Jospicy

Members
  • Content Count

    47
  • Joined

  • Last visited

Everything posted by Jospicy

  1. It would appear the long running game of Hide and Seek is finally over! Congrats to those that found this legendary hatchling and brought it down. A history lesson for those newer to the game, Unique spawns used to be annouced like rifts, and were usuall penned pretty quickly after, except for Xan due to it's size. This was eventually changed and announcements removed and over time, most of the Uniques were found on SFI taking the list down to 2 on Xan, the Black Hachling Charcoal i and this Green Hatchling . Charcoal was eventally found and slain a few years back, leaving just this lonely hachling still missing. Finally it has been brought low It had a good run at a bit over 6 years 9 months!
  2. Have had a quick think on the pre-rift part, I know it'll take a little more work so might be a V1.5 but I came up with this Colossus with 10% resource cost and 50% chance of a rift point on attach (bonus if you can make it 50% model size too for a global pool of 200 per colossus once colossus complete several altars for the god spaw at it's base and beam appears at 25% of it's brightness giveing spell at 25% of max power sac items with a special Empower sac say 75-100 favoured by that god for a personal pool of upto 100?, 150? rift points double that for non favoured eg 100 spindles or 200 needles for Vyn can set ql of items needed reasonably high, and need more lower ql to fill out the personal pool each person that empowers improves the spell gained and brighness of beam by 25% so 3 people sacing gives 100% power This solution gives you both the protection from someone getting all the points from building and gives everyone a fair shot at a personal pool with an incentive to empower to get the max strenght buff, puls reduces the dredded colossus build amount.
  3. This also applies to new QL locks, drop a stack in a 90ql container and you get a message for every item under 90ql in the stack, so last message in a stack would be much appreciated
  4. Testimonial Of High is a new Obelisk right next to Jumps Shrine at https://pristine.yaga.host/#1687,487
  5. Unless things have been modified the lumps can be between 0.001 and 0.1kg and drop with around a 1.5% chance when mining a meteor (~700 gained from 46.5k actions) unfortunatley I can't really say what the average weight was as I mixed in the lumps from rummaging, but I ended up with over 50Kg after a single monolith, but I'd guess it was probably 15Kg from rummage and 35 from meteors in my case edit: ran maths on that guess, interestingly, that works out to a average weight of 1 full lump (0.05)
  6. Have been testing out the QL locks system, it works well but does need some clarification or a minor tweak, currently, Max QL can only be set as intagers, is this a < or and = comparison? If I want shelves to store 70-79.99, 80-89.99 and 90-99.99 these currently need to be set as 70-80, 80-90 and 90-100 do these reject, for instance 100ql from the 90-99-99? I think personally, I'd prefer if a max ql of 79 allowed < 80ql, but, that's probably a personal preference thing.
  7. Maybe as a simple start, could add a routine for shutdown where an undeeded tile/edge with slope > 40 has a chance to have a level action applied, that would move slowly towards terrain that is treversable.
  8. "The Otherworldly Monolith has disappeared from this reality" From: Tuesday, 28 March 2023, 09:54:00 To: Wednesday, 12 April 2023, 23:13:00 15 days, 13 hours, 19 minutes and 0 seconds +- seconds A study in Empyrean I'd guess I mined 30-40% of the meteors that spawned, filtering logs gives the following data "mine some pure" 46500 results "a small lump of empyrean" 701 results this data gives a drop rate for Empyrean lumps as about 1.5%
  9. I will be there to fuel forges and hopefully work on some weaponsmithing. and I definitely will be leaving my shoes at home!
  10. If a corner has more than 2 trees and bushes in it's adjacent tiles it will give this warning, as far as I know this is the intended design. From personal experience the tiles can be in any configuration so it's best to remove the lest desireable of the 3/4 to bring that number down to 2.
  11. just done the mission at Last Stand of Shame on Horseshoe, can you append that this is a Pillar so is underground
  12. confirming this is an hour earlier than usual; at 20:00 not 21:00?
  13. So, only way to stop the rattling is to box him till next year then?
  14. Sigvard is continuing to animate and make noise in my house after multiple attempts to kick/apologise
  15. This is definitely something to do with the house flooring, I occasionally get a black-grey streak like this when logging into my house with Slate flooring, however I have been unable to reliably reproduce the issue, so am unsure what the cause is. though for me it usually points upwards at a sharp angle, possibly due to a mountain behind but, I can only speculate.
  16. decay is almost certainly one thing you're running into, and, If they haven't changed anything, I believe there is a limit for each container to only load the first 1000 items for performance reasons, so you are potentially also hitting that limit as well.
  17. Another thing that would be nice to look at like these suggestions are Almanacs and Arch Journals. They're created from books which you can fit many of in a satchel, but they don't fit in a satchel themselves.
  18. Unfortunately this hasn't yet been fixed, I had the same problem a little while back and the GM had to swim in the void to recover them, hopefully a fix is still coming for this my topic for reference
  19. I usually run pretty lean on my larder, have abut 30ish affinities and some filler but I have been recently noticing, both snowballs (all 99ql) take more damage, and that if I make a batch of 100 filler foods they start to take damage, and that stops when the number drops. The last batch I made was heavier but fewer, and I've yet to see any decay on them. My larder is also rare, so it may be something related to rarity, however my other theory is that if more damage ticks happen than you have snowballs, the extra items take the damage rather than ticking again on the snow. I need another larder, but can try testing that once winter rolls around again.
  20. After going to Xan and back for the double dragon event I appear to have lost 2 caskets that were in the hold of my boat. The message when crossing was the same as the one you get for the deed so I assumed it would be fine as I hadn't looked into it. [2022-07-17] [21:39:57] The small dirty casket in the "Jalapeno" will not leave the server. the 2 caskets in question were gained by Ryelle while mining [2022-07-13] [22:11:56] You find an old looking casket. [2022-07-13] [22:13:09] This is a difficult clue. You have completed 0 steps of this treasure hunt. This clue may have between 4 and 6 steps. [2022-07-13] [22:13:09] A dirty looking casket. This is a very rare and interesting version of the item. It is made from birchwood. this was an 80ql and was dropped into my boat [2022-07-13] [22:23:43] You drop a dirty casket. [2022-07-16] [16:16:13] You find an old looking casket. I didn't examine this one but it was 42ql and also placed into the boat [2022-07-16] [16:30:48] You drop a dirty casket. in finishing up mining before the impalong I recieved a 3rd casket [2022-07-20] [22:57:17] You find an old looking casket. at which point I realised that the previous 2 were missing. After asking about it I was told that there were problems with caskets decaying or falling to the seafloor on server crossing. Summary: recieved 2 caskets on Ryelle (Rare 80 and 42ql) while mining and put them in my Knarr "Jalapeno" Crossed from Pristine to Xanadu in the boat and the caskets disappeard noticed later when I got another that they had vanished got tied up with imaplong so got delayed in posting this (all timestamps are BST) Update Gm were able to find caskets, TL:DR Don't cross servers with caskets in the boat hold till they fix (Ticket #132794)
  21. Dragon Blood, obviously! That's why they come find him!
  22. The Platapi (dredge) is missing from the miss-sort list, they, as always, belong in the coffins at the Blacksmith area, not Carpentry! I see Sid is now in deep water! 😛 Fingers crossed I should be around this year should you need someone to deal with forges/mats
  23. Really liking the new stone stuff! Are there more upgrades planned? Marble WL./Slate BL Collossus would be awesome, as would having actual stone stair options for houses!