Lostone
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Everything posted by Lostone
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I think i just died and went to haven.. Nice job people...
- 283 replies
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- so many keywords
- 2016
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A little bird told me , what makes you think this will be on PVP servers. So guessing it will not be.
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You been in your mine again for to long?
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Bump for Xan who can convert
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Question? Whos catapult was it? If not yours would there not be a name on it ? Did anyone see strange name in area? If i see someone i dont know i try to track them down , to see what there doing. Most dont last long in area. I wish you best of luck and hope a GM gets back to you and us on what happened.
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The ships are in village and perimeter . As for the gods , aka Lord Rolf , he may not even know. haha. I will just leave them there and let them decay slowly over time and watch the stuff inside do the same.
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Thats the link i seen also. The items are ships and large carts. Taking 500 days for a 40 ql ship row boat to hit 50 damage is crazy.. Thats last time the owner loged on.
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Trying to figure out how decay works now a days. I have been reading the WIKI and it seems vague to me , it gives a a formula on decay but not on what it works , deed none deed. Thing is i have bunch of carts and ships on and off deed left over by old owners and players who left them behind. Now i have my carts and ships also. Say all items are 25 QL cherry , some are on deed in village others in perimeter and some land of Wurm. I find that my items take decay/damage yet the abandoned stuff is not taking any , and players have not been on from 6 months to 2 years. No one is repairing them , some have damage from not much , but in pass month none of other players items have taken any more damage. Was there not a patch added that if said owner has not been on in so many days or months , stuff should decay? I deeded a piece of land had buildings wood and stone 45 ql , it was at 50 damage , i perimetered over them for faster decay , it took over 3 weeks for them to demolish. I am wondering if decay is working properly towards ships and large carts on and off deed? Thanks for any replys..
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[Shop] Unable to use Pay Pal from the Wurm Shop
Lostone replied to Macq's topic in Other Bugs and Issues
I find that a characters name will also screw up PayPal. Took me over a year to get it fixed because my characters name was coming back as illegal country to deal with. Go figure. -
Unique Hunt change - yes, another idea...
Lostone replied to Wurmhole's topic in Suggestions & Ideas
Like Odynn said no more penning , did Rolf not say they were going to make it that uniques could bash there way out? Its a Freeken boss mob , penning it should not be possible unless druged . So our friend has no worries about cost. -
You should be able to stand behind it and rotate left or right insted of drag to aim . I dont know how many times i had to drag this a dozen time to get proper angle for some fencing or walls. In older times they had a large pole that they would use to shimy the ass end over to aim.
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Repair and drag should not even be on the bar . They do need a turn catapult left or right for aiming icon insted.
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Replace Elarial Boat Bridge with an actual bridge
Lostone replied to Theraptorking's topic in Independence
There is a bridge crossing inner sea at BD. -
They should be considered lesser gods , have spell like summon basket of fruit or vegies , random type. Mind wipe , lets you have anty agro buff for awhile. Blink , lets you tele short random distance , you get my point , nothing major or game braking .
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Problems is not starter towns but tutorial. You had something good at start , but got lost with new ones, fix that. Plus i think you should just let the devs or GM who have the towns now do as they wish , feed back helps.
- 82 replies
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- deedplanner
- starter deeds
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Mobs can attack you and hit you trough walls. Bloodmaster has a lavafiend traped in a house and it was able to hit me and do damge. Also showed in combat logs being hit for some odd high numbers in the thousands , looks like code .
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OK tryed catapult and trebucher in cave , dont work but will look cool for the dwarveness in you...
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Have not seen any rabbits in game . Gets stewpot ready.
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Tested house built above outside being able to still build below it , works. . Still problems with rotating floor on second with another one above it. says floor in way. Tryed to deed in cave , wont let you. Pifa did her magic mountain climbing for this test. Wonder if one could cast lava under ground to make a moat of it with a bridge crossing to castle area?
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Tested reinforcing ground with well on it and adding floor below it , no problem doing so. Now need roofs added.
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All seems to be working fine so far . Floor inway seems to have lower solid floor thinking its above you insted while climbing ladder.. Would Need Tich or Retrograde on to test ceiling build limit , mining upwards and building in shaft. Would be nice to go outside and open drop shaft above building spot , see if you can build to ground lvl outside. Need to try and find water spot inside and build well indoors if possible , in a court yard would be. But to date nice work !
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Player gods should have had a mountain or lake named after them or something along the meditation buff line not a screwing over of old priest. If Lord Rolf gives me the option to switch my 90+ faith mag to nahjo i will think on it , but i want him at full faith i have now on mag. This player god setup is another move i have come to hate added to the game.
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Horse found north/west named Walkingwind . Being cared by Cwaniaczek . You can reach me ingame as Damascus or pm me here for it. Thanks...
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I find the older priest/fate such as Mag . Fo being left behind in the dirt. New priest seem to be outclassing old ones in everyway , just by having best of the spells from all the others. At the point i may betray my Mag to Nahjo .