TheTrickster

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Everything posted by TheTrickster

  1. Ah, the "big sister" approach. ๐Ÿ˜
  2. "Game" may be a vague vision, but it is a far cry from "clear vision". Tiddly winks is a game and so is jugger. I would say that Wurm is an environment, rather than a game. That is actually a key element of the notion of a sand pit (or sandbox as others call it). It is a place and resource available for people to play their own games in it. The local public park is not a game, it is a place and a resource and is the closest thing IRL to Wurm etc. It is a virtual place with a roughly mediaeval fantasy setting - at least to me.
  3. Ditto. Wurm is weird. Most other games go out of their way to discourage alts, but Wurm is full of mechanics that require them. Well, either groups of players who are always on at the same time and trust each other totally and can read each other's minds and some don't mind not playing but just standing around holding stuff; or alts. ๐Ÿ˜
  4. Well, yes, the question is asking that, but specifically about "standard" English, as the question stated. As is probably becoming quite apparent, "standard" English is a bit hard to define rigidly. It is full of loan words from other languages, and even its grammar rules are affected by the grammar rules of the languages from which it borrows. So it has words, and influences, from French, German, Norse, Welsh, Indian languages, as well as Italics, Latin and ancient Greek. The list goes on. Words: generally there are not authoritative definitions, just definitions based on actual usage. Oxford is probably the gold standard for words and their usage. Grammar: There is probably a work that is authoritative on "proper" grammar, but I don't know what it is (and again, what is "correct" is more and more becoming subjective and utilitarian).
  5. I am just wishing a bit. I don't know anymore if suggestions are worth making. I wouldn't see this as gaining the ability to craft merchandise. I certainly wouldn't want it to be an archeology grind. But then, I explore because I enjoy the activity and the discovery, and perhaps what you are describing is something to incentivize exploration for those who need to see something more obviously profitable in it.
  6. Erm, maybe that is a PvP thing, because I have seen them on Release from time to time. Not a lot, but sometimes. Certainly more than I have seen deer in the SFI.
  7. nonononononono....... (Sorry. let me start again). North Americans still use -ize, as the British did from the 15th century. Lately, British (and sadly Australian) habit is to use -ise instead of -ize. S is the newcomer. Okay, nothing to see here, get on with your day. By the way, I was brought up on a mixed bag of "proper English" and broad Australian, or Occer, for those in the know - think <shudder> Alf Stewart from Home and Away; he is from a similar part of the country to me. So, while I shudder when people say "begs the question" when they mean "raises the question" I am fine with "holy snappin' duck toads!"
  8. You know what I would really like? Treasure chests. Not maps with those horrible Wurm directions. Just chests spawned in areas not travelled for a long time, caves and mines long abandoned, with tools and weapons that have had skins applied to them. Maybe skins from the monthly release, or the old Jackal skins, but also maybe completely new skins (possible even pre-release of upcoming marks store skins). Items made of otherwise impossible materials (e.g a hammer made out of gold ore, a marble butchering knife, stuff like that). This would mean that there would be items that could ONLY be initially acquired by going out and looking for them (and not a tile by tile archeology grind, but actual exploration of the Wurm world). They wouldn't even have to be chests. Old barrels and amphorae, cupboards etc. It would be especially cool if those were skinned to identify them as something special (but then an explorer would probably have a poke around in them even if they were plain vanilla). <sighs wistfully> Of course, hanging stuff on walls, or at least display racks, would then become even more important.
  9. Except the "what" remains meaningless if the "when" is never resolved. ๐Ÿ™‚. E.g. I am getting a personal servant who will do everything I dislike doing, and pay me for the privilege. When? Probably never.
  10. We just recently got the player rules fix, and it was pending a game mechanics fix, so the discussion seems to be two-fold. a) Given a player rules fix, is a mechanics fix necessary? b) what mechanics fix would be necessary? EDIT: IMO the answer to a) is "probably not".
  11. I haven't done it for a while, but a sail around the roughly eastern part of Release would turn up 10-15 in the water. I don't do missions, so was mainly collecting them to pass on to those who wanted them, but the last couple of times I couldn't find anyone who wanted them so they were just funny looking nightlights for a while and I stopped bothering to pick them up.
  12. Yeah, I think that is about right. (BTW; who on earth pronounces it "e-moo"?)
  13. I accidentally fell into a secured area in my first week of Wurm. It was entirely due to terrain, and I only managed to get out by likewise falling out of the area in another spot (not accidentally), but I was lucky that it was even possible. I can certainly see how an opportunist could take advantage, so a clear rule as stated is definitely a good thing.
  14. YES PLEASE! This has been requested before, and will likely be requested again before it is implemented, but a major part of pottery is the whole "no lost clay" aspect. One possible mechanism: Cap the ql at something a bit less than the object, add the object to a bucket full of water, to make slurry, then put the slurry in a cloth satchel to recover the clay from the water (less a bit of mass due to what washes away in the water).
  15. Mediaeval is nice safe designation. Mediaeval is a huge period, and WO has bits from quite a range, probably indeed from early to late mediaeval. Of course, it therefore is mostly European, but with Bisons and Mountain Gorillas ๐Ÿ˜. Tortoises are a weird bit, as in WO they are certainly amphibious and give seafood as meat (๐Ÿคจ). I would like to see some Asian influence. Despite what a lot of Westerners seem to assume, Asia has been there for pretty much the whole time Europe has. I would also like to see some antipodean flora and fauna. The only animals in WO that I see IRL are the domesticated ones, and the only trees from RL for me are pines (and a lot of our pines are very different to Wurm pines). I would "Roughly European Mediaeval equivalent fantasy world".
  16. I also want to plug Stormfall. Progression is a bit fast, but there is no pressure to progress. It is a cluster, not a single server, and a distinctive one at that. I would recommend reading up on it in the thread I linked before trying it out. Edit: being a cluster, you can have your own deed but still be a citizen of other deeds on other servers (useful for this cluster). There is a related server, Mirage, which 1x, with the Survival mod.
  17. Currently, yes, but it is called a Moment of Inspiration. That isn't like buying a lottery ticket, it's a special bit of insight or perspicuity - it should translate into something. Every. Single. Time. Not just a drumroll and fleeting migraine aura. It doesn't need to always be rarity; and I don't think just paying coins is really the thing either - just make what you are doing at the time more effective. It could mean added QL to the item, or making it while using less or the resource, or getting a twofer on creation, or doubling the amount of improvement, or double skill ticks (or even combos of those).
  18. Indeed. No disrespect to DemonaNightshade, who has done what she can, but how can anyone think the company is dealing in good faith when after so long the announced winners are still waiting?
  19. Tangle me. Igor will be the character (since part of his role is to go where he is sent). In it's current form, I am not sure how this can be achieved, because there aren't 4 servers mapped to 2D that will be online concurrently. It would seem to require a player being stranded on a storm server, or mapping The Haven onto the cluster map somehow. Part of the puzzle, I guess. Do we know where The Haven would be geographically in relation to the other servers? Either way, I don't think we will get this done in January, so I am thinking we work out who is in, and start to work out target locations once we have numbers assigned. Just to make for-sure certain, this is 7 players, not characters, correct? We can't double up with two already-in-play characters?
  20. I hate the "you are not allowed to do that" message. If you are clearly too far away to take anything from a container, you don't even get the option to open it, but in a certain range of ranges the game will allow you to open it, see what is in it, and maybe even toss something else in, but not take anything out at all. It is completely counter-intuitive and the messages are no help. Ships are annoying because the distance seems to be related to a particular 1-tile location of a specific part of the ship (very noticeable with the knarr). If nothing else, give meaningful messages so that players can learn the required distances. Using "tile" in an even message will not be immersion-breaking enough to be a concern.
  21. Maybe not quite as easy as they sounded. Probably a bit easer now, but it took some time building up timber variety before I could make 10 BSBs out of 10 different timbers. Carting the bulk materials was a bit tricky for characters that had only rowboats and small carts (and I couldn't take the small cart into the Celestial College). I did think that something that has to be done ON each of the storm islands would be interesting, or something that has to be done in a particular order or even within a particular time frame such that one person really couldn't achieve it alone. (highly specific alchemy elements of minimum QL).
  22. Many, many, many, many thanks for this.
  23. I expect you're correct. I got a little over-excited finding the other two and didn't really think hard about that 3rd one.
  24. Have an unclaimed vehicle yard on each server. Allow mayors to "report" vehicles as possibly abandoned. If a vehicle is tagged by a mayor AND the owner hasn't logged in for some set time (60 days?) then the vehicle is relocated (with contents and hitched animals) to the holding pen. If/when the owner logs in, they are notified of their unclaimed vehicle with a claim slip they can activate to have their vehicle poofed back to where they are. If it has been less than the set time, then the player is notified to move the vehicle before it is treated as abandoned and moved to the holding yard. That way mayors won't have a spot next to their deed that is full of all the stuff they pushed off.