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Everything posted by TheTrickster

  1. Yep, I gave up trying to give away horses on Cadence and just stopped catching them.
  2. Friendly bunch, these northerners. Reminds me why I haven't logged in on Cadence lately. Although, I bet if I did, I would find a ton of animals, like every other time.
  3. Makes sense. Although.... ice was always very expensive in pre-industrial ages, not least because of the prohibitive cost of transport. Maybe woodscrap could be used as insulation (or wool) and wagoneer bulk snow.
  4. A long ride, a slow death, a friendly stranger
  5. @SugarFoxxI am not sure who you have on your KOS list. The person from the OP is probably long gone, and I have no idea who took my stuff. In any event, I wouldn't want them booted or excluded. I would simply prefer to have my skinned weapon back. I would even give them something else in return (I have multiple other weapons and even a spare skinned tool or two). Heck, at this point, I would even let them keep it if they compensated me in some agreed fashion. Apart from the rarity system, skinning items is a way of making them distinctively one's own. A difference from the rarity system though is that it isn't random. I chose to put that skin on that weapon for a reason.
  6. If it is not a rainbow unicorn named Hittenrun it is not mine.
  7. I actually said we dishonour the culture when consider these films to be the icons of it. The fame for using two-handers is actually more recent; only high status and rich people could even afford those weapons. These things shift. The Highland charge terrifying for a long time until it wasn't. I am not sure which of the two movies you consider "pretty neat". One was pure fantasy and the other a fictionalized story referencing historical events and people. As to the ethinicity/nationality, I was pointing out that the movie was called "The Highlander" but really had little to do with the highlands; all of it was pretty much a mishmash of whatever the writers/directors/producers felt like. The eponymous "highlander" spoke English with a clear French accent, while the Spaniard... well it was the Spaniard (or Egyptian, I guess) who spoke with a Scottish accent. The story was fantasy, straight up, and should not be used as any kind of guide to any actual culture except maybe for the culture of those that made it.
  8. True, not theft but still stealing. I think that this is a distinction that many make mentally, between what they do and theft, as if that means they are therefore not stealing. Burglery is theft, robbery is theft, embezzlement is theft, fraud is theft, extortion is theft. Keeping someone else's item fits into one of the last three, which one depends on the circumstances.
  9. So far, Zenity's tree stump and Finn's water drinking are the standouts.
  10. If someone sends you an item to improve, it is and continues to be their item. Even if you Fantastic it, it is still their item. They are paying you for your skill and time in improving their item. If you turn their item rare, they will most grateful and will sing your praises. If you switch it out, or ask for more money, you are reneging on the arrangement and THEN there might be a ticket.
  11. Kind of a shame they fixed it, really. It was a bit of an adventure in and of itself.
  12. I was agin it before and I am still agin it. Read the mechanism for determining placing, particularly 2nd and 3rd. In a close race for first, the runner up has little chance of being the first to pick up the second place item. It is based on chance (i.e. when do they decide to plump for 2nd instead of first?; what if they have just a wee bit more lag than someone else? there are a lot of chance factors that affect the outcome). "After review". Did anyone review Fengist's description of pretty much the same thing, when it was "no" and lock-the-thread?
  13. I would like affinities to places/environments. Certain characters have certain preferred environments. The game kind of has this with deities and domains etc, but this would be more about the underlying environment and location. Skill gains & rare rolls both get a bit of a buff when you are in your element. examples: Underground affinity - your character is essentially a hobbit or dwarf . Whatever you do in caves, mines and tunnels get the buff. Mountain affinity - whenever you are above a certain elevation from sea level and with some nominal amount of rock within a particular distance from, you get the buff. Woodland affinity - you tree hugger, you. Plainsmen - wide open spaces for you. Water affinity - you do best when within close proximity to open water. Loner/Hermit - you thrive when you are by yourself. You get a buff when you are alone in local chat. Townee - you thrive in crowds/groups. You get a buff when on a deed with others (although, alts.....) Party animal - you both get and give a bit of a buff at slayings and rifts - and PVP battles in company. Warrior - your buff is waiting for you on PVP. footman - your best fighting is done on your own two... cavalier - you look down on your fellow man Nomad - you get a buff when you move to a new area, but it fades over time. Sailor affinity - you get a buff from sailing x-distance, which quickly fades over time. A very quick and rough listing, but does include at least one PVP only affinity .
  14. I sold one of those for about 75c once
  15. [18:38:32] A ball of snow that someone makes usually for throwing. This is a supreme example of the item, with fine details and slick design. This has a very low nutrition value. What's the most "useless" rare you have rolled?
  16. Ambidextrous duel-wielding. For each hand, both a shield and a weapon.
  17. There is irony here, because the structures in question are monuments to lumping a whole group with "toxic". @Wildelf Come visit us at Harvestmoon Lagoon. You can join the village, or another in the alliance, or maybe even start your own and join the alliance, or just visit and then go wandering around the server until you find a nice spot to settle. There are a lot of those.
  18. This post starts by saying everyone should have the same freedom but then tries to justify some players making sure other players don't have it. The precautions to take would be to establish deeds and perhaps put up signs. Despite a certain attractiveness to the notion, you do not own all that you can see and just because you can see it does mean nobody else can own it. Apart from anything else, the logic is badly flawed because an off-deed structure does nothing to protect terrain. All of the 3 reasons you give are reasons to deed, or at least to have an expanded perimeter. Basically it is going out of your way to be such an obviously and inveterately bad neighbour that nobody wants to be near you. It is pretty much employing a cynical policy of griefing to lay claim to as much free land as possible, on the server with the lowest population density. You are not avoiding drama at all, you are causing it for others. No, it isn't fair. There is a high stink of entitlement about it. Almost a literal "we are the masters of all we survey" attitude. I think the phrase used was "middle of nowhere". Xanadu is sounding more and more like some kind of hillbilly backwater. We have had lengthy discussions about what SFI has to offer and "community" and "welcome" and "helpful" type comments come up quite a bit, but this attitude that there are areas you simply shouldn't look to settle because the locals' behaviour is a) deplorable and b) not deplored is the complete opposite of that. I get that there is a reaction to "toxic players" but it is a reaction levied against ALL players, and the toxic players would probably just see it as a chance for more mischief and aggravation. @Wildelf sadly I think if you settle anywhere near these squatters they will be enemies to you simply because you are there. It sounds like you would be on your own because the behaviour is more than accepted; it is endorsed. Come to Release, where there are friendly villages and still room to settle.
  19. Okay, I harp on about global times and timezones and all that, but even I don't expect anyone to work on days spanning 48 hours. I want times given in UTC, but I am happy for the times themselves to be based on the company's home country. EDIT: I mean, we really a mob of whingers. Wurm turns a one-day sale into a week-long one and everyone is all "but it isn't long enough". I do understand Madnath's comment about people who are paid at month's end, and can sympathize, but maybe the solution would have been to give more notice (i.e. before the start of November) so people could set a little something aside. p.s. I am not in any way excluding myself from the "whingers" epithet. Just because it isn't me this time doesn't mean it won't be some other time.
  20. I am not often on Cadence anymore, but this sounds really good. I was looking at the map only the other day and thinking about how badly Cadence needs more bridges and canals. Nice work.