HexD

Members
  • Content Count

    291
  • Joined

  • Last visited

Everything posted by HexD

  1. I'd wager he means that most goals have a trick to them like doing it on Epic or some method to make it easier, but 100 rifts means going to 100 rifts.
  2. Pretty much as you say. A box that's secure for all to use, where ever it might be needed.
  3. Two containers, one that only allows the owner of the container to take from it but still allows anyone to deposit and another that lets the container owner add to it but only allows the player whose name matches the items 'rename' option take from it.
  4. +1 Because I like solutions for problems not problems for solutions right @faty The Epic system for starter town portals between home servers and Elevation was fine, saved lots of time and there's no reason something similar wouldn't work on Freedom to Chaos. Personally I live in the worst place to get to Chaos, center of Xanadu and frankly I'm not prepared to waste hours each time I want to PvP or PvE and I can't justify the money invested on my PvE deed if most of my gaming time is spent AFK sailing between my two desires so I am forced to pick one. OR's point of killing activity is valid but is it accurate? These portals go both ways and gains are the same and saved unlike the Epic situation. You won't find many players out grinding skills in Chaos anyway because even before Epic players preferred to grind in safety and many years later only thing to change was the amount of players. Wurm should most definitely be moving towards accessibility as making Wurm not accessible over the last 16 years hasn't worked. If that means Portals between starter towns then that's fine by me, I'd rather spend my time productively not AFK sailing/travelling between a hugely fragmented community.
  5. This is the problem when you let developers 'design' games.
  6. Not everyone is equal and this should be reflected in our abilities to deliver good in a timely manner. I suggest 3 options for delivery speed via Wagoners, pauper, standard and premium. Standard is the current speed unchanged and acts as the fundamental for pauper and premium as each one would be a percentage of standard. Pauper will be 50% of standard and the Wagoner model will travel backwards whilst the driver holds a stick on a carrot and costs 50i per item. Premium will travel 200% of standard and costs 2c per item, the driver will hold a carrot on a stick and have spinners on his wheels and go faster stripes.
  7. Wagoner Margot of Xanadu seems to have developed the ability to teleport from point A > B and vice versa. I set up a delivery with Margot where it needed to travel 4000+ tiles just to reach the items for collection and after 5 minutes the trade completed and payment received. Curious, myself and the buyer investigated and reproduced the same results. The process: I setup the delivery from a non deed waystone near me like I've done many times before and the buyer gave me access to use their wagoner as to not tie up my local ones so I used it. I paid delivery, entered price and the buyer accepted, 4 minutes later I saw wagoner Margot appear from thin air and idled for about a minute and then it despawned the delivery and teleported back to the buyer and completed the trade, after 30 seconds the payment came through. We did this a couple times and every time was the same. The last time we tried we queued two deliveries to see what would happen, it was the same result just one after the other.
  8. +1 If we use the current rate as the best possible rate.
  9. Looking for 9 metallic liquids, message me if you have any for sale.
  10. I'm not sure, maybe? There would definitely need to be some guidelines for current staff to refer to in resolving issues. We'd need a proper RP veteran to write the rules and regulations which define things like meta-gaming and such. Perhaps 1 position for a RP GM to make rulings where normal GMs are having issues. With proper guidelines and such I think a normal GM will be able to make a fair ruling the majority of the time.
  11. Name: Tamitra (female) Freedom Faith: 100 Vynora Epic Faith: 76 Paaweelr (HoTS) Meditation: Love Tomes: None Transfer: None Premium: None https://niarja.com/skill_compare/Tamitra
  12. I didn't say 'new' server, I said 'a' server. We have plenty of dead ones that would work as a home for RP. Get the idea of 12 year olds and lower IQ players ruining immersion by misusing voice out of your head. They can do the same thing with text so the point is moot and in response to people not role playing on a role play server it's as simple as removing them like you would in any type of server with players that are unruly and disruptive. We live in a world where recording such events is a couple clicks meaning it's not going to be very hard to police and the occurrence of it wont be very often after the novelty wears off. Your argument is that hearing someones "voice" will change your mental image of them? It's a moot point again because your perception of "them" is irrelevant as they will be role playing, you'll hear their characters persona not theirs and if you can't make that distinction then being part of a RP server is not for you. You talk of Wurm being a place of fantasy and escapism but are closed minded to tools which create the trapdoors, simply because your understanding and imagination can't comprehend how others will use them for the very purpose you say people play Wurm. "I do not really see Wurm as being much grounded in reality but rather mostly a game of the imagination, which is an escape from the reality of our everyday lives." Why do you think role players, role play? To escape themselves by being someone else and typing their every move and emotion is an archaic practice and not very good when you're trying to be someone else and to allow the role play to flow naturally. Text can't express feeling like tone and delivery will through "voice". Seems people are hearing certain parts of this suggestion and getting the wrong idea because of what must be my lack of articulation and it is distracting them from the point. The point is, it's not about "you". We're not trying to recruit you to play Wurm as you're already here, instead we want to attract a new genre of gamer that can use Wurm as a platform to create content that is enjoyable to watch on streaming platforms. This creates a following and it will either fail and make no difference to the inevitability of Wurm or will succeed and become a source of shameless self promotion and rejuvenate life into Wurm without the need for spending 10's of thousands of monies in the process. Embrace change, stop fearing it.
  13. I don't care for WU, I'm not suggesting RP because I want to RP, I'm suggesting it so we can attract the or at least some of the RP crowd who will stream their stories and create watchable content on Twitch which will in turn attract more players to Wurm Online. We'd give RP it's own server (personally I'd use Epic cluster to house RP) and players would join there with character biographies and the understanding it's not a playground for kiddies. We also shouldn't not do things because a few might abuse it, instead we should punish those who abuse it and keep letting the good players enjoy it.
  14. Ok.. So I wanted to start with how I wanted it to end, by adding some Roleplay features. I know Roleplay is a bit a joke to some or a scary prospect a loved one brings up in the bedroom but I think it depends on the manner in which its undertaken. RP'ers range from extremely serious method actors embodying their characters all the way to those that want to momentarily escape their bubbles and have a giggle expressing themselves. Personally I've never been heavy into RP but have had some mild experience with it and have had a lots of enjoyable encounters being creatively silly. Recently I commented in a thread on Wurms forums which discussed ways to revive Wurms population and I said the only way would be to remake it from scratch and I still retain that to be true. However, I also commented on how games today are largely successful based on their ability to draw a crowd of viewers via streamers playing it. In it's current state Wurm is fairly boring to watch, we have some talented streamers whom make it enjoyable to watch with their content and personalities but for the most part it's pretty bad for streaming. This is where role play comes into effect, gaming role play servers are more common than you'd think and some have huge success and even more so now with platforms such as Twitch making role play characters into mini celebrities. I've never been a stream watcher as I'd rather play a game than watch someone else play it but lately I've been watching role players play GTA 5 on a particular server known as 'NoPixel'. I have laughed, proper belly laughs, more in the last week or so than I have in the last 15 years combined all because of the creativity of a small group of streamers who between the top 10 on NoPixel bring in easily 50,000 viewers consistently. This is possible one because of the role players and two, most importantly in my opinion because of the tools provided to the role players to make use of. Things like VoIP, animations covering an array of emotions and situations which would compliment scenes, tools and places withing the world which can become part of the story and last but not least RNG, you need that little touch of randomness to keep it form becoming predictable and I don't just mean plots I mean outside influences that will force a player to adapt but ultimately still allow them to achieve their goals. I know Wurm won't rival NoPixel in terms of viewers simply because the already established streamers which play there most likely wouldn't play Wurm but some would if Wurm was more role play accessible. You can argue players can already RP in Wurm which they can but it's not good to watch. Wurms engine doesn't have physics like GTA does where something as simple as falling over can trigger very funny and enjoyable content but what Wurm does have is huge potential for role play all we need to is add the tools. VoIP Animations With just these two things players could begin to construct their stories and create content that would attract a small following on Twitch and other streaming platforms which will inevitably swell our ranks with new players. Animations includes things like /sit to sit on the floor in place or /fallover to make your character fall over in response to something, I'm not going to list them all but you get the idea. Also it's loads cheaper than advertising.
  15. RimWorld Mount & Blade CS 1.6 (scoutsknivez only) Chivalry SA:MP (Godfather RP Server) Stronghold Kingdoms Factorio Planet Side 2 Sid Meier's Civilization V Assassin Creed: Black Flag
  16. +1 Better AI would be great. Even outside of Rifts for all mobs.
  17. Really is amazing in difference between graphics Now and way back when, great job! Here's a bit of contrast;
  18. The PvP cluster is redundant as mentioned above and the majority of players gave up on it then defaulted back to the original cluster the moment they got the chance. The proof of that is in the time right after Freedom players were allowed to join Epic, some big fights ensued but it ultimately didn't work and despite the heavy skill reductions people left Epic because it had died, it wasn't dying, it was long dead, so dead not even Libila her self couldn't rebirth that corpse. The idea of Epic being anything other than a corpse is fanciful, making Epic uncapped F2P will make it a jest and it'll maybe get some activity for a month or two until the novelty wears off, a bit like Challenge did but it'd probably live long enough for those still holding items they need to offload. Anyone still bleating about how the time they've invested in building or pixels and whatever else will be lost needs to read about the stages of grief and remember you all agreed to play with the understanding of full loot, property destruction and/or loss of anything and everything within that cluster the day you created your characters. You were given the chance to move your characters, if you didn't take it at that time and have spent more time beating a dead horse well, that's on you. There was never going to be a solution for housing two clusters on what is a very niche player base in decline, hence the merge. I remember when Rolf sought some feedback from us few that played on old Affliction before it was reset, stating that the server wasn't covering costs and something needed to be done to help it recover. He reset it and made it bigger. Thousands of hours worth of stuff was lost yet the changes didn't save Affliction, the resilient rebuilt and the weak willed resigned and some just exploded into clouds of red mist. However, Wurm kept turning with the memory of old Affliction growing smaller as each moment passed until old Affliction became Affliction, people stopped making the distinction and the same will happen with the Epic cluster and Freedom, once we collectively let go of deluded notions. We can make Chaos use the a version of the F2P model if it's believed that's going to help and/or apply any other ideas to Chaos to fuel the PvP scene but the reality is, Epic is dead and the majority of those still advocating for it to be anything other than unplugged are probably motivated by means other than sentiment. I support the idea of taking steps towards increasing the population by means that don't have anything to do with a separate cluster and instead focuses efforts on a consolidated player base not a divided one. I like the Epic curve, it worked great and I think there are ways to make F2P work all round in ways it can be fun for casuals to bolster numbers and as fodder the die hard warriors will grind into paste. Allowing F2P up to 70 fighting and cap their characteristics at 30, applying the curve to Chaos but cap F2P at '70 effective' and no meditation path or other premium benefits such as priests. This speeds up the overall time required to get competitive for both whilst not giving F2P too much ability (that will be abused) and still giving new players a much more insightful experience. However, every 6 months (idk) they should be subjected to a 50% reduction in all skills and characteristics. The reason for this, if they are still playing after such a long time it's safe to assume they are enjoying the game and should contribute to it's upkeep or they can either keep regrinding every X months. Other wise they choose to become a premium player and play like everyone else does paying each month, it also has the added benefit of making life difficult for those whom will inevitably try to maintain multiple alts for nefarious activities.