TheTrickster

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Everything posted by TheTrickster

  1. Come on, Devs. How many times does this have to be requested before something is done about it? We have had staff acknowledge it needs to be changed. We have had staff say they are going to change it. We have NOT had staff make the change. It seems like pretty low hanging fruit to improve new player experience, player retention and general health of the player community across servers.
  2. Yeah, I tried all sorts of creative stuff attempting to achieve this for the street my house is on. An actual curb would be good.
  3. Yes. The name of the maker should ALWAYS be the name of the maker.
  4. Erm. No. It isn't. I get what you mean about making things too easy makes them boring to some players - but one of the most popular WU servers to this day is very much easy-mode Wurm. I personally found it boring, but that doesn't mean I stopped playing WU - just that I found more challenging servers and ways to play. So, yeah, for some making it too easy makes it boring but for some making it easy makes it more fun. I personally don't think I would use something like your suggestion (but then again, I DID play Zork) but I don't see that as a reason to prevent others from having it as long as it is something that is not intrusive for those not wanting to engage in it. Give it its own chat channel and bob's your uncle.
  5. Can we please have link to that exact quote? Where Finn verbatim saying "telling people the truth is a bad idea." In those exact words. Or, edit your OP so it isn't a false claim. I know on your next line you say "paraphrasing" - but in which case you still need to edit the statement itself. You used the words "outright" and "said" and used quote marks. There are ways for you to express the same thought that aren't libellous.
  6. Okay, I can see the point of the board now. I don't like the idea of an auction house - and Eve's version of an auction house is massively overpowered by Wurm's setting, IMO.
  7. The problem would be that since WU updates stopped, modders have done a done a LOT to improve the WU experience and new updates will very likely break a lot of that. There are several modified servers where the code itself has been changed, rather than merely adding loadable mods. Restarting WU updates now will make keeping those servers going very difficult.
  8. I am trying to understand how going to this board in a single location to look through WTS and WTB listings is more convenient than having the same listings available in a chat window. The chat window has a built in time limit, as you only see what is posted from when you log in, and once a poster logs off they are not contactable, but to me that is a positive not a negative. If this was a message board, how to messages age off?
  9. Ah. I don't grind. None of this really make exploring any better. I didn't have those for a long time (except the full belly, mostly from foraging) and didn't feel the lack. But I also wouldn't have felt the lack if I had no deed stake. I am in two minds. I think it is good that it is provided so that is one fewer things a player has to "discover" in order to do a very important thing, but agree with the OP that for goodly proportion of new players, it won't be a realistic option to use early on so they will wind up having to craft a replacement anyway.
  10. That said, I didn't wind up deeding either. 🙂 My deed stake eventually decayed. By the time I joined a new deed, I had worked out that in Wurm it is the explorer life for me, and a home deed was mostly a base to store what I couldn't carry.
  11. This pretty much goes for me, too. I thought I SHOULD join a village early and it was the worst experience for me. I was much better off when I got on with solving things for myself. Then when I jointed another deed, I was a better equipped to handle the game overall. It is definitely different things to different people, and not suitable at all for some while being the "where have you been?" game for others.
  12. Actually, no I don't do things in Wurm I wouldn't do in real life, except maybe the stuff like fighting giant scorpions made of fire. Riding animals - I have been around rural life enough to know horses (and even one angus/brahmin bull) that will actively seek a rider. Killing animals - for food, yes. IRL, I occasionally fish but only for food and I always euthanize the poor things immediately - I think catch and release is barbaric. I would hunt at need, but do not need to. I support farm kill - where the animal is calmly going about its day until quickly and humanely ended. I cull pest animals, but again humanely as possible and always with a level of regret for the necessity. In Wurm, if I breed an inferior animal I either let it live its life as a kind of pet or simply lead it off deed and let it go. Placing merchants - you might have to explain the issue with that one. I haven't and won't in WO. In WU I have, but again, what is the issue here? (genuine question) PVP - nope, I don't. casting spells - Nope, I don't "deities that you pray to that aren't your RL deity of worship" - nope. This is actually a pretty big deal to me and I am pretty open about my position. I am a Christian and I do not take part in Wurm religion at all. At least not knowingly - I couldn't rule out inadvertently benefiting from somebody else doing so, but then my Bible tells me not to get too tied in knots about that and that my conscience should be clean. The WU server on which I play does not have religion at all. When I was on previous WU servers that DID have religion, my stance was that on my deed there were to be no altars. It's actually not a whole lot different to living in the real world where most others don't share one's beliefs. I am responsible for me and my house. I have installed games that I found could not be played without taking part in the in-game religion so I uninstalled them. I don't expect that stance of others, but it is mine. I also stopped paying money to the game - but when I was paying money, it was a little like "paying to Caesar what belongs to Caesar." It was the cost of being in the world, not an acceptance of everything about it. I absolutely get that it is a game and not real life, and indeed it is for that escapist reason most of us play. I don't believe that we should suspend our ethics/morals just because we are playing though. There are some things we should not make a game of. To me slavery is one of those. PS: I don't steal and I don't bash my way into fallen deeds and loot them. I salvage items at fallen deeds when they are literally days away from 100% decay, repair them, improve them and give them to anyone that want them. In trade, I go so far out of my way to NOT rip off others that I am hopeless at making money from trading. Frankly, I am what is called a "soft touch" in my vernacular, both IRL and in Wurm, and intentionally so.
  13. Ordering a critter to attack something is in the grey, which is why I don't do it. I would prefer it not be an option. However, that is still a far cry from having a slaved npc do chores for you. There is no way in which this improves the game. I know others don't see it this way. I do feel strongly about it though. Slavery is absolutely atrocious and has no place IRL or in games.
  14. No. Please no. 1,000 times, no. "The potential for fun" from introducing virtual slavery to this virtual world is indeed deniable. Currently, traditional beasts of burden (or fantasy analogues) are used in Wurm as beasts of burden, which is quite sufficient. If someone were to propose mill-wheels driven by horses etc, then that would be of this sort and not really a problem. But creating a bound servant for tasks considered boring or monotonous is anathema.
  15. This is one of my concerns, that GCG like a drowning man will pull WU down with it. As a contingency, we need either such a way to run WU, or a whole FOSS "clone".
  16. There could be a good way to do this without the jarring anachronistic or outright goofy skins. We already have quite a few skins for weapon, helmet and shield items. Upon creation, give a dialog box to select an available skin to apply. If you have it in inventory, Bob's your uncle. If you don't, you can pay the going silver rate and THEN Bob's your uncle. Work on more styles for more items of equipment. Helmets are a good start (there are many RL variants to select), but other armour is also widely assorted. Plate armour had many styles, as did leather armour AND cloth armour. Make the cost reasonable - these cost the company practically nothing so margin is not the issue. Making them lower cost will make it much more saleable. A full suit is 9 items, so there is an opportunity to sell a lot of skins to allow a lot of customization. Then move on to other items. Timber tables could use some love. Wagons could have a "no canvas" skin. Small sailing boats could have various sail configuration (lateen, battened, crab claw for e.g.) There is so much scope to make so much money from cosmetics that doesn't have to throw out the "fantasy European mediaeval" aesthetic.
  17. You know you can adjust your screen brightness, don't you? Sure, a dedicated mode would be nice, and I am not arguing against it. I am just saying that unless/until there is one, you can sort it on your side to avoid discomfort.
  18. Well, I have to say, looking at many of the screen shots submitted to the recent competition, to put them on the website, the preponderance of teddy bear backpacks, bunny backpacks and fluffy bunny ear hats has convinced me that the Wurm Online aesthetic that actually attracted me is irretrievably lost. Seasonal event items that are ONLY cosmetic are one thing but silly/funny skins that go on functional equipment to permanently alter the appearance is a wholly different, and to me unwelcome, development. Now we have the "crow helm"; a skin to go on a standard open helm to make it look like a bird's head. Note that the Community Manager has described it as "This funny looking crow helm (a skin for the open helm item)" Something is being sold at the shop as "funny looking" for a game that has had a specific aesthetic that is only ever funny looking accidentally or due to shortcomings in the technology. Granted, it is not as garish and ridiculous as the bucket head, but the margin is narrow. We are now well down the path of frankly juvenile cosmetics for sale at the game shop. Essentially, destroying the very aesthetic that made Wurm unique and attractive has now been monetized.
  19. Personally, I think getting rid of the discount was the reason for getting rid of the traders. It's all about extracting more RL money from the same player base.
  20. This complaint keeps cropping up. It is stupid to sail the oceans at less than walking pace. Either do something about wind speeds, or scale sailing ship speeds based on depth (i.e. therefore generally, distance from land) so that sailing oceans and lakes is actually practical.
  21. Yes. Walls, too. I have a large sign consigned forever to limbo inside a wall. Not a huge deal, but a pain and an annoyance. Although one added "workaround" to help is rather than place it from inventory put the sign in front of the fence and then select it before pushing it into the fence. If it disappears in the display it will still be selected so you can pick it up for a mulligan. EDIT: this applies to some hanging lanterns as well.
  22. I am often amazed at how many people don't think this. They seem to base it on "it's only pixels, not real" but that is merely to salve their own conscience. The stuff people steal is the time, effort and investment of the people the stole it from. I get that PvP is "full loot" but looting the vanquished under an agreed ruleset is a different thing altogether to being a sneak-thief.