Icerus

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Everything posted by Icerus

  1. Close Pls

    Bought the deed, so only Mag priest left.
  2. Close Pls

    And my need in Fo has been fulfilled. But still need Mag priest for our settlements... If you feel that you have too many characters and one of them is Mag priest, then it is a perfect time to let him go now. I promise I will take care of him.
  3. Close Pls

    Added deed ad.
  4. Close Pls

    Fo priests are not so common these days, heh...
  5. Hmm, wouldn't it be better to make it more like an adventure? For example make it impassable for player boats(this way limiting the ability to transfer items from and to the island with player max carry). When you first time try to travel to this island you may/will get into the storm, landing at the unknown part of island.
  6. Don't reply here or to the author. He's "not trustworthy" (tried my best not to say what I really think)... Deed is mine and no work there is needed.
  7. Hmm, is it only Jacket from China or whole Set?
  8. Any options for CUDA-based computations in future? Gtx 680 x2 sli is making only 250i/h. ( I won't mention the power consumption with this setup )
  9. No offense but... When you are going to the shop and there is an item there twice the real price - you don't ask to close the shop, right? What I mean is that it's his right to set the price he wants(I think that price is too high but that is not my business), and it's our right to accept or ignore this offer.
  10. Very good place... Would love it, but it'll be much more of a use to the Miner....
  11. Hmm good deed low price... Would love to take it too. Definitely could get more on auction.
  12. Hi all. Client crashes every 10-30 minutes. Here is the log of the 1st launch after reinstall ============================================== Time is Mon Aug 13 19:21:00 GMT+04:00 2012 Running client version 3.1.73 === System information === Executing from C:\Users\USERNAME\Downloads\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.7.0_05 (Oracle Corporation) &lt;http://java.oracle.com/> Jvm version: 23.1-b03 (Oracle Corporation) [Java HotSpotâ„¢ 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. No game settings found, assuming new install: E:\wurm\gamesettings.txt Loading character mirianika Could not find character 'mirianika', creating it. Loading config default Could not find config 'default', creating it. Loading props file E:\wurm\configs\default\gamesettings.txt Failed to load properties file: E:\wurm\configs\default\gamesettings.txt java.io.FileNotFoundException: E:\wurm\configs\default\gamesettings.txt (Ðе удаетÑÑ Ð½Ð°Ð¹Ñ‚Ð¸ указанный файл) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.kq.a(SourceFile:188) at class.iF.d(SourceFile:322) at class.iF.c(SourceFile:294) at class.iF.a(SourceFile:97) at class.jJ.<init>(SourceFile:98) at class.jL.run(SourceFile:772) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Loading props file E:\wurm\players\mirianika\password.txt Failed to load properties file: E:\wurm\players\mirianika\password.txt java.io.FileNotFoundException: E:\wurm\players\mirianika\password.txt (Ðе удаетÑÑ Ð½Ð°Ð¹Ñ‚Ð¸ указанный файл) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.kq.a(SourceFile:188) at class.iF.c(SourceFile:212) at class.jJ.<init>(SourceFile:117) at class.jL.run(SourceFile:772) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) >>> LoginFrame queue entry exiting. Saving props file E:\wurm\configs\default\gamesettings.txt Saving props file E:\wurm\configs\default\gamesettings.txt Saving props file E:\wurm\configs\default\gamesettings.txt Saving props file E:\wurm\configs\default\gamesettings.txt Saving props file E:\wurm\players\mirianika\password.txt Saving props file E:\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r928 ) Options up-to-date! Loading props file E:\wurm\players\mirianika\stats.txt Failed to load properties file: E:\wurm\players\mirianika\stats.txt java.io.FileNotFoundException: E:\wurm\players\mirianika\stats.txt (Ðе удаетÑÑ Ð½Ð°Ð¹Ñ‚Ð¸ указанный файл) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.kq.a(SourceFile:188) at class.iF.a(SourceFile:392) at class.jJ.c(SourceFile:665) at class.jM.actionPerformed(SourceFile:861) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Preparing to enable console logging. Now logging to E:\wurm\console.mirianika.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 2 compressed_textures = false compressed_textures_S3TC = true customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false display_settings = false:false:0:1440:900:32:-1:false:true eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 13 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 13 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 3 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 0 outline_picking = false pbuffer_enabled = true player_guest = false reflection_texture_size = 2 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 2 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 6 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 1 sound_footstepslevel = 5 sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true toolSlot1 = -1 toolSlot10 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Copied default file /keybindings.txt to E:\wurm\configs\default\keybindings.txt Executing E:\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Copied default file /badwords.dat to E:\wurm\configs\default\words.dat Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1440:900:32:60 (false) Setting up Sonar Sound Engine === OpenGL information === LWJGL version: 2.8.3 Adapter info: lmimirr (2.50.0.596) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 275/PCIe/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 16384x16384 textures not supported, downscaling. 8192x8192 textures not supported, downscaling. GLSL version: 3.30 NVIDIA via Cg compiler Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 8 buttons. Could not load splash image, using fallback. java.io.IOException: No splash screen, probably first game launch. at class.jZ.<init>(SourceFile:187) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source) Startup Phase - Setting up.. Initializing font texture for SansSerif (13). Texture Size: 512 Initializing font texture for SansSerif (13, italic). Texture Size: 128 No positions file for 1440x900 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Disabling Nagles Setting up Collada Model Loader Login successful Copied default file /autorun.txt to E:\wurm\configs\default\autorun.txt Executing E:\wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Game loop broken due to exception java.io.IOException: Network alignment error, reconnecting... at class.i.a(SourceFile:212) at com.wurmonline.client.j.e(SourceFile:304) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.IllegalArgumentException at java.nio.Buffer.limit(Unknown Source) at class.kA.c(SourceFile:523) at class.i.a(SourceFile:193) ... 3 more Startup Phase - Disconnected, trying to reconnect... Disabling Nagles Disabling Nagles Login successful Execution aborted at connection 2, iteration 1 Run time 7m, local time Mon Aug 13 19:32:25 GMT+04:00 2012 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Unknown Source) at java.nio.HeapByteBuffer.getLong(Unknown Source) at class.i.a(SourceFile:1365) at class.kA.c(SourceFile:536) at class.i.a(SourceFile:193) at com.wurmonline.client.j.e(SourceFile:304) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source) Exiting Wurm after an Error Time is Mon Aug 13 19:34:32 GMT+04:00 2012 Performing final cleanup after playing 7m Quitting eigc cleanly Saving props file E:\wurm\configs\default\gamesettings.txt Saving props file E:\wurm\players\mirianika\stats.txt Saving window positions to E:\wurm\players\mirianika\windows_1440x900.txt Saving props file E:\wurm\players\mirianika\windows_1440x900.txt Destroying game window XSI Model Loader Thread exited. Fast Clock Workaround Thread exited. Collada Model Loader exited. Running garbage collector... Collada Model Loader exited. XSI Model Loader Thread exited. Running finalization... Goodbye. Exit. ===================================== This one is right after the 1st one. Time is Mon Aug 13 19:55:22 GMT+04:00 2012 Running client version 3.1.73 === System information === Executing from C:\Users\USERNAME\Downloads\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.7.0_05 (Oracle Corporation) &lt;http://java.oracle.com/> Jvm version: 23.1-b03 (Oracle Corporation) [Java HotSpotâ„¢ 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character mirianika Loading config default Loading props file E:\wurm\configs\default\gamesettings.txt Loading props file E:\wurm\players\mirianika\password.txt >>> LoginFrame queue entry exiting. Saving props file E:\wurm\players\mirianika\password.txt Saving props file E:\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack graphics.jar (r928 ) Options up-to-date! Loading props file E:\wurm\players\mirianika\stats.txt Preparing to enable console logging. Now logging to E:\wurm\console.mirianika.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 2 compressed_textures = false compressed_textures_S3TC = true customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false display_settings = false:true:0:1440:900:32:-1:false:false eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 13 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 13 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 3 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 0 outline_picking = false pbuffer_enabled = true player_guest = false reflection_texture_size = 2 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 2 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 6 sound_buzzlevel = 2 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 1 sound_footstepslevel = 5 sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true toolSlot1 = -1 toolSlot10 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Executing E:\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1440:900:0:0 (false) Setting up Sonar Sound Engine === OpenGL information === LWJGL version: 2.8.3 Adapter info: lmimirr (2.50.0.596) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 275/PCIe/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 NVIDIA via Cg compiler Server response: Internal error. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 8 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (13). Texture Size: 512 Initializing font texture for SansSerif (13, italic). Texture Size: 128 Loading window positions from E:\wurm\players\mirianika\windows_1440x900.txt Loading props file E:\wurm\players\mirianika\windows_1440x900.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Disabling Nagles Login successful Executing E:\wurm\configs\default\autorun.txt Starting update of login splash image... Setting up Collada Model Loader Finished loading new login splash image! Initializing font texture for SansSerif (13, bold). Texture Size: 128 Null tile type: -15 at (90,428)! Please let client developers know! Execution aborted at connection 1, iteration 6733 Run time 2m, local time Mon Aug 13 19:58:05 GMT+04:00 2012 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.h.a(SourceFile:2527) at class.i.a(SourceFile:2373) at class.kA.c(SourceFile:536) at class.i.a(SourceFile:193) at com.wurmonline.client.j.e(SourceFile:304) at com.wurmonline.client.j.run(SourceFile:1300) at java.lang.Thread.run(Unknown Source) Exiting Wurm after an Error Time is Mon Aug 13 20:03:21 GMT+04:00 2012 Performing final cleanup after playing 2m Quitting eigc cleanly Saving props file E:\wurm\configs\default\gamesettings.txt Saving props file E:\wurm\players\mirianika\stats.txt Saving window positions to E:\wurm\players\mirianika\windows_1440x900.txt Saving props file E:\wurm\players\mirianika\windows_1440x900.txt Destroying game window XSI Model Loader Thread exited. Collada Model Loader exited. XSI Model Loader Thread exited. Collada Model Loader exited. Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. Any ideas? Thanks in advance.