hemrzz

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Everything posted by hemrzz

  1. as per title PM if you have a Rare or Supreme bone for sale
  2. Map dump for Defiance would be good. the server has been out long enough if you dont know where the 99% of the current active deeds are you are just sitting on deed with your hands over your eyes and having or not having the map dump wouldn't affect you
  3. This. If you are dragging your items "unfinished compass, brass" from a locked Container in your inventory into the trade window it makes it so the person who you are trading cant see it. Remove the item you want to trade from said container and you will be fine.
  4. What type of trees are you chopping? you would need higher difficulty trees at your level.
  5. -1 my pets have never come and made an official complaints about branding before.
  6. PM offers for White drake set
  7. Im going to need to buy 10 hours of sleep bonus now to get my prayer skill 1 - 70. THATS A LOT
  8. Great change +1 would wait for update again.
  9. WTA - Fantastic Recipe "Horseburger and chips" Starting bid: 5s Reserve: None Buyout 20s Bid increments - min 1s Auction ends in 2 days
  10. You do not get over 40 body str when casting forest giant Str
  11. the Troll was hungry and was locked away. it would have bashed a wall to get out and spirit templar would have aggressed it. I don't think this is a bug but a game mechanic. Chuck meat on the ground of the 1x2 so it can eat!. STOP TROLL CRUELTY - CALL 1800TROLLSAFETY if you know of a Troll in need.
  12. There should have been a redeem option so all players could choose where they wanted to collect the helm. Being forced to play on a specific server during a time frame is unfair as pvp can be called any time on defiance.. The Hota could have been on.. Someone needed help "Nah m8 gona get me limited offer helm sorry in the next 10 mins to 5 hours" etc etc i was online and in the process of moving alts and main to pve when it happened and missed out by 5 mins - the note also mentions when "logging in" not logged in
  13. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [09:44:12] [09:44:12] Preparing to enable console logging. [09:44:12] Now logging to C:\Users\USERNAME\wurm\console.mdq.log [09:44:12] Time is Wed Oct 28 09:44:12 AEST 2020 [09:44:12] Running client version 4.2.24 [09:44:12] client build# acf109aec192adaefe1c4aea38aa6126e9f9e70d [09:44:12] client build time 2020-10-23 15:29 [09:44:12] [09:44:12] === System information === [09:44:12] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [09:44:12] Operating system: Windows 10 (arch: amd64, version: 10.0) [09:44:12] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [09:44:12] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [09:44:12] Available CPUs: 16 [09:44:12] [09:44:12] [09:44:12] === Wurm options === [09:44:12] animation_playback_self = 0 [09:44:12] ao_level = 1 [09:44:12] auto_mipmaps_enabled = 1 [09:44:12] auto_run_source = 0 [09:44:12] cavedetail = 2 [09:44:12] censor_chat = false [09:44:12] collada_animations = 3 [09:44:12] colorItemsDamage = true [09:44:12] color_black = 0.0,0.0,0.0,1.0 [09:44:12] color_cyan = 0.0,1.0,1.0,1.0 [09:44:12] color_enchant_desc = 0.5,0.5,1.0,1.0 [09:44:12] color_enchant_name = 0.0,0.5,0.5,1.0 [09:44:12] color_enchant_power = 0.0,1.0,1.0,1.0 [09:44:12] color_error = 1.0,0.3,0.3,1.0 [09:44:12] color_fuchsia = 1.0,0.0,1.0,1.0 [09:44:12] color_green = 0.08,1.0,0.08,1.0 [09:44:12] color_grey = 0.5,0.5,0.5,1.0 [09:44:12] color_lime = 0.0,1.0,0.0,1.0 [09:44:12] color_maroon = 0.5,0.0,0.0,1.0 [09:44:12] color_navy_blue = 0.23,0.39,1.0,1.0 [09:44:12] color_orange = 1.0,0.5,0.0,1.0 [09:44:12] color_outline_ally = 0.5,1.0,0.5,1.0 [09:44:12] color_outline_friend = 0.5,0.75,1.0,1.0 [09:44:12] color_outline_hostile = 1.0,0.0,0.0,1.0 [09:44:12] color_outline_neutral = 0.5,0.5,1.0,1.0 [09:44:12] color_purple = 0.5,0.0,0.5,1.0 [09:44:12] color_red = 1.0,0.0,0.0,1.0 [09:44:12] color_royal_blue = 0.23,0.39,1.0,1.0 [09:44:12] color_salve_acid = 1.0,1.0,0.0,1.0 [09:44:12] color_salve_fire = 1.0,0.0,0.0,1.0 [09:44:12] color_salve_frost = 0.0,0.0,1.0,1.0 [09:44:12] color_silver = 0.75,0.75,0.75,1.0 [09:44:12] color_system = 0.5,1.0,0.5,1.0 [09:44:12] color_teal = 0.0,0.5,0.5,1.0 [09:44:12] color_white = 1.0,1.0,1.0,1.0 [09:44:12] color_yellow = 1.0,1.0,0.0,1.0 [09:44:12] compressed_textures = false [09:44:12] compressed_textures_S3TC = true [09:44:12] contribution_culling = 200 [09:44:12] custim_timer_source = 1 [09:44:12] customTimer1 = -1|-1 [09:44:12] customTimer2 = -1|-1 [09:44:12] customTimer3 = -1|-1 [09:44:12] customTimer4 = -1|-1 [09:44:12] customTimer5 = -1|-1 [09:44:12] debug_mode = false [09:44:12] defaultActions_source = 0 [09:44:12] depth_clamp_enabled = 2 [09:44:12] disable_select_all_shortcut = false [09:44:12] display_settings = false:false:0:1600:1024:32:-1:false:true [09:44:12] enable_contribution_culling = true [09:44:12] enable_debugs = false [09:44:12] enable_lod = true [09:44:12] enable_shift_drag = false [09:44:12] enable_volumetric_fog = true [09:44:12] enable_vsync = false [09:44:12] enable_world_drag = true [09:44:12] event_log_rotation = 2 [09:44:12] exec_source = 0 [09:44:12] fast_yield = false [09:44:12] fbo_enabled = 2 [09:44:12] fog_coord_src = 0 [09:44:12] font_antialias = 2 [09:44:12] font_bold = 11 [09:44:12] font_default = 11 [09:44:12] font_header = 24 [09:44:12] font_italian = 11 [09:44:12] font_monospaced = 11 [09:44:12] font_static = 11 [09:44:12] fov_horizontal = 110 [09:44:12] fps_limit = 60 [09:44:12] fps_limit_background = 30 [09:44:12] fps_limit_enabled = true [09:44:12] free_look_mode_disable_on_close_component = false [09:44:12] free_look_mode_disable_on_combat = false [09:44:12] free_look_mode_disable_on_open_component = false [09:44:12] free_look_mode_sensitivity = 10 [09:44:12] game_client_thread_priority = 2 [09:44:12] glsl_debug_loading = false [09:44:12] glsl_enabled = 2 [09:44:12] gpu_skinning = true [09:44:12] gui_opacity = 2 [09:44:12] gui_skin = 1 [09:44:12] has_read_eula = true [09:44:12] head_bob = false [09:44:12] hide_cursor_with_ui = false [09:44:12] hide_inactive_friends = false [09:44:12] hide_menu_examine = false [09:44:12] hide_menu_no_target = false [09:44:12] hide_menu_spam_mode = true [09:44:12] hide_menu_stop = false [09:44:12] hide_onscreen_fail_messages = false [09:44:12] hide_onscreen_hostile_messages = false [09:44:12] hide_onscreen_info_messages = false [09:44:12] hide_personal_goal = false [09:44:12] high_res_binoculars = true [09:44:12] hint_texture_scaling = 1 [09:44:12] impColumn = true [09:44:12] inverse_mouse = false [09:44:12] irc_log_rotation = 2 [09:44:12] irc_notif = 0 [09:44:12] item_creature_render_distance = 4 [09:44:12] key_bindings_source = 0 [09:44:12] keyboard_layout = 0 [09:44:12] limit_dynamic_lights = true [09:44:12] loadInventoryStartup = true [09:44:12] local_list_in_event = true [09:44:12] lod = 1 [09:44:12] log_extra_errors = false [09:44:12] log_gl_errors = false [09:44:12] mark_text_read = true [09:44:12] material_as_suffix = true [09:44:12] max_dynamic_lights = 16 [09:44:12] max_shader_lights = 8 [09:44:12] max_texture_size = 2 [09:44:12] mega_texture_size = 6 [09:44:12] model_loader_thread_priority = 2 [09:44:12] model_loading_threads = 1 [09:44:12] mount_control_mode = 0 [09:44:12] mount_rotation = false [09:44:12] mouse_camera_sensitivity = 10.0 [09:44:12] mouse_smoothing = 0.0 [09:44:12] multicolor_usage = 1 [09:44:12] multidraw_enabled = 0 [09:44:12] no_brightness = false [09:44:12] no_terrain_render = false [09:44:12] no_world_render = false [09:44:12] non_power_of_two = 1 [09:44:12] normal_maps = true [09:44:12] occlusion_queries_enabled = 2 [09:44:12] offscreen_texture_size = 0 [09:44:12] other_log_rotation = 2 [09:44:12] outline_picking = true [09:44:12] player_texture_size = 2 [09:44:12] quick_keybinds = false [09:44:12] reflection_texture_size = 2 [09:44:12] reflections = 2 [09:44:12] remember_password = true [09:44:12] render_bloom = false [09:44:12] render_distant_terrain = true [09:44:12] render_fxaa = false [09:44:12] render_sun_glare = false [09:44:12] render_vignette = false [09:44:12] renderer_type = 0 [09:44:12] resident_models = false [09:44:12] save_skills_on_quit = false [09:44:12] screen_brightness = 1.0 [09:44:12] screenshot_file_format = 1 [09:44:12] season_override = 0 [09:44:12] send_extra_tile_data = false [09:44:12] setting_timestamps = true [09:44:12] settings_version = 14 [09:44:12] shadow_level = 0 [09:44:12] shadow_mapsize = 0 [09:44:12] shift_drag_default = 10 [09:44:12] showKChat = true [09:44:12] show_body_in_inventory = false [09:44:12] show_creature_overlay = true [09:44:12] show_examine_world_text = true [09:44:12] show_local_world_text = true [09:44:12] show_old_menu = false [09:44:12] show_old_quickbar = true [09:44:12] silent_friends_update = false [09:44:12] skillgain_minimum = 4 [09:44:12] skillgain_no_alignment = true [09:44:12] skillgain_no_favor = false [09:44:12] skydetail = 1 [09:44:12] sound_al_gain = 15 [09:44:12] sound_buzzlevel = 2 [09:44:12] sound_cache_enabled = true [09:44:12] sound_doppler_enabled = false [09:44:12] sound_engine = 2 [09:44:12] sound_footstepslevel = 10 [09:44:12] sound_music_level = 0 [09:44:12] sound_play_PMAlert = false [09:44:12] sound_play_UIsounds = true [09:44:12] sound_play_ambients = true [09:44:12] sound_play_buzz = true [09:44:12] sound_play_combat = true [09:44:12] sound_play_door = true [09:44:12] sound_play_emotes = true [09:44:12] sound_play_footsteps = true [09:44:12] sound_play_music = false [09:44:12] sound_play_weather = false [09:44:12] sound_play_work = true [09:44:12] structure_render_distance = 4 [09:44:12] submit_client_data = 0 [09:44:12] supersampling = 0 [09:44:12] swap_mouse_buttons = false [09:44:12] terrain_res = 1 [09:44:12] test_attach_equipment = false [09:44:12] test_mode = 0 [09:44:12] thirdPerson = false [09:44:12] tile_transitions = true [09:44:12] tiledecorations = 2 [09:44:12] togglePushToTalk = true [09:44:12] treelist_outline = true [09:44:12] trees = 3 [09:44:12] ui_scale = 90 [09:44:12] update_optional = true [09:44:12] use_alpha_particles = true [09:44:12] use_anisotropic_filtering = 2 [09:44:12] use_antialiasing = 1 [09:44:12] use_default_action = true [09:44:12] use_fast_clock_work_around = true [09:44:12] use_nano_timer = false [09:44:12] use_non_alpha_particles = true [09:44:12] use_phobia_models = false [09:44:12] use_tree_models = true [09:44:12] use_weather_particles = true [09:44:12] vbo_enabled = 1 [09:44:12] vg_ui_theme = 0 [09:44:12] viewport_bob = true [09:44:12] water_detail = 2 [09:44:12] [09:44:12] Setting up WurmModel Model Loader [09:44:13] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [09:44:13] Translating legacy key NUMPAD7 to KP_7 [09:44:13] Translating legacy key NUMPAD1 to KP_1 [09:44:13] Translating legacy key NUMPAD9 to KP_9 [09:44:13] Translating legacy key SUBTRACT to KP_SUBTRACT [09:44:13] Translating legacy key EQUALS to EQUAL [09:44:13] Translating legacy key ADD to KP_ADD [09:44:13] Translating legacy key NUMPAD8 to KP_8 [09:44:13] Translating legacy key NUMPAD5 to KP_5 [09:44:13] Translating legacy key MULTIPLY to KP_MULTIPLY [09:44:13] Translating legacy key NUMPAD0 to KP_0 [09:44:13] Translating legacy key NUMPAD3 to KP_3 [09:44:13] Translating legacy key DECIMAL to KP_DECIMAL [09:44:13] Translating legacy key NUMPAD2 to KP_2 [09:44:13] Translating legacy key DIVIDE to KP_DIVIDE [09:44:13] Translating legacy key NUMPAD6 to KP_6 [09:44:13] Translating legacy key NUMPAD4 to KP_4 [09:44:14] Word filter loaded: 23 [09:44:14] Starting global frame job manager with 16 worker threads [09:44:14] Starting global lazy job manager with 8 worker threads [09:44:14] Setting up OpenAL Sound Engine [09:44:14] OpenAL version: 1.1 ALSOFT 1.19.1 [09:44:14] OpenAL renderer: OpenAL Soft [09:44:14] OpenAL vendor: OpenAL Community [09:44:14] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [09:44:14] Generating: 128 source channels. [09:44:14] [09:44:14] === OpenGL information === [09:44:14] LWJGL version: 3.2.3 1.2.0 [09:44:14] OpenGL vendor: NVIDIA Corporation [09:44:14] OpenGL renderer: GeForce GTX 1070/PCIe/SSE2 [09:44:14] OpenGL version: 4.6.0 NVIDIA 452.06 [09:44:14] OpenGL extensions: [09:44:14] GL_AMD_multi_draw_indirect [09:44:14] GL_AMD_seamless_cubemap_per_texture [09:44:14] GL_AMD_vertex_shader_viewport_index [09:44:14] GL_AMD_vertex_shader_layer [09:44:14] GL_ARB_arrays_of_arrays [09:44:14] GL_ARB_base_instance [09:44:14] GL_ARB_bindless_texture [09:44:14] GL_ARB_blend_func_extended [09:44:14] GL_ARB_buffer_storage [09:44:14] GL_ARB_clear_buffer_object [09:44:14] GL_ARB_clear_texture [09:44:14] GL_ARB_clip_control [09:44:14] GL_ARB_color_buffer_float [09:44:14] GL_ARB_compatibility [09:44:14] GL_ARB_compressed_texture_pixel_storage [09:44:14] GL_ARB_conservative_depth [09:44:14] GL_ARB_compute_shader [09:44:14] GL_ARB_compute_variable_group_size [09:44:14] GL_ARB_conditional_render_inverted [09:44:14] GL_ARB_copy_buffer [09:44:14] GL_ARB_copy_image [09:44:14] GL_ARB_cull_distance [09:44:14] GL_ARB_debug_output [09:44:14] GL_ARB_depth_buffer_float [09:44:14] GL_ARB_depth_clamp [09:44:14] GL_ARB_depth_texture [09:44:14] GL_ARB_derivative_control [09:44:14] GL_ARB_direct_state_access [09:44:14] GL_ARB_draw_buffers [09:44:14] GL_ARB_draw_buffers_blend [09:44:14] GL_ARB_draw_indirect [09:44:14] GL_ARB_draw_elements_base_vertex [09:44:14] GL_ARB_draw_instanced [09:44:14] GL_ARB_enhanced_layouts [09:44:14] GL_ARB_ES2_compatibility [09:44:14] GL_ARB_ES3_compatibility [09:44:14] GL_ARB_ES3_1_compatibility [09:44:14] GL_ARB_ES3_2_compatibility [09:44:14] GL_ARB_explicit_attrib_location [09:44:14] GL_ARB_explicit_uniform_location [09:44:14] GL_ARB_fragment_coord_conventions [09:44:14] GL_ARB_fragment_layer_viewport [09:44:14] GL_ARB_fragment_program [09:44:14] GL_ARB_fragment_program_shadow [09:44:14] GL_ARB_fragment_shader [09:44:14] GL_ARB_fragment_shader_interlock [09:44:14] GL_ARB_framebuffer_no_attachments [09:44:14] GL_ARB_framebuffer_object [09:44:14] GL_ARB_framebuffer_sRGB [09:44:14] GL_ARB_geometry_shader4 [09:44:14] GL_ARB_get_program_binary [09:44:14] GL_ARB_get_texture_sub_image [09:44:14] GL_ARB_gl_spirv [09:44:14] GL_ARB_gpu_shader5 [09:44:14] GL_ARB_gpu_shader_fp64 [09:44:14] GL_ARB_gpu_shader_int64 [09:44:14] GL_ARB_half_float_pixel [09:44:14] GL_ARB_half_float_vertex [09:44:14] GL_ARB_imaging [09:44:14] GL_ARB_indirect_parameters [09:44:14] GL_ARB_instanced_arrays [09:44:14] GL_ARB_internalformat_query [09:44:14] GL_ARB_internalformat_query2 [09:44:14] GL_ARB_invalidate_subdata [09:44:14] GL_ARB_map_buffer_alignment [09:44:14] GL_ARB_map_buffer_range [09:44:14] GL_ARB_multi_bind [09:44:14] GL_ARB_multi_draw_indirect [09:44:14] GL_ARB_multisample [09:44:14] GL_ARB_multitexture [09:44:14] GL_ARB_occlusion_query [09:44:14] GL_ARB_occlusion_query2 [09:44:14] GL_ARB_parallel_shader_compile [09:44:14] GL_ARB_pipeline_statistics_query [09:44:14] GL_ARB_pixel_buffer_object [09:44:14] GL_ARB_point_parameters [09:44:14] GL_ARB_point_sprite [09:44:14] GL_ARB_polygon_offset_clamp [09:44:14] GL_ARB_post_depth_coverage [09:44:14] GL_ARB_program_interface_query [09:44:14] GL_ARB_provoking_vertex [09:44:14] GL_ARB_query_buffer_object [09:44:14] GL_ARB_robust_buffer_access_behavior [09:44:14] GL_ARB_robustness [09:44:14] GL_ARB_sample_locations [09:44:14] GL_ARB_sample_shading [09:44:14] GL_ARB_sampler_objects [09:44:14] GL_ARB_seamless_cube_map [09:44:14] GL_ARB_seamless_cubemap_per_texture [09:44:14] GL_ARB_separate_shader_objects [09:44:14] GL_ARB_shader_atomic_counter_ops [09:44:14] GL_ARB_shader_atomic_counters [09:44:14] GL_ARB_shader_ballot [09:44:14] GL_ARB_shader_bit_encoding [09:44:14] GL_ARB_shader_clock [09:44:14] GL_ARB_shader_draw_parameters [09:44:14] GL_ARB_shader_group_vote [09:44:14] GL_ARB_shader_image_load_store [09:44:14] GL_ARB_shader_image_size [09:44:14] GL_ARB_shader_objects [09:44:14] GL_ARB_shader_precision [09:44:14] GL_ARB_shader_storage_buffer_object [09:44:14] GL_ARB_shader_subroutine [09:44:14] GL_ARB_shader_texture_image_samples [09:44:14] GL_ARB_shader_texture_lod [09:44:14] GL_ARB_shading_language_100 [09:44:14] GL_ARB_shader_viewport_layer_array [09:44:14] GL_ARB_shading_language_420pack [09:44:14] GL_ARB_shading_language_include [09:44:14] GL_ARB_shading_language_packing [09:44:14] GL_ARB_shadow [09:44:14] GL_ARB_sparse_buffer [09:44:14] GL_ARB_sparse_texture [09:44:14] GL_ARB_sparse_texture2 [09:44:14] GL_ARB_sparse_texture_clamp [09:44:14] GL_ARB_spirv_extensions [09:44:14] GL_ARB_stencil_texturing [09:44:14] GL_ARB_sync [09:44:14] GL_ARB_tessellation_shader [09:44:14] GL_ARB_texture_barrier [09:44:14] GL_ARB_texture_border_clamp [09:44:14] GL_ARB_texture_buffer_object [09:44:14] GL_ARB_texture_buffer_object_rgb32 [09:44:14] GL_ARB_texture_buffer_range [09:44:14] GL_ARB_texture_compression [09:44:14] GL_ARB_texture_compression_bptc [09:44:14] GL_ARB_texture_compression_rgtc [09:44:14] GL_ARB_texture_cube_map [09:44:14] GL_ARB_texture_cube_map_array [09:44:14] GL_ARB_texture_env_add [09:44:14] GL_ARB_texture_env_combine [09:44:14] GL_ARB_texture_env_crossbar [09:44:14] GL_ARB_texture_env_dot3 [09:44:14] GL_ARB_texture_filter_anisotropic [09:44:14] GL_ARB_texture_filter_minmax [09:44:14] GL_ARB_texture_float [09:44:14] GL_ARB_texture_gather [09:44:14] GL_ARB_texture_mirror_clamp_to_edge [09:44:14] GL_ARB_texture_mirrored_repeat [09:44:14] GL_ARB_texture_multisample [09:44:14] GL_ARB_texture_non_power_of_two [09:44:14] GL_ARB_texture_query_levels [09:44:14] GL_ARB_texture_query_lod [09:44:14] GL_ARB_texture_rectangle [09:44:14] GL_ARB_texture_rg [09:44:14] GL_ARB_texture_rgb10_a2ui [09:44:14] GL_ARB_texture_stencil8 [09:44:14] GL_ARB_texture_storage [09:44:14] GL_ARB_texture_storage_multisample [09:44:14] GL_ARB_texture_swizzle [09:44:14] GL_ARB_texture_view [09:44:14] GL_ARB_timer_query [09:44:14] GL_ARB_transform_feedback2 [09:44:14] GL_ARB_transform_feedback3 [09:44:14] GL_ARB_transform_feedback_instanced [09:44:14] GL_ARB_transform_feedback_overflow_query [09:44:14] GL_ARB_transpose_matrix [09:44:14] GL_ARB_uniform_buffer_object [09:44:14] GL_ARB_vertex_array_bgra [09:44:14] GL_ARB_vertex_array_object [09:44:14] GL_ARB_vertex_attrib_64bit [09:44:14] GL_ARB_vertex_attrib_binding [09:44:14] GL_ARB_vertex_buffer_object [09:44:14] GL_ARB_vertex_program [09:44:14] GL_ARB_vertex_shader [09:44:14] GL_ARB_vertex_type_10f_11f_11f_rev [09:44:14] GL_ARB_vertex_type_2_10_10_10_rev [09:44:14] GL_ARB_viewport_array [09:44:14] GL_ARB_window_pos [09:44:14] GL_ATI_draw_buffers [09:44:14] GL_ATI_texture_float [09:44:14] GL_ATI_texture_mirror_once [09:44:14] GL_S3_s3tc [09:44:14] GL_EXT_texture_env_add [09:44:14] GL_EXT_abgr [09:44:14] GL_EXT_bgra [09:44:14] GL_EXT_bindable_uniform [09:44:14] GL_EXT_blend_color [09:44:14] GL_EXT_blend_equation_separate [09:44:14] GL_EXT_blend_func_separate [09:44:14] GL_EXT_blend_minmax [09:44:14] GL_EXT_blend_subtract [09:44:14] GL_EXT_compiled_vertex_array [09:44:14] GL_EXT_Cg_shader [09:44:14] GL_EXT_depth_bounds_test [09:44:14] GL_EXT_direct_state_access [09:44:14] GL_EXT_draw_buffers2 [09:44:14] GL_EXT_draw_instanced [09:44:14] GL_EXT_draw_range_elements [09:44:14] GL_EXT_fog_coord [09:44:14] GL_EXT_framebuffer_blit [09:44:14] GL_EXT_framebuffer_multisample [09:44:14] GL_EXTX_framebuffer_mixed_formats [09:44:14] GL_EXT_framebuffer_multisample_blit_scaled [09:44:14] GL_EXT_framebuffer_object [09:44:14] GL_EXT_framebuffer_sRGB [09:44:14] GL_EXT_geometry_shader4 [09:44:14] GL_EXT_gpu_program_parameters [09:44:14] GL_EXT_gpu_shader4 [09:44:14] GL_EXT_multi_draw_arrays [09:44:14] GL_EXT_multiview_texture_multisample [09:44:14] GL_EXT_multiview_timer_query [09:44:14] GL_EXT_packed_depth_stencil [09:44:14] GL_EXT_packed_float [09:44:14] GL_EXT_packed_pixels [09:44:14] GL_EXT_pixel_buffer_object [09:44:14] GL_EXT_point_parameters [09:44:14] GL_EXT_polygon_offset_clamp [09:44:14] GL_EXT_post_depth_coverage [09:44:14] GL_EXT_provoking_vertex [09:44:14] GL_EXT_raster_multisample [09:44:14] GL_EXT_rescale_normal [09:44:14] GL_EXT_secondary_color [09:44:14] GL_EXT_separate_shader_objects [09:44:14] GL_EXT_separate_specular_color [09:44:14] GL_EXT_shader_image_load_formatted [09:44:14] GL_EXT_shader_image_load_store [09:44:14] GL_EXT_shader_integer_mix [09:44:14] GL_EXT_shadow_funcs [09:44:14] GL_EXT_sparse_texture2 [09:44:14] GL_EXT_stencil_two_side [09:44:14] GL_EXT_stencil_wrap [09:44:14] GL_EXT_texture3D [09:44:14] GL_EXT_texture_array [09:44:14] GL_EXT_texture_buffer_object [09:44:14] GL_EXT_texture_compression_dxt1 [09:44:14] GL_EXT_texture_compression_latc [09:44:14] GL_EXT_texture_compression_rgtc [09:44:14] GL_EXT_texture_compression_s3tc [09:44:14] GL_EXT_texture_cube_map [09:44:14] GL_EXT_texture_edge_clamp [09:44:14] GL_EXT_texture_env_combine [09:44:14] GL_EXT_texture_env_dot3 [09:44:14] GL_EXT_texture_filter_anisotropic [09:44:14] GL_EXT_texture_filter_minmax [09:44:14] GL_EXT_texture_integer [09:44:14] GL_EXT_texture_lod [09:44:14] GL_EXT_texture_lod_bias [09:44:14] GL_EXT_texture_mirror_clamp [09:44:14] GL_EXT_texture_object [09:44:14] GL_EXT_texture_shadow_lod [09:44:14] GL_EXT_texture_shared_exponent [09:44:14] GL_EXT_texture_sRGB [09:44:14] GL_EXT_texture_sRGB_R8 [09:44:14] GL_EXT_texture_sRGB_decode [09:44:14] GL_EXT_texture_storage [09:44:14] GL_EXT_texture_swizzle [09:44:14] GL_EXT_timer_query [09:44:14] GL_EXT_transform_feedback2 [09:44:14] GL_EXT_vertex_array [09:44:14] GL_EXT_vertex_array_bgra [09:44:14] GL_EXT_vertex_attrib_64bit [09:44:14] GL_EXT_window_rectangles [09:44:14] GL_EXT_import_sync_object [09:44:14] GL_IBM_rasterpos_clip [09:44:14] GL_IBM_texture_mirrored_repeat [09:44:14] GL_KHR_context_flush_control [09:44:14] GL_KHR_debug [09:44:14] GL_EXT_memory_object [09:44:14] GL_EXT_memory_object_win32 [09:44:14] GL_EXT_win32_keyed_mutex [09:44:14] GL_KHR_parallel_shader_compile [09:44:14] GL_KHR_no_error [09:44:14] GL_KHR_robust_buffer_access_behavior [09:44:14] GL_KHR_robustness [09:44:14] GL_EXT_semaphore [09:44:14] GL_EXT_semaphore_win32 [09:44:14] GL_KHR_shader_subgroup [09:44:14] GL_KTX_buffer_region [09:44:14] GL_NV_alpha_to_coverage_dither_control [09:44:14] GL_NV_bindless_multi_draw_indirect [09:44:14] GL_NV_bindless_multi_draw_indirect_count [09:44:14] GL_NV_bindless_texture [09:44:14] GL_NV_blend_equation_advanced [09:44:14] GL_NV_blend_equation_advanced_coherent [09:44:14] GL_NVX_blend_equation_advanced_multi_draw_buffers [09:44:14] GL_NV_blend_minmax_factor [09:44:14] GL_NV_blend_square [09:44:14] GL_NV_clip_space_w_scaling [09:44:14] GL_NV_command_list [09:44:14] GL_NV_compute_program5 [09:44:14] GL_NV_conditional_render [09:44:14] GL_NV_conservative_raster [09:44:14] GL_NV_conservative_raster_dilate [09:44:14] GL_NV_conservative_raster_pre_snap_triangles [09:44:14] GL_NV_copy_depth_to_color [09:44:14] GL_NV_copy_image [09:44:14] GL_NV_depth_buffer_float [09:44:14] GL_NV_depth_clamp [09:44:14] GL_NV_draw_texture [09:44:14] GL_NV_draw_vulkan_image [09:44:14] GL_NV_ES1_1_compatibility [09:44:14] GL_NV_ES3_1_compatibility [09:44:14] GL_NV_explicit_multisample [09:44:14] GL_NV_feature_query [09:44:14] GL_NV_fence [09:44:14] GL_NV_fill_rectangle [09:44:14] GL_NV_float_buffer [09:44:14] GL_NV_fog_distance [09:44:14] GL_NV_fragment_coverage_to_color [09:44:14] GL_NV_fragment_program [09:44:14] GL_NV_fragment_program_option [09:44:14] GL_NV_fragment_program2 [09:44:14] GL_NV_fragment_shader_interlock [09:44:14] GL_NV_framebuffer_mixed_samples [09:44:14] GL_NV_framebuffer_multisample_coverage [09:44:14] GL_NV_geometry_shader4 [09:44:14] GL_NV_geometry_shader_passthrough [09:44:14] GL_NV_gpu_program4 [09:44:14] GL_NV_internalformat_sample_query [09:44:14] GL_NV_gpu_program4_1 [09:44:14] GL_NV_gpu_program5 [09:44:14] GL_NV_gpu_program5_mem_extended [09:44:14] GL_NV_gpu_program_fp64 [09:44:14] GL_NV_gpu_shader5 [09:44:14] GL_NV_half_float [09:44:14] GL_NV_light_max_exponent [09:44:14] GL_NV_memory_attachment [09:44:14] GL_NV_multisample_coverage [09:44:14] GL_NV_multisample_filter_hint [09:44:14] GL_NV_occlusion_query [09:44:14] GL_NV_packed_depth_stencil [09:44:14] GL_NV_parameter_buffer_object [09:44:14] GL_NV_parameter_buffer_object2 [09:44:14] GL_NV_path_rendering [09:44:14] GL_NV_path_rendering_shared_edge [09:44:14] GL_NV_pixel_data_range [09:44:14] GL_NV_point_sprite [09:44:14] GL_NV_primitive_restart [09:44:14] GL_NV_query_resource [09:44:14] GL_NV_query_resource_tag [09:44:14] GL_NV_register_combiners [09:44:14] GL_NV_register_combiners2 [09:44:14] GL_NV_sample_locations [09:44:14] GL_NV_sample_mask_override_coverage [09:44:14] GL_NV_shader_atomic_counters [09:44:14] GL_NV_shader_atomic_float [09:44:14] GL_NV_shader_atomic_float64 [09:44:14] GL_NV_shader_atomic_fp16_vector [09:44:14] GL_NV_shader_atomic_int64 [09:44:14] GL_NV_shader_buffer_load [09:44:14] GL_NV_shader_storage_buffer_object [09:44:14] GL_NV_shader_subgroup_partitioned [09:44:14] GL_NV_stereo_view_rendering [09:44:14] GL_NV_texgen_reflection [09:44:14] GL_NV_texture_barrier [09:44:14] GL_NV_texture_compression_vtc [09:44:14] GL_NV_texture_env_combine4 [09:44:14] GL_NV_texture_multisample [09:44:14] GL_NV_texture_rectangle [09:44:14] GL_NV_texture_rectangle_compressed [09:44:14] GL_NV_texture_shader [09:44:14] GL_NV_texture_shader2 [09:44:14] GL_NV_texture_shader3 [09:44:14] GL_NV_transform_feedback [09:44:14] GL_NV_transform_feedback2 [09:44:14] GL_NV_uniform_buffer_unified_memory [09:44:14] GL_NV_vertex_array_range [09:44:14] GL_NV_vertex_array_range2 [09:44:14] GL_NV_vertex_attrib_integer_64bit [09:44:14] GL_NV_vertex_buffer_unified_memory [09:44:14] GL_NV_vertex_program [09:44:14] GL_NV_vertex_program1_1 [09:44:14] GL_NV_vertex_program2 [09:44:14] GL_NV_vertex_program2_option [09:44:14] GL_NV_vertex_program3 [09:44:14] GL_NV_viewport_array2 [09:44:14] GL_NV_viewport_swizzle [09:44:14] GL_NVX_conditional_render [09:44:14] GL_NVX_linked_gpu_multicast [09:44:14] GL_NV_gpu_multicast [09:44:14] GL_NVX_gpu_multicast2 [09:44:14] GL_NVX_progress_fence [09:44:14] GL_NVX_gpu_memory_info [09:44:14] GL_NVX_multigpu_info [09:44:14] GL_NVX_nvenc_interop [09:44:14] GL_NV_shader_thread_group [09:44:14] GL_NV_shader_thread_shuffle [09:44:14] GL_KHR_blend_equation_advanced [09:44:14] GL_KHR_blend_equation_advanced_coherent [09:44:14] GL_OVR_multiview [09:44:14] GL_OVR_multiview2 [09:44:14] GL_SGIS_generate_mipmap [09:44:14] GL_SGIS_texture_lod [09:44:14] GL_SGIX_depth_texture [09:44:14] GL_SGIX_shadow [09:44:14] GL_SUN_slice_accum [09:44:14] GL_WIN_swap_hint [09:44:14] WGL_EXT_swap_control [09:44:14] OpenGL pixel format: 8:8:8:8 [09:44:14] OpenGL depth format: 24:8 [09:44:14] [09:44:14] Extension multidraw not available. [09:44:14] GLSL version: 4.60 NVIDIA [09:44:14] GLSL max vertex uniforms: 4096 (4096) [09:44:14] GLSL max fragment uniforms: 4096 (4096) [09:44:14] GLSL max varyings: 124 (124) [09:44:14] GLSL max lights: 8 (8) [09:44:14] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [09:44:14] [09:44:14] Vertex/index buffer memory limit: 4096MiB [09:44:14] Starting workaround for fast running clocks [09:44:14] Using LWJGL timer. [09:44:15] Startup Phase - Initializing.. [09:44:15] Preloading builtin materials [09:44:15] Preloading builtin materials done [09:44:15] Setting up Collada Model Loader [09:44:15] Launching Collada Model Loader threads [09:44:15] Launching WOM Loader threads [09:44:15] Startup Phase - Setting up.. [09:44:16] Loading window positions from C:\Users\USERNAME\wurm\players\mdq\windows_1600x1024.txt [09:44:16] Loading props file C:\Users\USERNAME\wurm\players\mdq\windows_1600x1024.txt [09:44:17] Gui initialized [09:44:17] Startup Phase - Preparing terrain... [09:44:17] Startup Phase - Connecting .. [09:44:18] Disabling Nagles [09:44:19] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\_Event.2020-10.txt [09:44:20] Disabling Nagles [09:44:21] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Alliance.2020-10.txt [09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Village.2020-10.txt [09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\GL-Jenn-Kellon.2020-10.txt [09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Jenn-Kellon.2020-10.txt [09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Trade.2020-10.txt [09:44:22] Login successful [09:44:22] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt [09:44:22] Starting update of login splash image... [09:44:22] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [09:44:23] No mapping found for hair7 [09:44:24] Finished loading new login splash image! [09:44:25] No mapping found for hair6 [09:44:25] No mapping found for hair7 [09:44:25] No mapping found for hair7 [09:44:25] No mapping found for hair0 [09:44:25] No mapping found for hair0 [09:44:26] Water reflection offscreen size 256x256 [09:47:05] No mapping found for hair0 [09:47:35] Execution aborted at connection 1, iteration 5634 [09:47:35] Run time 3m, local time Wed Oct 28 09:47:35 AEST 2020 [09:47:35] Destroying game window [09:47:35] ====== CLIENT CRASH ====== [09:47:35] Unexpected crash while playing [09:47:35] java.lang.NullPointerException [09:47:35] at class.Z4qnGtGM6r.fgtPPuD8uC(SourceFile:5825) [09:47:35] at class.eGS5OUCxBY.iHOS3zg1KL(SourceFile:918) [09:47:35] at class.r0noDXaeyh.FZOk5L6Gfy(SourceFile:243) [09:47:35] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11430) [09:47:35] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [09:47:35] at java.lang.Thread.run(Unknown Source)
  14. Claim Reward 3 lumps of adamantine or glimmersteel(picked randomly) 5 sleep powders. 3 75QL horse sets(Shoes/Saddles). Chances these sets will come with varying degrees of WOA precast on them. @DarklordsAll of these items are droppable and can be looted in pvp but the sleep powder... Defiance can have droppable SP now?
  15. 28s What server are you on and location?
  16. Can only be applied by one of those on the kill