TheTrickster

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Everything posted by TheTrickster

  1. And the people who don't try it because they won't invest the bit of time to read a review thread properly would not have been the kind of person who would enjoy a game that requires a significant time investment, so the reviews serve as a good filtering mechanism.
  2. Find your treasure among my trash! I am looking to clear some of my excess gear and salvage. It is all on a "make an offer" basis, and mostly COD (obviously excluding non-mailable items like boats). A lot of the QL is not high - so these would be good for enchanting to make skillers, or imping to grind skills, for newer players looking to tool up, or just to complete collections. PM offers. Job lots and package-deals welcome. I have prices in mind for some items, but generally I am happy to be quite reasonable with offers. Some items I really don't expect anyone to buy, but what's a junk sale without junk? 2 small sailing boats QL 45 1k slate bricks 6 Military Tents 5 Explorer tents 2 Bedrolls 1 rare small axe (tin) QL 27 1 box of fireworks (Christmas 2020 gift) (ql99) 1 Luxurious checkerboard (Christmas 2020 gift) (ql99) 4 starter steel&flint (qL50) set of 4 iron horseshoes, ql77(woa63), ql71(woa70),ql80,ql81 4 sets of steel horseshoes - ql<20 Willow longbow with alternate skin ql30 Iron halberd ql61 A dozen longswords, ql<30 4 short swords ql 57-68 1/2 dozen two-handed swords - creation ql. If you are after tools or weapons in odd metals, just ask, I may well have what you are after 2 leather witch's hats (halloween 2020 drop) (ql50 and ql80) Black bear helm, tin (halloween 2020 drop) ql83 Iron Demon Helm (halloween 2020 gift) ql69 3 Beer steins (Xmas Dragon 2020) (I don't even recall where I got these as I have not been to a dragon kill yet) - NB: These are not special-issue items, they are crafted steins renamed "Xmas Dragon 2020" a full set of COPPER chain armour - ql<30 (no, I don't know why, either). a full set of IRON chain armour ql5-60 A dozen steel fishing hooks - roughly ql20 2 sets of saddle, bridle and saddle bags a few water skins a few leather adventurer hats a couple of sets of starter leather armour converted to studded leather - creation ql aaaanndd...... more goblin skulls than I can shake a stick at.
  3. Yes. Actually, for any of the stands, that could be a good intermediate between vanilla display racks and all-new display stands. Let us specify what items stored are depicted on the display of the rack.
  4. Renames should in general display at the front end rather than the back end. This would then automatically provide for the OP. #1.
  5. @Bloodreina , this isn't intended as recruiting, but have you considered trying on the southern servers? I play both, well actually, I play in the south and have a toon in the north. I rarely find any desire to play in the north. My experience of the "community" there is one of players being rather self-absorbed (sorry if that offends anyone, but that is my experience). Wells and fountains fenced off, people who simply ignore hails, others who tell you off for talking within their local. Complaints of unavailable animals while nobody will take giveaway animals. Prices were breathtaking. I tried all 3 northern pve servers. I can't help but contrast that with my experience on Release. I am in a village where there is a mix of people who work together and people who work alone, there is usually chatter going on in the alliance chat, requests for help are always answered, jokes shared, advice given.
  6. Nice. Now, if only we could mount this stuff on our carts and wagons and have them visible and accessible on the model.
  7. Yes to needing feathers - makers of arrows are called fletchers because what differentiated an arrow from a stick with a point is that it was fletched, i.e. with feathers. The feathers are called fletching - in other words they are the making of the the arrow. I will take this as a chance to again suggest fletching jigs. For creation, add the feathers in 3 actions per arrow, unless using a fletching jig, where it would be one action. "Hand made" (i.e. no jig) creation QL would be affected by materials and skill, but variable - you would get top QL from hand made, but also a bit more variable QL and a slower make. Using a jig (if we had such a thing) would be quicker and less variable - you wouldn't get the absolute top QL but instead a consistent QL. The hand made would have a higher range, but also a wider range, while mass produced would be much faster with a more reliable QL of output.
  8. Come visit Harvestmoon Lagoon sometime. It isn't so little, but has quite a few active villagers.
  9. hmm, Madnath isn't the only nerd. (I include me because I got the reference). Anyway, congrats, Madnath.
  10. @Platynawts skinned large steel shield QL75 with CoC63 (Actually, I probably couldn't part with it, because the lack of repeat on the skin means it is irreplaceable - it is currently my everyday carry and I am very attached to it). There would definitely be a market for skins long term because they open up a level of customization to make your stuff distinctive.
  11. It wouldn't even need to be "traditional" microtransactions for skins. Despite what people might think, the game already has something of the sort with the items that can be bought from a trader. Almost 1/2 the items (6/13 to be precise) could be considered micro at 1 to 4 silvers. Loyalty marks and silver can easily be converted, because both have a fixed price for sleep powder. Sleep powder would cost 3000 marks in the loyalty shop or 3 silver from a trader - therefore 1 silver is worth 1,000 marks. That's the "market" value. The marks issued for buying silver from the shop are 20 marks per silver - but that is a bit of a bonus for buying silver rather than just acquiring it in-game. The monthly skin costs 4,500 marks, so would be 4.5 silver on a trader and a jackal skin costs 3,000 marks so would be 3 silver on a trader. This could over a long time add up to a lot of skins, but that could be managed with things like rotation of availability or even have the skins purchased through a right-click menu mechanic, like the current method at the token.
  12. On a very popular WU server, just outside of the starter town is a portal to take the player to a less populated area on the server. I would rather see something like that - with a sign saying roughly where it would take you. I think the in-game map could be better, with toggles for highways/bridges and guard towers, but I don't like the heatmap for deeds. A bit too meta for my taste.
  13. "Pens, I know, but they're mightier than the sword." For all the expertise and insight in the rest of it, this line, delivered in-passing, is to me the best..
  14. Yes, would be great. Mauls are okay, but flanged and spiked maces would be much better.
  15. I couldn't possibly +1 this one enough. Also, the monthly skins shouldn't be "this month only" Sure, bring out a new one each month, but let people keep buying them. There is no percentage for the company in making this a "limited edition" item. Instead of only being able to purchase the current monthly skin, and a random Jackal skin, let us buy whatever skins have been made available (which the exception of genuine gift skins).
  16. That is exactly what the uniques need; lairs and domains. Maybe a built in mechanic on all servers that once a unique has wandered about for x amount of time it looks for a home and settles in and then won't venture beyond a given radius unless actively provoked. Don't want to be hassled by the Forest Giant? You would only need to stay out of his forest. If you get the hankering, and the help, to go slay a dragon, he will be in his lair waiting for you.
  17. Wurm is generally poor in polearms; or weapons variety in general. There are basic classes of weapons, but very little to pick from within the class. For example, of swords there are three. For polearms, there are 2 staffs, 2 spears and a halberd. Polearms are an incredibly diverse class of weapon, and Wurm basically has 3 broad types. No pollaxes, lochaber axes, guisarmes, bardiches, glaives - and those are just a selection of only European ones. There are no maces - a truly ancient weapon. Mostly that is all cosmetic, though, because the combat system would be at home in Zork.
  18. Deed upkeep. Presumably, when a deed's upkeep is being paid, the notion is that SOMEONE is being paid for all that upkeep. So who is that someone? Spirit templars are the only NPCs that are being paid out of upkeep. What about the lamplighters, to light and snuff the lanterns, fireplaces, braziers etc? What about whoever is maintaining the buildings to stop them decaying? There is a lot of room to create NPC roles for existing mechanics in the game for deed upkeep. Maybe the bigger the deed the bigger the staff. Barkeeps, innkeepers, stablehands, dockworkers; these could all be set up to operate much like merchants, although maybe with a bit more mobility - whether they need to be paid for their services on a user-pays basis or whether they are "paid" out of deed upkeep. WU has a pretty neat Crafter NPC, but I can see how that could seriously unbalance some elements of WO. A modified version might be a good addition to the village workshop, though.
  19. I have already suggested display racks, but I would also like to see display cabinets and cases. This is not so much for things a character uses regularly but for items that are "display only". The display cabinet should; lock - so that items on display cannot be stolen. Permissions would be specific to the cabinet, and independent of deeds, buildings, what-have-you. protect the items in them, preventing any decay on-deed - so that items displayed do not need to be constantly monitored and repaired. display the item - obviously. I am envisaging a shelf-less cabinet with pegs or hooks on the inside of the rear to hold items, and with front and sides made from crossed metal ribbons or bars. It could possibly come in short and tall varieties, with the short one able to be placed on tables, cupboards etc.
  20. Essentially, GMs couldn't help, and suggested someone else picked up my tools (even though the one for which I could give the most detail happened inside my building with no permissions for anyone else to pick up and there is NO "playerx gets a carving knife" in my event log, like there would be if that happened (I was in game and within 5 tiles from the time I first moved the thing into my backpack and when I noticed it actually wasn't in my backpack). This is almost game breaking for me. Items can randomly disappear and nobody can offer any remedy or prevention. When I pointed out how worrying this was from the point of view of it being able to happen again at any time, the GM tried to reassure me that this was incredibly rare - completely ignoring that it had happened twice in 24 hours.