TheMacGregor

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Everything posted by TheMacGregor

  1. Ok did another refresh. It's up now. They must have been doing some updating or sumpin.
  2. Yeah the server list is why I even know it exists. But nothing on the launcher.
  3. Don't see it on the launcher.
  4. 🤣 There is absolutely no way you can know if someone is using ESP. You would have to burn so much time spying on just one person it becomes impossible to allocate the needed time resources. That's all you would do for hours at a time. No, not an option for a sane server operator that wants to keep themselves sane.
  5. This would be a great mod if there were a way to control what does not decay and/or how fast things will decay. For instance remove decay from buildings but keep it turned on for other things. Or reduce decay for carts by 50%. Is this the line that controls the decay? cls.getMethod("setDamage", "(F)Z").insertBefore("if($1<100f) $1 = 0f;") If it is then would changing the $1=0f to some other number for instance $1=10f be possible? I have never used Java nor can I compile it because I don't have the knowledge nor the time.
  6. Soooo...I experimented with lots of things. Negative armor factor. Negative affects for different armor types. Putting the tempsourcefactor way high or way low. None of it worked. Then I decided to go the low route and set the tempsorcefactor to 5011 and that took care of the over heating. So far no damage from over heating. But it's getting dark ingame so I'll have to wait until morning to see if it holds. That's with difficutltysetting at 1 standing at sea level. In the south standing at sea level /mytemp shows 213 but still no over heating.
  7. This would be a useful mod if players didn't overheat without being in the water. I'm sure it wasn't meant to be this way. Is there something I'm missing? Is there some way to limit over heating or turn it off completely?
  8. Will this ever be modified to disable the much too high over heating? It destroys the usablility of the mod completely.
  9. Seriously? Knowing where everything is every second? Everyone has a radar implanted in their heads. Yeah, sure seems like a medieval thing to me. Don't bother making an RP server unless it's a space colony where satellites pinpoint everything..
  10. Client helper mod

    Is it possible to make something where you press a button and the game plays itself while you sit on your lazy arse and watch it happen? Oh wait, this is it. Why would you even bother to play the game with stuff like this running?
  11. It's sad that this even had to be asked. ESP destroys so many aspects of this game.
  12. I have been on servers with a mod that removes ESP ability to see underground deposits. The deposits are still there and it has no effect on the game other than disabling the use of ESP underground.
  13. Is there a mod that disables some or all of the ESP mod? For some servers it destroys the whole point of the server and now someone has created a client side mod that goes so far as to display mobs and other very fine details on the minimap.
  14. There needs to be a way for servers to disable this. It reveals far too much and ruins the point of even having some servers.
  15. Found out this problem occurs only when using the Modern render but not with the Legacy.
  16. Is there some way to allow fight skill to have an impact of treasure map quality level?
  17. How is Head Splitter axe different from a Huge axe?
  18. Now this may sound strange but I got it to where I can log on to the online server in one or two tries. I had the server side distant rendering mod disabled for my LOCAL server. But enabled for my ONLINE server. When I enabled it for BOTH local and online I could reliably log on to my online server in one or two tries instead of three or more. 🤪 My online server has a plethora of mods and I thought there may be a conflict. But now I don't think so.
  19. Do you mean set the max render distance in the properties file to zero? Or once in the game set the render_distance to zero? I guess there's actually three places it could be set to zero. Which one is that of which you speak. 😉
  20. Flusswald

    Added a Beast Summoner and built an arena for them. Added a Gem Buyer. More to come.
  21. For me the most annoying thing when using this is how many attempts it takes to get into the game once I have the mod enabled. Sometimes it takes ten or more attempts. Start the game, get the launch window, click on connect, get the splash screen then nothing. I click on stop and the 'Wurm client is not responding' message pops up. Doesn't matter what render distance I have the mod set to either in game or out of game. However...to people who are already on the server they see me log on to the server. Except for that annoying and off putting problem it's a nice mod. Oh forgot, lanuch config.ini is set to twice your example and I have 32gig memory and a more than adequate vid card and cpu. Once I get into the game I typically render out to 1k tiles and get a very decent frame rate but getting into the game is a real beyatch.
  22. Flusswald

    Easy money for deed upkeep. Tool buyer and fish monger in four locations around the map. A good group of people. Rune teleport with the ability to teleport with cart and led animals. Almost everything craftable.
  23. So this is becoming Wurm Unlimited Online. 🤣