reddragon6450

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About reddragon6450

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    RedDragon

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  1. Rest In Peace bud you will be missed
  2. oop, i thought that was a signature
  3. what about Large Barrel Racks and sealable Large Barrels and Huge Oil Barrels? that would look good for breweries in stead of mixing barrels and amphoras. and if not to much, change Huge Oil Barrel to Huge Barrel, since peeps use these for other things like water and drinks
  4. Hey sorry I accidently removed you from the test server.

    But now it's http://www.papergrave.com/wurm_arch/?editor= plus the random id you game me ;)

  5. I like museums, awesome to see what other had done in the past
  6. i know they can add an option that blocks out or keeps the "Kingdom of "Freedom Isles"" May Enter always checked if built on a highway.
  7. Please Added: -Redcliff https://exodus.yaga.host/#1619,1316 -Machu Picchu https://exodus.yaga.host/#1653,1433 -Red Star https://exodus.yaga.host/#1526,1596 -New Hope https://exodus.yaga.host/#1780,1663 -Hellstinky https://exodus.yaga.host/#1527,1899 -Halfway Inn https://exodus.yaga.host/#1379,1781 -Port Sarim https://exodus.yaga.host/#1276,1715 Disbanded: -Cape Rockcliff https://exodus.yaga.host/#1659,837 -Ixtian https://exodus.yaga.host/#1659,1369 -Lakeside Retreat https://exodus.yaga.host/#1718,1660 -Paradise Plains https://exodus.yaga.host/#1732,1725 -Babylon https://exodus.yaga.host/#1732,1725 -Hell Horse Harbour https://exodus.yaga.host/#1732,1725 -A Steppe Away https://exodus.yaga.host/#1577,1839 -Salamander Lagoon https://exodus.yaga.host/#1459,1912
  8. We should bump this. I had a highway passing through 2 gatehouses and i redesigned the north gate and found out we cant put highways through doors. my wagoner has no problem passing throught the doors of the old gatehouse, but now my deed is shut out of the northern pass.
  9. the wind-powered is linked with wind speed. As the wind gets faster the production speed increases, but remember that for every item produced damage is applied to the belts, saw blades, and lubrication it used up. the water-powered version is the same as the Wind-powered. wind speed powers the water-powered sawmill, plus if you look at the water in wurm, it moves or flows with the wind speed The water-powered sawmill does get an increase to production speed compared to the wind-powered mill. still have not figured out how much of an increase, (i.e. Wind-powered would make about 600 planks during a strong breeze, but a Water-powered mill would make about 800+ during a strong breeze). Basically the water-powered mill is a regular steel saw being used by a player with no stamina drains, and the water-powered mill is a 90WoA steel saw being used by a player with no stamina drains. Saw mills can also be runed, but remember the increase of part damage. Size of the sawmills i was thinking 1x3 tiles for the base machine. windmill height maybe the height of a 2 floor building, and the water wheel will be offset, so when placed near the water the wheel looks like it is in the water. water wheel would be the size of a house wall.
  10. Wurm Online Machinery Sawmill, Wind-Powered or Water-Powered Crafting Parts: Windmill Blade: Triangular Sail + Beam Small Nails x10 Large Nails x5 Planks x4 Beams Wind-Powered Sawmill: Windmill Blade + Tall Mast Windmill Blades x3 Water Wheel Blade: Hull Plank x2 Small Nails x4 Large Nails x2 Planks x2 Shafts x4 Water-Powered Sawmill: Water Wheel Blade + Small Mast Water Wheel Blades x7 Braking Wheel: Small Wheel + Large Nails Ribbon x2 Planks x8 Large Nails x3 Small Nails x8 Shafts x4 Square Piece of Cloth x4 Tar Crankshaft: Small Wheel Axle + Small Mast Leather Belt x4 Ribbons x2 Large Nails x4 Small Nails x8 Planks x8 Shafts x4 Sawmill Blade: Saw, Steel + Saw, Steel Ribbon x2 Planks x12 Shafts x8 Large Nails x4 Small Nails x8 Beams x2 Sawmill Shoot: Beams + Large Nails Beam Planks x4 Large Nails x 3 Sawmill Output: Planks + Large Nails Planks x24 Large Nails x3 Ribbons x2 Sawmill Waste: Planks + Small Nails Planks x11 Ribbons x2 Small Nails x3 Sawmill operation Lever: Shaft + Beam Small Nails x1 Skill required to start: 70 Fine Carpentry Skill required to use: 25 Mind Logic Usage: The Sawmill will have Multiple functions to choose from, using the right click menu, Planks, Deck Boards, Hull Pranks or Beams. Upon opening the machine, you will be seeing a window with the following slots: Logs, Output, Belts, Blades, Lubrication. Logs: is where the wooden logs you want to be used during the sawing process, can hold up to the same amount as 1 Large Crate (Can Only use One type of Wood at a time). Output: is where the products will end up. Waste: Scraps will be discarded here (must be emptied before use). Belts: is where Leather Belts will be placed. Blades: is where Saw Blades, Steel will be placed Lubrication: is where Olive oil, Bee Wax, or Fat will be placed (can only place one type at a time). To operate the machine all you have to do is select what you want to produce, then right click use. The Sawmill will work until it has exhausted all of its logs. Speed of the Sawmill is based on the power of the wind speed (direction does not matter). The Water-Powered version works exactly as the Wind-Powered, but has a slight speed increase added to the production output, but also requires more Maintenance, and must be placed near a water source to be operational (Water source counts as 10 dirt deep and 1x3 tiles wide area). The Sawmill does not give Skill Gain to the player for the creation of products. Maintenance: Olive Oil, Bee Wax, and Fat for keeping it Lubricated or parts will take high amounts of damage. Each Method of Lubrication has its own time that the Sawmill will operate with minimal damage applied to its parts. Leather Belts have chances of snapping and will have to be replaced. Saw Blades are the one of the parts that take the most damage due to the heavy use of the blades. Each of the products produced will have a certain amount of stress put on the parts of the Sawmill by products’ weight (e.g. Planks do less damage to Parts than Beams for each one created).