TheTrickster

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Posts posted by TheTrickster


  1. I chose "other" because I don't think either is necessarily objectively better.   

     

    I think anyone could have a terrible start or a great start on any server.  It would depend on their own mindset and what fellow travelers they happen to come across early on.  


  2. 4 minutes ago, Rustblade said:

    Because that's meaningless and still Cadence would be the Newest Server and NFI the Newest Cluster, and you can travel from Cadence to any other NFI servers.

     

    There is no real issue here.

    Meaningless to you maybe - subjectively.  Not to everyone. 

     

    Your only real argument against this is that from your subjective POV it doesn't add anything.   You do seem very much in the minority there.  Regardless, adding the information would take nothing away from identifying Cadence as the newest server and NFI as the newest cluster.  

     

    "Any other NFI servers" = 2.  😄  Or portal to the 3rd, I guess.


  3. 14 minutes ago, Simyaci said:

    I agree with that and also voted on your poll. I just think it should be replaced with ''newest'' and the age of all the servers should be visible. 

     

    If there was information on all the servers, I wouldn't have an issue with "Newest" being part of the information on Cadence.  Also "Largest" for Xanadu - or even "small", "medium", "large" for server sizes with the side length provided.

     


  4. 23 minutes ago, Simyaci said:

    However, if you have eyes, you can just look at the topography, the roads, the deeds, the empty spots to deed, the resource variety and their abundance and can make an objective judgement

    You can make a judgment but it wouldn't be objective.  I look at all of those things and see most of the Freedom servers being reasonably suitable.  Harmony is IMO too flat, but it's horses for courses.

     

     

    21 minutes ago, Rustblade said:

     

    Your second poll option implies otherwise.

     

    Directing new players to SFI would be "suicidal" to the game.

     

    All the information new players need is what server or cluster of servers is the newest. "Newest server: Cadence" or "Newest Cluster of servers NFI" is  more than enough to solve this non issue. 

     

    How does that second option contradict "Don't send everyone to a single server" and "give people enough information to make their own choice".  I included it for completeness, because for some we do like to see and help new players along.  I wouldn't want to go to Cadence to do that, because the only real help I could provide is the advice "Buy lots of silver and develop a thick skin."

     

    The game will die if the die-hards give up and leave.  The die-hards will give up and leave when they find the deserted feel of their servers to be too much.  Ceasing to direct new players away from SFI would forestall that - so is the opposite of your claim (even though your claim itself is a misapprehension of what is desired).

     

    Even "newest" is a poor designation because it still strongly implies new.  The thing is, it was never a good thing to claim because it implied to new players that they would likely be generally among new players - which was never the case after the first couple of months.


  5. 2 hours ago, Simyaci said:

    I am just telling what I saw and I have every right to do so without getting unjustly accused of anything. 

    Absolutely.  We are all sharing our subjective experiences and nobody should be attacked for doing so.

     

    However - objectively - the sign says "New Server" and points to a server that opened in 2020.  

     

    Many people have pointed this out.  Many people have suggested a listing of servers with a bit of a summary - and there was some staff engagement in how to to go about that, for a while.  Then, nothing.


  6. On 2/12/2024 at 7:36 PM, Rustblade said:

    WE WANT NEW PLAYERS TO BE DIRECTED TO SFI INSTEAD OF THE NEWEST NFI

    Actually, no, it is still very much "Don't send everyone to a single server" and "give people enough information to make their own choice"

     

    Also, there is no pretext here - that itself is avoiding addressing the issue itself.  Saying "New Server" for 3 and a half years is terribly sad and represents the game very poorly.  The core problem on most servers is low population density.  The sign is completely counter-productive because it encourages declining populations on all servers but one - subjectively to me the second worst one in Freedom.  

     

    It wouldn't matter so much if people could sail off to any other server, but once on Cadence they only have a choice of two others - subjectively to me including the worst one in Freedom.

     

    On 2/12/2024 at 7:36 PM, Rustblade said:

    You know you lost the argument when you attack the person and not addressing the issue. 

    Actually, Ekcin made a good point about the issue, because Simyaci's argument is as a veteran insisting they know how newbies experience Cadence.  

     

    On 2/12/2024 at 6:10 PM, Simyaci said:

    Have you started with a new character on Cadence and the SFI servers in the recent years? 

     

    I have and I've seen a massive difference in how easy it would be for a newbie in Cadence as opposed to the SFI servers. 

     

    I believe it was specifically designed as a newbie friendly server. 

    I had a very rough start in SFI.  I seriously considered simply uninstalling the game on two different occasions.  Both times it was the friendliness and helpfulness of other players that kept me in the game.  That is what makes a newbie friendly server - a basically friendly server.    I tried all three NFI PvE servers - and "friendly" is not an adjective that I could apply.  With experience from SFI, I should have had a better start, but Harmony was just ridiculous and I abandoned my Harmony character and restarted on Melody, where I wound up heading for the coast and making a boat just so I could leave.  Cadence I lasted longer, but had almost zero friendly interactions.  

     

    I think Harmony might have been designed to be newbie friendly, but is was like a kicked ant's nest and undeeded land was almost impossible to find.  I think Melody and then Cadence were both thrown up in a bit of a hurry.  Cadence wasn't particularly easy to get around on but also not particularly hard.  From the current map, it does look crowded with deeds, though.  The thing is, that's all fine if someone wants to go there, but currently all newbies have is that Cadence is the new one, when it hasn't been for some time. 

     

    Leaving outdated information up like this speaks of neglect.  If something so easily fixed is left wrong for so long it surely raises the question of whether a game's developers care at all about the state of it.

     

    If Cadence is indeed designed for new players - how about some official word on that (including HOW) that can be included in the information about each server?


  7. 2 hours ago, Camelrider said:

     

    it's pretty accurate.

     

    I play on Cele, cele is covered in deeds. I've lived on cele for years as my base away from PvP. Outside of my PvP neighbors who live next to me, not a single one of the 12 deeds in my area has a single person ever logged in within the past two years outside of a single time occasionally to dump upkeep in. There are SIGNIFICANTLY more deeds than unique players in the past several months combined.

     

    When I go to independence, many deeds on my hunting routes have not changed, nothing changes in the area, mines never change, owners last logged in 100+ days ago; deeds still standing.

     

    Again, not trying to be the bearer of bad news, but last time the population graphs were on the forum; the population of the entire game was down 50ish% since the release of xanadu

    Fair enough.  I guess it depends on where one goes.    I haven't been to Cele much but I do recall finding plenty of available good ground, although it was a while ago.  Likewise Indy, I have not yet been there without finding lots of available good ground.

     

    Looking at the latest maps for Cele and Indy would indicate there is plenty of available land.  Deeds do seem to be clustered, but there is a lot of available ground.  On Indy's 10 smallish outer islands there is a grand total of 3 deeds.  Likewise several of the capes etc.  That is significantly fewer than when I started on Indy.  I first settled on one of the islands in NE corner and between those 2 Islands there were 8 deeds, and now there is one.


  8. 2 hours ago, Simyaci said:

    I've played all the servers, explored the lands. I am not blowing hot air. I'm telling what I've seen. 

     

    I have not been to the PvP servers, but I have explored every other server.   I spent a lot more time on land available for deeding than I did on deeds - on every server except Melody (but I consider that a special case).


  9. 11 hours ago, Simyaci said:

    SFI deeds owned by active players tend to be massive taking over mountains, resources, coast etc.

     

    SFI inactive players who play in NFI or don't play wurm at all still have their deeds up and running keeping good locations in SFI and paying upkeep. 

     

    Most Land is seperated by hills, mountains and lakes turning the whole thing into a labyrinth while massive empty flat areas tend to be steppes and deserts filled to the brim with creatures any barely and roads if at all to allow a newbie to run to safety. 

     

    Meanwhile Cadence is a flat pancake with roads in every few square tiles and an abandoned flat deed spot on every corner overflowing with resource tiles everywhere you look. It is almost like it was designed to be a newbie server. 

    Not sure where you have been, but this description of SFI simply isn't accurate.  


  10. 1 hour ago, Ekcin said:

    It has been pointed out repeatedly. Yet the devs or whoever is responsible play deaf and blind.

    We are told quite often that the devs read everything in the fora. For Suggestions and Town Hall in particular this is only as it should be.  

     

    This signage was put up in next to no time and would take next to no time to take down but nobody has yet.  That "New Server" may as well read "We Don't Care."


  11. 12 hours ago, Simyaci said:

    You are correct, but it is also the most newbie friendly server with its size, empty spots (because there is not much inactive deed hoarding going on), resources and comparably flat terrain. 

     

     

    It really isn't.   Most servers would be perfectly fine for newbies.  Plenty of empty spots, flattish terrain (or even totally flat terrain) and plenty of resources.  

     

    In my experience is was the least actually friendly server, so I would call it the least newbie friendly server.  


  12.  

     

    On 2/6/2024 at 8:15 AM, Toeol said:

     

    The PMK Graphics were removed at the request of the PMK, for the reasons that have been stated in another thread,
     

     

    The "reasons" could not have been provided with the request because the stated reason did not exist until after the request was actioned.  I would suggest rethinking that practice of simply removing from the game at the request of a PMK artwork that the PMK has already traded in game - if all it takes is a request from the PMK, then there is nothing stopping a PMK making many many golds selling PMK items and then simply requesting their removal from the game.  It creates the appearance of staff actively participating in or at the least facilitating in-game scam.   "Your reputation is your own" cuts both ways.

     

     


  13. 33 minutes ago, Valdor said:

    My 2 cents :)

    That's all I am quoting, for space, but have to agree with the rest.

     

    I think recruitment is indeed the major hurdle here.  I haven't looked, but is the "Everybody go to the new Cadence server" still up?   That was only ever meant to stop overcrowding on the existing NFI servers.  It was such a missed opportunity to have new players discover the many servers available.  Regardless, what there needs to be is something help "seed" players into servers. 

     

    SFI has several small maps, which I would have thought would be ideal for new players to start out exploring Wurm.   Like Valdor, I am an explorer and although I went to most servers on expeditions, on my home server of Release I could still go for a ramble and find new stuff every time.   Even sailing versus riding the roads versus getting off the beaten path can each give completely experience of the same general location.  The one thing I only ever saw rarely when away from the home deed was another player.  Genuinely, in 3 years of exploring Release I set eyes on another character away from my home deed 3 times - 2 of which I was passing through their deeds.  


  14. On 2/7/2024 at 8:35 PM, Ekcin said:

    "Merging" means destruction and deportation. I doubt it would be technically feasible in finite time to preserve all existing deeds into a "merged medium server". That would e.g. require to preserve all coast lines with harbours to avoid ship stranding, not to speak of inner lakes, canals, road networks.

     

    The 16 maps may be not ideal, but "merging" would spell exodus of many long time players

    I think a merged medium server would be quite doable as far as the landscape goes.  It is simply creating a new map and then mapping the 4 old maps onto a new set of co-ordinates which themselves are simply the old co-ordinate plus an offset.  Buildings would likewise be okay.  Anything that isn't on a tile centre or tile border would likely wind up moved (i.e. no longer where it was placed).

     

    The hard parts would be object id mapping and permissions.  Object id could I think be also handled with an offset.  Quite possibly, that could help solve permissions too.

     

    Done well, each smaller server could be merged in sequentially.   

     

    I can't see it ever being done at all, though.  It is a major amount of work and all it really does is eliminate server crossings.  


  15. 3 hours ago, BarnabySpraggins said:

    A simple fix could be to make trees unable to propagate past fences. I'd love to be able to just fence off a field and not have to worry about trees taking over. I don't think it would be particularly immersion breaking either.

    Player characters can't pass through fences, and neither can vehicles or mounts.   People will either head along the fence until they find a gate or they will just bash the fence.

     

     


  16. I seem to be missing the yellow food group lately.  You know, pies, sausage rolls, pasties, spring rolls, dim sims, chiko rolls, battered savs.

     

    Seriously though, I have had many blood tests and they nearly all come back reporting everything in the range it should be.  My main issue with diet isn't so much balance and variety/completeness as it is in volume.  I like food too much.  Or that should perhaps be I like too much food.  


  17. Use something similar to the water tests for lakes, ponds, etc on grass tiles.

     

    If x number of grass tiles in say a 4x4 area are at Wild, then the area is a Meadow.   Meadows resist trees and bushes sprouting, and spread grass to dirt etc tiles more quickly.

     

    Probably doesn't even need a designation - just count the number of neighbouring grass tiles at Wild.  If it is 4 or more (for instance) no NEW sprouts shooting from existing trees.


  18. 4 hours ago, yee said:

    i don't really care to comment on the rest of the situation as i assume we're not getting the full story but "Since I never gave you rights to use my art" would be a pretty good reason for staff to remove the art unless i'm missing something

    You are missing two somethings.  Order of events and the fact that staff only acted upon request.

    The request came before discussion of permission.  The reason for the request has been given as being the discussion about permission.  Without some form of time travel, something that comes after an event cannot be the cause of that event.

     

     

    Regardless, people have spent golds on having this artwork, individuals made a decision to remove that artwork from the game and those same individuals who made that decision have also decided nobody gets their golds back.  That part is really what this thread is meant to be about.


  19. 6 hours ago, Egard said:

     

    "You can use my assets again if you want"

     

    Why would she say that if she never revoked the rights to it?

     

    Stop drinking the punch. 

     

    Reading the first screenshot that Madnath provided - there was clearly discussion about refunding people BEFORE Emi said "Since I never gave you rights to use my art, I am taking those back until you respond here." (emphasis added)  Later on that same day there is the other screenshot, which you have quoted, which says "You can use my assets again if you want."  

     

    The content of those screenshots provided seems to indicate that the removal of the artwork wasn't due to removal of permission, but that it rather happened the other way around.  Otherwise, why be already discussing the need to refund people before the permission was even mentioned?   My opinion is that this was a way to "get back" at those buying and selling outside of "sanctioned" sellers.   The whole "no refunds" jibes with that, as why would you be willing to give refunds to people if what they paid never got to you?  As for those who DID pay the right people - I guess it's a case of "too bad, so sad, don't let door..."

     

    I think the "I am taking those back until..." was a bit of a petty hand-grenade.  In that vein, the response of having the artwork pulled, blanking a lot of stuff for a lot of people who paid a lot of in-game money, was the equivalent of a strategic nuke.

     

    EDIT:  Ah, seeing the new post from Emi - I was right, the art was indeed removed BEFORE permission was discussed.  Thus, Madnath's whole explanation that the removal was due to the withdrawal of permission makes no sense.