earlier on creation isnt a huge difference but that 181 sure the heck is XD
  6. [17:59:17] You entered through the portal to Wurm on Wrath day, week 2 of the starfall of Diamonds, 1094. That's 767 days, 4 hours and 58 minutes ago. [17:59:17] You have played 159 days, 23 hours and 55 minutes. i may have a problem
  7. my suggestion is not to change any mechanics, my idea is to raise the cost by at least double, so swappers will have to figure out if its worth the swap or not. in this way swappers can still swap but i think it would deter the rampant swapping happening now. Also i think it would stomp out most of the arguments as most people would be more willing to wait a few days because of the cost. the only real thing id worry about is the rise of people stealing and not posting about rites. that i got nothing for
  8. ann should i bring my alt to summon?
  9. I think you could add the function to help directional guide you. the idea is using the compass with the map to point you in the correct direction like with branded animals being used as guides home "the treasure is in front of you to the right" or to make it more of a challenge just give tiles away from and nothing else "you are 1235 tiles from the treasure" this will help new players find the maps. I only suggest this because i am directionally challenged. the hints get more vague the harder the map and compass takes damage everytime you use it to get directions. that way it opens up the market for compasses as well as has a cost for using the extra help.
  10. i see a sign that says dawgs peak is that correct?
  11. Starting bid: 85s Increment (minimum): 5 s Reserve: Yes Buyout: n/a Sniper Protection: 45 mins Private Bids: not accepted
  12. I'd like to help as well Blueeyeddevil 80 carp 56 WS 75 BS 55 FC
  13. is this still going on? and is there space for 1 more priest?
  14. As the title list the shop seems down says its been overloaded
  15. Hi, This issue is the following: when i log into the game i am in first person, i zoom out to third person using +/-. After that initial zoom out, both the +/- stop being accepted as input's. I checked to see if my keys were damaged, as you can see by this post they clearly are not. This starts to happen after i try to ride my wagon. The only way to go back into first person is to left click and mouse wheel to zoom. This occurred after the last small patch.