It seems like a really silly mechanic to have practice dolls for training which can't withstand training for more than a minute (at low levels no less..)
IMO it would be better if, on a successful hit roll which would destroy the doll, it said something like "Noticing the doll's condition, you rethink giving it another whack." and waited for you to repair it.
A side benefit to this is that you could then actually queue actions after practising, e.g., practice > repair > practice.
Or alternatively, it'd be nice if at least status events would be shown while practising
Quote
[20:59:16] You cut a practice doll very lightly in the left thigh.
[20:59:20] You cut a practice doll very lightly in the left thigh. The doll is fairly beaten up.
[20:59:16] You cut a practice doll very lightly in the left thigh.
[20:59:24] You cut a practice doll very lightly in the left thigh. The doll is nearly falling to pieces.
[20:59:28] You cut a practice doll very lightly in the left thigh.
[20:59:32] A practice doll crumbles to dust.
What do you guys think? Is there a good reason that perfectly good practice dolls need to die just because their quality is low?
Automatically stop targeting practice dolls when their damage is too high
in Suggestions & Ideas
Posted
It seems like a really silly mechanic to have practice dolls for training which can't withstand training for more than a minute (at low levels no less..)
IMO it would be better if, on a successful hit roll which would destroy the doll, it said something like "Noticing the doll's condition, you rethink giving it another whack." and waited for you to repair it.
A side benefit to this is that you could then actually queue actions after practising, e.g., practice > repair > practice.
Or alternatively, it'd be nice if at least status events would be shown while practising
What do you guys think? Is there a good reason that perfectly good practice dolls need to die just because their quality is low?