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About Luniraen

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    gaming duh!


  • Xanadu
  1. Hi, please can you add: Deed: Port of Tarsis Co-ords: 2637,6794 thank you
  2. Very nice set up! and was very easy to spot from the coast, I managed to walk away with only 2 horses (I may have some sort of addiction) looking forward to seeing what else you add in the future Soli
  3. A good way to grind your soul/soul depth is any of the cooking skills, so Hot food cooking, cheesemaking etc. My faveourite method is having my priest sit and fish (also gives soul skills) then fillet the fish (yep more soul skills) then in sauce pans I make goulash (more soul skills... you can see why I like it!). The goulash recipe is x1 fish fillet (or cooked meat filet if you have it) and 0.25kg of water (a small pottery flask full). in 1 forge I have 100 saucepans, I fill up as many as I can with that days catch and light them up. Otherwise any skill under the Nature category will help your soul/ soul depth.
  4. Ohhh no more mine hop pvp.... sounds brilliant
  5. I know what you're talking about it grates me too, you end up with little pyramid houses, or if you make a porch and theres a wall next to the roof its too high to see the wall behind from the ground, or you can only just see the top, and it doesn't attach to the wall it's another little pyramid. The roofs next to walls dont bother me too much, you just have to design around it. Also I fix the pyramid houses by leaving the middle square as a floor tile and not roof, that way it doesn't have the point at the top, looks much better imo. So I can see your issue, but there are ways around it, maybe its something they will work on it the future
  6. Hmm I dont think there should be titles for every skill at 20, but I can remember being a newb and 20 did feel like a big achievement, now ofc that I've played longer and gone premium ofc 50 is the goal, then 70, then 90 eventually 100. Wurm is a complex game and when you first start you dont think about getting to 50 you think about creating something without failing more times than succeed! So if a player could get a fluff title for getting their first skill to 20, I think it would only encourage them to continue, and to go premium and improve other skills and hunt other titles.
  7. I'm keeping my fingers crossed I've only harvested pre- 1.1 crops atm, I have 72 farming, using a 69ql Rake and 80/90ql seeds and after tending twice a day I'm getting 4 yield..... not impressed. But going to wait a while before I start raging and worrying too much :S
  8. Tears of Tarsis X22 Y30 (top left area of map square)
  9. +1 to a bonus for all titles, but I think you should need to change title for it, maybe the bonus could be a better chance to make a rare?
  10. Hey Everyone, I don't know how useful this would be on the Freedom Servers but I think it's really needed on the Epic servers. Permission to see & speak in Village Chat Permission to see & speak in Alliance Chat Alliance Elder/ Officer Chat with permissions to see and speak in With these options in Village and Alliance settings players would be able to manage their villages much more and enable them to recruit new players without as much risk. Living on Epic makes you wary of new players and adding restrictions until players are trusted could be useful for everyone. It could even be used for temporary villagers your hiring to do manual labour without exposing Alliance details.
  11. I've only heard a couple of people talking about this on mrh, and tends to be items with enchants that they've paid for. I can understand why people do it. If I was raided I'd just enchant some more, it's be a pain but hey ho you get on with the game. However not everyone has a priest or access to one who will do things for free so if you've paid silver for items you'll do what you have to do to keep them safe. Money flow is picking up but it's not great, there's not always work to get and if you've transferred euro's into game silver what you buy with it will always be that more risky to loose.
  12. Penning Feedback

    I don't play on that server, but I've seen far worse and not had that much lag passing through. Shaky's right a lot of people - including myself - play the game for the animals. The new bred in captivity trait will stop people hoarding the best hunting animals, special traits like greenish, raging etc I think it would be better if bred animals didn't count towards the overall server count for that animal so that new animals were spawning for the people who do want to hunt them or get their own to start breeding. But I don't make the games I just play them, no idea what you'd have to do to solve the problems extra animals on server would cause to lag etc
  13. Upcoming Changes

    I'm glad the tile decoration is being expanded, 15 is plenty Merchants...... imo pvp puts too many things at risk as it is, why penalise people who don't abuse merchants for storage? I really hope that Rolf re-thinks this and doesn't change anything until he can think of a different solution. The economy on epic really isn't great, with the influx of new players that 1.0 brought it has picked up a little, but on home server there's no way I can sell goods on a merchant at the starter deed safely with this change - which is where the majority of business comes from as its where the new players can get to and remember easily (in most cases ). The way I've understood pvp in this game so far, is that newer players and vets who like to dip their toes in pvp/ act as defender set up settlements and play on the home server, if you're hard-core into pvp you move to ele. Being able to steal from merchants in any way, or killing npc's so they would have to be re-bought, anything along them lines is hardcore pvp. If this change goes through and comes to home servers, it's just another reason on an ever growing list for me to leave epic.
  14. +1 from me, would make a very impressive entrance to the new castles/cathedrals people are building