Arathok

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Everything posted by Arathok

  1. Heya i threw together a tutorial on how to make a cluster for wurm unlimited servers. Its more or less rather an archival functionality, because every now and then i want to make a cluster and fiddle with it for days because i keep forgetting steps and sometimes the client just doesn't like me. So if you ever wanted to make a cluster and didn't make it yet, this video is for you!
  2. [RELEASED] Coffee

    Bulk Config Option https://github.com/Arathok/wurm-unlimited-coffee/releases/tag/1.03
  3. [RELEASED] Coffee

    Fix for planter crafting recipe not using the correct items: https://github.com/Arathok/wurm-unlimited-coffee/releases/tag/1.02
  4. [RELEASED] Coffee

    Hopefully stable release now? https://github.com/Arathok/wurm-unlimited-coffee/releases/tag/1.01
  5. [RELEASED] Coffee

    Mod has been reported to not work on some setups, new Download will come in later today!
  6. [RELEASED] Coffee

    Initial Release! Get it here! https://github.com/Arathok/wurm-unlimited-coffee/releases/tag/1.0
  7. [Released] Bardings

    *BardingZZ These are awesome!
  8. [RELEASED] Coffee

    Introducing: Coffee! Features: Drinkable Coffee that - if you have sleep bonus active - further doubles skill gain. Coffee you need to take 5 sips to get the maximum effect. You can forage for coffee beans which can appear rarely on forage actions (about as rare as a gem on mining - 1 in 2000) This chance can be configured New planter item that allows planting and growing your own coffee beans. Requires somewhat of Farming Skill different growth stages with custom models Harvest chance is based on Farming but can be configured, harvest amount can be configured as well Coffee Beans can be ground up and turned into coffee in a still Coffee is meant to be rare as it basically quadruples skill gain. But of course you can set it to be common place! Teaser: Download: https://github.com/Arathok/wurm-unlimited-coffee/releases/latest
  9. Heya, im working on a new release for fuel storages will post link here!
  10. New Release for Hey man where is my cart: Added a teleport option when you use the writ on a village token to save stuck carts. Configurable Cooldown and Actiontimer. https://github.com/Arathok/Wurm-Unlimited-Hey-Man-Where-is-My-Cart/releases/tag/2.0
  11. https://github.com/Arathok/Wurm-Unlimited-Alchemy/releases/tag/1.8 Alchemy 1.8 is out + Added Animations and Action Timers to the drinking and oiling actions. o fixed a bug where rarity was not correctly factored into potion durations There is only minor code changes to 1.6 so bugs should be minimal. Please feel free to report any anomalies Otherwise 2.0 is just around the corner and will bring the final ideas of the mod to the table.
  12. https://github.com/Arathok/Wurm-Unlimited-Alchemy/releases/tag/1.8 Alchemy 1.8 is out + Added Animations and Action Timers to the drinking and oiling actions. o fixed a bug where rarity was not correctly factored into potion durations There is only minor code changes to 1.6 so bugs should be minimal. Please feel free to report any anomalies Otherwise 2.0 is just around the corner and will bring the final ideas of the mod to the table.
  13. New Release for Alchemy: https://github.com/Arathok/Wurm-Unlimited-Alchemy/releases/tag/1.6.2 + Added Config options that allow or disallow using a potion in fight. + Added Config options that allow to make potions and oils stronger based on rarity o Oil duration on already Enchanted items is now calculated properly (as configured in Settings)
  14. Fröhliche Weihnachten und gesundes neues Jahr! (german)
  15. Ah forgot that in the description, its a server mod. Edited. All my mods are server mods, because i think the admin should have control over which content the players get to see. So if there is a change to gameplay, every player gets it and no one gets an advantage.
  16. potential necroing but the functionality is there, just have to hook it into the game for now kinda want to add it to the farming tick and then checks against all animals in the radius and if they are hungry. No ETA yet but still actively working on the mod. Work is eating up my life at the moment.
  17. Its just cleaner! But i gotta thank the whole modding community that i even made it past 5 mods <3. And who knows maybe... i will graduate to gradle next?
  18. Figured I make a post for all my mods combined, where i also put the updates to not clutter the forum. Since it has become more than one mod i have been making i think a Post to gather all the Info would make sense. If you have any Questions contact me through issues on the mods GitHub page or on Discord (Arathok) or here. Discord is probably shortest reaction time. But i will answer questions everywhere when i get to it. Alchemy ------------------------------------------------------------------------------ Armour Stands - (Model Changing) ------------------------------------------------------------------------------ Branches and Twigs with Pruning ------------------------------------------------------------------------------ Damage Warning for Items ------------------------------------------------------------------------------ Hey Man Where is My Cart?! ------------------------------------------------------------------------------ Rename-Animals ------------------------------------------------------------------------------ TileExport ------------------------------------------------------------------------------
  19. Sorry for the late reply, If the FuelStorage has been placed newly, you first have to open its feeder. Then you will be able to set a temperature via the feeder. If you examine the fuel storage you should see which settings its set to. Feel free to post here again, if that didn't help!
  20. This could be a backhanded compliment, but i'll take it! Me personally made the chance lower. maybe i should make the twig chance also configurable? Glad you (hopefully) like the mod!
  21. - removed the check for succesfull pruning only for compatibility reasons o changed config accordingly o added some player feedback if you DONT find a branch/twig https://github.com/Arathok/Branches-And-Twigs-With-Pruning/releases/tag/1.01
  22. This is the bugfix i have waited for for 1 year! (It was a hell to hunt that bug down and i am ashamed it was such an easy one! You can now finally use this mod as intended with addiction without having one unlucky player that dies every now and then when consuming just one potion xD New Update: + added more textures for empty phial, and potion mixtures - removed a bug that caused addicted players to die 20 times in a row and all withdrawal effects to happen at once. Thanks Vivant for reporting and testing it! Download https://github.com/Arathok/Wurm-Unlimited-Alchemy/releases/tag/1.5
  23. Heya, wrote a little mod that allows you to find branches and twigs on pruning stuff... Configurable to guarantee an item at x forestry and to either always reward an item or only on succesfull pruning actions As always, its a server mod. Download: https://github.com/Arathok/Branches-And-Twigs-With-Pruning/releases/latest Let me know if you want anything else configured Keep on Wurmin'!
  24. The life of an alchemist is dangerous... Have you ever consumed a potion just to fall down dead? Possibly even die 12 times in a row? Your alchemic powers were too strong! Thanks to the help of Vivant, we found a two year old bug that killed off ONE unlucky player randomly on a server because of the way how the addiction list is built. A patch for that is coming soon! No more dying 12 times in a row for you!