aleios

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Everything posted by aleios

  1. Your point being what? There's bugger all information in that thread and what I've stated above still stands. It's either user hardware being trash, or the renderer needing an optimization pass. Not anything to do with GPU memory nor system memory.
  2. Sounds like a completely misinformed opinion to me. System memory issues should not be in issue in this modern age. Java's garbage collection? Only a usually matter upon first upload of vertices to the GPU and it only applies to CPU bound resources of which a VBO is not. Past that? GPU memory is again hardly a concern. Wurm isn't here dealing with million vertex models, with 4096x4096 textures each. This isn't the goddamn 90's. One should not be catering towards people with ancient hardware and if the renderer is so bad that it can't even do the simplest optimizations, ya know like any culling at all, then yikes I say for the future of this game.
  3. Preventing the misclick is easy. Have the closest location to body be first option. Have all options show the relative distance to corpse.
  4. This... odd... but apparently relevant idea can be preserved easily by an any opt-in/out for the suggested feature. I swear to god it would be a nice bit of QoL. Some of us aren't super pedantic about these sorts of things... especially if it's just limited to imping actions. It trades 2 actions for 1 which is great when the 2nd is nothing but superfluous padding.