TheTrickster

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Everything posted by TheTrickster

  1. Yep, but at least if you hit rename when you mean repair you can just cancel out. I think I have run afoul of "examine" and "eat" as well (or maybe taste and eat - it was a while ago).
  2. Yep. It isn't the only example, but it is a non-reversible one.
  3. (Yes, I quoted myself) Separate but not necessarily exclusive ideas; Have a "waterways" system using buoys that functions like the highway system that uses waystones and catseyes. No need to for a buoy on every tile; just have a maximum allowable distance between them - essentially way points. Have one end at a landing etc, and the other in the open "sea lanes' bordering the server. Require a wagoner camp and a packet dock on adjacent tiles. Have the wagoner use the dock and its ship as per Finnn. Treat spawn towns as "port towns" and allow wagoner cartage to the port towns on other servers. (The idea being that there is then only needed a list of a few destinations that are not on the current server, rather than trying to deal with multiple server databases.) The recipient gets a letter that their item has arrived at the port and can select additional delivery or go get it themselves. Have the packet dock list items that need delivery and players with ships can opt to cart them. Could mean slow deliveries, but that would fit the general period of Wurm.
  4. Two birds are standing on a perch. One looks at the other and says, "Do you smell fish?"
  5. shipping inter-server, a definite yes. Packet ships, anyone? Not keen on the bridges, though.
  6. 3 men are walking down the road. The first one walks into a bar, but the other two duck.
  7. My major goal is to enjoy myself, so if that is "end game" then I kind of started with it. Okay, maybe the tutorial doesn't count as endgame 😁
  8. This does remind me of good rule of thumb for husbands; If the argument starts, you have already lost.
  9. Yes! From memory a champion scorpion is bigger than a dragon.
  10. Something a bit like an almanac, but for food. When you "taste" it should be kind of like "study". You can then record the results.
  11. Unless skins stop decay on non-repairables, and drastically reduce it on rapid decay items (e.g. clubs) they should be craftable recipes. I don't know about hiking the price, as the rate of marks for shop purchases makes that difficult for the completists. Also, old skins need to come back into rotation, in some manner.
  12. Oh, woe, I think like Archaed!
  13. Okay, I am not a fan of Wurm fishing in general, but this would go a long way to making it worth doing for me. A record of the location would be good, but I wouldn't want a kind of Wurm GPS, so not sure how that would be achieved.
  14. So... a mediaeval fantasy Automatic Teller Machine. No, thanks.
  15. With a few exceptions, traitor missions and slay x number of this creature are about the only missions I have done. I gave a shovel to an avatar once, but even that as because I already had spares and he was right next door. Even traitor missions are on a "well, it looks nearby" basis for me. Most Valrei mission and journal tasks (beyond the basics) have this in common; you wouldn't do them except to the mission reward because there is no reward, or only marginal reward, apart from that. Fishing is needlessly complicated for little reward. Its mission reward would probably not be sufficient to make it worth doing for me.
  16. I have been trying to make something that looks like a wood-fired bbq (Edit: or fire pit). So far the most successful I have made is small brazier co-located with an unfinished oven. I am pretty happy with the result, but any other suggestions would be welcome
  17. Q: "What's behind this door?" A: "The pantry bridge."
  18. I actually think the cluster will still work well without the storm but with one-way travel. It still forces a nomadic approach, but driven by resource need (i.e. like IRL) but doesn't force the pace of it. Stormguard: If we had a Stormguard choice as per usual I would be at level 4 this month. Could I possibly have two more personal merchants? I am thinking of making a Procurement Office at the Stormfall spawn, for something easy-ish to get but paying low prices - like the "sell" function in WO but without relying on coins in kingdom coffers. I would then also set up a merchant with some basics - mostly pelts really.
  19. I must admit, against my own advice I have put up fences (but not in a perimeter, just in the wild). Generally this have ben 2x2 size, enough for a tent, cart and hitched animals to camp while offline. I do tend even then to use gates rather than fences, and make sure they are on otherwise unused land (usually well away from any used land, or at least hidden from view so I don't spoil someone's outlook).
  20. Tracking? I reckon tracking should give coins, similarly to foraging. After all, although the purposes of the two actions are different, they are still very similar actions of inspecting the ground, and in tracking one could say you are inspecting it more carefully and closely than when foraging. So, for these purposes, treat farming like digging and treat tracking like foraging. Walking about? Currently that gets you nothing, no matter HOW far you travel. Hmmm.... I must say, I wouldn't be against the notion of a pop-up with something like "you notice something strange" with a tile light up with something similar to the traitor glow, with some kind of minor "treasure" found by investigating (a rare sprout or something equally innocuous). I would like the idea of skinned tools/weapons, or ones in otherwise impossible materials, being found in this manner - but then I am eagerly watching for exploration news.
  21. Okay, if you say so. Well, actually - okay to the clueless part but no to the bragging. I have nothing to brag about. I was only going from memory, but you have vastly more experience in-game than I do. Maybe I am remembering low stone walls. ?? You can go PAST the deed in the perimeter. It is a right-of-way : that is actually the expressly stated function I have seen in these fora from GMs/developers (cant recall which at this point). Probably. But that itself could cross the line into possible griefing. The perimeter is by design intended to prevent this kind of blocking of passage. (I am not sure if it is even technically possible - what skill level would you need?) If it is in the perimeter, there is no trespass and I have every right to access. Absolutely - which is why I would a) advise against fencing in public ground and b) wouldn't, as I said, destroy anything simply to make a point. I would remedy the access-blockage. (I have in the past done so on a long-fallen deed but I did put back a replacement fence to the best of my skill).
  22. 1) Could it be seen as rude/wrong to do it? We talk about a rather large (although not huge) area? Yes it could. I would find it rude/presumptuous. (see also other points) 2) Do I have any "legal" protection if someone decides too bash down my walls (as in being seen as griefing or since it's not deeded everything is fair game? I am not a fan of "deed it or lose it" but the perimeter around your deed is not YOUR perimeter. It's function is prevent contiguous deeds in order to keep a right-of-way open for everyone. Fencing that in subverts that. Undeeded land is shared land. If you don't want to share it, then deed it. It may depend on what GM on what day, and what dealings they have already had with you and the other party, but I don't think you would get much in the way of GM relief. 3) How easy it is for someone to bash down (let's say ql 50) stone walls? I have a QL 70-something large maul and medium-at-best skills and attributes. I could knock holes in 50ql stone walls in a few bash actions 4) In your experience how likely it is for someone to do it? At least as likely as me finding it blocking my way. I am not trying to be rude or confrontational, but if I am on public land and find part of it fenced off, unless I could see a plain and publicly beneficial reason then I would find it affronting. I wouldn't destroy it just to make a point, but if it was blocking my easy access I would likely remedy that. 5) Is there anything I can do to improve my chances to protect that land? Deed it, basically. The fact that players can "purchase" extra perimeter tiles is a problem that confuse this.
  23. A duck egg? Some other "egg"? Anything to bring back a sense of excitement and expectation to the MOI mini-migraine.