Harvest

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Everything posted by Harvest

  1. I did this the other day, killed my 5 speed when trying to run to the rescue to help another player fight a spider. I couldn't uncheck him or get off, he died before I could stop the fighting. At least make it so you can't attack your own animal you on currently on. I understand the need to be able to kill another's horse while fighting on pvp, but not your own. Maybe make them transparent to us while mounted? I have to agree with this one.
  2. I am wondering if there is a way to make it so an animal, aggro or domestic, can only climb certain slopes like characters. I have had issues in the past where I was standing next to a mountain and dismounted and my horse ran up the mountain faster than I could blink. We also have issues with a particular mountain in our region that is over populated with domestics but the mountain is so high that nobody can get up there. I feel it off-balances the animal count on the server if there are 50 non-obtainable animals in an area. Makes hunting rather difficult. Just a thought. Thanks for listening.
  3. I am not sure where to post this but I will try here and it can be moved if needed. I go out hunting every few days, not too often because I have to give the game time to respawn. I use the locate creature spell and still find it quite difficult to find things in my local area. However, the past few weeks I have noticed there is a very large mountain that has about 50 animals on it but it's way too steep for anyone to even consider climbing. I know there is a deed at top but going up his tunnel won't give access to the animals either. For some reason the animals are staying on the mountain and not coming down. Is there a way to define the slope an unattended animal can climb to prevent them from hanging out on mountain sides that are too steep for us? I am aware that the deed on top needs things to wander on deed but since things are supposed to avoid deeds now anyway, then this shouldn't be a huge issue. The mountain is at P10 on Xanadu. Thoughts? Concerns?
  4. I am sorry but I don't understand the clothing completely. Are the new cloth just decorative clothes or are they going to offer armor protection? Who is going to wear a decorative hat instead of armor headpieces when leaving the deed? The hats are cute but serve no purpose.
  5. Just in case it ever does and if anyone else has this issue: it was the antivirus program blocking items on the webpage.
  6. Happened a dozen times while cooking (putting food in the pans in a forge). Unexpected crash while playing The error was: <Index: 45, Size: 45> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Wed Jun 03 22:35:49 CDT 2015 Running client version 3.87-7309 === System information === Executing from C:\Users\USERNAME\wurm\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_45 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.45-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 4 Jun 03, 2015 10:35:49 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character Harvest Loading config Animation Loading props file C:\Users\USERNAME\wurm\configs\Animation\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\Animation\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\Harvest\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Harvest\password.txt Saving props file C:\Users\USERNAME\wurm\configs\Animation\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r2543) Loaded pack graphics.jar (r2541) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Harvest\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Harvest\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Harvest.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1280:720:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 45 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 1 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Jun 03, 2015 10:36:12 PM class.KA4iSdiSNi run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=31731e05-3037-42e8-b5ee-171cf31b10a7, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.87-7309, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1933286583] Setting up Collada Model Loader Jun 03, 2015 10:36:12 PM class.KA4iSdiSNi run INFO: Event successfully posted to Google Analytics Executing C:\Users\USERNAME\wurm\configs\Animation\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1280:720:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1094) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 6530D Graphics OpenGL version: 4.1.11079 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.10 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) Preloading builtin materials Preloading builtin materials done Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Harvest\windows_1920x1058.txt Loading props file C:\Users\USERNAME\wurm\players\Harvest\windows_1920x1058.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Harvest\logs\_Event.2015-06.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Harvest\logs\_Friends.2015-06.txt Writing to C:\Users\USERNAME\wurm\players\Harvest\logs\Alliance.2015-06.txt Jun 03, 2015 10:36:39 PM class.KA4iSdiSNi run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=31731e05-3037-42e8-b5ee-171cf31b10a7, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.87-7309, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1933286583] Login successful Executing C:\Users\USERNAME\wurm\configs\Animation\autorun.txt Starting update of login splash image... Jun 03, 2015 10:36:39 PM class.KA4iSdiSNi run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\Harvest\logs\Village.2015-06.txt Resized terrain FBOs to 256 Finished loading new login splash image! Writing to C:\Users\USERNAME\wurm\players\Harvest\logs\Freedom.2015-06.txt Initializing font texture for SansSerif (11, bold). Texture Size: 128 Initializing font texture for SansSerif (11). Texture Size: 128 Writing to C:\Users\USERNAME\wurm\players\Harvest\logs\GL-Freedom.2015-06.txt Writing to C:\Users\USERNAME\wurm\players\Harvest\logs\PM__Delara.2015-06.txt Jun 03, 2015 10:39:55 PM class.KA4iSdiSNi run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=31731e05-3037-42e8-b5ee-171cf31b10a7, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.87-7309, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=19, name=cd01, value=-1933286583] Jun 03, 2015 10:39:55 PM class.KA4iSdiSNi run INFO: Event successfully posted to Google Analytics Execution aborted at connection 1, iteration 17484 Run time 12m, local time Wed Jun 03 22:49:29 CDT 2015 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IndexOutOfBoundsException: Index: 45, Size: 45 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at class.bUKNw42JmU.FZOk5L6Gfy(SourceFile:375) at class.kAi6R9AYR.FZOk5L6Gfy(SourceFile:1566) at com.wurmonline.client.X1XFlh0qbH.FZOk5L6Gfy(SourceFile:372) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:328) at com.wurmonline.client.BILF1iey6X.run(SourceFile:1471) at java.lang.Thread.run(Unknown Source)
  7. I am having this same issue. Suddenly one day all the harvest times got resorted and are way off. I was wondering if there is a way to auto-update or even how to update manually? I am hoping that updating will fix the issue. And my ingame time matches my WA2 time.
  8. In my experience, you have to obtain a point in the skill for it to start tracking again.
  9. Awe, bummer. Okay, thanks guys.
  10. I am just wondering if traps work on the Freedom cluster? If so, where can I get more info about traps because the wiki page doesn't say if it will set off on the person who set them, people in your village or even your alliance. I just wanna play a trick on an alliance member and I need more info. Thanks guys.
  11. Do you still have the exquisite rug?
  12. Xanadu Map vC

    bump because it's the only good map out there so far
  13. Hello, I have a Fo and I am traveling from 22P to 11Q on Tuesday. If you want to avoid travel fees, catch me now. Genesis - 10c Courier (in the 70's) - 1s Message Harvest or Solara in game to make arrangements. Happy Wurming, Harvest
  14. Xanadu Map

    Since this map isn't being updated I suggest it be unpinned so the accurate ones are used by our players.
  15. Asgard Is Now Recruiting First and foremost we are drama free. If we find that people aren't a good match we try resolution first, if one can't be made then we find other housing solutions for the person causing the problem. We all pay way too much money for this game to not enjoy it. -------------------------------------------------------------------------------- Communication You must be able to speak English well enough to understand Wurm Rules and Guidelines when explained to you. The people of Asgard, and the alliance members are all fun-loving people who love to work together as a team and help out new players. Sadly, when you can't understand the language it makes it very hard to communicate. English is a must. -------------------------------------------------------------------------------- Location We are conveniently (or not so conveniently) located in the far south west near Newspring. On the in game map we are at 11Q. -------------------------------------------------------------------------------- About Us Asgard is still undergoing construction. If you want digging or mining skills to work up you strength and mind logic then we currently have both. Asgard is a great place for you to come, skill, and help out with community projects. You must be able to tolerate lots of joking and horsing around in Alliance chat. Some adult content is used. You can build your own house and prepare your plot the way you like. If you don't log in at least once a week you will have your privileges limited and if you are gone for a month (without prior notification) then you will be removed as a villager. We want active players. -------------------------------------------------------------------------------- What Asgard has to offer: § Our help with tools and weapons (to the best of our abilities). § Plot for you to design how you want. § Horses and Cattle (to borrow until you acquire your own). § Carts for you to borrow (until you make your own). § Mines off deed of varying types and qualities. § Wells on site. § Altars for all three Gods. § Coastal property. § 10 Guards to offer you maximum protection. ​§ Rowboats for your travel needs. § Meals are provided if you like. -------------------------------------------------------------------------------- What Asgard will off in the Future: § Market at Alliance docks to sell your merchandise. -------------------------------------------------------------------------------- What we have to offer: § To be part of a community. § Friendship and Trust (open community). § Semi-relaxed environment. -------------------------------------------------------------------------------- What we expect from you: § Manners and respect. § Someone who gives as much as they take. § Willingness to learn. § Desire to help out and work as a team. § Ability to follow directions and listen to Asgard leaders. § Honesty (thievery will get you booted). § The ability to be on often. Arrangements can be made in advance for longer absences if you make arrangements with Asgard Elders. § Willingness to help out other villagers. § Villagers must be premium. § Must speak English. § Willingness to take part in community projects. -------------------------------------------------------------------------------- Asgard Rules § You are allowed to work on Asgard projects; if you can't then Asgard isn't for you. § You will not grief other players. § You will NOT steal, cheat or anything else that will cause harm to Asgard, its villagers or alliance members. § You will follow the guidance of the Mayor and Asgard leaders. § You will not mix low quality items with the high quality ones in the bulk storage containers. § Respect other members and be polite. Grievances will be held in pm’s, not Freedom chats. § You will not kill penned animals unless given specific permission. § If you want to practice your mining skills and you are low level you will mine in an off deed mine. § Trees must be replanted after cut. If you are interested in joining our village please contact myself, Harvest (by sending a message here) or send Lucard a p.m. in game. Please don't post here as I don't get notified and forget to check. Thank you.
  16. Asgard Is Now Recruiting First and foremost we are drama free. If we find that people aren't a good match we try resolution first, if one can't be made then we find other housing solutions for the person causing the problem. We all pay way too much money for this game to not enjoy it. -------------------------------------------------------------------------------- Communication You must be able to speak English well enough to understand Wurm Rules and Guidelines when explained to you. The people of Asgard, and the alliance members are all fun-loving people who love to work together as a team and help out new players. Sadly, when you can't understand the language it makes it very hard to communicate. English is a must. -------------------------------------------------------------------------------- Location We are conveniently (or not so conveniently) located in the far south west near Newspring. On the in game map we are at 11Q. -------------------------------------------------------------------------------- About Us Asgard is still undergoing construction. If you want digging or mining skills to work up you strength and mind logic then we currently have both. Asgard is a great place for you to come, skill, and help out with community projects. You must be able to tolerate lots of joking and horsing around in Alliance chat. Some adult content is used. You can build your own house and prepare your plot the way you like. If you don't log in at least once a week you will have your privileges limited and if you are gone for a month (without prior notification) then you will be removed as a villager. We want active players. -------------------------------------------------------------------------------- What Asgard has to offer: § Our help with tools and weapons (to the best of our abilities). § Plot for you to design how you want. § Horses and Cattle (to borrow until you acquire your own). § Carts for you to borrow (until you make your own). § Mines off deed of varying types and qualities. § Wells on site. § Altars for all three Gods. § Coastal property. § 10 Guards to offer you maximum protection. ​§ Rowboats for your travel needs. § Meals are provided if you like. -------------------------------------------------------------------------------- What Asgard will off in the Future: § Market at Alliance docks to sell your merchandise. -------------------------------------------------------------------------------- What we have to offer: § To be part of a community. § Friendship and Trust (open community). § Semi-relaxed environment. -------------------------------------------------------------------------------- What we expect from you: § Manners and respect. § Someone who gives as much as they take. § Willingness to learn. § Desire to help out and work as a team. § Ability to follow directions and listen to Asgard leaders. § Honesty (thievery will get you booted). § The ability to be on often. Arrangements can be made in advance for longer absences if you make arrangements with Asgard Elders. § Willingness to help out other villagers. § Villagers must be premium. § Must speak English. § Willingness to take part in community projects. -------------------------------------------------------------------------------- Asgard Rules § You are allowed to work on Asgard projects; if you can't then Asgard isn't for you. § You will not grief other players. § You will NOT steal, cheat or anything else that will cause harm to Asgard, its villagers or alliance members. § You will follow the guidance of the Mayor and Asgard leaders. § You will not mix low quality items with the high quality ones in the bulk storage containers. § Respect other members and be polite. Grievances will be held in pm’s, not Freedom chats. § You will not kill penned animals unless given specific permission. § If you want to practice your mining skills and you are low level you will mine in an off deed mine. § Trees must be replanted after cut. If you are interested in joining our village please contact myself, Harvest (by sending a message here) or send Lucard a p.m. in game. Please don't post here as I don't get notified and forget to check. Thank you.
  17. I will convert anyone for free if you come to me.
  18. Hi all, I have a Fo priest who lives at 11Q that can take care of all your animal needs. I won't travel crazy distances without a travel fee, message me if you have questions. Courier cast: 70+ cast for 1s 80+ cast for 1.5s Genesis: 10c per cast Message Harvest or Solara in game.
  19. I am also in Q11 and have a Fo that can do courier cast. Message me in game under Harvest or Solara.
  20. Powder is still available.
  21. I am coastal so it would be easy getting to me via ship.