TheTrickster

Members
  • Content Count

    2,865
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by TheTrickster

  1. While where are on the topics of specific weapons for specific creatures - give some love to the bucket full of water.
  2. I hate the very idea of the uncovered wagon being a paid skin. The covered wagon visibility issue is a basic flaw and QOL downer in the game, and the fix is only available as a purchase. What's next, microtransactions for individual bugfixes?
  3. There is an urban semi-myth about the Australian coat of arms. The supporters of the shield are a kangaroo and an emu, chosen as familiar uniquely Australian wildlife. The semi-myth is that they were chosen due to the popular belief that neither is able to take a step backwards. This was seen as a positive - a determination to move forward and not give an inch. This might seem OT, but isn't.
  4. Ah, I think that may come from the fact that a high proportion of those found have been blunt, as in never had an edge at all. It is still a matter of some speculation whether these were ceremonial ones or if there was some practical reason for being blunt. (Against metal armour a blunt weapon with a thin striking surface could have been useful - Matt Easton/scholagladiatoria was talking about this regarding halberds and poleaxes just in the last couple of days).
  5. There is already a (relatively) simple and predictable system. This suggestion makes it much more complicated and clearly disadvantages new players. no thanks.
  6. Only if you close one eye and put your hand over the other and just make stuff up. You don't even seem to have ANY basis for this other than a simplistic attempt to deflect. Except the post to which I made that comment said nothing at all about the suggestion itself or how that would fit or not in the game. The entire post was a vehement objection to the word "creationism" even appearing somewhere in relation to Wurm. That is pretty definitively intolerant. The post also discussed religion in Sweden - despite the Forum Rule against this. "C ) You may not discuss, post items or links on religion..."
  7. If Skal said so, then I am very nearly convinced! 🙂 Versus swords, yeah, you have a point (pun unintended but I am leaving it there). I am not a fighter so haven't really had much of a range of x versus y weapons. I hunt, which is really the limit of my violent intent in Wurm. However, battlefield weapons are generally those weapons effective in a specific context - being battles. All manner of other shenanigans can make use of other kinds of weapons (sadly, things like crit bonus for stealthy strikes is really not catered for in Wurm). For that matter, khopeshes have not had a presence on battlefields for thousands of years either, so that argument is a two-edged sword (okay, that one was on purpose). I truly don't have a dog in this fight - although the addition of more weapons, especially more exotic ones than are presently in-game, is always a good idea.
  8. This is all the argument I would ever need against it. Who programs "more useful" and how would they know, especially considering Wurm is a sandbox with all kinds of people playing all kinds of ways?
  9. I have handled one quite a bit, thanks. I haven't fought with it, but I have cut with it plenty. If it bounces it is blunt. It if bends it is very poorly made. It absolutely is lightweight, which is why it is so easy to use and why it would be a fast and effective weapon. Mair, who was a barely post-mediaeval fencing master, dedicated a whole book on sickle combat as part of his compendium of martial arts. It was taken quite seriously as a weapon. Khopeshes would be a fine addition, but not at the expense of sickles.
  10. By all means yes to kopeshes, but not by removing sickles. Sickles were used as quite effective weapons. The inward curve does in fact create a slicing action to the cut and was seen in the kukri, ramdao, karambit, falcata, kopis etc.
  11. Er, nope. The first influenza pandemic was in the early 16th century. Epidemics of flu were recorded by 4th or 5th century BC Romans. Just because we didn't correctly identify them or call them by their current names doesn't mean we didn't have them.
  12. Worse, you can mention Jesus and God all you want as long it is only as cursewords.
  13. Obvious Poe is obvious
  14. No, this isn't a solution to anything. Even as a "solution" it is like using a pile driver on a push pin.
  15. No. PvP on PvP servers. If you are not brave enough to risk going to a PvP server, then live without PvP.
  16. This is becoming more and more apparent - that you simply don't get Wurm. A very small minority of your suggestions fit Wurm. The others would essentially destroy the nature of the game and ultimately kill it off.
  17. Soap would be an interesting addition and would give more uses for fat, lye, flowers etc (honey?) but seriously doesn't need a whole additional mechanic to worry about. If there WAS going to be an extra mechanic, make it something completely opt in. For example, bandages have been suggested before - something that is more effective at healing than basic cotton. Take a square of cloth and boil it in water with some lye soap to get a sterile bandage that is better than cotton for healing. Or better yet throw a healing cover in the soapy water as well and get a healing bandage that both immediately reduces the wound and accelerates healing. Use soap to wash diseased animals/characters. Heh - PvP application, a player who has recently washed with soap is harder to track. 😁
  18. Should be a receiving catapult at the other end. You know, to help with deceleration and prevent injury. Or maybe a net trap. (I had to double check who was suggesting this. 🙂)
  19. Sorry, I seem to have become lost. I thought this was a forum for Wurm Online. Can anyone point me in the direction of Wurm discussion?
  20. It's a mixed bag and it depends on the WU server. QoL updates and bug-fixes are actually doing better on some WU servers than on WO. Funny, WO to me has always felt like a pre-release version and not the full version. The UI update in WO is probably the single biggest notable difference - and thanks to the way WU has been released that is not something that can really be updated in WU without some pretty fundamental changes. I do get why that would keep people away, as the UI immediately sets the two games apart.
  21. I totally get this, but the flipside is that when people stay away due to "lack of players" then they are helping to create the lack of players. In the wise words of another "What you are doing is the opposite of helping." That is not meant as any kind of rebuke, just observing that the phenomenon is self-perpetuating. You could get 10 people log into the starter spawn location at the same time and they would consider the server nicely busy. Or they could log in at different times over a few days, never interacting but each poking about for a few minutes and leaving the "dead server". It is a vexing issue - the WU server I call home has an amazing map, a hugely wide variety of environments and locations, a bunch of unique content and game play, established starter town infrastructure and a small community that cares, but a lot of it feels wasted because players won't stick around long enough to interact with each other and grow the population. On this WU server players tend to be active in chat but generally each working on their own stuff, with some exceptions. The thing is, this is exactly the same as my experience on WO, only on WO it is even quieter. This is probably unfixable under the current paradigm, as the WU and WO have well and truly forked. If somebody were to develop a FOSS game of similar style and function but updated , I expect that there could well be a WU exodus.