Berms

Members
  • Content Count

    287
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Berms

  1. Add a proper Tool rack ( either on the wall or ground ) to the list. + 1
  2. Love Effect should turn all hostile creatures around you into friendly. From Wurmpedia: "If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it" I've had the following situation: Near a troll but not in combat yet. Troll noticed me and before he start running towards me, I used Love Effect, backed off and did no-target. He then turned green (outlined), waited for a second, turned red again and start running towards me. When he turned green for a second, there was no combat disturbing the Love Effect nor did the troll hit/attack me once or vice verca so it had no reason to go hostile (red) again.
  3. [13:15:32] You drop 40 snowball. [13:15:49] You drop six snowball. As you can see above, one is numerical and other one is a string. Either make both numerical or both string.
  4. Absolutely. Tools do not belong in my chest. I want a tool rack for tools. Not only scythes and rakes but also small tools like a carving knife or hammers. +1
  5. Doors are do-able. Those iron gates going up and down jump scare you lol.
  6. There is already a checkbox in Sound settings called "Action sounds". You can toggle it on and off but maybe add a slider for this too indeed. In many cases you just want to turn the volume of the action down and not completely mute it so makes sense. +1
  7. Agree with Finn. Its a good suggestion if its not gonna be useless as all the other recipes.
  8. You're right. Makes sense.
  9. Drayka comes with another well thought suggestion. +1!
  10. I have built a nice pond, not knowing you can't plant (wild) reed, so I planted the farmer version instead lol. It looks kinda the same but the tile is a crop tile and not the wild reed one which I want.
  11. I personally think this is the best suggestion so far, even better than AFK next to your name. 👏
  12. It could be a simple setting you can toggle on/off in UI-settings.
  13. Or a priest staying online to regenerate favor ... anyway, everyone has their reason not to log off, log in again just because you want to go AFK for 15mins.
  14. Currently, whenever you go AFK, nobody in your local, village or alliance knows that you're AFK until they PM you and see the auto-respond message. This is a bit clumsy and only useful when someone PM's you, in most cases it is chat in local, village or alliance and no PM's. Whenever you do a /afk: - Either show "(afk)" next to your name in local, village and alliance chat automatically - or show a "zZz" (sleeping icon) next to the name. - Any other suggestion is welcome. these are just examples. Anything that will let everyone (local, village & alliance ) know that you're AFK without having to say brb every time will be an improvement. EDIT: As Drayka mentioned below, maybe something like a timer that meassures the time you have been inactive and toggling AFK on automatically accordingly and gradually changing the color of your name in local, village or alliance. Even if its only the color of the name changing, still a big improvement.
  15. I agee with most of what you suggest except : - Auto-healing and auto-moving. Those 2 belong to shitty mobile MMO auto-walk games with auto-walk/auto-quest/auto-eveything and not on wurm.
  16. Because slabs in wurm are sterile and super clean all year around. Duuhh But on a serious note, +1. Makes sense to be consistent with it on all road types.
  17. 40% seems a bit too much but I do get your point. Forgetting about meditation cooldown: Use Wurm Assistants timer function as it is accurate to the milisecond and will notify you when it's time to meditate again. I haven't missed a single meditation while playing because of this. You suggest lowering the skill gain but increasing consistency. This may be attractive to you but not for the guy that only does 1 or 2 meditations a day. He wants the full skillgain (if he gets a tick) as he doesn't have the time to do it 5 times a day with 30min cooldown in between. Maybe something like guaranteed tick at least 1 a day or the first meditation of the day. This way people will get guaranteed skill gain for the first meditation but the other 4 will be as it is right now? Meditation is a difficult topic in general to discuss and im not trying to brush away (good) suggestions so im interested in good suggestions but guaranteed tick for every meditation seems a bit much.
  18. Or how about barking when a troll is some tiles behind you, looking at you? Dogs can be awesome pets in Wurm. They just need to add functionality to dogs like fetching, foraging, barking when dangerous monster nearby, etc.
  19. Hmm im not sure. It is one of the mechanics that makes meditating very difficult and thus a little bit more unique than other jobs/skills and we need that for balance. If everyone around you can enchant grass, refresh and Love effect the area (examples) , the fun of meditating will be gone. Its the dedication one puts in meditating, knowing after 2min meditating they could get 0 ticks and still do it. There needs to be some luck involved so there is a chance your meditation won't give you any ticks at all. So a first - 1 for me. Some skills do not need to become easier and are fine as they are.
  20. +1 Yes, very annoying that you can only drag and drop. I want a quick "Take" option, followed by the quantity window like always. Not sure why this is not a thing yet. Do people enjoy drag & drop that much? Lol
  21. We need a big update for wool in general. Right now its basically useless unless you're making bedrolls or something. Wool clothing look Horrible and the wool hats look hilarious. Its like the devs wanted people wearing wool to be laughed at. Wool should have its own sets of armors/clothing that actually look decent and have functional uses like cotton does.
  22. +1 but tamed animals on Wurm are Dumb. Like seriously dumb and low AI. Theu get stuck everywhere, they stare at you like a stoner while fighting sometimes while you command it to fight and it is perfectly tamed. They don't fetch, find or forage anything for you. They don't hold items for you. I can go on and on but yea... Animal taming needs a big rework so its rewarding to do. Right now im lvl 50 taming but whats the point? I can tame a tortoise or a croc for fighting purposes and thats basically it. I can't even ride my unicorns and crocs since they need a ridiculous amount of body control first to be able to ride. They WHY am i able to tame them at such low lvl while i cannot ride them yet?? Wogic?
  23. Bump because much needed! I would also like to add the following: - Rotting wood: Have dead logs either as graphics or real objects, with them able to have fungus/mushrooms grown inside them (naturally, not by players) . Dead wood is a big part of forests and wurm forests just look too clean and man-made without it. - change moss tile graphics The current moss tile looks NOTHING like real moss. In fact I had to stop and examine first to be sure its moss when I started playing. This is how moss should look like and not just a lazy and bald lime green tile as we have now. It should have some depth and/or textures to it.