TheTrickster

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Posts posted by TheTrickster


  1. 7 hours ago, Rustblade said:

    All you need is to hold a real sickle in your hand to realize how hard it is to fight with, lightweight and easy to bounce and bend.

    I have handled one quite a bit, thanks.  I haven't fought with it, but I have cut with it plenty.  If it bounces it is blunt.  It if bends it is very poorly made.  It absolutely is lightweight, which is why it is so easy to use and why it would be a fast and effective weapon.

     

    Mair, who was a barely post-mediaeval fencing master, dedicated a whole book on sickle combat as part of his compendium of martial arts.  It was taken quite seriously as a weapon.

     

    Khopeshes would be a fine addition, but not at the expense of sickles. 


  2. 6 hours ago, Simyaci said:

    Flu was first seen in WW1 so it is not medieval. During the medieval times, humanity didn't have about %90 of the viruses and bacteria we have today and didn't have %99 of them in 1000 BC

    Er, nope.

     

    The first influenza pandemic was in the early 16th century.  Epidemics of flu were recorded by 4th or 5th century BC Romans.

     

    Just because we didn't correctly identify them or call them by their current names doesn't mean we didn't have them.


  3. 6 hours ago, Tor said:

     

    I am wondering why someone edited out your post  and replaced jesus with warewolf like it's forbiden to mention jesus in a forums of a game that have a easter event going on in same time. So disgraceful, whoever did it.

    Worse, you can mention Jesus and God all you want as long it is only as cursewords.  

     


  4. On 3/30/2024 at 6:31 PM, Darnok said:

    I don't understand

    This is becoming more and more apparent - that you simply don't get Wurm.

     

    A very small minority of your suggestions fit Wurm.  The others would essentially destroy the nature of the game and ultimately kill it off.


  5. Soap would be an interesting addition and would give more uses for fat, lye, flowers etc (honey?) but seriously doesn't need a whole additional mechanic to worry about.

     

    If there WAS going to be an extra mechanic, make it something completely opt in.  For example, bandages have been suggested before - something that is more effective at healing than basic cotton.  Take a square of cloth and boil it in water with some lye soap to get a sterile bandage that is better than cotton for healing.  Or better yet throw a healing cover in the soapy water as well and get a healing bandage that both immediately reduces the wound and accelerates healing.

     

    Use soap to wash diseased animals/characters. 

     

    Heh - PvP application, a player who has recently washed with soap is harder to track.  😁


  6. Should be a receiving catapult at the other end.  You know, to help with deceleration and prevent injury.

     

    Or maybe a net trap.

     

    (I had to double check who was suggesting this.  🙂)


  7. 6 minutes ago, atazs said:

    If i was to log onto WU right now, all i could think of would be is that i'm playing a version of the game that's 5? 6? years out of date with bugs, worse performance, lack of QoL features and that i could be playing the full version instead

     

    It's a mixed bag and it depends on the WU server.  QoL updates and bug-fixes are actually doing better on some WU servers than on WO.  Funny, WO to me has always felt like a pre-release version and not the full version.  

     

    The UI update in WO is probably the single biggest notable difference - and thanks to the way WU has been released that is not something that can really be updated in WU without some pretty fundamental changes.  I do get why that would keep people away, as the UI immediately sets the two games apart.  


  8. 8 hours ago, atazs said:

    1. Lack of players. 

     

    To me, Wurm is and will always be about the community and other people. My fondest memories are of interacting with others, taking part in "invasions" group projects, server projects, slayings and anything that brought the community and others together. To me, building stuff on my own with nobody to talk to, engage or meet, is the most unappealing thing ever and i consider it a complete and utter waste of my time. It's part of the reason why i also don't play WO these days. Another thing is how servers fake their numbers, whether deliberately or not, i don't know. I've personally begged the devs both in game and on discord back in the day for a long time to fix this but they didn't. It's extremely off putting and should not have been a thing.

     

    I totally get this, but the flipside is that when people stay away due to "lack of players" then they are helping to create the lack of players.  In the wise words of another "What you are doing is the opposite of helping."  That is not meant as any kind of rebuke, just observing that the phenomenon is self-perpetuating.   You could get 10 people log into the starter spawn location at the same time and they would consider the server nicely busy.  Or they could log in at different times over a few days, never interacting but each poking about for a few minutes and leaving the "dead server".    It is a vexing issue - the WU server I call home has an amazing map, a hugely wide variety of environments and locations, a bunch of unique content and game play, established starter town infrastructure and a small community that cares, but a lot of it feels wasted because players won't stick around long enough to interact with each other and grow the population.

     

    On this WU server players tend to be active in chat but generally each working on their own stuff, with some exceptions.  The thing is, this is exactly the same as my experience on WO, only on WO it is even quieter.  

     

    8 hours ago, atazs said:

    2. Lack of updates.

     

    This is probably unfixable under the current paradigm, as the WU and WO have well and truly forked.  If somebody were to develop a FOSS game of similar style and function but updated , I expect that there could well be a WU exodus.

     


  9. Think about this with some RL logic for a minute.

     

    A crate, whether hurriedly slapped together out of crappy materials or lovingly crafted out of ancient hardwood salvaged from beneath a dam lake, is a crate.  The quality affects its durability but does not effect its size or capacity in any manner.

     

    I know wogic is a thing, but let's not abandon logic and start introducing wogic on purpose.

     

     


  10. The multitude of WU servers works against all of them.  It means that population on any given server at any given time is low.  I played on two of the most popular servers and apart from once seeing a cart pass me at a crossroads, I did not see another player or even signs of recent activity on either of them.

     

    People think they want challenge, so when they are well established on a server they lose interest and leave.  Conversely, they only THINK they want challenge and when a server provides that they get frustrated and leave.  As to new content, despite people thinking that is what they want, when it is provided they say it is all to much to keep track of and they leave.

     

    Essentially WU's nature has conditioned its players to treat servers like a buffet, try a bit and move on.  Players then are not really playing WU so much as forever sampling it, which eventually becomes boring so they stop. 

     

    This is my theory, based on being on easy servers that were almost empty and being on challenging servers that people complained about the challenges until they overcame them and then left, leaving them almost empty.  

     

    I am not particularly active right now, but I love the server I am on and I have no intention of quitting.  

     

     

     


  11. Yep.  Look at the latest skin.  

     

    The result is actually a different (although related) item.   It should have been a new item ("tall brazier" or something like that) with a basic design and then have the skin for an ornate design.   

     

    The thing with these kinds of items like braziers, lamps etc (chairs) is that mostly people want sets of them.   Putting it behind a skin in the silver store for something like that feels predatory.  Contrast a skinned weapon which you carry around, or a skinned fountain which is a centrepiece item.  


  12. 21 hours ago, Darnok said:

    If this were true, there would be no need for such a mechanism as deed, because no one would take anything from anyone

    Stuff is quite easily protected from theft without a deed.  

     

    A deed provides a lot of other benefits that have nothing to do competing with other players.   Reduced decay on buildings, reduced decay on materials, improved rare rolls, highway linkage, branding so you can use saddle bags - off the top of the noggin.

     

    Like I said, some players don't grasp the essential non-competitive nature of Wurm PvE.


  13. 23 hours ago, Darnok said:

     

    There is no PvE in Wurm because Player vs. Environment fight is negligible, winter doesn't even destroy crops, so even when growing plants there is no fight against environment.
    PvE is still PvP, because fight for resources is a zero-sum game and this is a game against other players, not the environment... you only cannot kill and steal other characters on (wrongly) named PvE servers, so it's more like limited PvP.

    Well.  That explains a lot.


  14. No, not everyone wants to get rid of it. There is often some talk of trying to protect it because it doesn't spread like other terrain.

     

    I am not a fan of resource nodes, but it would certainly make sense to have some particular marsh-related resources, and since the terrain is not often travelled and difficult to travers, there would be no harm in making them particularly good resources.


  15. 5 hours ago, Rustblade said:

    A middle ground is to reintroduce downvote, especially for the suggestions section. A massive downvoted idea needs no explanation, but still those that have arguments for can deploy them. The threads there will be cleaner with less clutter.

     

    No, that is still very easy to manipulate and abuse.  A little more transparent, but still open to manipulation