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  1. epic --> freedom skill gain transfer.

    LOL. Now that we finally get a new ele, the "freedomers" finally complain about this. Implement an equal transfer and skill system and do nothing short of 1:1. No nerfs this time. No screwing over Epic players. You can keep the building mechanics, but update those same building mechanics to apply to fences as well on Epic. We have been saying this for years.
  2. Valrei International. 086

    I personally agree with the legendary changes as it will add a bit more suspense, but I also agree with the above posters. If possible, please do something a bit more to help combat deed bashing. ...And I propose Gary priest to be reworked since Lurker in the Woods will now become useless. He only has two passives which seems pretty unfair. All other priest types have 5 to 8 passives. Make Gary Great Again! Thanks!
  3. A New Elevation

    @Darklords @Retrograde @Buddha Suggestions: If I haven't mentioned it below then I'm down with it. Removing features from the game is removing reasons to play Epic. Yes, I do agree some things should be changed or removed. If you want ACTUAL NEW PLAYERS to play Epic again. Then create an equal 1:1 transfer/skill system. I watched us lose nearly 100% of new players after the current transfer/skill system was implemented. No one asked for a new skill system for Epic only and it is not wanted. A new skill system for the entire game with Epic "mechanics" and plus 50% of freedom skill gain would be a better option for everyone. The Epic mechanics, specifically this, are atleast more logical. Sorcery overhaul: Truestrike - Let's all be honest. It's probably way past time to remove this entirely. Just remove this one. This will have the largest impact on the meta. Stoneskin - 30 minute cooldown. Continuum - DR changed to 10% without cooldown. Later on it would be nice to rework the weakest of sorcery spells into something new along with some bug fixes and buffs for some them to make them useful. Meditation issues: Any change made to meditation needs to be made for the entire game or none should be made at all. If you remove level 9+ meditation then we will end up with spell meta times 2. Spells were powered up a bit to much as it is. Path of Insanity: Make it a flat value upon reaching level 11. Cut SOTG Damage Reduction down by a third of current max total. Path of Hate: Cut Damage from 50% to 20% and increase duration to 30 minutes. Cut Increase Structure damage from 100% to 50% and increase duration to 30 minutes. Currently it barely works for 30 swings. If structure damage is some sort of issue, as I see it, then cut down wrath of magranon's damage scaling and definitely cut down trebuchet damage. They are both overpowered as it is on Epic. Path of Power: Elemental Immunity needs to be cut down 50%. Recall/Karma Town Portal/Teleport: This doesn't need to be removed. Simply add a one hour cooldown upon leaving enemy local which goes back up to an hour upon reentering enemy local. The issue is people running away. We don't need increase travel times or removal of legendary capturing. Increase log out time anywhere after or within enemy in local to 10 minutes(300 to 600 seconds). Remove merchant items. Deed Draining to disband: This should be entirely elevation/chaos only. Soft Caps: Body strength already works differently on Epic and is already quite balanced. The curve plays a large role in balance as well. Soft caps on anything are not wanted or needed by anyone currently playing Epic fulltime. The above meditation changes and removing champions will help avoid the need for this. High rates of stacking damage reduction is the balance issue and not high skills. You already allow people to transfer there skills from freedom where they have an unlimited supply of mobs to train from. Elevation map: A half size elevation map with mostly land mass and not a series of islands is what is primarily wanted. 100 days of no transferring of items or crossing server borders. A permanent map would be preferred. Atleast keeping it for around for up to 18 months before periodically giving us a new one. Champions: Champions might as well be removed from the game. It's a frustration to have freedomers come over and camp these spots for months anyway. If you see high rates of damage reduction stacking as an issue then this should be a priority before anything else is removed. Valrei Rule Changes: Make it so that any avatar must have atleast two items minimum in order to win. So a minimum of four items should always spawn. Currently it seems to be half of total items rounded up. Allow no items to spawn on home tiles or within a one tile radius around home tiles. Animal Husbandry Lifespans: Breeding times should be scaled 2-5 days. Be random and lean toward the lower side with higher animal husbandry. All animals that are bred should age at a 2X rate from birth to Aged. Normal rates upon reaching aged. Normal rates should continue for creatures that spawn. This should be considered as an Elevation(erhm..& Chaos) only change. [18:07:39] <xxxxx> its like they gave someone a notebook and said " write down everything you love " This was one response toward the initial post along with other similar reactions. That was said by a player, cause it seems like you want to remove it all instead of trying to add further balance to the server cluster that already has the most balance. A skill reset was mentioned in the live stream and I would advise heavily against it. It's already caused a ruckus within the community with most saying they will just give up on the game. We put in the work - we pay for the game - we play the game. The only people wanting this are those who have not played for years. At best you might have some of those players come back for a month or two but I promise you will absolutely destroy the long term player base who has been playing for years and years contributing to the game via their wallets. The people who suggest this are just lazy people who can't be bothered to put work into their own character. They are cowards and I say this sincerely. Please don't listen to them. It was rough enough to watch so many people quit after the transfer system was implemented. A fair and equal transfer/skill system with the removal of Chaos would have a far better impact on the longevity of Epic(along with the new smaller ele we have been waiting years for). We don't play Epic because of the newer skill system. We play here because it is our home.
  4. Increase libila passives

    Libila is a main god and only has 5 passives compared to Fo having 7. This was obviously a mistake/bug. Please fix.
  5. Close

    It's already been said that Elevation only needs a new map. +1 for Elevation. Big no to everything. Deleting Chaos(or making it PvE Server), Resetting Elevation and creating an equal transfer system of skills would be the better option to achieve a universal PvP player base without the " Anti-PvP play freedom perspective systems " that currently exist through the transferring and protection of items from Chaos to freedom and the one-way skill transfer system. Just so its known, the creator of this thread has been inactive from the game for over a year. Creating an unofficial poll does not reflect the thoughts of the actual Epic player base and only allows for people who either don't play the game, play freedom or trolls to comment about such suggestions. A bunch of people who abandoned the server should not be taken seriously compared to the players who have continued to contribute to the game by actually playing and paying for it.
  6. Returning player - having bad time

    He shouldn't have gotten killed but one player killing him doesn't speak for everyone else. Never know when you might actually meet someone awesome that isn't like the usual toxic forum garbage so I personally prefer to open a dialogue or let them be. @Oreo I think you have some mental issues. If the game is so dead to you then just move on with your life and stop posting on forums for a game you don't even play. I should not comment as to what specific treatment you need since I am not a healthcare professional but a psychiatrist may be a good start. @NikiIt's because this game is setup to be anti-pvp. Chaos: people play freedom and keep there items/grind in safety - thus being anti-pvp. Epic: Most people play freedom because there skills won't transfer back - thus being anti-pvp. We've been waiting years for a elevation reset as well. When you have systems in place that force people to play PvE. That is Anti-PvP. You cannot PvP on a PvE server. It's impossible. Also, I won't get into how JK just recently quit like a bunch of babies.
  7. Keep old HOTA on Ele

    @Gladiator you mean LOL HOTA. HOTA. <-------- Game of Thrones jokes. Save the Legacy HOTA! Keep Legacy HOTA. Change HOTA intervals to 72 hours. Double HOTA rewards. As for Epic... I've heard Retrograde say they will continue to make Epic into what "they think it should be". Well, no, please don't. If what you want is what we have gotten so far then it's safe to say that is a bad idea. After the thoughtless transfer system was implemented you guys said you would revisit the idea of giving us a new elevation in 6 months and then transferred ALOT of players away after two weeks!!!! WHAT HAPPENED? Well please.... Give us a new elevation map - SIX BY SIX, 6 x 6!!! Make it into mostly land mass so we don't end up with massive choke points and huge travel times. Current elevation is mostly water. Equal transfer system. Doh. How it should be and should of been ...... Singular PVP cluster on Epic. Doh. Why would you want to eat ice cream without chocolate syrup?? A container to transfer items ONE WAY from Freedom -> Epic. OPENS UP ECONOMY. Helps freedom. Helps Epic. End of story. Moving along ......… Priest Overhaul Screwups and fixes: Give Frostbrand to any player god plz. Decrease Scorn of Libila interruption rate. I've attempted to keep it short. So sure, there are a billion more things I could say and so could other people. Let's start........... somewhere in the above!! Think about it. Consider an announcement even if it's months away!
  8. Epic, Complete 180°

    -1 No thanks.
  9. Please keep in mind that this is an attempt to be all-inclusive. Addition: New elevation map: 6 x 6 KM, with a fair and even distribution of mixed variety terrain. Reasoning: Current elevation is a flat mess and far to large. This size should be big enough to consider the creation of PMK's while still reserving room for template kingdoms and also allowing the new HOTA to work accordingly. Addition: New map should REDUCE the server border range between land and server crossing boundaries. It's a ridulously huge amount of space between server boundaries. E.g. I mean the massive ocean between them. Reasoning: Sailing takes to much of raid time and obviously more PVP will happen by reducing the time required to do so. Addition: A new container, to transport items from freedom-> to epic - ONE WAY. I'll leave it to Devs to decide size limitations of one way item transfers if this is implemented. Reasoning: This will allow the purchasing of items on freedom for PVP purposes on Epic and preserve, if not boost, the economy of freedom. Addition: A univeral transfer of skills and the same skill system on all servers. Reasoning: More deeds will be created as a result since they will be able to take their skills home back to freedom. Deeds require alot of work and skills are gained in the process of creating them. Creating one currently seems like a waste of time for many due to the current transfer process. From my experience of new players wanting to play Epic only, they will leave after a few weeks of realizing their skills won't transfer over even though they have zero interest in playing freedom. From freedomers that now play Epic, I've heard the same complaints regarding the current transfer system. Addition: Universal Karma collection so it is available on all servers. Reasoning: Allowing freedomers and Chaos players from having to grind Karma on Epic. If Chaos wants a new map and Epic wants a new elevation then why not...... Addition: Make chaos a freedom map in order to preserve the history there and we will have one cluster of pvp servers with the new map for Elevation taking over primary PVP real estate. Reasoning: One PVP cluster will introduce far more PVP. Since there isn't a very large PVP playerbase then it doesn't make sense to split them between two server "types", or "systems". Addition: Extend Locate Soul to 500 tiles. Current Epic range seems to be around 200 tiles. Correct me if this has been changed recently. Reasoning: Reduces chances of enemy escape and avoiding PvP. Addition: Give Spyglasses to all players whom have already received one so that they will have them on both clusters. Reasoning: This is a continous complaint I hear from any freedomers who visit Epic and this will be fair to everyone. Addition: Continue keeping the OLD HOTA in place even after the new release post-tweaks, but consider extending the intervals between HOTA start times. Reasoning: Allows more preparation time and to have more players available at the start of the HOTA. Longer intervals allows more time for groups who are wiped to recover and actually be there for the next one. Side notes: and for the Love of Wurm, please: Nerf Truestrike without completely rendering it useless. Give frostbrand to a second priest type. Allow legendary creatures to drop fragments at a "low" rate and "very low" rate for one charge tomes. ( Because Freedom tomes don't transfer to Epic. ) Allow all Valrei rewards in the form of lumps to be changed into fragments. ( Because Freedom tomes don't transfer to Epic. ) Thanks for Your Consideration, Congrats On Reading This Entire Post.
  10. Woad Planters

    +1, add this please.
  11. Devblog: Server Issues Postmortem & Future

    I applaud the transparency in the ongoing server issues. Sincerely, well done and good luck to you all.
  12. Priest overhaul testing

    Hopefully it won't be months and months before touch ups to the overhaul are done, but here goes. Important to least important: 1)Please reduce the interrupt rate for Scorn of Libila and Light of Fo, but allow LoF to be a little easier to interrupt since it is more powerful. This is similar to the issues with sacrifice being easily interruptible many many months ago, although, not quite as severe. The cast times are fine. You should not have spells that can be interrupted by a large rats attack against insanely powerful characters. Proof that it is broken. Honestly, Scorn of Libila should be Libila only since Light of Fo is Fo only, but that is another story. 2)Give Frostbrand to ANY other priest type that is not a main god. Currently it is Vynora only unless I am mistaken. 3)Hell Strength is still broken. It does not increase Soul Strength. It should also activate upon casting and not a skill gain tick. 4)Also, it would be nice if Libila had disintegrate again and make Strongwall work on freedom.
  13. Priest overhaul testing

    Start by nerfing leather to +15% spellcasting and cloth remains at 30%.
  14. Stamina Bug

    Food %?
  15. Well to sum this up quickly. Player says nothing has changed with meditation yet here are the words quoted from the mouth of the horse itself. Just sayin'.... Sindusk Quote - Not My words: Meditation Before the changes, not using Shield of the Gone on a PvP account made you a prime target for assassination in a fight, as you'd be taking more damage than everyone else. After the changes, there's actually a lot more room to select different meditation paths. Path of Love is actually a great selection for players using Fo priests. All healing spells in the game were changed to be affected by the level 11 "Healing Hands" passive. This makes the healing resistance less penalizing overall, as the amount of healing done through resistance is increased by 50%. Someone with 6 minutes and 40 seconds of healing resistance will take equivalent healing from someone with Path of Love as they would with no resistance from someoneone without it. While it provides very little in regards to damage output or reduction, being able to heal through the new resistances more efficiently can be the difference between getting nuked down and staying alive. It's also worth mentioning that Light of Fo and Scorn of Libila are affected by these changes, and are more effective when used by a Path of Love character now. Path of Power is probably one of the optimal choices for those without 70 meditation yet. At 50 meditation and level 9 Path of Power, you obtain Elemental Immunity. This lasts 30 minutes and completely negates all elemental damage. Remember how acid is so much more effective against certain armours as described above? Acid is an elemental damage type. To clarify: Frost, Burn, and Acid wounds are considered elemental. This means if someone uses a salve of frost or potion of acid on their weapon and try to attack a player under the effects of Elemental Immunity, they will not be able to deal damage. This also translates into all spell damage inflicted during that time, and it gets even better. If someone attempts to cast a spell on you during Elemental Immunity, you will obtain resistance equivalent to the amount of damage it should have inflicted, but will take no damage. This creates a situation where even if your elemental immunity falls off, any residual resistances you had from previous combat will still apply. Finally, keep in mind that this power can be triggered during combat and gives no message to enemies when you do so. Path of Hate is one that I consider to have been indirectly buffed through the priest rework to the point where I personally feel it is stronger than Path of Insanity overall. First of all, while the Magranon passive which caused 25% increased damage was nerfed to 15%, Path of Hate's war bonus effect was not and remains a 30 minute window with +50% damage. Again, 50% damage is equivalent to having Truestrike. Only difference is that it stacks with Truestrike as well and makes you do 225% of standard damage when using both. However, the most important part is the level 11 Spell Immunity. This makes it so players cannot even try casting offensive spells on you. Fireheart, Shard of Ice, Rotting Gut, Hypothermia, Inferno, Worm Brains - all gone. None of those can be cast on a player with level 11 Path of Hate. This also includes the new spell Purge, allowing players who have level 11 Path of Hate to get away with a lot more nonsense than standard players in regards to newly buffed spells (forest giant strength, bearpaws, etc). It does not, however, protect against AoE spells which do not specifically target the player. Fire Pillar, Ice Pillar, and Tentacles will all still impact someone who has Spell Immunity. Dispel also functions against Spell Immunity. Finally, +2CR from Fear is nothing to scoff at and is roughly equivalent to 10 fighting skill in PvP. Conclusion The reality is that the Priest Update didn't just affect priests. It didn't just affect combat, and it's not all about the spells. Wurm has an insane amount of depth and hundreds of systems to account for. Mechanics that were discounted as useless in the past are now capable of having significant impact. Many systems are thrown out due to past stereotypes: Shield of the Gone is required. Body strength is the only stat that matters. DR stacking is the key. These stereotypes are deep-rooted in the community due to how long the meta has remained the same. The changes have shifted the meta, there is no doubt about that. Now it's the next step - adaptation. Figuring out what works and what doesn't. The update has been out for under 2 months and people are still feeling it out. I personally consider that a success. If it was so simple that it was understood immediately, then it would detract away from exactly what makes Wurm so enticing... it's depth.