TheTrickster

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Posts posted by TheTrickster


  1. 33 minutes ago, Valdor said:

    My 2 cents :)

    That's all I am quoting, for space, but have to agree with the rest.

     

    I think recruitment is indeed the major hurdle here.  I haven't looked, but is the "Everybody go to the new Cadence server" still up?   That was only ever meant to stop overcrowding on the existing NFI servers.  It was such a missed opportunity to have new players discover the many servers available.  Regardless, what there needs to be is something help "seed" players into servers. 

     

    SFI has several small maps, which I would have thought would be ideal for new players to start out exploring Wurm.   Like Valdor, I am an explorer and although I went to most servers on expeditions, on my home server of Release I could still go for a ramble and find new stuff every time.   Even sailing versus riding the roads versus getting off the beaten path can each give completely experience of the same general location.  The one thing I only ever saw rarely when away from the home deed was another player.  Genuinely, in 3 years of exploring Release I set eyes on another character away from my home deed 3 times - 2 of which I was passing through their deeds.  


  2. On 2/7/2024 at 8:35 PM, Ekcin said:

    "Merging" means destruction and deportation. I doubt it would be technically feasible in finite time to preserve all existing deeds into a "merged medium server". That would e.g. require to preserve all coast lines with harbours to avoid ship stranding, not to speak of inner lakes, canals, road networks.

     

    The 16 maps may be not ideal, but "merging" would spell exodus of many long time players

    I think a merged medium server would be quite doable as far as the landscape goes.  It is simply creating a new map and then mapping the 4 old maps onto a new set of co-ordinates which themselves are simply the old co-ordinate plus an offset.  Buildings would likewise be okay.  Anything that isn't on a tile centre or tile border would likely wind up moved (i.e. no longer where it was placed).

     

    The hard parts would be object id mapping and permissions.  Object id could I think be also handled with an offset.  Quite possibly, that could help solve permissions too.

     

    Done well, each smaller server could be merged in sequentially.   

     

    I can't see it ever being done at all, though.  It is a major amount of work and all it really does is eliminate server crossings.  


  3. 3 hours ago, BarnabySpraggins said:

    A simple fix could be to make trees unable to propagate past fences. I'd love to be able to just fence off a field and not have to worry about trees taking over. I don't think it would be particularly immersion breaking either.

    Player characters can't pass through fences, and neither can vehicles or mounts.   People will either head along the fence until they find a gate or they will just bash the fence.

     

     


  4. I seem to be missing the yellow food group lately.  You know, pies, sausage rolls, pasties, spring rolls, dim sims, chiko rolls, battered savs.

     

    Seriously though, I have had many blood tests and they nearly all come back reporting everything in the range it should be.  My main issue with diet isn't so much balance and variety/completeness as it is in volume.  I like food too much.  Or that should perhaps be I like too much food.  


  5. Use something similar to the water tests for lakes, ponds, etc on grass tiles.

     

    If x number of grass tiles in say a 4x4 area are at Wild, then the area is a Meadow.   Meadows resist trees and bushes sprouting, and spread grass to dirt etc tiles more quickly.

     

    Probably doesn't even need a designation - just count the number of neighbouring grass tiles at Wild.  If it is 4 or more (for instance) no NEW sprouts shooting from existing trees.


  6. 4 hours ago, yee said:

    i don't really care to comment on the rest of the situation as i assume we're not getting the full story but "Since I never gave you rights to use my art" would be a pretty good reason for staff to remove the art unless i'm missing something

    You are missing two somethings.  Order of events and the fact that staff only acted upon request.

    The request came before discussion of permission.  The reason for the request has been given as being the discussion about permission.  Without some form of time travel, something that comes after an event cannot be the cause of that event.

     

     

    Regardless, people have spent golds on having this artwork, individuals made a decision to remove that artwork from the game and those same individuals who made that decision have also decided nobody gets their golds back.  That part is really what this thread is meant to be about.


  7. 6 hours ago, Egard said:

     

    "You can use my assets again if you want"

     

    Why would she say that if she never revoked the rights to it?

     

    Stop drinking the punch. 

     

    Reading the first screenshot that Madnath provided - there was clearly discussion about refunding people BEFORE Emi said "Since I never gave you rights to use my art, I am taking those back until you respond here." (emphasis added)  Later on that same day there is the other screenshot, which you have quoted, which says "You can use my assets again if you want."  

     

    The content of those screenshots provided seems to indicate that the removal of the artwork wasn't due to removal of permission, but that it rather happened the other way around.  Otherwise, why be already discussing the need to refund people before the permission was even mentioned?   My opinion is that this was a way to "get back" at those buying and selling outside of "sanctioned" sellers.   The whole "no refunds" jibes with that, as why would you be willing to give refunds to people if what they paid never got to you?  As for those who DID pay the right people - I guess it's a case of "too bad, so sad, don't let door..."

     

    I think the "I am taking those back until..." was a bit of a petty hand-grenade.  In that vein, the response of having the artwork pulled, blanking a lot of stuff for a lot of people who paid a lot of in-game money, was the equivalent of a strategic nuke.

     

    EDIT:  Ah, seeing the new post from Emi - I was right, the art was indeed removed BEFORE permission was discussed.  Thus, Madnath's whole explanation that the removal was due to the withdrawal of permission makes no sense.

     

     

     

     


  8. Merge the smaller servers into larger ones.

     

    Even with no attempts at best-fit, 4 of the 5 small SFI maps could be merged to 1 medium server.


  9. 4 hours ago, Tryfaen said:

    Try to keep your post constructive and on topic. In fact, your post isn't even necessary if you're simply going to attempt to derail this thread. Just saying check.

    Settle, Gretel.   Calm your farm.   

     

    I was being constructive - by suggesting that you demonstrate that you indeed do represent the players and the community as you claim.   Else, your suggestion can be taken as yours alone, in isolation, with no general support and only the particular support posted here in the thread.  Part of why I said to split the poll was so that PVP wishes could be singled out.  If you are going to present "We believe that it is time to take down the old PvP servers and start anew,"  then, at the point of belabouring the bleeding obvious, make damn sure that "we" (i.e. the PvP players) do indeed believe that.

     

    FWIW - I have overtly supported PvPers getting some joy and being brought together.  I haven't seen this particular suggestion of yours before, though, so I did genuinely think "Oh, is that was the PvPers are trying for?"  I get that other suggestions, requests and outright begging have all fallen on deaf ears.  I am merely saying don't give the devs and company an excuse to dismiss this time around, too.

     

    2 hours ago, Kian said:

    Of course, a PVEer could simply shrug and say "pshh, I DON'T CARE". But this doesn't make PvPers' demands any less important.

     

    Fortunately, that isn't what I was doing.  I do care, and have quite clearly said so before - PvPers have got the short of the stick for far too long and the current position of "we will think about it after EVERYTHING ELSE EVER is sorted" is reprehensible.

     

     


  10. Since this is on behalf of "We, the passionate players and dedicated community members"  I would suggest banging a poll at the top - 4 responses (or 6).  For each of PVPer and PVEer a YES and a NO (plus possibly DON'T CARE).

     

    If you are going to represent the community as a whole, best to make sure you actually do represent the community.  Not saying you don't.  Just saying check.


  11. 2 hours ago, Ekcin said:

    We are all very grateful for the rules based civilized world having invented the "intellectual property" crap for extorting rents and tributes all around the world. That is the core of the evil. A work around are copyleft, gpl etc schemes defusing these mines though the armies of lawyers, patent trolls, and lawfare warriors will certainliy do their best to damage that as much as they can. Still, these are the ways how creators may survive without a standing legal department.

     

    No, protection of intellectual property is a very important and fair tenet.   The work of one's mind is every bit as much one's own as the work of one's hands.  The person who produces the work gets to decide how they share that and on what basis.

     

    Sure, there are sharks applying exploits.  That isn't new (e.g. Eddison and Bell).  That doesn't invalidate the premise, or even the bulk of the system.  Granted, some places do it worse than others (In the USA first to file gets the rights, regardless of who was first to create) but again, that doesn't mean that creators shouldn't have control over their creations at least for a time.


  12. 17 hours ago, Captainplank said:

    I am though curious if wurm would not be put in a better position by making a document stating that once the PMK Graphics are submitted to Wurm all copyright and claim to such are null and void as it is now part of the Game Lore and history. 

    The major flaw in that is if someone submits to Wurm graphics for which they do not have rights.   Wurm cannot extinguish party X's rights because party A said so.


  13. Free and Premium is a false dichotomy.   I was both for quite a while.  

     

    I have no issue with these "bonuses" going to premium players. They aren't gifts so much as gratuities.   I have missed many due to not being premium at the time but they have all (as far as I can remember) been announced ahead of time and have been over a period of some days.  I have always been aware that if I want the gratuity I will need to be premium at the time.  


  14. 11 hours ago, Tor said:

    Only shields? waste of time

     

    Au contraire, I think only on shields is a very good way to go.   Most other livery merely had colours to match (or rather, to complement) the coat of arms.  

     

    Maybe allow premium players liveried shields (i.e. background colours as per heraldry  divisions rather than just the whole thing) and deeds actual coats of arms including livery.


  15. 16 hours ago, Darnok said:

    It's about very beginning of map,

    Which is why it isn't really a viable idea.  Launching a whole new server  that would require people so spin up a whole new character with the expectation that its distinctive feature will last mere weeks at most would be a waste of resources.


  16. On 1/22/2024 at 8:03 PM, Capi said:

    the latter

    I am still not sure if you were actually told you were fired or if you simply were asked to give cause, but had all means to do so removed.

     

    I am not even sure if it makes a material difference at this point.  This casting off of staff who aren't in lockstep doesn't bode well for the game.  Generally speaking, an organization that has no joy doesn't do very well at imparting joy into its products.


  17. 2 minutes ago, Karrde said:

     

    Certainly for small areas in such a map, and I would even see that as a bonus. Creating a situation where players have to encourage and build up that infrastructure.

     

    Additionally the size of such a map, say a vast gravel and sand desert the size of Xanadu. The sheer scale of it would be daunting, especially if certain features exist. Far, far fewer water spots. Grass doesn't spread on its own, and un-deeded dirt may convert back to sand.

     

    Personally always been for extended biomes and more extreme weather dynamics impacting gameplay.

    You would have liked the Low Tides server.  Huge server, mostly covered in ocean with "shards" (mountainous rocky spires) hampering navigation, with 9 separate island groups with unique but limited biomes and very rough terrain (as in almost none navigable by vehicle or mount without a lot of terraforming).  

     

     


  18. On 1/20/2024 at 9:06 PM, Darnok said:

     

    I think this should give an even pace to the race that is at beginning of new map.

    Agreed.

     

    Making maps easier is generally permanent.  Making maps more challenging seems to only last for an initial phase.  So much so that if the challenge doesn't get easier, people who came for the challenge wind up leaving because the challenge doesn't go away.  😜