This might be out of scope... Not sure. I was trying to think of a way to allow the players who've been around forever and done all the work to still be powerful while allowing new players to have fun as well. New Kingdom role assignable by the kingdom leader. Warlord of (insert alliance name here) When players are in range of the kingdom's Warlord their combat statistics (fight skill, body etc) are modified as Playerskill = Playerskill + ((WarlordSkill - PlayerSkill) * .75). In small scale skirmishes the veteran players could still "catch people out and be successful raiding" but in large fights like deed sieges as long as the wardlord(s?) are present the new players would be modified upward instead of the old players being modified downward. Not sure how the pvp vets feel about it but it's an idea. ?