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Everything posted by Zexos

  1. What about using the Bell tower? It rings automatically at sunrise and at sunset. Could even have a different musical tune for sunset and sunrise. Would also make villages with them in feel a bit more alive too.
  2. Calaquesh for PVE - A name that is in one of my poems that means "The Birthplace of the world" Makatula for PVP - Random word that came to me but that actually has a meaning - It means: Twisted silk in the Marathi language. So something that is beautiful but has been warped. Like lands torn apart by wars and blood filled battles that taint and warp the land in its bloody glory.
  3. Yeah, I've seen that people seem to be more focused on increasing their skills or having some sort of payoff for an action. That and also you don't have to be right next to someone to talk to them. So you don't have to be sat down facing someone to see their words and what have you. On games such as Second Life for example, the people there will use the objects to sit down and interact with the world around them (Maybe not all of them mind but the majority). Maybe the style of wurm which is more timer based and not as interactive might factor in as well. I invited one of my real life friends to come and play wurm and she plays wurm totally differently to everyone else who I have met. She does not care about skills or increasing stats...etc but instead she cares about interacting with the world itself. She can come online and go for a swim in the village pond that she built or she might gaze up at the trees and see how pretty and wonderful they are to look at. Then she wants to plant her own trees and sit down on a nice bench over looking the pond. She even had a go in the rowing boat. All just for the fun of it. To mess around. To experience and interact with the world. No reason for doing those things. It was just something she liked to do. It was nice to have her come and visit now and again because she was different from everyone else who I met who was more goal based. I mean, I normally came on wurm and I just had project after project to do. Buildings to make, mats to create, land to change....etc..etc. There did not seem to be any sort of break from that. I was either doing work or I was talking to someone else who was doing work (Projects/skills..etc) or even talking about future plans and goals. There did not seem to be any sort of stopping and just interacting with the world or messing around with some sort of silly fun. I've had a few moments with mostly new players where I had a break from projects and just messed around. Like the time when I went running off the top of a really tall building and into the water below. With other villagers in the town. While another person was watching in their boat and another person was in the water taking pictures and another person was jumping off with me. Those kind of moments were more special to me at least then the moments of being stood in front of a large crate creating non stop mortar and stone bricks to create a building. I don't mind doing those goal things but it would be nice to have more interaction, more games, more social stuff now and again. Just messing around for no other reason then messing around.
  4. The wemp plantation right? I heard the news about the bridges. Yeah. I also heard that some of the villagers are moving to near by towns that are a part of the Alliance to live there instead of everyone being in the same spot. Check out tiki across the water. Lots of space over there and up on the hills. Plus valaheim, I think it is called, is pretty empty. From the last time I went there so many months ago.
  5. Yeah! I love to see flowers and plants. Makes things look more alive and varied. Yes, to mountain flowers too! That would be cool to see like a flower here or there or even a hanging tree on a mountain. Oh and maybe some rocks for decoration too. I made the rock scythe trap but it was not very good as a nice rock, what with the scythe sticking out and everything
  6. Hey, I think it would be great to have some extra plants for the water. Either deep water or along the shoreline. Lilypads are one such example but also some water based flower plants would be good. Maybe even some trees for the shoreline. Maybe there could be a new tree shoreline tile that could be created to fix the issue of trees not being able to be planted at the waters edge. Maybe you could use the hand icon on dirt that is a max of - 4 in the water to create prepared moist soil or something. Then by having a special tile created with these slope conditions it stops people being able to plant trees in the middle of the ocean. This was inspired by my friend who made a pond in my village and wanted some nice Lilypads and other plants to be around the pond to make it look pretty.
  7. Good luck in real life Toecutter. I only talked to you a few times but it was cool to settle on the same island as you on pristine and learning a little bit of your wurm history. Enjoy your life away from wurm take care.
  8. Was meant to be a small meditation hut with no bed in but I liked the feel of the building so much that I moved my bed in from my big house and now sleep here instead
  9. Thank you everyone ^ ^ That helps me out with my planning.
  10. Oh okay - That's a shame. Alright - Thank you.
  11. Before I build this building, I want to know if I can build a two tile bridge going up - one level at a time. So a bridge piece that connects each level, going up like a slope. Each level is only one tile that the bridge would sit on. Thank you
  12. Hey that sounds like a good idea! I would be all for it. I've already made a version of chess in wurm at my deed but it is more for show then for playing. Maybe if I made the board bigger then I could play real chess but would take up quite a load of tiles. - Below in Spoiler is fog chess.
  13. Harvestmoon is a great place to come visit and live! It might be the biggest village in Release and it is easy to find as well! On an island in the top right of the map screen. Good boat travel as well and the size of release is a good size anyway for a good server to stay and play on. Lots of iron ore and other ores in the village caves and if you want some monster hunting then head over the bridge to tiki sandbar and go into the woods. Lots of spiders, bears, wolves, hell hounds and trolls await you It is a great place. so come check it out and stay a while or even longer Btw: If anyone from Harvestmoon sees this - I currently do not have full Internet use so I can't get in game. Hope to see feather, zyar, tria, pro, agent, Harvey, ultra and ryial (the master ship builder) vero and others in game sometime soon when the Internet is fully fixed.
  14. Lunalong 2019

    Thank you for putting on this event I also want to say thank you to the people who imped my tools, weapons and armour. Really helps. btw - I also want to say thanks for mailing two of my items to me that I forgot about. I did actually forget all about them and did not even know that they were missing until I got them in the mail. So thank you.
  15. My first reaction to your post was: "I do not want that to happen to wurm because that would threaten how I enjoy and play the game" It would also make me leave the game. I come to wurm to either zone out or to relax or even to talk to some people. I think that alot of people play wurm when they have finished work and just want to unwind. Bringing all of the investments, having to play for a certain time frame, getting rid of npc guards to be replaced with hired people, 20 - 30% skill loss on death...etc...etc is just bringing in far too much stress and well.....making things just far too risky and hard. It is changing so much stuff and would force people to totally rethink how they interact with the wurm world and each other. Your ideas would be good if the game did not already have a player base and was instead starting from scratch. Now you could for example suggest that this is how their steam version could be though I'm not sure how cypto currency and all of that jazz would go along with steam. No clue. I play games to zone out, de stress, maybe create drama, mess around, be social or not, explore and be creative. I am not a competitive gamer - I am not your ideal user for your plans. I reject your suggestions for this version of wurm that I play but any version of wurm that I do not have any sort of investment in...well.....Knock yourself out - Change that version however you wish.
  16. The hitching post sounds really cool and interesting. I've not been in the game yet but how do you make a hitching post? Planks, nails, shafts and rope? How much carpentry to make? Like the look of the new winter graphics. I do like the winter season on wurm. Is good how the terrain and trees change with the seasons.
  17. Items for sell

    Hey great Look forward to the fantastic new boat! I might be going out soon, so if you come along to drop off the boat and I am not around then I have given you permission to access my Large Cart. (If your char name is the same as your forum name) It has the 4 silver coins inside it. It is called rare Zexos's Firestorm. The Large Cart is located on the Shoreline next to an unfinished Guard Tower and a Timber building called "Harvestmoon Cakes and Clothes" There are two small marble bridges near by as well and a rowing boat on the water called "don't steal me maybe" Many thanks.
  18. Items for sell

    Hello I would like to buy the Corbita for the 4 silver coins. I have never bought anything from another person before in game so I don't know how it works... My location is HarvestMoon Lagoon on Release - D 22/23 - I only have a rowing boat at the moment so this would be a great upgrade
  19. Thank you for the event today Forest Giant Pics
  20. Hello, I just made a yoyo and saw that there was no animation showing. I had this idea of me walking around town while spinning my yoyo or while talking to someone. Not that big of a deal but something that would be cool to see. Animations in the game for the yoyo, instead of just words for the item. Thank you.
  21. WO Steam Discussion

    I think you should focus on what you already have and market that. This is more so of an old school game design. There are people out there who like to play games in this type of style. There are lots of different things to learn and explore in the game. It is not one which you can just pick up and know how to do everything. You've got to research, test, explore, ask, experiment...etc to find out more. The main stream crowd generalisation is that they want instant rewards and would just pay for fast skill gains and upgrades. Easy mode - Instant rewards and something to get them addicted so that they come back for more. Though, is that really how wurm is? I've played MMO games like that and even ones where you could buy to level up your character to a high end level, as soon as you start the game. To skip out on all of the lower level areas to get to the high end, end game content. I did not play long on those types of games because there is no work. There is no payoff. There is no discipline. You did not really get to learn and explore as the days and weeks went on. You just got alot of free stuff and easy rewards and other ###### piled on top and that is what all of the other MMO games did (That I played at least) An idea that I have, is that you should market towards people who love to play old school sandbox games. Market to people who have the time, money and discipline to stick at the game and become long time members. To build a community. That is the number one thing that I personally enjoy here. The community that you can build. One idea that I have is marketing to the older generation. This means people in care homes or more so elderly people. This could be like a way for them to still interact in a world, perform many different tasks and who might have more discipline then the normal causal mainstream user. It is an un-tapped market, I think. You could sell subscriptions or deeds to care homes or even other community spaces. Then their users could use and interact with the wurm world. You could also tap into the nostalgic vibes of the old school game interface and design. Just look at the Dragon Quest Games and how long they went on for while still keeping some of their old classic elements. That is what gives a game its identity. For example, if I put in "old school MMO" into Google then I get back over 7 million results. People like old school MMO games. There is a market for them. I do not think that it is wise to compare wurm to other MMO games as well since wurm is more of a laid back kind of game. To me at least. One which I play to relax and take the stress away or help deal with stress. I've seen quite alot of people who play after they get in after a long day at work. They tend their fields, talk to some people and walk around town. The great thing with wurm at the moment is that you can do and be whatever you want but you've just got to work at it, learn and explore. That is what I think makes wurm great! If you can expand upon that then fab More power to ya