TheTrickster

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Posts posted by TheTrickster


  1. 7 hours ago, Locath said:

    I'm a bit confused, are people forced to buy the skins they don't like? 

    Best way to judge which are more appreciated probably already exists, check how many people bought each skin. Surely that data is stored somewhere. So far it's a fraction of people being noisy about it, people who do like the skin sitting quiet because of all the bashing that would follow if they opened their mouths. 

    In reality, devs and the company can hopefully already see what sells better and can adjust the skin theme frequency to match that. If a whimsical skin sold 20% of "thematically correct" skins, make the whimsical skins 1/5th of the time. Everyone is happy except for the few people who feel pressured to buy something completely optional.

    Because tastes do vary, but decorating inside your house or even outside on your deed is not the same as clothes and carried items. 

     

    And quite a few people have said they like the bucket helmet and the bunny and bear backpacks - they haven't been bashed at all.  

     

    If this stuff was temporary - for an event or season it would be different.  Likewise if it was a decorative item.  But the three mentioned are functional items with skins applied.   Because those are visible to everyone, and are worn by people running around in game, it makes a statement about what kind of game it is.  A statement that I for one hope isn't accurate.


  2. This is where the trend has been headed for quite a while - so while I find this new skin beyond ridiculous, it is only the latest in a list of ridiculous skins.  What I find a bit baffling is that one was finally so jarring that a bunch of people call it out as if it is some kind of outlier rather than just the natural progression of months/years of the occasional bizarrely out of place skin.   

     

    How this is worse than the bucket helmet or the bunny/bear backpacks is beyond me.

     

    It really is a case of you get what you pay for.  Players have been telling devs/artists that this is what they will buy, so don't be surprised when this is what is being sold.

     

     

     


  3. 1.  Persistent world, so firm no.

    2. The aimed-for result of reducing animal population would last a very short time (which was the issue with the whole thing in the MCU).  All it causes is massive disruption and upset, and then the original problem comes back anyway.


  4. Yes to scabbards.  They have been suggested and discussed quite a few times, including a back scabbard.

     

    No to dual scabbards.  There are already two locations to wear one, hip and back.    

     

    Actually, it would be great if slots in the utility belt could take scabbards and pouches.   It already functions that way, but some visual indicator would be nice.


  5. Firmly no to pretty much all of this.

     

    Notification of no-upkeep deedfall is the one area that I think could use a tweak.   I think all citizens should receive a warning when upkeep falls below something like 2 weeks.  When the deed itself falls, citizens of the deed and its alliance members should be notified.  That's about it.  I don't think a general announcement should be made.  I say this as a long-time scavenger of undeeds. 


  6. On 4/17/2024 at 10:38 AM, topkos said:

    I belong to a completely different generation.

     

    You may be surprised by how many of us there are.

     

    I actually first started Wurm specifically to be a hermit.   

     

    I know one of my neighbours on Release was in his 70s about 4 years ago.  RL lives in the BC booneys, too.


  7. On 4/17/2024 at 7:29 AM, Brainzzo said:

    Most of these comments were from 2023 and most ppl are just complaining about being killed calling it toxic

    I decided to test this claim.

     

    I went through the entire thread to see how many people complained that being killed is toxic, to see if it was indeed "most" or even many.  I double checked my count. 

    The count is "ZERO".  Not one person in that thread said that being killed is toxic.

     

    As to more general accusations of PvP being toxic, there are 2 about the PvP community, 1 about being bothered by toxicity but without specification and 1 saying the PvP game mechanics breed "toxic paranoia".  That's it.   That makes two about behaviour and a possible two that are more general.

     

    On the other hand PvP players calling PvE players toxic - I counted 7 accusations, with the most severe from Brainzzo, saying;

     

    On 4/17/2024 at 9:12 AM, Brainzzo said:
    • I also witnessed some of the worst toxicity i have ever seen in any game. 

     

    I assume this player hasn't played much of Eve or HALO or [insert MMOG of choice here].

     

    Apart from throwing in "bullys" and "complaining" there are no real specifics.   In this thread there is a bit of specific info about not getting help from alliance mates.  

     

     

     


  8. 3 hours ago, Brainzzo said:

    Its seems as if the topic has changed about pve players harrasing pvp players because i did not know it could get this bad

    No, it is PvE players defending their choices because you made it necessary by insulting their choices.   But nice play of the victim card there.  Kudos.

     

    Also, "this bad"?   Really?   This is all pretty polite.  Nothing like I have seen on PvP chat and discord servers.  The difference here is we are talking about it with you rather than behind your back in a place where we will only get agreement and encouragement.

     

    There is a saying that starts "Don't dish it out..."


  9. 4 hours ago, Brainzzo said:

    Because its not what this post is about please stop making it out like im ATTACKING the PvE community. I often just wonder why i go to PvE people complain and still dont want to go to PvP where things are much more relaxing and humble

     

    I am not making it out to be that.  It is that.  You were and are attacking the PvE community.  You even did it right there one sentence after telling me not to say so.   Maybe you don't realize it, but it is still what you are doing.

     

    Generally, we don't see predominantly PvE players constantly commenting about the PvP players or the PvP community.  In fact, I am among the many PvE-only players that have been advocating for some dev love for PvP.  The flow the other way though is noticeably different.  I wouldn't even say that it is a majority, but a nonetheless noisy component of the PvP enthusiasts like to denigrate not just the PvE environment but the PvE players.  I get PvPers talking about how wonderful they find their playing environment.  In fact I think that is great, any player of any game who finds such enjoyment is fortunate.  However, PvEers feel the same way.  

     

    Regarding "relaxing" or "humble" - that to me sums up my experience of PvE, and almost everyone I have met there.  I have a neighbour who doesn't understand my approach of being happy to bubble through stuff and will offer advice on more efficient ways to do things.  I almost always say something like "thanks for that, but I am fine with how I am doing it" and that is the end of it.  No insistence on doing it better, but also no cessation of offering.  

     

    I do think your PvE experience was atypical, based not just on my own but on what others have relayed of their experiences.   I had a very tough start in the game and almost quite a couple of times.  On three clear occasions, several mechanics (which exist on ALL servers) were driving me to such frustration that I was about done with the game.  In each case, what kept me playing was kind treatment and assistance from in-game strangers.  Even in trading, I have encountered generosity very often.  

     

    It is nice that you found your niche.  Just don't keep insulting those who found different niches.  Apart from anything else, perhaps consider that many of us have been around for many years (not merely in Wurm, but IRL) and have experienced quite a wide variety of cultures and communities and know what we like and don't like and know how to recognize it early.  I have no idea of your own age/era, but I am of one that highly values self-awareness and understanding other points of view (without needing to adopt them in order to accept them as valid).  I am also approaching the point where my curmudgeonliness is not seen as out of place in any way  😁.

     

     

     


  10. OP is essentially a complaint that people play PvE.  Why do you care enough to start a new thread, when there is a CURRENT thread that is much less toxic because rather than taking the "You're all wrong unless you play the way I like to play" approach that this one has, it took the "Help me understand you're position more" approach.

     

    The poster even later accuses someone else of flaming, when the OP itself was a flame.

     

    Despite others piling on later saying nobody cares if people play PvE, the OP specifically claimed to be bothered by people playing only PvE.  

     

    Fine, you don't understand why people have particular play style, and apparently don't wish to understand when you can merely declare them wrong.   Expect people to correct your perception of their understanding and motives.


  11. Yes.

     

    Make the cargo space be a space for cargo.  Put the equipment in slots.  

     

    • Mooring anchor
    • Sails
    • Racks for tools/weapons
    • Barrel for fresh water (usable on the go)

     

    Stuff like that.

     

     

     


  12. I hate the very idea of the uncovered wagon being a paid skin.

     

    The covered wagon visibility issue is a basic flaw and QOL downer in the game, and the fix is only available as a purchase.  What's next, microtransactions for individual bugfixes?


  13. There is an urban semi-myth about the Australian coat of arms.  The supporters of the shield are a kangaroo and an emu, chosen as familiar uniquely Australian wildlife.  The semi-myth is that they were chosen due to the popular belief that neither is able to take a step backwards.  This was seen as a positive - a determination to move forward and not give an inch.

     

    This might seem OT, but isn't.


  14. On 4/4/2024 at 3:12 PM, Rustblade said:

    the khopesh has nothing to do with "blunt" damage

    Ah, I think that may come from the fact that a high proportion of those found have been blunt, as in never had an edge at all.  It is still a matter of some speculation whether these were ceremonial ones or if there was some practical reason for being blunt.  (Against metal armour a blunt weapon with a thin striking surface could have been useful - Matt Easton/scholagladiatoria was talking about this regarding halberds and poleaxes just in the last couple of days).

     

     


  15. 15 hours ago, Wulfgar said:

    Looks like you are aiming this comment at yourself.

    Only if you close one eye and put your hand over the other and just make stuff up.  You don't even seem to have ANY basis for this other than a simplistic attempt to deflect.

     

    15 hours ago, Wulfgar said:

    It looks like Darnok enjoys making elaborate suggestions, that doesn't fit into the game at all, rather than play the actual game.

     

    Except the post to which I made that comment said nothing at all about the suggestion itself or how that would fit or not in the game. 

    The entire post was a vehement objection to the word "creationism" even appearing somewhere in relation to Wurm.  That is pretty definitively intolerant.  The post also discussed religion in Sweden - despite the Forum Rule against this.  "C ) You may not discuss, post items or links on religion..."