hemrzz

Members
  • Content Count

    1243
  • Joined

  • Last visited

  • Days Won

    5

hemrzz last won the day on May 1

hemrzz had the most liked content!

Community Reputation

1202 Rare

About hemrzz

  • Rank
    Mayor

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

3674 profile views
  1. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [09:44:12] [09:44:12] Preparing to enable console logging. [09:44:12] Now logging to C:\Users\USERNAME\wurm\console.mdq.log [09:44:12] Time is Wed Oct 28 09:44:12 AEST 2020 [09:44:12] Running client version 4.2.24 [09:44:12] client build# acf109aec192adaefe1c4aea38aa6126e9f9e70d [09:44:12] client build time 2020-10-23 15:29 [09:44:12] [09:44:12] === System information === [09:44:12] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [09:44:12] Operating system: Windows 10 (arch: amd64, version: 10.0) [09:44:12] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [09:44:12] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [09:44:12] Available CPUs: 16 [09:44:12] [09:44:12] [09:44:12] === Wurm options === [09:44:12] animation_playback_self = 0 [09:44:12] ao_level = 1 [09:44:12] auto_mipmaps_enabled = 1 [09:44:12] auto_run_source = 0 [09:44:12] cavedetail = 2 [09:44:12] censor_chat = false [09:44:12] collada_animations = 3 [09:44:12] colorItemsDamage = true [09:44:12] color_black = 0.0,0.0,0.0,1.0 [09:44:12] color_cyan = 0.0,1.0,1.0,1.0 [09:44:12] color_enchant_desc = 0.5,0.5,1.0,1.0 [09:44:12] color_enchant_name = 0.0,0.5,0.5,1.0 [09:44:12] color_enchant_power = 0.0,1.0,1.0,1.0 [09:44:12] color_error = 1.0,0.3,0.3,1.0 [09:44:12] color_fuchsia = 1.0,0.0,1.0,1.0 [09:44:12] color_green = 0.08,1.0,0.08,1.0 [09:44:12] color_grey = 0.5,0.5,0.5,1.0 [09:44:12] color_lime = 0.0,1.0,0.0,1.0 [09:44:12] color_maroon = 0.5,0.0,0.0,1.0 [09:44:12] color_navy_blue = 0.23,0.39,1.0,1.0 [09:44:12] color_orange = 1.0,0.5,0.0,1.0 [09:44:12] color_outline_ally = 0.5,1.0,0.5,1.0 [09:44:12] color_outline_friend = 0.5,0.75,1.0,1.0 [09:44:12] color_outline_hostile = 1.0,0.0,0.0,1.0 [09:44:12] color_outline_neutral = 0.5,0.5,1.0,1.0 [09:44:12] color_purple = 0.5,0.0,0.5,1.0 [09:44:12] color_red = 1.0,0.0,0.0,1.0 [09:44:12] color_royal_blue = 0.23,0.39,1.0,1.0 [09:44:12] color_salve_acid = 1.0,1.0,0.0,1.0 [09:44:12] color_salve_fire = 1.0,0.0,0.0,1.0 [09:44:12] color_salve_frost = 0.0,0.0,1.0,1.0 [09:44:12] color_silver = 0.75,0.75,0.75,1.0 [09:44:12] color_system = 0.5,1.0,0.5,1.0 [09:44:12] color_teal = 0.0,0.5,0.5,1.0 [09:44:12] color_white = 1.0,1.0,1.0,1.0 [09:44:12] color_yellow = 1.0,1.0,0.0,1.0 [09:44:12] compressed_textures = false [09:44:12] compressed_textures_S3TC = true [09:44:12] contribution_culling = 200 [09:44:12] custim_timer_source = 1 [09:44:12] customTimer1 = -1|-1 [09:44:12] customTimer2 = -1|-1 [09:44:12] customTimer3 = -1|-1 [09:44:12] customTimer4 = -1|-1 [09:44:12] customTimer5 = -1|-1 [09:44:12] debug_mode = false [09:44:12] defaultActions_source = 0 [09:44:12] depth_clamp_enabled = 2 [09:44:12] disable_select_all_shortcut = false [09:44:12] display_settings = false:false:0:1600:1024:32:-1:false:true [09:44:12] enable_contribution_culling = true [09:44:12] enable_debugs = false [09:44:12] enable_lod = true [09:44:12] enable_shift_drag = false [09:44:12] enable_volumetric_fog = true [09:44:12] enable_vsync = false [09:44:12] enable_world_drag = true [09:44:12] event_log_rotation = 2 [09:44:12] exec_source = 0 [09:44:12] fast_yield = false [09:44:12] fbo_enabled = 2 [09:44:12] fog_coord_src = 0 [09:44:12] font_antialias = 2 [09:44:12] font_bold = 11 [09:44:12] font_default = 11 [09:44:12] font_header = 24 [09:44:12] font_italian = 11 [09:44:12] font_monospaced = 11 [09:44:12] font_static = 11 [09:44:12] fov_horizontal = 110 [09:44:12] fps_limit = 60 [09:44:12] fps_limit_background = 30 [09:44:12] fps_limit_enabled = true [09:44:12] free_look_mode_disable_on_close_component = false [09:44:12] free_look_mode_disable_on_combat = false [09:44:12] free_look_mode_disable_on_open_component = false [09:44:12] free_look_mode_sensitivity = 10 [09:44:12] game_client_thread_priority = 2 [09:44:12] glsl_debug_loading = false [09:44:12] glsl_enabled = 2 [09:44:12] gpu_skinning = true [09:44:12] gui_opacity = 2 [09:44:12] gui_skin = 1 [09:44:12] has_read_eula = true [09:44:12] head_bob = false [09:44:12] hide_cursor_with_ui = false [09:44:12] hide_inactive_friends = false [09:44:12] hide_menu_examine = false [09:44:12] hide_menu_no_target = false [09:44:12] hide_menu_spam_mode = true [09:44:12] hide_menu_stop = false [09:44:12] hide_onscreen_fail_messages = false [09:44:12] hide_onscreen_hostile_messages = false [09:44:12] hide_onscreen_info_messages = false [09:44:12] hide_personal_goal = false [09:44:12] high_res_binoculars = true [09:44:12] hint_texture_scaling = 1 [09:44:12] impColumn = true [09:44:12] inverse_mouse = false [09:44:12] irc_log_rotation = 2 [09:44:12] irc_notif = 0 [09:44:12] item_creature_render_distance = 4 [09:44:12] key_bindings_source = 0 [09:44:12] keyboard_layout = 0 [09:44:12] limit_dynamic_lights = true [09:44:12] loadInventoryStartup = true [09:44:12] local_list_in_event = true [09:44:12] lod = 1 [09:44:12] log_extra_errors = false [09:44:12] log_gl_errors = false [09:44:12] mark_text_read = true [09:44:12] material_as_suffix = true [09:44:12] max_dynamic_lights = 16 [09:44:12] max_shader_lights = 8 [09:44:12] max_texture_size = 2 [09:44:12] mega_texture_size = 6 [09:44:12] model_loader_thread_priority = 2 [09:44:12] model_loading_threads = 1 [09:44:12] mount_control_mode = 0 [09:44:12] mount_rotation = false [09:44:12] mouse_camera_sensitivity = 10.0 [09:44:12] mouse_smoothing = 0.0 [09:44:12] multicolor_usage = 1 [09:44:12] multidraw_enabled = 0 [09:44:12] no_brightness = false [09:44:12] no_terrain_render = false [09:44:12] no_world_render = false [09:44:12] non_power_of_two = 1 [09:44:12] normal_maps = true [09:44:12] occlusion_queries_enabled = 2 [09:44:12] offscreen_texture_size = 0 [09:44:12] other_log_rotation = 2 [09:44:12] outline_picking = true [09:44:12] player_texture_size = 2 [09:44:12] quick_keybinds = false [09:44:12] reflection_texture_size = 2 [09:44:12] reflections = 2 [09:44:12] remember_password = true [09:44:12] render_bloom = false [09:44:12] render_distant_terrain = true [09:44:12] render_fxaa = false [09:44:12] render_sun_glare = false [09:44:12] render_vignette = false [09:44:12] renderer_type = 0 [09:44:12] resident_models = false [09:44:12] save_skills_on_quit = false [09:44:12] screen_brightness = 1.0 [09:44:12] screenshot_file_format = 1 [09:44:12] season_override = 0 [09:44:12] send_extra_tile_data = false [09:44:12] setting_timestamps = true [09:44:12] settings_version = 14 [09:44:12] shadow_level = 0 [09:44:12] shadow_mapsize = 0 [09:44:12] shift_drag_default = 10 [09:44:12] showKChat = true [09:44:12] show_body_in_inventory = false [09:44:12] show_creature_overlay = true [09:44:12] show_examine_world_text = true [09:44:12] show_local_world_text = true [09:44:12] show_old_menu = false [09:44:12] show_old_quickbar = true [09:44:12] silent_friends_update = false [09:44:12] skillgain_minimum = 4 [09:44:12] skillgain_no_alignment = true [09:44:12] skillgain_no_favor = false [09:44:12] skydetail = 1 [09:44:12] sound_al_gain = 15 [09:44:12] sound_buzzlevel = 2 [09:44:12] sound_cache_enabled = true [09:44:12] sound_doppler_enabled = false [09:44:12] sound_engine = 2 [09:44:12] sound_footstepslevel = 10 [09:44:12] sound_music_level = 0 [09:44:12] sound_play_PMAlert = false [09:44:12] sound_play_UIsounds = true [09:44:12] sound_play_ambients = true [09:44:12] sound_play_buzz = true [09:44:12] sound_play_combat = true [09:44:12] sound_play_door = true [09:44:12] sound_play_emotes = true [09:44:12] sound_play_footsteps = true [09:44:12] sound_play_music = false [09:44:12] sound_play_weather = false [09:44:12] sound_play_work = true [09:44:12] structure_render_distance = 4 [09:44:12] submit_client_data = 0 [09:44:12] supersampling = 0 [09:44:12] swap_mouse_buttons = false [09:44:12] terrain_res = 1 [09:44:12] test_attach_equipment = false [09:44:12] test_mode = 0 [09:44:12] thirdPerson = false [09:44:12] tile_transitions = true [09:44:12] tiledecorations = 2 [09:44:12] togglePushToTalk = true [09:44:12] treelist_outline = true [09:44:12] trees = 3 [09:44:12] ui_scale = 90 [09:44:12] update_optional = true [09:44:12] use_alpha_particles = true [09:44:12] use_anisotropic_filtering = 2 [09:44:12] use_antialiasing = 1 [09:44:12] use_default_action = true [09:44:12] use_fast_clock_work_around = true [09:44:12] use_nano_timer = false [09:44:12] use_non_alpha_particles = true [09:44:12] use_phobia_models = false [09:44:12] use_tree_models = true [09:44:12] use_weather_particles = true [09:44:12] vbo_enabled = 1 [09:44:12] vg_ui_theme = 0 [09:44:12] viewport_bob = true [09:44:12] water_detail = 2 [09:44:12] [09:44:12] Setting up WurmModel Model Loader [09:44:13] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [09:44:13] Translating legacy key NUMPAD7 to KP_7 [09:44:13] Translating legacy key NUMPAD1 to KP_1 [09:44:13] Translating legacy key NUMPAD9 to KP_9 [09:44:13] Translating legacy key SUBTRACT to KP_SUBTRACT [09:44:13] Translating legacy key EQUALS to EQUAL [09:44:13] Translating legacy key ADD to KP_ADD [09:44:13] Translating legacy key NUMPAD8 to KP_8 [09:44:13] Translating legacy key NUMPAD5 to KP_5 [09:44:13] Translating legacy key MULTIPLY to KP_MULTIPLY [09:44:13] Translating legacy key NUMPAD0 to KP_0 [09:44:13] Translating legacy key NUMPAD3 to KP_3 [09:44:13] Translating legacy key DECIMAL to KP_DECIMAL [09:44:13] Translating legacy key NUMPAD2 to KP_2 [09:44:13] Translating legacy key DIVIDE to KP_DIVIDE [09:44:13] Translating legacy key NUMPAD6 to KP_6 [09:44:13] Translating legacy key NUMPAD4 to KP_4 [09:44:14] Word filter loaded: 23 [09:44:14] Starting global frame job manager with 16 worker threads [09:44:14] Starting global lazy job manager with 8 worker threads [09:44:14] Setting up OpenAL Sound Engine [09:44:14] OpenAL version: 1.1 ALSOFT 1.19.1 [09:44:14] OpenAL renderer: OpenAL Soft [09:44:14] OpenAL vendor: OpenAL Community [09:44:14] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [09:44:14] Generating: 128 source channels. [09:44:14] [09:44:14] === OpenGL information === [09:44:14] LWJGL version: 3.2.3 1.2.0 [09:44:14] OpenGL vendor: NVIDIA Corporation [09:44:14] OpenGL renderer: GeForce GTX 1070/PCIe/SSE2 [09:44:14] OpenGL version: 4.6.0 NVIDIA 452.06 [09:44:14] OpenGL extensions: [09:44:14] GL_AMD_multi_draw_indirect [09:44:14] GL_AMD_seamless_cubemap_per_texture [09:44:14] GL_AMD_vertex_shader_viewport_index [09:44:14] GL_AMD_vertex_shader_layer [09:44:14] GL_ARB_arrays_of_arrays [09:44:14] GL_ARB_base_instance [09:44:14] GL_ARB_bindless_texture [09:44:14] GL_ARB_blend_func_extended [09:44:14] GL_ARB_buffer_storage [09:44:14] GL_ARB_clear_buffer_object [09:44:14] GL_ARB_clear_texture [09:44:14] GL_ARB_clip_control [09:44:14] GL_ARB_color_buffer_float [09:44:14] GL_ARB_compatibility [09:44:14] GL_ARB_compressed_texture_pixel_storage [09:44:14] GL_ARB_conservative_depth [09:44:14] GL_ARB_compute_shader [09:44:14] GL_ARB_compute_variable_group_size [09:44:14] GL_ARB_conditional_render_inverted [09:44:14] GL_ARB_copy_buffer [09:44:14] GL_ARB_copy_image [09:44:14] GL_ARB_cull_distance [09:44:14] GL_ARB_debug_output [09:44:14] GL_ARB_depth_buffer_float [09:44:14] GL_ARB_depth_clamp [09:44:14] GL_ARB_depth_texture [09:44:14] GL_ARB_derivative_control [09:44:14] GL_ARB_direct_state_access [09:44:14] GL_ARB_draw_buffers [09:44:14] GL_ARB_draw_buffers_blend [09:44:14] GL_ARB_draw_indirect [09:44:14] GL_ARB_draw_elements_base_vertex [09:44:14] GL_ARB_draw_instanced [09:44:14] GL_ARB_enhanced_layouts [09:44:14] GL_ARB_ES2_compatibility [09:44:14] GL_ARB_ES3_compatibility [09:44:14] GL_ARB_ES3_1_compatibility [09:44:14] GL_ARB_ES3_2_compatibility [09:44:14] GL_ARB_explicit_attrib_location [09:44:14] GL_ARB_explicit_uniform_location [09:44:14] GL_ARB_fragment_coord_conventions [09:44:14] GL_ARB_fragment_layer_viewport [09:44:14] GL_ARB_fragment_program [09:44:14] GL_ARB_fragment_program_shadow [09:44:14] GL_ARB_fragment_shader [09:44:14] GL_ARB_fragment_shader_interlock [09:44:14] GL_ARB_framebuffer_no_attachments [09:44:14] GL_ARB_framebuffer_object [09:44:14] GL_ARB_framebuffer_sRGB [09:44:14] GL_ARB_geometry_shader4 [09:44:14] GL_ARB_get_program_binary [09:44:14] GL_ARB_get_texture_sub_image [09:44:14] GL_ARB_gl_spirv [09:44:14] GL_ARB_gpu_shader5 [09:44:14] GL_ARB_gpu_shader_fp64 [09:44:14] GL_ARB_gpu_shader_int64 [09:44:14] GL_ARB_half_float_pixel [09:44:14] GL_ARB_half_float_vertex [09:44:14] GL_ARB_imaging [09:44:14] GL_ARB_indirect_parameters [09:44:14] GL_ARB_instanced_arrays [09:44:14] GL_ARB_internalformat_query [09:44:14] GL_ARB_internalformat_query2 [09:44:14] GL_ARB_invalidate_subdata [09:44:14] GL_ARB_map_buffer_alignment [09:44:14] GL_ARB_map_buffer_range [09:44:14] GL_ARB_multi_bind [09:44:14] GL_ARB_multi_draw_indirect [09:44:14] GL_ARB_multisample [09:44:14] GL_ARB_multitexture [09:44:14] GL_ARB_occlusion_query [09:44:14] GL_ARB_occlusion_query2 [09:44:14] GL_ARB_parallel_shader_compile [09:44:14] GL_ARB_pipeline_statistics_query [09:44:14] GL_ARB_pixel_buffer_object [09:44:14] GL_ARB_point_parameters [09:44:14] GL_ARB_point_sprite [09:44:14] GL_ARB_polygon_offset_clamp [09:44:14] GL_ARB_post_depth_coverage [09:44:14] GL_ARB_program_interface_query [09:44:14] GL_ARB_provoking_vertex [09:44:14] GL_ARB_query_buffer_object [09:44:14] GL_ARB_robust_buffer_access_behavior [09:44:14] GL_ARB_robustness [09:44:14] GL_ARB_sample_locations [09:44:14] GL_ARB_sample_shading [09:44:14] GL_ARB_sampler_objects [09:44:14] GL_ARB_seamless_cube_map [09:44:14] GL_ARB_seamless_cubemap_per_texture [09:44:14] GL_ARB_separate_shader_objects [09:44:14] GL_ARB_shader_atomic_counter_ops [09:44:14] GL_ARB_shader_atomic_counters [09:44:14] GL_ARB_shader_ballot [09:44:14] GL_ARB_shader_bit_encoding [09:44:14] GL_ARB_shader_clock [09:44:14] GL_ARB_shader_draw_parameters [09:44:14] GL_ARB_shader_group_vote [09:44:14] GL_ARB_shader_image_load_store [09:44:14] GL_ARB_shader_image_size [09:44:14] GL_ARB_shader_objects [09:44:14] GL_ARB_shader_precision [09:44:14] GL_ARB_shader_storage_buffer_object [09:44:14] GL_ARB_shader_subroutine [09:44:14] GL_ARB_shader_texture_image_samples [09:44:14] GL_ARB_shader_texture_lod [09:44:14] GL_ARB_shading_language_100 [09:44:14] GL_ARB_shader_viewport_layer_array [09:44:14] GL_ARB_shading_language_420pack [09:44:14] GL_ARB_shading_language_include [09:44:14] GL_ARB_shading_language_packing [09:44:14] GL_ARB_shadow [09:44:14] GL_ARB_sparse_buffer [09:44:14] GL_ARB_sparse_texture [09:44:14] GL_ARB_sparse_texture2 [09:44:14] GL_ARB_sparse_texture_clamp [09:44:14] GL_ARB_spirv_extensions [09:44:14] GL_ARB_stencil_texturing [09:44:14] GL_ARB_sync [09:44:14] GL_ARB_tessellation_shader [09:44:14] GL_ARB_texture_barrier [09:44:14] GL_ARB_texture_border_clamp [09:44:14] GL_ARB_texture_buffer_object [09:44:14] GL_ARB_texture_buffer_object_rgb32 [09:44:14] GL_ARB_texture_buffer_range [09:44:14] GL_ARB_texture_compression [09:44:14] GL_ARB_texture_compression_bptc [09:44:14] GL_ARB_texture_compression_rgtc [09:44:14] GL_ARB_texture_cube_map [09:44:14] GL_ARB_texture_cube_map_array [09:44:14] GL_ARB_texture_env_add [09:44:14] GL_ARB_texture_env_combine [09:44:14] GL_ARB_texture_env_crossbar [09:44:14] GL_ARB_texture_env_dot3 [09:44:14] GL_ARB_texture_filter_anisotropic [09:44:14] GL_ARB_texture_filter_minmax [09:44:14] GL_ARB_texture_float [09:44:14] GL_ARB_texture_gather [09:44:14] GL_ARB_texture_mirror_clamp_to_edge [09:44:14] GL_ARB_texture_mirrored_repeat [09:44:14] GL_ARB_texture_multisample [09:44:14] GL_ARB_texture_non_power_of_two [09:44:14] GL_ARB_texture_query_levels [09:44:14] GL_ARB_texture_query_lod [09:44:14] GL_ARB_texture_rectangle [09:44:14] GL_ARB_texture_rg [09:44:14] GL_ARB_texture_rgb10_a2ui [09:44:14] GL_ARB_texture_stencil8 [09:44:14] GL_ARB_texture_storage [09:44:14] GL_ARB_texture_storage_multisample [09:44:14] GL_ARB_texture_swizzle [09:44:14] GL_ARB_texture_view [09:44:14] GL_ARB_timer_query [09:44:14] GL_ARB_transform_feedback2 [09:44:14] GL_ARB_transform_feedback3 [09:44:14] GL_ARB_transform_feedback_instanced [09:44:14] GL_ARB_transform_feedback_overflow_query [09:44:14] GL_ARB_transpose_matrix [09:44:14] GL_ARB_uniform_buffer_object [09:44:14] GL_ARB_vertex_array_bgra [09:44:14] GL_ARB_vertex_array_object [09:44:14] GL_ARB_vertex_attrib_64bit [09:44:14] GL_ARB_vertex_attrib_binding [09:44:14] GL_ARB_vertex_buffer_object [09:44:14] GL_ARB_vertex_program [09:44:14] GL_ARB_vertex_shader [09:44:14] GL_ARB_vertex_type_10f_11f_11f_rev [09:44:14] GL_ARB_vertex_type_2_10_10_10_rev [09:44:14] GL_ARB_viewport_array [09:44:14] GL_ARB_window_pos [09:44:14] GL_ATI_draw_buffers [09:44:14] GL_ATI_texture_float [09:44:14] GL_ATI_texture_mirror_once [09:44:14] GL_S3_s3tc [09:44:14] GL_EXT_texture_env_add [09:44:14] GL_EXT_abgr [09:44:14] GL_EXT_bgra [09:44:14] GL_EXT_bindable_uniform [09:44:14] GL_EXT_blend_color [09:44:14] GL_EXT_blend_equation_separate [09:44:14] GL_EXT_blend_func_separate [09:44:14] GL_EXT_blend_minmax [09:44:14] GL_EXT_blend_subtract [09:44:14] GL_EXT_compiled_vertex_array [09:44:14] GL_EXT_Cg_shader [09:44:14] GL_EXT_depth_bounds_test [09:44:14] GL_EXT_direct_state_access [09:44:14] GL_EXT_draw_buffers2 [09:44:14] GL_EXT_draw_instanced [09:44:14] GL_EXT_draw_range_elements [09:44:14] GL_EXT_fog_coord [09:44:14] GL_EXT_framebuffer_blit [09:44:14] GL_EXT_framebuffer_multisample [09:44:14] GL_EXTX_framebuffer_mixed_formats [09:44:14] GL_EXT_framebuffer_multisample_blit_scaled [09:44:14] GL_EXT_framebuffer_object [09:44:14] GL_EXT_framebuffer_sRGB [09:44:14] GL_EXT_geometry_shader4 [09:44:14] GL_EXT_gpu_program_parameters [09:44:14] GL_EXT_gpu_shader4 [09:44:14] GL_EXT_multi_draw_arrays [09:44:14] GL_EXT_multiview_texture_multisample [09:44:14] GL_EXT_multiview_timer_query [09:44:14] GL_EXT_packed_depth_stencil [09:44:14] GL_EXT_packed_float [09:44:14] GL_EXT_packed_pixels [09:44:14] GL_EXT_pixel_buffer_object [09:44:14] GL_EXT_point_parameters [09:44:14] GL_EXT_polygon_offset_clamp [09:44:14] GL_EXT_post_depth_coverage [09:44:14] GL_EXT_provoking_vertex [09:44:14] GL_EXT_raster_multisample [09:44:14] GL_EXT_rescale_normal [09:44:14] GL_EXT_secondary_color [09:44:14] GL_EXT_separate_shader_objects [09:44:14] GL_EXT_separate_specular_color [09:44:14] GL_EXT_shader_image_load_formatted [09:44:14] GL_EXT_shader_image_load_store [09:44:14] GL_EXT_shader_integer_mix [09:44:14] GL_EXT_shadow_funcs [09:44:14] GL_EXT_sparse_texture2 [09:44:14] GL_EXT_stencil_two_side [09:44:14] GL_EXT_stencil_wrap [09:44:14] GL_EXT_texture3D [09:44:14] GL_EXT_texture_array [09:44:14] GL_EXT_texture_buffer_object [09:44:14] GL_EXT_texture_compression_dxt1 [09:44:14] GL_EXT_texture_compression_latc [09:44:14] GL_EXT_texture_compression_rgtc [09:44:14] GL_EXT_texture_compression_s3tc [09:44:14] GL_EXT_texture_cube_map [09:44:14] GL_EXT_texture_edge_clamp [09:44:14] GL_EXT_texture_env_combine [09:44:14] GL_EXT_texture_env_dot3 [09:44:14] GL_EXT_texture_filter_anisotropic [09:44:14] GL_EXT_texture_filter_minmax [09:44:14] GL_EXT_texture_integer [09:44:14] GL_EXT_texture_lod [09:44:14] GL_EXT_texture_lod_bias [09:44:14] GL_EXT_texture_mirror_clamp [09:44:14] GL_EXT_texture_object [09:44:14] GL_EXT_texture_shadow_lod [09:44:14] GL_EXT_texture_shared_exponent [09:44:14] GL_EXT_texture_sRGB [09:44:14] GL_EXT_texture_sRGB_R8 [09:44:14] GL_EXT_texture_sRGB_decode [09:44:14] GL_EXT_texture_storage [09:44:14] GL_EXT_texture_swizzle [09:44:14] GL_EXT_timer_query [09:44:14] GL_EXT_transform_feedback2 [09:44:14] GL_EXT_vertex_array [09:44:14] GL_EXT_vertex_array_bgra [09:44:14] GL_EXT_vertex_attrib_64bit [09:44:14] GL_EXT_window_rectangles [09:44:14] GL_EXT_import_sync_object [09:44:14] GL_IBM_rasterpos_clip [09:44:14] GL_IBM_texture_mirrored_repeat [09:44:14] GL_KHR_context_flush_control [09:44:14] GL_KHR_debug [09:44:14] GL_EXT_memory_object [09:44:14] GL_EXT_memory_object_win32 [09:44:14] GL_EXT_win32_keyed_mutex [09:44:14] GL_KHR_parallel_shader_compile [09:44:14] GL_KHR_no_error [09:44:14] GL_KHR_robust_buffer_access_behavior [09:44:14] GL_KHR_robustness [09:44:14] GL_EXT_semaphore [09:44:14] GL_EXT_semaphore_win32 [09:44:14] GL_KHR_shader_subgroup [09:44:14] GL_KTX_buffer_region [09:44:14] GL_NV_alpha_to_coverage_dither_control [09:44:14] GL_NV_bindless_multi_draw_indirect [09:44:14] GL_NV_bindless_multi_draw_indirect_count [09:44:14] GL_NV_bindless_texture [09:44:14] GL_NV_blend_equation_advanced [09:44:14] GL_NV_blend_equation_advanced_coherent [09:44:14] GL_NVX_blend_equation_advanced_multi_draw_buffers [09:44:14] GL_NV_blend_minmax_factor [09:44:14] GL_NV_blend_square [09:44:14] GL_NV_clip_space_w_scaling [09:44:14] GL_NV_command_list [09:44:14] GL_NV_compute_program5 [09:44:14] GL_NV_conditional_render [09:44:14] GL_NV_conservative_raster [09:44:14] GL_NV_conservative_raster_dilate [09:44:14] GL_NV_conservative_raster_pre_snap_triangles [09:44:14] GL_NV_copy_depth_to_color [09:44:14] GL_NV_copy_image [09:44:14] GL_NV_depth_buffer_float [09:44:14] GL_NV_depth_clamp [09:44:14] GL_NV_draw_texture [09:44:14] GL_NV_draw_vulkan_image [09:44:14] GL_NV_ES1_1_compatibility [09:44:14] GL_NV_ES3_1_compatibility [09:44:14] GL_NV_explicit_multisample [09:44:14] GL_NV_feature_query [09:44:14] GL_NV_fence [09:44:14] GL_NV_fill_rectangle [09:44:14] GL_NV_float_buffer [09:44:14] GL_NV_fog_distance [09:44:14] GL_NV_fragment_coverage_to_color [09:44:14] GL_NV_fragment_program [09:44:14] GL_NV_fragment_program_option [09:44:14] GL_NV_fragment_program2 [09:44:14] GL_NV_fragment_shader_interlock [09:44:14] GL_NV_framebuffer_mixed_samples [09:44:14] GL_NV_framebuffer_multisample_coverage [09:44:14] GL_NV_geometry_shader4 [09:44:14] GL_NV_geometry_shader_passthrough [09:44:14] GL_NV_gpu_program4 [09:44:14] GL_NV_internalformat_sample_query [09:44:14] GL_NV_gpu_program4_1 [09:44:14] GL_NV_gpu_program5 [09:44:14] GL_NV_gpu_program5_mem_extended [09:44:14] GL_NV_gpu_program_fp64 [09:44:14] GL_NV_gpu_shader5 [09:44:14] GL_NV_half_float [09:44:14] GL_NV_light_max_exponent [09:44:14] GL_NV_memory_attachment [09:44:14] GL_NV_multisample_coverage [09:44:14] GL_NV_multisample_filter_hint [09:44:14] GL_NV_occlusion_query [09:44:14] GL_NV_packed_depth_stencil [09:44:14] GL_NV_parameter_buffer_object [09:44:14] GL_NV_parameter_buffer_object2 [09:44:14] GL_NV_path_rendering [09:44:14] GL_NV_path_rendering_shared_edge [09:44:14] GL_NV_pixel_data_range [09:44:14] GL_NV_point_sprite [09:44:14] GL_NV_primitive_restart [09:44:14] GL_NV_query_resource [09:44:14] GL_NV_query_resource_tag [09:44:14] GL_NV_register_combiners [09:44:14] GL_NV_register_combiners2 [09:44:14] GL_NV_sample_locations [09:44:14] GL_NV_sample_mask_override_coverage [09:44:14] GL_NV_shader_atomic_counters [09:44:14] GL_NV_shader_atomic_float [09:44:14] GL_NV_shader_atomic_float64 [09:44:14] GL_NV_shader_atomic_fp16_vector [09:44:14] GL_NV_shader_atomic_int64 [09:44:14] GL_NV_shader_buffer_load [09:44:14] GL_NV_shader_storage_buffer_object [09:44:14] GL_NV_shader_subgroup_partitioned [09:44:14] GL_NV_stereo_view_rendering [09:44:14] GL_NV_texgen_reflection [09:44:14] GL_NV_texture_barrier [09:44:14] GL_NV_texture_compression_vtc [09:44:14] GL_NV_texture_env_combine4 [09:44:14] GL_NV_texture_multisample [09:44:14] GL_NV_texture_rectangle [09:44:14] GL_NV_texture_rectangle_compressed [09:44:14] GL_NV_texture_shader [09:44:14] GL_NV_texture_shader2 [09:44:14] GL_NV_texture_shader3 [09:44:14] GL_NV_transform_feedback [09:44:14] GL_NV_transform_feedback2 [09:44:14] GL_NV_uniform_buffer_unified_memory [09:44:14] GL_NV_vertex_array_range [09:44:14] GL_NV_vertex_array_range2 [09:44:14] GL_NV_vertex_attrib_integer_64bit [09:44:14] GL_NV_vertex_buffer_unified_memory [09:44:14] GL_NV_vertex_program [09:44:14] GL_NV_vertex_program1_1 [09:44:14] GL_NV_vertex_program2 [09:44:14] GL_NV_vertex_program2_option [09:44:14] GL_NV_vertex_program3 [09:44:14] GL_NV_viewport_array2 [09:44:14] GL_NV_viewport_swizzle [09:44:14] GL_NVX_conditional_render [09:44:14] GL_NVX_linked_gpu_multicast [09:44:14] GL_NV_gpu_multicast [09:44:14] GL_NVX_gpu_multicast2 [09:44:14] GL_NVX_progress_fence [09:44:14] GL_NVX_gpu_memory_info [09:44:14] GL_NVX_multigpu_info [09:44:14] GL_NVX_nvenc_interop [09:44:14] GL_NV_shader_thread_group [09:44:14] GL_NV_shader_thread_shuffle [09:44:14] GL_KHR_blend_equation_advanced [09:44:14] GL_KHR_blend_equation_advanced_coherent [09:44:14] GL_OVR_multiview [09:44:14] GL_OVR_multiview2 [09:44:14] GL_SGIS_generate_mipmap [09:44:14] GL_SGIS_texture_lod [09:44:14] GL_SGIX_depth_texture [09:44:14] GL_SGIX_shadow [09:44:14] GL_SUN_slice_accum [09:44:14] GL_WIN_swap_hint [09:44:14] WGL_EXT_swap_control [09:44:14] OpenGL pixel format: 8:8:8:8 [09:44:14] OpenGL depth format: 24:8 [09:44:14] [09:44:14] Extension multidraw not available. [09:44:14] GLSL version: 4.60 NVIDIA [09:44:14] GLSL max vertex uniforms: 4096 (4096) [09:44:14] GLSL max fragment uniforms: 4096 (4096) [09:44:14] GLSL max varyings: 124 (124) [09:44:14] GLSL max lights: 8 (8) [09:44:14] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [09:44:14] [09:44:14] Vertex/index buffer memory limit: 4096MiB [09:44:14] Starting workaround for fast running clocks [09:44:14] Using LWJGL timer. [09:44:15] Startup Phase - Initializing.. [09:44:15] Preloading builtin materials [09:44:15] Preloading builtin materials done [09:44:15] Setting up Collada Model Loader [09:44:15] Launching Collada Model Loader threads [09:44:15] Launching WOM Loader threads [09:44:15] Startup Phase - Setting up.. [09:44:16] Loading window positions from C:\Users\USERNAME\wurm\players\mdq\windows_1600x1024.txt [09:44:16] Loading props file C:\Users\USERNAME\wurm\players\mdq\windows_1600x1024.txt [09:44:17] Gui initialized [09:44:17] Startup Phase - Preparing terrain... [09:44:17] Startup Phase - Connecting .. [09:44:18] Disabling Nagles [09:44:19] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\_Event.2020-10.txt [09:44:20] Disabling Nagles [09:44:21] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Alliance.2020-10.txt [09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Village.2020-10.txt [09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\GL-Jenn-Kellon.2020-10.txt [09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Jenn-Kellon.2020-10.txt [09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Trade.2020-10.txt [09:44:22] Login successful [09:44:22] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt [09:44:22] Starting update of login splash image... [09:44:22] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [09:44:23] No mapping found for hair7 [09:44:24] Finished loading new login splash image! [09:44:25] No mapping found for hair6 [09:44:25] No mapping found for hair7 [09:44:25] No mapping found for hair7 [09:44:25] No mapping found for hair0 [09:44:25] No mapping found for hair0 [09:44:26] Water reflection offscreen size 256x256 [09:47:05] No mapping found for hair0 [09:47:35] Execution aborted at connection 1, iteration 5634 [09:47:35] Run time 3m, local time Wed Oct 28 09:47:35 AEST 2020 [09:47:35] Destroying game window [09:47:35] ====== CLIENT CRASH ====== [09:47:35] Unexpected crash while playing [09:47:35] java.lang.NullPointerException [09:47:35] at class.Z4qnGtGM6r.fgtPPuD8uC(SourceFile:5825) [09:47:35] at class.eGS5OUCxBY.iHOS3zg1KL(SourceFile:918) [09:47:35] at class.r0noDXaeyh.FZOk5L6Gfy(SourceFile:243) [09:47:35] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11430) [09:47:35] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [09:47:35] at java.lang.Thread.run(Unknown Source)
  2. Claim Reward 3 lumps of adamantine or glimmersteel(picked randomly) 5 sleep powders. 3 75QL horse sets(Shoes/Saddles). Chances these sets will come with varying degrees of WOA precast on them. @DarklordsAll of these items are droppable and can be looted in pvp but the sleep powder... Defiance can have droppable SP now?
  3. 28s What server are you on and location?
  4. Can only be applied by one of those on the kill
  5. When someone Dies is PVP there's a chance that affinity will transfer to an enemy player who is on the kill. Instead of the affinity transferring to a player make it so it has a chance to drop as an Item on death and can be applied to a to one of those chars on the kill.
  6. U can throw the the numbers around through the grinder m8 i was using the 20+ links as an example on how you can use over the intended amount. ignoring the set limit the game allows turning that low level cast and favor requirement into skill a constant casting and you can manipulate those numbers pretty easily. It wouldn't have been fixed if you gained no skill from it.
  7. Yes using the correct amount of Links to grind is not a bug... Using more then the intended amount is.... and at start of server having 20 + links is not intended do you agree?
  8. ill post all the logs if you want? its all in a public channel
  9. As per title i am PM me offers for Norther server cluster silver.
  10. Just make it so you cant Embark on a Boat/Cart/Wagon/Horse/creature if you have been in combat for 5 seconds .... similar to how you cant eat if you been in combat to recently