HexD

Members
  • Content Count

    291
  • Joined

  • Last visited

Everything posted by HexD

  1. 4324,2796 - Hxd 986 4380,2796 - Hxd 642 4380,2852 - Hxd 978 4324,2852 - Hxd 594 Thank you!
  2. Guard towers: https://xanadu.yaga.host/#4749,2224 - Groundchuck 594 https://xanadu.yaga.host/#4813,2259 - Ndainye 554 https://xanadu.yaga.host/#4029,2769 - Qdlaty 378 https://xanadu.yaga.host/#4147,2558 - Nenjisan 338 https://xanadu.yaga.host/#4323,2408 - Qdlaty 522 Thanks!
  3. Update: I've made a new test. The new tunnel is 10 higher on the inside compared to the outside which has a slope of 270, which should be well within the upper limits of an entrance opening; yet, I am getting the message; "[11:33:36] You hear crumbling beneath your feet. The tunnel to the open cave underneath would be far too steep and unstable.". I am at a loss for what to do. It seems to be not functioning as intended. Another update: I got the entrance to open, but it opens at 200 slopes. It doesn't have subterranean tunnels affecting it, I opened the tiles twice and definitely removed that possibility. I had to raise the floor inside to around 250 before it would connect to the outside. It's 100% broken. Please fix this, I'm running out of other things to work on.
  4. New xan tunnel open

    Thank you all for your efforts!
  5. I opened a mine, mined up one tile, and then opened another flat. Once inside I collapsed the entrance tile and the next leaving myself on the flat 3rd tile. I intended to mine out to create a flat entrance, I logged out before this though. When I logged in the next day, the day of the update, and began mining out. I reached the tile that would connect to the outside and received this message "[You hear crumbling beneath your feet. The tunnel to the open cave underneath would be far too steep and unstable.". The slope is 270 outside which is supposed to be the current max for a cave entrance, I checked the patch notes and found no mention of the limit being changed. Has the limit been changed or am I right in thinking this isn't intended behaviour? The tunnel in the background leading down has been strongwalled and shouldn't be affecting my entrance, especially since I already opened this tile pre-update. The other tunnel was made to get my character out. I am certain the inside and outside are the same levels, and all slopes are no greater than 270. Also, after I erupt and freeze a vein tile, then try to tunnel on it from the outside, it tells me it's too hard to mine. This was before the update, I haven't tried since the update. To fix it I would have to mine it once from the inside and produce a shard, this would update it and let me tunnel it from the outside. Or, I could prospect on the tile from the outside and it would update and let me tunnel it, but not always if I recall correctly.
  6. I almost deeded over that tunnel to make an entrance, but it invoked a mixed response from CA-Help so I opted to leave it. It would have been within the rules to deed over the tunnel to mine through the reinforcements and gain access.
  7. I waited a long time to find someone I trusted enough to imp my scale, after a few interactions with Kain the Universe let me know I'd found a good egg. We all know Wurm and that sometimes crazy things happen, today was no exception. Thankfully, it was good crazy and nothing bad, well at least not for me although I suspect Kain is wondering where their supreme needle is?!? At first, when I checked my mail I thought a piece of my armour had gone supreme like my first order, but then I realised, someone made an oopsie lol. Kain and their partner are great, a lesser couple and I would keep their 'gift' (I wouldn't). I dare say you can trust them, if my experience is anything to go by. So rest assured that your items are safe at Poseicia, and if you happen to get free random items make sure you send them back, you don't want to mess with a good thing or my size 10 dragon scale boot.
  8. Very nice person with excellent service. I was impressed with their honest and accurate estimation regarding time till completion, and then meeting it. To make a good experience great, my item was turned rare and I was not charged extra, they even let me open the mailbox and have the surprise of finding it. You'll have to work hard to find better Thanks again!
  9. Tower - Hexd 18 - #4461,2778 Deed - Daka'Taka - #4353,2825 Thank you.
  10. Add a purist title for all the players that don't want to abuse shitter mechanics. Lost, if they ever drink caffeine.
  11. Imprinting Happens when a player takes any tameable young foal/young and tames it so much that it becomes bonded to them. Say, 100 taming actions * animals CR to bond an that animal. Owners Are the player who the bonded animal would belong to. Each owner can have 1 bonded animal at a time Call for their bonded animal to attack their target, even the passive ones. Bound animals Are neutral to the world (everyone/thing) even if they are naturally hostile. A hell horse for example would no longer attack their owner nor would they attack other targets unless permitted by their attack mode. Are governed by attack and movement modes. Have an inspect window detailing their combat related skill levels Provide a passive buff differing upon animal type. Have an active ability differing upon animal type. Do not require additional taming. Will lose bond if hit by their owner. Attack modes Will determine how the bound animal will respond to other animals/players. Aggressive Will attack all targets within normal attack range Defensive Will attack all hostile creatures within normal attack range Neutral Will not attack, unless attacked first. Passive Will not attack, even if attacked. Movement modes Will dictate how the bound animal can move. Follow Will follow owner, like leading with a rope only you don't need a rope. Bound animal will not chase targets Go here Will move to the designated tile as command by the owner, upto 1 tile * CR? Guard Will be stationary unless a target enters their normal aggro range, they can give chase upto 1 tile * CR? Patrol Will move between two guard points upto 2 tiles * CR, unless a target enters their normal aggro range, they can give chase upto 1 tile * CR? Attack Will attempt to follow and attack their owners target when the command is issued. Passive buffs Buffs will be based on the bonded creatures type, rat, dog, etc. Buffs will be passive and active throughout the existence of the bonded animal whilst within 3 tiles of their owner. Example: Dog - Will periodically scan the area for special monsters, champions, traitors and avatars? and alert the owner with an event message informing them of direction and distance. Active abilities Are actions an owner can perform on/with/through their bonded animal in various methods. Example: Crocodile - Owner can use an ability called 'Fish' whilst the croc is in/near water. The croc will maybe catch a rng fish, or a boot. Skill Each animal type will have its own skill that players can unlock and level up. These skills will be sub skills of the taming skill and require the player to obtain levels of taming skill to unlock higher tiers of animals relative to their combat ratings.
  12. Ritual of the Sun

    Magranon is getting close to brimming and I'd like to be apart of the cast this time for the journal. I would like to get as many people involved as possible so they can get the achievement ticked off because it's a sucky one. At the moment we have a 30 listener sermon group running 24/7, most are alts or batteries, so if you have a Mag priest/battery with decent faith and are wanting to complete the global cast, you're welcome to join our sermon group, or if you have a priest with a few (at least 3 accounts total) premium alts to join the sermon group, you are welcome too. Message Fundo in game for a summon or come to LO Retirement Village in L9
  13. I keep having problems running out of memory whilst logging in a number of alts on the same machine since the update, I even doubled my RAM to 16gb but all this seems to have done is create memory leaks and doubles my RAM usage per client from 800MB to 1.6-2GB. The alt clients kept dropping today until I finally won a prize! It's the same message on a few clients. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/sprite/leaf.png> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [13:18:35] [13:18:35] Preparing to enable console logging. [13:18:35] Now logging to C:\Games\Wurm Online\console.Dufon.log [13:18:35] Time is Sun May 30 13:18:35 BST 2021 [13:18:35] Running client version 4.2.39 [13:18:35] client build# 022fd802523f350d411105a9d8de2901bab6904b [13:18:35] client build time 2021-05-26 15:42 [13:18:35] [13:18:35] === System information === [13:18:35] Executing from C:\Games\Wurm Online\ [13:18:35] Operating system: Windows Server 2016 (arch: amd64, version: 10.0) [13:18:35] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [13:18:35] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [13:18:35] Available CPUs: 4 [13:18:35] [13:18:35] [13:18:35] === Wurm options === [13:18:35] animation_playback_self = 2 [13:18:35] ao_level = 0 [13:18:35] auto_mipmaps_enabled = 1 [13:18:35] auto_run_source = 0 [13:18:35] cavedetail = 0 [13:18:35] censor_chat = false [13:18:35] collada_animations = 0 [13:18:35] colorItemsDamage = true [13:18:35] color_black = 0.0,0.0,0.0,1.0 [13:18:35] color_cyan = 0.0,1.0,1.0,1.0 [13:18:35] color_enchant_desc = 0.5,0.5,1.0,1.0 [13:18:35] color_enchant_name = 0.0,0.5,0.5,1.0 [13:18:35] color_enchant_power = 0.0,1.0,1.0,1.0 [13:18:35] color_error = 1.0,0.3,0.3,1.0 [13:18:35] color_fuchsia = 1.0,0.0,1.0,1.0 [13:18:35] color_green = 0.4,0.72,0.47,1.0 [13:18:35] color_grey = 0.5,0.75,1.0,1.0 [13:18:35] color_lime = 0.5,1.0,0.5,1.0 [13:18:35] color_maroon = 0.5,0.0,0.0,1.0 [13:18:35] color_navy_blue = 0.23,0.39,1.0,1.0 [13:18:35] color_orange = 1.0,0.58,0.04,1.0 [13:18:35] color_outline_ally = 0.5,1.0,0.5,1.0 [13:18:35] color_outline_friend = 0.5,0.75,1.0,1.0 [13:18:35] color_outline_hostile = 1.0,0.0,0.0,1.0 [13:18:35] color_outline_neutral = 0.5,0.5,1.0,1.0 [13:18:35] color_purple = 0.5,0.0,0.5,1.0 [13:18:35] color_red = 1.0,0.0,0.0,1.0 [13:18:35] color_royal_blue = 0.5,0.5,1.0,1.0 [13:18:35] color_salve_acid = 1.0,1.0,0.0,1.0 [13:18:35] color_salve_fire = 1.0,0.0,0.0,1.0 [13:18:35] color_salve_frost = 0.0,0.0,1.0,1.0 [13:18:35] color_silver = 0.75,0.75,0.75,1.0 [13:18:35] color_system = 0.5,1.0,0.5,1.0 [13:18:35] color_teal = 0.0,0.5,0.5,1.0 [13:18:35] color_white = 1.0,1.0,1.0,1.0 [13:18:35] color_yellow = 1.0,1.0,0.0,1.0 [13:18:35] combat_world_text = true [13:18:35] compressed_textures = false [13:18:35] compressed_textures_S3TC = true [13:18:35] contribution_culling = 0 [13:18:35] custim_timer_source = 1 [13:18:35] customTimer1 = -1|-1 [13:18:35] customTimer2 = -1|-1 [13:18:35] customTimer3 = -1|-1 [13:18:35] customTimer4 = -1|-1 [13:18:35] customTimer5 = -1|-1 [13:18:35] debug_mode = false [13:18:35] defaultActions_source = 0 [13:18:35] depth_clamp_enabled = 2 [13:18:35] disable_select_all_shortcut = false [13:18:35] display_settings = false:false:0:640:480:32:-1:false:false [13:18:35] enable_contribution_culling = true [13:18:35] enable_debugs = false [13:18:35] enable_lod = true [13:18:35] enable_seasonal_mappings = true [13:18:35] enable_shift_drag = false [13:18:35] enable_volumetric_fog = false [13:18:35] enable_vsync = false [13:18:35] enable_world_drag = true [13:18:35] event_log_rotation = 2 [13:18:35] exec_source = 0 [13:18:35] fast_yield = false [13:18:35] fbo_enabled = 2 [13:18:35] fog_coord_src = 0 [13:18:35] font_antialias = 2 [13:18:35] font_bold = 11 [13:18:35] font_default = 11 [13:18:35] font_header = 24 [13:18:35] font_italian = 11 [13:18:35] font_monospaced = 11 [13:18:35] font_static = 11 [13:18:35] fov_horizontal = 80 [13:18:35] fps_limit = 30 [13:18:35] fps_limit_background = 15 [13:18:35] fps_limit_enabled = true [13:18:35] free_look_mode_disable_on_close_component = false [13:18:35] free_look_mode_disable_on_combat = false [13:18:35] free_look_mode_disable_on_open_component = false [13:18:35] free_look_mode_sensitivity = 10 [13:18:35] game_client_thread_priority = 2 [13:18:35] glsl_debug_loading = false [13:18:35] glsl_enabled = 2 [13:18:35] gpu_skinning = true [13:18:35] gui_opacity = 4 [13:18:35] gui_skin = 1 [13:18:35] hard_mode = false [13:18:35] has_read_eula = true [13:18:35] head_bob = false [13:18:35] hide_cursor_with_ui = false [13:18:35] hide_inactive_friends = false [13:18:35] hide_menu_examine = false [13:18:35] hide_menu_no_target = false [13:18:35] hide_menu_spam_mode = true [13:18:35] hide_menu_stop = false [13:18:35] hide_onscreen_fail_messages = false [13:18:35] hide_onscreen_hostile_messages = false [13:18:35] hide_onscreen_info_messages = false [13:18:35] hide_personal_goal = true [13:18:35] high_res_binoculars = false [13:18:35] hint_texture_scaling = 2 [13:18:35] impColumn = true [13:18:35] inverse_mouse = false [13:18:35] irc_log_rotation = 2 [13:18:35] irc_notif = 0 [13:18:35] item_creature_render_distance = 0 [13:18:35] key_bindings_source = 0 [13:18:35] keyboard_layout = 0 [13:18:35] limit_dynamic_lights = true [13:18:35] loadInventoryStartup = true [13:18:35] local_list_in_event = true [13:18:35] lod = 0 [13:18:35] log_extra_errors = false [13:18:35] log_gl_errors = false [13:18:35] mark_text_read = true [13:18:35] material_as_suffix = true [13:18:35] max_dynamic_lights = 1 [13:18:35] max_shader_lights = 8 [13:18:35] max_texture_size = 0 [13:18:35] mega_texture_size = 6 [13:18:35] model_loader_thread_priority = 2 [13:18:35] model_loading_threads = 3 [13:18:35] mount_control_mode = 0 [13:18:35] mount_rotation = false [13:18:35] mouse_camera_sensitivity = 3.0088496 [13:18:35] mouse_smoothing = 0.0 [13:18:35] multicolor_usage = 1 [13:18:35] multidraw_enabled = 1 [13:18:35] no_brightness = false [13:18:35] no_terrain_render = false [13:18:35] no_world_render = true [13:18:35] non_power_of_two = 1 [13:18:35] normal_maps = false [13:18:35] occlusion_queries_enabled = 2 [13:18:35] offscreen_texture_size = 0 [13:18:35] other_log_rotation = 2 [13:18:35] outline_picking = true [13:18:35] player_texture_size = 2 [13:18:35] quick_keybinds = true [13:18:35] reflection_texture_size = 0 [13:18:35] reflections = 0 [13:18:35] remember_password = true [13:18:35] render_bloom = false [13:18:35] render_distant_terrain = false [13:18:35] render_fxaa = true [13:18:35] render_sun_glare = false [13:18:35] render_vignette = false [13:18:35] renderer_type = 0 [13:18:35] resident_models = false [13:18:35] save_skills_on_quit = false [13:18:35] screen_brightness = 0.0 [13:18:35] screen_shake = false [13:18:35] screenshot_file_format = 1 [13:18:35] season_override = 0 [13:18:35] send_extra_tile_data = false [13:18:35] setting_timestamps = true [13:18:35] settings_version = 14 [13:18:35] shadow_level = 0 [13:18:35] shadow_mapsize = 0 [13:18:35] shift_drag_default = 10 [13:18:35] showKChat = true [13:18:35] show_body_in_inventory = true [13:18:35] show_creature_overlay = true [13:18:35] show_detailed_hover = true [13:18:35] show_examine_world_text = true [13:18:35] show_hit_direction_indicator = true [13:18:35] show_local_world_text = true [13:18:35] show_old_menu = false [13:18:35] show_old_quickbar = false [13:18:35] show_tab_blinking = true [13:18:35] silent_friends_update = false [13:18:35] skillgain_minimum = 5 [13:18:35] skillgain_no_alignment = true [13:18:35] skillgain_no_favor = true [13:18:35] skydetail = 0 [13:18:35] sound_al_gain = 0 [13:18:35] sound_buzzlevel = 2 [13:18:35] sound_cache_enabled = false [13:18:35] sound_doppler_enabled = false [13:18:35] sound_engine = 2 [13:18:35] sound_footstepslevel = 10 [13:18:35] sound_music_level = 4 [13:18:35] sound_play_PMAlert = false [13:18:35] sound_play_UIsounds = false [13:18:35] sound_play_ambients = false [13:18:35] sound_play_buzz = true [13:18:35] sound_play_combat = false [13:18:35] sound_play_door = false [13:18:35] sound_play_emotes = false [13:18:35] sound_play_footsteps = false [13:18:35] sound_play_music = false [13:18:35] sound_play_weather = false [13:18:35] sound_play_work = false [13:18:35] structure_render_distance = 0 [13:18:35] submit_client_data = 2 [13:18:35] supersampling = 0 [13:18:35] swap_mouse_buttons = false [13:18:35] terrain_res = 0 [13:18:35] test_attach_equipment = false [13:18:35] test_mode = 0 [13:18:35] thirdPerson = false [13:18:35] tile_transitions = true [13:18:35] tiledecorations = 0 [13:18:35] togglePushToTalk = true [13:18:35] treelist_outline = true [13:18:35] trees = 0 [13:18:35] ui_font_scale = 100 [13:18:35] ui_scale = 110 [13:18:35] update_optional = true [13:18:35] use_alpha_particles = false [13:18:35] use_anisotropic_filtering = 0 [13:18:35] use_antialiasing = 0 [13:18:35] use_default_action = true [13:18:35] use_fast_clock_work_around = true [13:18:35] use_nano_timer = false [13:18:35] use_non_alpha_particles = false [13:18:35] use_phobia_models = false [13:18:35] use_tree_models = false [13:18:35] use_weather_particles = false [13:18:35] vbo_enabled = 1 [13:18:35] vg_ui_theme = 1 [13:18:35] viewport_bob = true [13:18:35] water_detail = 0 [13:18:35] [13:18:36] Setting up WurmModel Model Loader [13:18:37] Executing C:\Games\Wurm Online\configs\default\keybindings.txt [13:18:37] Translating legacy key NUMPAD7 to KP_7 [13:18:37] Translating legacy key NUMPAD9 to KP_9 [13:18:37] Translating legacy key SUBTRACT to KP_SUBTRACT [13:18:37] Translating legacy key EQUALS to EQUAL [13:18:37] Translating legacy key ADD to KP_ADD [13:18:37] Translating legacy key NUMPAD8 to KP_8 [13:18:37] Translating legacy key NUMPAD5 to KP_5 [13:18:37] Translating legacy key MULTIPLY to KP_MULTIPLY [13:18:37] Translating legacy key NUMPAD1 to KP_1 [13:18:37] Translating legacy key NUMPAD0 to KP_0 [13:18:37] Translating legacy key NUMPAD3 to KP_3 [13:18:37] Translating legacy key NUMPAD2 to KP_2 [13:18:37] Translating legacy key DECIMAL to KP_DECIMAL [13:18:37] Translating legacy key EQUALS to EQUAL [13:18:37] Translating legacy key DIVIDE to KP_DIVIDE [13:18:37] Translating legacy key NUMPAD6 to KP_6 [13:18:37] Translating legacy key NUMPAD4 to KP_4 [13:18:39] Word filter loaded: 23 [13:18:39] Starting global frame job manager with 4 worker threads [13:18:39] Starting global lazy job manager with 2 worker threads [13:18:39] Setting up OpenAL Sound Engine [13:18:39] OpenAL version: 1.1 ALSOFT 1.19.1 [13:18:39] OpenAL renderer: OpenAL Soft [13:18:39] OpenAL vendor: OpenAL Community [13:18:39] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [13:18:39] Generating: 128 source channels. [13:18:40] [13:18:40] === OpenGL information === [13:18:40] LWJGL version: 3.2.3 1.2.0 [13:18:40] OpenGL vendor: NVIDIA Corporation [13:18:40] OpenGL renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2 [13:18:40] OpenGL version: 4.6.0 NVIDIA 466.27 [13:18:40] OpenGL extensions: [13:18:40] GL_AMD_multi_draw_indirect [13:18:40] GL_AMD_seamless_cubemap_per_texture [13:18:40] GL_AMD_vertex_shader_viewport_index [13:18:40] GL_AMD_vertex_shader_layer [13:18:40] GL_ARB_arrays_of_arrays [13:18:40] GL_ARB_base_instance [13:18:40] GL_ARB_bindless_texture [13:18:40] GL_ARB_blend_func_extended [13:18:40] GL_ARB_buffer_storage [13:18:40] GL_ARB_clear_buffer_object [13:18:40] GL_ARB_clear_texture [13:18:40] GL_ARB_clip_control [13:18:40] GL_ARB_color_buffer_float [13:18:40] GL_ARB_compatibility [13:18:40] GL_ARB_compressed_texture_pixel_storage [13:18:40] GL_ARB_conservative_depth [13:18:40] GL_ARB_compute_shader [13:18:40] GL_ARB_compute_variable_group_size [13:18:40] GL_ARB_conditional_render_inverted [13:18:40] GL_ARB_copy_buffer [13:18:40] GL_ARB_copy_image [13:18:40] GL_ARB_cull_distance [13:18:40] GL_ARB_debug_output [13:18:40] GL_ARB_depth_buffer_float [13:18:40] GL_ARB_depth_clamp [13:18:40] GL_ARB_depth_texture [13:18:40] GL_ARB_derivative_control [13:18:40] GL_ARB_direct_state_access [13:18:40] GL_ARB_draw_buffers [13:18:40] GL_ARB_draw_buffers_blend [13:18:40] GL_ARB_draw_indirect [13:18:40] GL_ARB_draw_elements_base_vertex [13:18:40] GL_ARB_draw_instanced [13:18:40] GL_ARB_enhanced_layouts [13:18:40] GL_ARB_ES2_compatibility [13:18:40] GL_ARB_ES3_compatibility [13:18:40] GL_ARB_ES3_1_compatibility [13:18:40] GL_ARB_ES3_2_compatibility [13:18:40] GL_ARB_explicit_attrib_location [13:18:40] GL_ARB_explicit_uniform_location [13:18:40] GL_ARB_fragment_coord_conventions [13:18:40] GL_ARB_fragment_layer_viewport [13:18:40] GL_ARB_fragment_program [13:18:40] GL_ARB_fragment_program_shadow [13:18:40] GL_ARB_fragment_shader [13:18:40] GL_ARB_fragment_shader_interlock [13:18:40] GL_ARB_framebuffer_no_attachments [13:18:40] GL_ARB_framebuffer_object [13:18:40] GL_ARB_framebuffer_sRGB [13:18:40] GL_ARB_geometry_shader4 [13:18:40] GL_ARB_get_program_binary [13:18:40] GL_ARB_get_texture_sub_image [13:18:40] GL_ARB_gl_spirv [13:18:40] GL_ARB_gpu_shader5 [13:18:40] GL_ARB_gpu_shader_fp64 [13:18:40] GL_ARB_gpu_shader_int64 [13:18:40] GL_ARB_half_float_pixel [13:18:40] GL_ARB_half_float_vertex [13:18:40] GL_ARB_imaging [13:18:40] GL_ARB_indirect_parameters [13:18:40] GL_ARB_instanced_arrays [13:18:40] GL_ARB_internalformat_query [13:18:40] GL_ARB_internalformat_query2 [13:18:40] GL_ARB_invalidate_subdata [13:18:40] GL_ARB_map_buffer_alignment [13:18:40] GL_ARB_map_buffer_range [13:18:40] GL_ARB_multi_bind [13:18:40] GL_ARB_multi_draw_indirect [13:18:40] GL_ARB_multisample [13:18:40] GL_ARB_multitexture [13:18:40] GL_ARB_occlusion_query [13:18:40] GL_ARB_occlusion_query2 [13:18:40] GL_ARB_parallel_shader_compile [13:18:40] GL_ARB_pipeline_statistics_query [13:18:40] GL_ARB_pixel_buffer_object [13:18:40] GL_ARB_point_parameters [13:18:40] GL_ARB_point_sprite [13:18:40] GL_ARB_polygon_offset_clamp [13:18:40] GL_ARB_post_depth_coverage [13:18:40] GL_ARB_program_interface_query [13:18:40] GL_ARB_provoking_vertex [13:18:40] GL_ARB_query_buffer_object [13:18:40] GL_ARB_robust_buffer_access_behavior [13:18:40] GL_ARB_robustness [13:18:40] GL_ARB_sample_locations [13:18:40] GL_ARB_sample_shading [13:18:40] GL_ARB_sampler_objects [13:18:40] GL_ARB_seamless_cube_map [13:18:40] GL_ARB_seamless_cubemap_per_texture [13:18:40] GL_ARB_separate_shader_objects [13:18:40] GL_ARB_shader_atomic_counter_ops [13:18:40] GL_ARB_shader_atomic_counters [13:18:40] GL_ARB_shader_ballot [13:18:40] GL_ARB_shader_bit_encoding [13:18:40] GL_ARB_shader_clock [13:18:40] GL_ARB_shader_draw_parameters [13:18:40] GL_ARB_shader_group_vote [13:18:40] GL_ARB_shader_image_load_store [13:18:40] GL_ARB_shader_image_size [13:18:40] GL_ARB_shader_objects [13:18:40] GL_ARB_shader_precision [13:18:40] GL_ARB_shader_storage_buffer_object [13:18:40] GL_ARB_shader_subroutine [13:18:40] GL_ARB_shader_texture_image_samples [13:18:40] GL_ARB_shader_texture_lod [13:18:40] GL_ARB_shading_language_100 [13:18:40] GL_ARB_shader_viewport_layer_array [13:18:40] GL_ARB_shading_language_420pack [13:18:40] GL_ARB_shading_language_include [13:18:40] GL_ARB_shading_language_packing [13:18:40] GL_ARB_shadow [13:18:40] GL_ARB_sparse_buffer [13:18:40] GL_ARB_sparse_texture [13:18:40] GL_ARB_sparse_texture2 [13:18:40] GL_ARB_sparse_texture_clamp [13:18:40] GL_ARB_spirv_extensions [13:18:40] GL_ARB_stencil_texturing [13:18:40] GL_ARB_sync [13:18:40] GL_ARB_tessellation_shader [13:18:40] GL_ARB_texture_barrier [13:18:40] GL_ARB_texture_border_clamp [13:18:40] GL_ARB_texture_buffer_object [13:18:40] GL_ARB_texture_buffer_object_rgb32 [13:18:40] GL_ARB_texture_buffer_range [13:18:40] GL_ARB_texture_compression [13:18:40] GL_ARB_texture_compression_bptc [13:18:40] GL_ARB_texture_compression_rgtc [13:18:40] GL_ARB_texture_cube_map [13:18:40] GL_ARB_texture_cube_map_array [13:18:40] GL_ARB_texture_env_add [13:18:40] GL_ARB_texture_env_combine [13:18:40] GL_ARB_texture_env_crossbar [13:18:40] GL_ARB_texture_env_dot3 [13:18:40] GL_ARB_texture_filter_anisotropic [13:18:40] GL_ARB_texture_filter_minmax [13:18:40] GL_ARB_texture_float [13:18:40] GL_ARB_texture_gather [13:18:40] GL_ARB_texture_mirror_clamp_to_edge [13:18:40] GL_ARB_texture_mirrored_repeat [13:18:40] GL_ARB_texture_multisample [13:18:40] GL_ARB_texture_non_power_of_two [13:18:40] GL_ARB_texture_query_levels [13:18:40] GL_ARB_texture_query_lod [13:18:40] GL_ARB_texture_rectangle [13:18:40] GL_ARB_texture_rg [13:18:40] GL_ARB_texture_rgb10_a2ui [13:18:40] GL_ARB_texture_stencil8 [13:18:40] GL_ARB_texture_storage [13:18:40] GL_ARB_texture_storage_multisample [13:18:40] GL_ARB_texture_swizzle [13:18:40] GL_ARB_texture_view [13:18:40] GL_ARB_timer_query [13:18:40] GL_ARB_transform_feedback2 [13:18:40] GL_ARB_transform_feedback3 [13:18:40] GL_ARB_transform_feedback_instanced [13:18:40] GL_ARB_transform_feedback_overflow_query [13:18:40] GL_ARB_transpose_matrix [13:18:40] GL_ARB_uniform_buffer_object [13:18:40] GL_ARB_vertex_array_bgra [13:18:40] GL_ARB_vertex_array_object [13:18:40] GL_ARB_vertex_attrib_64bit [13:18:40] GL_ARB_vertex_attrib_binding [13:18:40] GL_ARB_vertex_buffer_object [13:18:40] GL_ARB_vertex_program [13:18:40] GL_ARB_vertex_shader [13:18:40] GL_ARB_vertex_type_10f_11f_11f_rev [13:18:40] GL_ARB_vertex_type_2_10_10_10_rev [13:18:40] GL_ARB_viewport_array [13:18:40] GL_ARB_window_pos [13:18:40] GL_ATI_draw_buffers [13:18:40] GL_ATI_texture_float [13:18:40] GL_ATI_texture_mirror_once [13:18:40] GL_S3_s3tc [13:18:40] GL_EXT_texture_env_add [13:18:40] GL_EXT_abgr [13:18:40] GL_EXT_bgra [13:18:40] GL_EXT_bindable_uniform [13:18:40] GL_EXT_blend_color [13:18:40] GL_EXT_blend_equation_separate [13:18:40] GL_EXT_blend_func_separate [13:18:40] GL_EXT_blend_minmax [13:18:40] GL_EXT_blend_subtract [13:18:40] GL_EXT_compiled_vertex_array [13:18:40] GL_EXT_Cg_shader [13:18:40] GL_EXT_depth_bounds_test [13:18:40] GL_EXT_direct_state_access [13:18:40] GL_EXT_draw_buffers2 [13:18:40] GL_EXT_draw_instanced [13:18:40] GL_EXT_draw_range_elements [13:18:40] GL_EXT_fog_coord [13:18:40] GL_EXT_framebuffer_blit [13:18:40] GL_EXT_framebuffer_multisample [13:18:40] GL_EXTX_framebuffer_mixed_formats [13:18:40] GL_EXT_framebuffer_multisample_blit_scaled [13:18:40] GL_EXT_framebuffer_object [13:18:40] GL_EXT_framebuffer_sRGB [13:18:40] GL_EXT_geometry_shader4 [13:18:40] GL_EXT_gpu_program_parameters [13:18:40] GL_EXT_gpu_shader4 [13:18:40] GL_EXT_multi_draw_arrays [13:18:40] GL_EXT_multiview_texture_multisample [13:18:40] GL_EXT_multiview_timer_query [13:18:40] GL_EXT_packed_depth_stencil [13:18:40] GL_EXT_packed_float [13:18:40] GL_EXT_packed_pixels [13:18:40] GL_EXT_pixel_buffer_object [13:18:40] GL_EXT_point_parameters [13:18:40] GL_EXT_polygon_offset_clamp [13:18:40] GL_EXT_post_depth_coverage [13:18:40] GL_EXT_provoking_vertex [13:18:40] GL_EXT_raster_multisample [13:18:40] GL_EXT_rescale_normal [13:18:40] GL_EXT_secondary_color [13:18:40] GL_EXT_separate_shader_objects [13:18:40] GL_EXT_separate_specular_color [13:18:40] GL_EXT_shader_image_load_formatted [13:18:40] GL_EXT_shader_image_load_store [13:18:40] GL_EXT_shader_integer_mix [13:18:40] GL_EXT_shadow_funcs [13:18:40] GL_EXT_sparse_texture2 [13:18:40] GL_EXT_stencil_two_side [13:18:40] GL_EXT_stencil_wrap [13:18:40] GL_EXT_texture3D [13:18:40] GL_EXT_texture_array [13:18:40] GL_EXT_texture_buffer_object [13:18:40] GL_EXT_texture_compression_dxt1 [13:18:40] GL_EXT_texture_compression_latc [13:18:40] GL_EXT_texture_compression_rgtc [13:18:40] GL_EXT_texture_compression_s3tc [13:18:40] GL_EXT_texture_cube_map [13:18:40] GL_EXT_texture_edge_clamp [13:18:40] GL_EXT_texture_env_combine [13:18:40] GL_EXT_texture_env_dot3 [13:18:40] GL_EXT_texture_filter_anisotropic [13:18:40] GL_EXT_texture_filter_minmax [13:18:40] GL_EXT_texture_integer [13:18:40] GL_EXT_texture_lod [13:18:40] GL_EXT_texture_lod_bias [13:18:40] GL_EXT_texture_mirror_clamp [13:18:40] GL_EXT_texture_object [13:18:40] GL_EXT_texture_shadow_lod [13:18:40] GL_EXT_texture_shared_exponent [13:18:40] GL_EXT_texture_sRGB [13:18:40] GL_EXT_texture_sRGB_R8 [13:18:40] GL_EXT_texture_sRGB_decode [13:18:40] GL_EXT_texture_storage [13:18:40] GL_EXT_texture_swizzle [13:18:40] GL_EXT_timer_query [13:18:40] GL_EXT_transform_feedback2 [13:18:40] GL_EXT_vertex_array [13:18:40] GL_EXT_vertex_array_bgra [13:18:40] GL_EXT_vertex_attrib_64bit [13:18:40] GL_EXT_window_rectangles [13:18:40] GL_EXT_import_sync_object [13:18:40] GL_IBM_rasterpos_clip [13:18:40] GL_IBM_texture_mirrored_repeat [13:18:40] GL_KHR_context_flush_control [13:18:40] GL_KHR_debug [13:18:40] GL_EXT_memory_object [13:18:40] GL_EXT_memory_object_win32 [13:18:40] GL_NV_memory_object_sparse [13:18:40] GL_EXT_win32_keyed_mutex [13:18:40] GL_KHR_parallel_shader_compile [13:18:40] GL_KHR_no_error [13:18:40] GL_KHR_robust_buffer_access_behavior [13:18:40] GL_KHR_robustness [13:18:40] GL_EXT_semaphore [13:18:40] GL_EXT_semaphore_win32 [13:18:40] GL_NV_timeline_semaphore [13:18:40] GL_KHR_shader_subgroup [13:18:40] GL_KTX_buffer_region [13:18:40] GL_NV_alpha_to_coverage_dither_control [13:18:40] GL_NV_bindless_multi_draw_indirect [13:18:40] GL_NV_bindless_multi_draw_indirect_count [13:18:40] GL_NV_bindless_texture [13:18:40] GL_NV_blend_equation_advanced [13:18:40] GL_NV_blend_equation_advanced_coherent [13:18:40] GL_NVX_blend_equation_advanced_multi_draw_buffers [13:18:40] GL_NV_blend_minmax_factor [13:18:40] GL_NV_blend_square [13:18:40] GL_NV_clip_space_w_scaling [13:18:40] GL_NV_command_list [13:18:40] GL_NV_compute_program5 [13:18:40] GL_NV_conditional_render [13:18:40] GL_NV_conservative_raster [13:18:40] GL_NV_conservative_raster_dilate [13:18:40] GL_NV_conservative_raster_pre_snap_triangles [13:18:40] GL_NV_copy_depth_to_color [13:18:40] GL_NV_copy_image [13:18:40] GL_NV_depth_buffer_float [13:18:40] GL_NV_depth_clamp [13:18:40] GL_NV_draw_texture [13:18:40] GL_NV_draw_vulkan_image [13:18:40] GL_NV_ES1_1_compatibility [13:18:40] GL_NV_ES3_1_compatibility [13:18:40] GL_NV_explicit_multisample [13:18:40] GL_NV_feature_query [13:18:40] GL_NV_fence [13:18:40] GL_NV_fill_rectangle [13:18:40] GL_NV_float_buffer [13:18:40] GL_NV_fog_distance [13:18:40] GL_NV_fragment_coverage_to_color [13:18:40] GL_NV_fragment_program [13:18:40] GL_NV_fragment_program_option [13:18:40] GL_NV_fragment_program2 [13:18:40] GL_NV_fragment_shader_interlock [13:18:40] GL_NV_framebuffer_mixed_samples [13:18:40] GL_NV_framebuffer_multisample_coverage [13:18:40] GL_NV_geometry_shader4 [13:18:40] GL_NV_geometry_shader_passthrough [13:18:40] GL_NV_gpu_program4 [13:18:40] GL_NV_internalformat_sample_query [13:18:40] GL_NV_gpu_program4_1 [13:18:40] GL_NV_gpu_program5 [13:18:40] GL_NV_gpu_program5_mem_extended [13:18:40] GL_NV_gpu_program_fp64 [13:18:40] GL_NV_gpu_shader5 [13:18:40] GL_NV_half_float [13:18:40] GL_NV_light_max_exponent [13:18:40] GL_NV_memory_attachment [13:18:40] GL_NV_multisample_coverage [13:18:40] GL_NV_multisample_filter_hint [13:18:40] GL_NV_occlusion_query [13:18:40] GL_NV_packed_depth_stencil [13:18:40] GL_NV_parameter_buffer_object [13:18:40] GL_NV_parameter_buffer_object2 [13:18:40] GL_NV_path_rendering [13:18:40] GL_NV_path_rendering_shared_edge [13:18:40] GL_NV_pixel_data_range [13:18:40] GL_NV_point_sprite [13:18:40] GL_NV_primitive_restart [13:18:40] GL_NV_query_resource [13:18:40] GL_NV_query_resource_tag [13:18:40] GL_NV_register_combiners [13:18:40] GL_NV_register_combiners2 [13:18:40] GL_NV_sample_locations [13:18:40] GL_NV_sample_mask_override_coverage [13:18:40] GL_NV_shader_atomic_counters [13:18:40] GL_NV_shader_atomic_float [13:18:40] GL_NV_shader_atomic_float64 [13:18:40] GL_NV_shader_atomic_fp16_vector [13:18:40] GL_NV_shader_atomic_int64 [13:18:40] GL_NV_shader_buffer_load [13:18:40] GL_NV_shader_storage_buffer_object [13:18:40] GL_NV_shader_subgroup_partitioned [13:18:40] GL_NV_stereo_view_rendering [13:18:40] GL_NV_texgen_reflection [13:18:40] GL_NV_texture_barrier [13:18:40] GL_NV_texture_compression_vtc [13:18:40] GL_NV_texture_env_combine4 [13:18:40] GL_NV_texture_multisample [13:18:40] GL_NV_texture_rectangle [13:18:40] GL_NV_texture_rectangle_compressed [13:18:40] GL_NV_texture_shader [13:18:40] GL_NV_texture_shader2 [13:18:40] GL_NV_texture_shader3 [13:18:40] GL_NV_transform_feedback [13:18:40] GL_NV_transform_feedback2 [13:18:40] GL_NV_uniform_buffer_unified_memory [13:18:40] GL_NV_vertex_array_range [13:18:40] GL_NV_vertex_array_range2 [13:18:40] GL_NV_vertex_attrib_integer_64bit [13:18:40] GL_NV_vertex_buffer_unified_memory [13:18:40] GL_NV_vertex_program [13:18:40] GL_NV_vertex_program1_1 [13:18:40] GL_NV_vertex_program2 [13:18:40] GL_NV_vertex_program2_option [13:18:40] GL_NV_vertex_program3 [13:18:40] GL_NV_viewport_array2 [13:18:40] GL_NV_viewport_swizzle [13:18:40] GL_NVX_conditional_render [13:18:40] GL_NVX_linked_gpu_multicast [13:18:40] GL_NV_gpu_multicast [13:18:40] GL_NVX_gpu_multicast2 [13:18:40] GL_NVX_progress_fence [13:18:40] GL_NVX_gpu_memory_info [13:18:40] GL_NVX_multigpu_info [13:18:40] GL_NVX_nvenc_interop [13:18:40] GL_NV_shader_thread_group [13:18:40] GL_NV_shader_thread_shuffle [13:18:40] GL_KHR_blend_equation_advanced [13:18:40] GL_KHR_blend_equation_advanced_coherent [13:18:40] GL_OVR_multiview [13:18:40] GL_OVR_multiview2 [13:18:40] GL_SGIS_generate_mipmap [13:18:40] GL_SGIS_texture_lod [13:18:40] GL_SGIX_depth_texture [13:18:40] GL_SGIX_shadow [13:18:40] GL_SUN_slice_accum [13:18:40] GL_WIN_swap_hint [13:18:40] WGL_EXT_swap_control [13:18:40] OpenGL pixel format: 8:8:8:8 [13:18:40] OpenGL depth format: 24:8 [13:18:40] [13:18:40] GLSL version: 4.60 NVIDIA [13:18:40] GLSL max vertex uniforms: 4096 (4096) [13:18:40] GLSL max fragment uniforms: 4096 (4096) [13:18:40] GLSL max varyings: 124 (124) [13:18:40] GLSL max lights: 8 (8) [13:18:40] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [13:18:40] [13:18:40] Vertex/index buffer memory limit: 1024MiB [13:18:40] Starting workaround for fast running clocks [13:18:40] Using LWJGL timer. [13:18:41] Startup Phase - Initializing.. [13:18:41] Preloading builtin materials [13:18:41] Preloading builtin materials done [13:18:41] Setting up Collada Model Loader [13:18:41] Launching Collada Model Loader threads [13:18:41] Launching WOM Loader threads [13:18:41] Startup Phase - Setting up.. [13:18:43] Loading window positions from C:\Games\Wurm Online\players\Dufon\windows_640x480.txt [13:18:43] Loading props file C:\Games\Wurm Online\players\Dufon\windows_640x480.txt [13:18:43] Gui initialized [13:18:43] Startup Phase - Preparing terrain... [13:18:44] Startup Phase - Connecting .. [13:18:44] Disabling Nagles [13:18:45] Writing to C:\Games\Wurm Online\players\Dufon\logs\_Event.2021-05.txt [13:18:45] Disabling Nagles [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\_Friends.2021-05.txt [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\CA_HELP.2021-05.txt [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\GL-Freedom.2021-05.txt [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\Freedom.2021-05.txt [13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\Trade.2021-05.txt [13:18:47] Login successful [13:18:47] Executing C:\Games\Wurm Online\configs\default\autorun.txt [13:18:47] Starting update of login splash image... [13:18:47] Finished loading new login splash image! [13:18:48] Initializing font texture for Cry Uncial (16). Texture Size: 256 [13:18:58] no_world_render now has value false [13:18:58] No mapping found for hair7.female [13:18:58] No mapping found for hair6 [13:18:58] No mapping found for hair0 [13:18:58] No mapping found for hair7 [13:20:31] Execution aborted at connection 1, iteration 1535 [13:20:31] Run time 1m, local time Sun May 30 13:20:31 BST 2021 [13:20:31] Destroying game window [13:20:31] ====== FAILED ASSERT ====== [13:20:31] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/sprite/leaf.png [13:20:31] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71) [13:20:31] at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:554) [13:20:31] at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:1205) [13:20:31] at class.BqVkfH4fha.XwhlvVTrl(SourceFile:139) [13:20:31] at class.JG0HICX1pv.<init>(SourceFile:74) [13:20:31] at class.JG0HICX1pv.<init>(SourceFile:66) [13:20:31] at class.ic92fbs4w2.FZOk5L6Gfy(SourceFile:174) [13:20:31] at class.bHq8iF5t3H.mMV5oPkCW(SourceFile:561) [13:20:31] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434) [13:20:31] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [13:20:31] at java.lang.Thread.run(Unknown Source) [13:20:31] Caused by: javax.imageio.IIOException: Error skipping PNG metadata [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.readMetadata(Unknown Source) [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) [13:20:31] at javax.imageio.ImageIO.read(Unknown Source) [13:20:31] at javax.imageio.ImageIO.read(Unknown Source) [13:20:31] at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:548) [13:20:31] ... 9 more [13:20:31] Caused by: java.io.IOException: There is not enough space on the disk [13:20:31] at java.io.RandomAccessFile.writeBytes(Native Method) [13:20:31] at java.io.RandomAccessFile.write(Unknown Source) [13:20:31] at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source) [13:20:31] at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source) [13:20:31] at javax.imageio.stream.ImageInputStreamImpl.readInt(Unknown Source) [13:20:31] ... 15 more [13:20:31] Could not load resource wurm_icon_128.png. [13:20:31] javax.imageio.IIOException: Error reading PNG image data [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) [13:20:31] at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) [13:20:31] at javax.imageio.ImageIO.read(Unknown Source) [13:20:31] at javax.imageio.ImageIO.read(Unknown Source) [13:20:31] at class.of3KJnAq0H.FZOk5L6Gfy(SourceFile:340) [13:20:31] at com.wurmonline.client.mMV5oPkCW.<init>(SourceFile:62) [13:20:31] at com.wurmonline.client.mMV5oPkCW.FZOk5L6Gfy(SourceFile:245) [13:20:31] at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1859) [13:20:31] at com.wurmonline.client.WurmClientBase.run(SourceFile:1694)
  14. Cadence Community Map

    Canal with highway from 440, 2380 to 920, 2380 is well under way. Also, 320, 2323 to 360, 2323 is now open.
  15. I'm curious, did you all get credit for the journal for casting this?