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Cipacadrinho last won the day on March 11 2019

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  1. when both lights in same pmk? can't just copy paste the freedom code into the pmk code?
  2. This is not a general issue the treasure hunting is fine. This is a specific issue, when you get a tower clue in and around a mountainous/hilly region is quite frustrating to try and get to. By adding this option the devs will put the choice in the player's hands: option A: Accept the challenge and stick with it and find the tower no matter how long it takes. Is not like he got that clue and started whining, he was at it for 1h+ with spyglass and everything. So where is the treshold from fun to a chore then? What if you had a plan for the day (like most wurmians do) start with a nice treasure hunt that turns into an rng nightmare. option B: Take a ql hit and get a new one away from the mad slope infested mountain where your tower could be nestled in down god knows what valley So i argue that giving players more options and choices is good design especially in a sandbox. Are there other options too? Yes there are: i enjoy asking in Freedom for help and most of the time we can solve any map but some people dont like to share their clue (maybe misconception they could be robbed of the loot if they show the clue? Should add info on the tooltip saying is map bound (the actual item) so they can show their clue to anybody as long as they hold the map they can't be robbed unless they dug up the last step and got the chest and moved away from it on pve?)
  3. Hi! What if in exploration p2 patch we will get a refund clue option that makes the map lose like 5 quality in exchange for a re-roll on the active clue that uses same rules as all clue rolls but with added condition of being atleast 50-100 tiles away from the spot of the refunded clue. This ideea came to me while watching poor Lordzmielot being tormented by a tower clue around a mountain on Cele.
  4. Thats a quote from a Samool roadmap back in 2020 is sad it did not get any development sounded promising. Also how about character rename in game feature:) I am willing to bet it would help pay for atleast one more full time dev if not more.
  5. surprise clusters merge hype!?
  6. Yes devs allow free faithswap to former champs... but only to Libila *evul laf*
  7. Obviously not even the devs think so since they would have made the high ql maps drop electrum instead of gold and silver no?
  8. Hi! I think the devs should make like a new metal or alloy that is between normal and moon metals in terms of durability and bonuses and have it drop from map chests only and replace like the gold and silver lumps from them with that. Maybe not completely perhaps for the 50+ql maps. And have the weapons that drop from chests be of that metal/alloy only too. Could call it treasuresteel This suggestion is because i got a 67ql blank huge axe from a 57supreme map and i am salty Other people expressed disappointment from getting blank iron weapons and gold and silver lumps so i think it would make people be more excited about higher ql maps.
  9. Delete Chaos and Epic and make Defiance the only possible spawn point for new players! They have to fight their way to pve!:0 No you are awesome!
  10. Wanna talk about balance?:) ok Magranon atm: Follower abilities +15% skill gain to Fighting subskills, all “weapon” and "Shield" skills & their subskills, and Archery & its subskills. +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment. +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain). +1 range for world slope/flatness mouseover info. +10% QL gain when improving metallic items. Priest abilities All abilities of Magranon followers. Ability to cast Magranon spells (see below) Priests of Magranon with 35 faith can walk on lava without taking damage.(best fastfood worker potential) Priests of Magranon with 40 faith and 20 favor receive a 15% bonus to damage dealt in combat. (All they have to do for taht is log in lol 15% dmg all times) Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less stamina drain there. Magranon priests get the bonus on rock, and priests belonging to Mol-Rehan get the bonus on sand as well.(in combat no stam no life) Priests of Magranon with 60 faith and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes Fighting skill. (mini pok built in) [14:23:28] Magranon is with you and keeps you safe from the spirit's touch. Priests of Magranon with 70 faith and 35 favor have a 35% chance to keep items at death. (Resurrection stone overrides this passive and apply 50% instead)(think this used to be Lib) [08:07:32] Magranon is with you and keeps your items safe! Priests of Magranon with 70 faith gain +2 offensive combat rating.(moar powah!) Priests of Magranon receive double favor gains from sacrificing metal items. Can use bows. On top of it has frantic charge (movement speed and attack speed) so with lead cap set down at 2 now this is even more value. (Can be casted on mounts too but i think does not work on chaos anymore?) Goat shape so they can climb dirt walls Focused Will to heal themselves Mass stamina to give stam to them and friendlies around is also like a 16s cast or something Then we have Fo that can ride hellies for free with no aggro and can light of fo in any type of armor (lib scorn has a built in 33% chance to interrupt cast if in heavy armor) because you see scorn is a combat spell while light of fo is not. If is not then why can it be casted in combat?:) Also has Refresh so they can get stam back with ease too. Meanwhile in the BL camp: One priest: Libila Follower abilities (PvP Only) Followers of Libila can absorb mycelium, healing a random wound for 7 damage. This consumes the mycelium tile. (99% of tiles on a pvp server are NOT mycellium as it spreads in lib domain and kingdom influence only) (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy. Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering. The player must have any item that can be used for butchering, activated before the consume option will appear. The player does not need to have wounds to consume a corpse, if they want to. Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish). Automatically targets your most severe wound, like healing spells. Sets corpse as “butchered”, so there is a choice between this and butchering products. When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mind stealer enchantment. (rite is up once a year when i casted it used to be like 2000 days since last cast) 10-minute cooldown timer. The food bar of followers of Libila will slowly be restored while standing on mycelium. Mycelium will raise nutrition to a maximum of 99.(ccfp decays still so cant use afff food) Can butcher human corpses without alignment penalty. +15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills. (so is good to grind faith and channeling, combat? leave it to mag) +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment. Ability to get meat from butchering human corpses. +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).(again muycellium only that enemy players can just activate shovel and cultivate to get rid of it in 3s) +10% QL gain when improving leather items. Abilities All Libila follower abilities except the bonus to improving leather, as priests can not improve items. Ability to cast Libila spells (see below). Priests of Libila with 30 favor receive 10% increased favor regeneration. (noice!) Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.). Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on mycelium.(again no mycellium around bwo!) Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death.(beats the hell out of mag's 15% dmg at all time i love it) Priests of Libila receive bonus favor gains from sacrificing corpses. Priests of Libila receive favor bonus for sacrificing animal parts.(probably the strongest perk of lib) Priests of Libila receive slightly more favor than other gods from sacrificing butchered products. Mine (Vynora priests cannot do this). (Mah and Fo can) Cut wood (Fo priests cannot do this).(Vyn and Mag can) Can use bows. And on top of that Lib is the only priests that still needs 100+ favor aka link to cast their spells (the skeletons in various iterations that have the AI of kindergarden me) No WL spell that needs 100+ favor left btw. So BL does not even have a priest that can dig.. when all deeds are hundreds of slope of dirt walls And if youre not a preist on a pvp server you get rolled even for the tangleweave and the dispell is worth to be one, or more like: needed to be one. So yeah i would argue a pvp focused 2nd BL priest that can also dig is what is needed. Or revamps Lib but the problem with lib is because is 1 versus 3 you either make it too strong or too weak and you end up with noone playing lib on the pvp servers where it was ment to be played.
  11. Hold on i can save it! Suggestion to make a shapeshifting BL priest: - unlocks forms with faith levels ex: 10 - crab 15-seal 20-spider 30-snaku 40 - donkey 50-unicorn 60-bear 70-hellhorse 80-deahcrawler 90-drake 100-dragon - shapeshift form will decrease the enemy pendulums chance to track by 50% but will make all creatures be hostile to the preist (think a chiken walking about sees a shapeshifter priest and thinks: IMPOSTER! and turns red and charges in) - has a buff spell that gives the ability to spy like using a spyingglass but at 75% max range of an actualy spyglass - has an offensive spell that can turn an enemy into a statue stunning them for the duration even if dmg taken and duration is countered by the target's soul str. Will dismount/disembark the target cant be casted on targets in boats? or could it? - has a single target heal spell that turns the target into a goblin that can still be hit but will be healing for the shapeshift duration for like 2%hp/combat window+power of the cast adds 3%/30 power - has a spell that can be casted on gather tools that adds 5% chance to get a treasure map / rare roll for every 30 power (or could make it similar to how nimbleness adds it's bonus) - has a spell that can be casted on tools that will negate all chances to turn an item being imped by them into a rare but the rare rolls can grant treasure maps instead. Can stack with BotD but NOT with Coc/woa *evul laf* - has a spell that can be casted on boats that will make fish attracted to the boat (basically make your own fishing spot) - has a spell that can be casted on vehicles that slows the aging process of the animals hitched to it (inb4 new meta have 300 large carts to keep your hell horses hitched to it and prevent aging so buffs can't be too got but not neglijable either) - has a weapon spell that works like ED but it transfers water and stamina to the player wielding it from its target - priests have a 15% dmg reduction buff at all times (the reverse of a mag priest 15% more dmg at all time) - priests naturally regen favor 25% faster than normal while in shapeshift form - has a spell that can be casted on a player and will have a window pop up and be able to choose a temp affinity that will last based on the pwoer of the cast (sort of a BL alternative to wisdom of vynora) - has an armor spell that negates the weight of the armor piece with a max camp of 50% weight reduction at 100 cast power and does not stack with other armor casts - has a shield spell that reduces the dmg taken by it with a cap of 30% at 100 cast power but reduces block chance by a cap of 3% at 100 cast power too - has an offensive spell that will negate the target's potential tile combat bonus for the duration but the target can dispel itself or by friendly priests to get rid of it - has a tile spell (similar to Fo's ward) that will block sorcery from players inside the area that has been "warded" (no more truestrike spam hype) - priest has immunity to fall dmg if above 30 favor (similar to fo's immune to thorns) - priests can lead mounts without the need of a rope (needs to activate an item similar to halter rope) but still capped at 2 on pvp servers and capped by AH skill on pve servers (imagine the joy when a priest of [insert new BL deity name here] shows up at a public slaying with 7 wild horses for ppl to use) - priests and followers cannot use res stones but they will not lose skills upon death - priests and followers will convert health lost to drowning into stamina (if youre 90% healt but ran out of stam while drowning you will lose health normally but the ammount of hp lost will become stamina gained as long as there is room on the bar to gain stam) But stamina gained will not prevent drowning ticks untill 3 of them took place. (So cant outstam get a drown tick gain stam and stop drowning from that 1 tick) - has a spell that can be casted on breedable animals that will decrease the chance of bad traits if it's breeded with a close relative by 50% or maybe 33%? - if priests are above 30 favor uniques are not hostile to it - has a pendulum spell that will list in Even tab the name of all guard towers in the range of the cast, does not stack with other pendulum casts - has a jewelry spell that will give phisical dmg reduction by a % - has a bow spell that negates night difficulty debuff and increases the optimal range by 1 tile/30 cast power? or just use Nimb code, does not stack with BT - priests can mine and dig not woodcut (rip body stam grind on epic lol) - followers and priests have a 10% longer rare window - priest and followers do not get any bonus while walkin on mycellium but when they are not on a mycellium tile they get a "lust for mycellium" buff that makes their water/food/ccfp drain faster (reverse Fo code) but will gain 5% movement speed and dmg done on ALL other tile types If the devs wont add this new BL priest ever can we atleast get this "lust for mycellium" thing on libila's then? I begsies! Could also just remove all the skele spells that need 100+favor to cast from Lib and just replace them with some of the things you like from the above suggestions too.
  12. i hate yellow pots because it means wurms has the technology to make a shapeshifter class but devs are bombarded with: can we get leaf walls and logs cabbonz pls wurm build game ok
  13. Remove champs Remove warbonus (you literally cannot build a large community on one deed because of how war bonus scales growth and decay based on how many vilagers there are) Maybe make warbonus character bound as in the more combat actions you perform the more you build up and ofc would have a cap so ppl would have to go out and fight mobs in order to get their buff.. which in turn will make it so people will start running into each other and thus get to .. i dont know.. pvp:) Could use the same system as the shield pen training one so 15m cap and can't be domestic born etc. Nerf acid potion dmg Remove the 1/3 chance of interrupt from Libila's Scorn if wearing heavy armor or add it to light of fo too. I dont care if scorn is a combat spell and light of fo is not in interest of balance make them work the same or noone is gonna want to play libila. Oh wait.. nobody is.
  14. What is nuts to me is that every time people ask for a server merge or atleast a portal to Defiance from SFI we get the answer that is technically impossible because of code, but then here we are the clusters being connected by chat anyway. Sure is most likely that the difference in code is not related to chat but one can only wonder is it that hard to make them compatible? Who wrote the code? the aliens? is like the same people dev de game since steam launch announced and now. Same thing happened to Jackal the chat including the trade was working across all freedom they had to separate them in a later patch. So is doable but i think they are neck deep into working on the part2 of exploration so i would suggest a compromise: color coordination Basically you color the people's names based on their cluster, say people on epic will have white or grey text while the ones on defiance will have light green or someting. This would help if the color of the text can be change easily so it could be done in a very short time. L.E. there is also the obvious solution of making it like the trade channel: everyone will have server tag at end of name and maybe make the people on same server as you have the blue text thingy.